ISPR Presence News

Daily Archives: March 9, 2012

Josh Clark on the future of touch and other types of UI

[From O’Reilly Radar]

[Image: Screenshot from Apple’s trackpad tutorial.]

Buttons were an inspired UI hack, but now we’ve got better options

Josh Clark on the future of touch and other types of UI.

by Jenn Webb | @JennWebb | +Jenn Webb  | 7 March 2012

If you’ve ever seen a child interact with an iPad, you’ve seen the power of the touch interface in action. Is this a sign of what’s to come — will we be touching and swiping screens rather tapping buttons? I reached out to Josh Clark (@globalmoxie), founder of Global Moxie and author of “Tapworthy,” to get his thoughts on the future of touch and computer interaction, and whether or not buttons face extinction.

Clark says a touch-based UI is more intuitive to the way we think and act in the world. He also says touch is just the beginning — speech, facial expression, and physical gestures are on they way, and we need to start thinking about content in these contexts.… read more. “Josh Clark on the future of touch and other types of UI”

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ISPR News: CALL FOR PAPERS FOR ISPR 2012

[For more information including online registration, program schedule, etc., please visit http://presencelive.info ]

CALL FOR PAPERS

ISPR 2012 “Presence Live!” Conference
International Society for Presence Research Annual Conference

Philadelphia, Pennsylvania, USA
October 24 – 26, 2012

EXTENDED SUBMISSION DEADLINE: July 15, 2012

INTRODUCTION

What’s it about?

Presence, short for telepresence, happens when people use technology and overlook at least part of its role in the experience:

A telepresence conferencing system makes us feel as if we’re face-to-face; an online virtual world seems real; a 3D IMAX film makes us reach out to touch objects on the screen; we get ‘lost’ in the worlds of novels, TV shows, movies, videogames and theme park rides; doctors, engineers, explorers and many others operate machinery thousands of miles away as if they were at the remote site; students learn about the world and workers learn how to do their jobs using compelling simulations; we think of and interact with computers, agents, avatars, robots and androids as if they were living social entities even though we know they’re not; we’re delighted by perceptual illusions in everything from ancient Trompe-l’œil paintings to modern digital art.… read more. “ISPR News: CALL FOR PAPERS FOR ISPR 2012”

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