Month: September 2012
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Call: Workshop on Affective Computational Intelligence (WACI 2013)
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Read more: Call: Workshop on Affective Computational Intelligence (WACI 2013)Workshop on Affective Computational Intelligence WACI’2013 http://waci.lip6.fr/ part of the next IEEE Symposium Series on Computational Intelligence SSCI’2013, http://www.ieee-ssci.org that will take place in Singapore, on April 15-19, 2013. Topics of interest for WACI 2013 include but are not limited to: Theories of emotions from psychology and their application to computer sciences Computational models and architecture for processing emotions and other affective states Multimodal emotional corpora Automatic emotion recognition from physiological signals, facial expressions, body language, speech Emotion mining in texts, images, videos, film, multimedia data Affective interaction with virtual agents and robots …
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Experiencing Malta in virtual reality
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Read more: Experiencing Malta in virtual reality[From The Times of Malta; more information including a 0:31 minute promotional video is available at http://www.malta5d.com/ and a 5:31 minute video on the making of the 5D film is available on YouTube] Experiencing Malta in virtual reality Kim Dalli Friday, September 28, 2012 A new attraction in Valletta offers an innovative and exciting way to experience the island’s history. Malta 5D combines 3D with new generation 5D cinema effects, allowing the audience full immersion into the world portrayed on screen. The 5D motion chairs have features such as water spray, vibration and leg sweeping while the auditorium has equipment…
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Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conference
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Read more: Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conferenceThe Society for Cognitive Studies of the Moving Image SCSMI 2013 Conference June 12-15, 2013 Berlin University of the Arts — Berlin, Germany Click here for preliminary information The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro‐physiological, and evolutionary psychological approaches to the analysis of film and other moving‐image media. Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to their comprehension of narratives and other film forms, and to the saliency…
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Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision
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Read more: Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision[From NBC News] Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision Devin Coldewey September 26, 2012 If you think of high dynamic range imaging, or HDR, you probably think of crazy panoramic cityscapes or lighthouses where everything pops with impossible clarity — imagine seeing the whole world that way. These goggles let you look at everything in real-time 3-D HDR — and it’s more useful than you might think.…
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Call: Editorial Board of International Journal of Game-Based Learning (IJGBL)
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Read more: Call: Editorial Board of International Journal of Game-Based Learning (IJGBL)In response to continual increases in the volume of manuscript submissions it receives, the International Journal of Game-Based Learning (IJGBL), is seeking expressions of interest from qualified individuals to join its editorial board. The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of Game-Based Learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of individuals working in the fields…
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Virtual Reality simulator NeuroTouch helps teach surgery for brain cancer
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Read more: Virtual Reality simulator NeuroTouch helps teach surgery for brain cancer[From Wolters Kluwer Health; short demonstration videos can be found on YouTube here and here] Virtual Reality Simulator Helps Teach Surgery for Brain Cancer, Reports Neurosurgery ‘NeuroTouch’ System Provides 3-D Graphics and Tactile Feedback During Simulated Brain Surgery Philadelphia, Pa. (September 20, 2012) – A new virtual reality simulator—including sophisticated 3-D graphics and tactile feedback—provides neurosurgery trainees with valuable opportunities to practice essential skills and techniques for brain cancer surgery, according to a paper in the September issue of Neurosurgery, official journal of the Congress of Neurological Surgeons. The journal is published by Lippincott Williams & Wilkins, a part of…
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Call: ACTC 2013 – Third Asian Conference on Technology in the Classroom
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Read more: Call: ACTC 2013 – Third Asian Conference on Technology in the ClassroomACTC 2013 – The Third Asian Conference on Technology in the Classroom 25th to 28th April 2013 Osaka, Japan Enquiries: actc@iafor.org Web address: http://actc.iafor.org/index.html CONFERENCE THEME: “The Impact of Innovation: Technology and You” Organized by the International Academic Forum, in partnership with its global affiliates, including The Cultural Studies Association of Australasia, Auburn University College of Arts and Sciences (USA), Birkbeck, University of London (UK), Hong Kong Institute of Education, Hong Kong (HKSAR), University of Lincoln (UK), The National Institute of Education (Singapore), The National University of Tainan (Taiwan), Waseda University (Japan), and Zagreb University (Croatia). Dear Colleagues, Technology is…
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The failures and possible future success of VR
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Read more: The failures and possible future success of VR[From PC World, where the story includes additional pictures] Virtual reality: More virtual than real By Julie Sartain, NetworkWorld Sep 24, 2012 Remember virtual reality? The idea that science could create a virtual world of sight, sound, smell and touch was hot two decades ago, then completely fizzled out. “VR made a huge splash in the 90s, but collapsed into near obscurity a few years later. The term VR even became a dirty word for some time, giving way to the less-hyped term immersion,” says Paul Mlyniec, president of California-based Digital ArtForms. “There’s not much new happening in virtual reality,”…
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Call: International Simulation and Gaming Association (ISAGA) 2013 Conference
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Read more: Call: International Simulation and Gaming Association (ISAGA) 2013 ConferenceCall for Papers International Simulation and Gaming Association 2013 Conference Gaming simulation has gained a phenomenal popularity over the last decades, building upon a long history in war gaming, policy exercises and soft systems methodology. Today’s grand challenges in sustainability, livability and inclusive growth make the need for the gaming method even more urgent, as it is one of the most powerful methods to teach, research, test and design complex sociotechnical systems in society. The aim of the conference is to contribute to the methodological advancements in the gaming simulation domain. The last years have shown that gaming, simulation, visualisation…
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Virtual reality cow simulator goes global
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Read more: Virtual reality cow simulator goes global[From The University of Bristol] Virtual reality cow simulator goes global Press release issued 24 September 2012 A virtual reality cow, invented by a University of Bristol graduate, will soon be used to educate future vets around the world. Professor Sarah Baillie (BVSc 1986 and BSc 1984), who has recently returned to the University as Chair in Veterinary Education at the School of Veterinary Sciences, combined her veterinary knowledge with computer science to create the Haptic Cow while studying for a PhD at Glasgow University. The revolutionary Haptic Cow allows students to carry out virtual examinations of the cow using…
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Prototype-SR: I’ve seen the future of virtual reality, and it is terrifying
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Read more: Prototype-SR: I’ve seen the future of virtual reality, and it is terrifying[From Kotaku] I’ve Seen the Future of Virtual Reality, and It Is Terrifying Toshi Nakamura Sep 21, 2012 Experience the big-screen in private. That’s the sales pitch for head-mounted displays. One would think that the only real areas for technological advancement would be in the screen resolution and the actual weight of the device. Introducing the Prototype-SR (Substitutional Reality), a new take on the head-mounted display. Based on Sony’s HMZ personal 3D viewer head-mounted display, the Prototype-SR mixes real-time video with prerecorded video to create what Sony hopes is a unique new entertainment experience. The Prototype-SR is currently on display…
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ISPR News: ISPR 2012 Presence Live conference registration open
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Read more: ISPR News: ISPR 2012 Presence Live conference registration openISPR 2012 Presence Live: Registration and conference details at http://presencelive.info We’re looking forward to the latest in a series of productive and enjoyable ISPR Presence conferences, ISPR 2012, which will take place October 24-26 in Philadelphia, Pennsylvania. This year’s event will showcase ISPR researchers and research studies to not only a diverse academic community in communication, computer science, psychology, philosophy, the arts, business, education and other fields, but to researchers and professionals in commercial, government, educational and other industry sectors. Taking place at Temple University’s Center City Philadelphia campus, ISPR Presence Live 2012 will retain the single-track format and pleasant…
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