Month: October 2012
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Job: Michigan State U. tenure stream faculty position in socio-technical systems
Published:
Read more: Job: Michigan State U. tenure stream faculty position in socio-technical systemsThe Department of Telecommunication, Information Studies, and Media (TISM) at Michigan State University invites applications for an open rank tenure stream faculty position in the area of socio-technical systems. We seek a leader in the field whose scholarship is at the intersection of social sciences and technology with expertise in studying and/or building innovative systems of interaction between people (individuals, groups, communities, networks, crowds), technology and society.…
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Travel through 2,000 years of Paris’ history with interactive 3D model
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Read more: Travel through 2,000 years of Paris’ history with interactive 3D model[From Mashable, where the story includes a 0:55 minute video] Travel Through 2,000 Years of Paris’ History With Interactive 3D Model October 5, 2012 by Zoe Fox If you’re a fan of time travel, exploring cities, history or virtual reality experiences, you’re going to love the latest project from Dassault Systèmes. With the help of historians and archeologists, Dassault has created Paris 3d, an interactive model that transports any Internet user through two millennia of the city’s history. See how the French capital developed since its Roman conquest in 52 BC until the present day. Witness the construction of the…
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Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)
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Read more: Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)[From The Miami Student; more information is available in The HIVE: A Huge Immersive Virtual Environment for research in spatial cognition (in press) (pdf).] Students explore virtual reality in HIVE By Samantha Wargolet for The Miami Student Published: Tuesday, October 2, 2012 Participants enter a grocery store full of food with a shopping list in hand, and a timer begins to count down from six minutes. As they walk around the aisles, it is slightly difficult to walk straight, and the items on the shelf are impossible to pick up. These shoppers are not at your local Kroger; they are…
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ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia
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Read more: ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia[Whether you can join us or not, please do ISPR and the presence community the favor of forwarding this announcement (or a link to it) via your professional and social networks! ] ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 25 – 26, 2012 http://presencelive.info [Immediate Contact: Tim Downs, Interwork Media, Inc.; 1+949-235-8985] The concept of telepresence, often shortened to ‘presence,’ is commonly referred to as a sense of ‘being there’ in a virtual environment and can be more broadly defined as an illusion of non-mediation in which users of any technology…
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Call: G|A|M|E (Game as Art, Media, Entertainment) – 3D issue
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Read more: Call: G|A|M|E (Game as Art, Media, Entertainment) – 3D issueG|A|M|E – Game as Art, Media, Entertainment http://www.gamejournal.it CFP for G|A|M|E n.2/2013 (http://bit.ly/P9MV4P) Deadline for abstract (max. 500 words): November 2nd, 2012 Technology evolution and perspective innovation – 3D and spatial depth today and yesterday. The second issue of G|A|M|E| will investigate 3D technologies and their implications for the video game world. The concept of 3D, in this context, refers to both stereoscopy and, more generally, tridimensional systems of representation that have been dominant in video games since the early 1990s. The issue welcomes all contributions dealing with these graphic technologies and their influence as representational and aesthetic tools.…
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Zugara’s virtual dressing rooms take the X factor out of online shopping
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Read more: Zugara’s virtual dressing rooms take the X factor out of online shopping[From VentureBeat] Zugara’s virtual dressing rooms take the X factor out of online shopping September 25, 2012 Rebecca Grant No matter how good a piece of clothing looks online, the reality often falls short. The joy of ripping open a package is destroyed when you discover that a particular shade of teal makes you look seasick or that leopard print jeans are a far better idea in theory. Sometimes, you need to try things on to know if they are right, and this is a frustration shared by web retailers and customers alike. Zugara was granted a patent today for its…
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Google’s 360-degree tour of endangered reefs
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Read more: Google’s 360-degree tour of endangered reefs[From The Sydney Morning Herald] Google’s 360-degree tour of endangered reefs September 26, 2012 James Manning, Technology reporter Australia’s Great Barrier Reef has been opened to an audience of more than one billion people worldwide as Google launches a virtual tour of one of the seven natural wonders of the world. Users can log on to Street View on Google Maps and Google Earth and explore high-resolution, 360-degree images of the reef that are being gathered as part of the Catlin Seaview Survey, which documents the health of coral reefs around the world. “The project is as much about the…
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ISPR News: Presence and other activities at ISPR 2012
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Read more: ISPR News: Presence and other activities at ISPR 2012You won’t find a conference that takes better care of you. The ISPR 2012 Organizing Committee is planning a series of presence-related activities in Philadelphia for the Wednesday (October 24) before the formal conference presentations on Thursday and Friday. And some non-presence related activities too! Some of the details:…
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Call: MuseumNext 2013
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Read more: Call: MuseumNext 2013MuseumNext 2013 Amsterdam, May 2013 CALL FOR PAPERS What’s next for museums? Now in its fifth year MuseumNext looks to bring together the leading themes, trends and related best practice from the digital side of museums, with the aim of providing a clear insight into how technology and media are shaping our institutions and the world around us. This year MuseumNext will focus on ‘What’s Next’ and will use this call for papers to create a programme that is structured around eight key themes. These will be directed by the proposals submitted from our community to highlight the direction in…
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Video game’s audio environment teaches blind people to navigate buildings
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Read more: Video game’s audio environment teaches blind people to navigate buildings[From News-Medical.net] [Image: Rendering of physical environment represented in the AbES software; in gamer mode, the player (yellow icon) navigates through the virtual environment using auditory cues to locate hidden jewels (blue squares) and avoid being caught by chasing monsters (red icons).] ‘Video game’ teaches blind people to navigate buildings Published on September 25, 2012 By Liam Davenport, medwireNews Reporter Blind people can learn the spatial layout of an unfamiliar building using a novel “video game” virtual reality environment that employs only audio-based cues, thus enabling them to learn skills that may improve functional independence, say US and Chilean scientists.…
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