Month: February 2012


  • Jobs: Multiple postdoctoral positions in virtual surgery at RPI

    Multiple postdoctoral positions in virtual surgery at RPI Description & Requirement The Center for Modeling, Simulation and Imaging in Medicine (CeMSIM) at Rensselaer Polytechnic Institute, Troy, NY, USA invites applications for several postdoctoral positions to work on multiple projects funded by the NIH on developing virtual surgery technology.  The ideal candidate will develop the next generation surgical simulator based on advanced physics-based computational methods and robotic systems in collaboration with surgeons at Harvard Medical School.…

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  • Virtual vacations

    [From Princeton Patch] [Image: Sandy Bay, Bahamas, from WavesDVD] Virtual Vacations Robin Birkel Posted on February 27, 2012 Traveling is a hobby of mine. Before kids, my husband and I traveled the world at any time. Now we have to wait for school vacations to take off on a new journey, which limits our winter getaways. That’s when I implemented virtual vacations. “The world is a book and those who do not travel read only one page.” ~ St. Augustine I’ve always felt the need to fill the gap between vacations. Since my family loves foods from around the globe,…

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  • Call: T-CIAIG Special Issue on Computational Narrative and Games

    IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) Call for papers: Special Issue on Computational Narrative and Games Special issue editors: Ian Horswill, Nick Montfort and R. Michael Young Stories in both their telling and their hearing are central to human experience, playing an important role in how humans understand the world around them. Entertainment media and other cultural artifacts are often designed around the presentation and experience of narrative. Even in video games, which need not be narrative, the vast majority of blockbuster titles are organized around some kind of quest narrative and many have elaborate stories…

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  • A brainwave-controlled skateboard

    [From CNET, where the story includes a 1:47 minute video] Brainwave-controlled skateboard is totally mental Chaotic Moon Labs’ Kinect-controlled skateboard was pretty awesome, but the company has managed to blow our minds with its Board of Imagination. Crave talks with one of the creators to find out how it works. by Bonnie Cha February 23, 2012 Remember the Board of Awesomeness, the Kinect-controlled motorized skateboard from CES? Well, it just got more awesome. The creator of this high-tech board, Chaotic Moon Labs, has come up with a new version called the Board of Imagination that works by reading your brain…

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  • Call: CYNETART Competition 2012

    Open call for CYNETART competition 2012 The international CYNETART competition is open to artists, designers and scientists who dedicate themselves in their artistic and reflective discussion; in particular, to interdisciplinary and hybrid approaches. The call for submissions accompanies the festival every two years since 1996. This competition represents some of Europe’s most prestigious prizes in the field of media art.…

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  • Virtual tailor’s dummy makes designing clothes easy

    [From New Scientist’s One Per Cent blog; more details and a video are available from Japan Science and Technology Agency (JST)] Virtual tailor’s dummy makes designing clothes easy 31 January 2012 Duncan Graham-Rowe, contributor Creating the pattern for a new dress design can be fiddly, so Amy Wibowo at the University of Tokyo, Japan, is using augmented reality to make it simpler. Six ceiling-mounted cameras are trained on the dummy and on two tools held by the designer, one for creating surfaces and other for cutting them. The tools and the dummy both have markers, so the cameras can work…

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  • Job: PhD in adaptive user interfaces – University College London

    PhD in adaptive user interfaces – University College London User interfaces that adapt to the user’s activities, situation and knowledge promise a significantly improved user interaction. Adaptive user interfaces need to model the user to make inferences about the interaction, requiring techniques such as agent-based modelling, machine learning and data mining. This PhD will investigate users’ interactions with adaptive user interfaces and novel techniques for adaptation in user interfaces, particularly in relation to mobile devices. The student will be supervised by John Dowell and based in the Computer Science department at UCL within the user interaction research centre UCLIC. The…

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  • Google Glasses to augment gamers’ reality

    [From Kotaku] Google Glasses To Augment Gamers’ Reality Google is in the news this week not so much for their software and search offerings, but for their hardware, and whispers of an item yet to come. According to the New York Times, Google is developing a type of Android-based glasses that will, in some way, project content immediately into the wearer’s field of vision. The glasses reportedly include the features users have come to rely on in their smartphones, like GPS, cameras, and the ability to play and record audio. The Times reports: Several people who have seen the glasses,…

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  • Call: International Workshop on Intelligent Multimodal Interfaces Applied in Skills Transfer and Healthcare and Rehabilitation (IMIASH 2012)

    1st International Workshop on Intelligent Multimodal Interfaces Applied in Skills Transfer, Healthcare and Rehabilitation (IMIASH 2012) to be held in conjunction with The 8th International Conference on Intelligent Environments – IE 12 (www.intenv.org) Guanajuato, Mexico. June 26-29, 2012 Workshop website: http://nadir.uc3m.es/imiash2012/ The first International Workshop on Intelligent Multimodal Interfaces applied in skills transfer and healthcare and rehabilitation, co-located with the 8th International Conference on Intelligent Environments (IE 12) aims to bring together researches, developers and practitioners involved in the research area of machine learning, bio-signals processing, electronics, robotics, mechatronics, virtual & augmented reality, medicine and rehabilitation. Nowadays, multimodal interfaces have…

    Read more: Call: International Workshop on Intelligent Multimodal Interfaces Applied in Skills Transfer and Healthcare and Rehabilitation (IMIASH 2012)
  • ALIZ-E: Giving robot companions memory to enhance the human-robot bond

    [From The Information Daily; more information about the ALIZ-E project is at here] Valentine’s Day – Time To Hug Your Favourite Robot? On St. Valentine’s Day, we want to be close to the ones we love. Researchers from Germany, France, Italy, the Netherlands and the UK are testing whether one day that special person in our life could be a robot. Source: European Commission Published Wednesday, February 15, 2012 Experiments have shown that children, for example, can become extremely attached to a robot playmate, but can the robot in turn can develop a bond with a human being? Could we…

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  • Call: Experiencing Digital Games: Use, Effects & Culture of Gaming (ECC 2012 Pre-Conference)

    CALL FOR PAPERS EXPERIENCING DIGITAL GAMES: USE, EFFECTS & CULTURE OF GAMING Pre-Conference to ECREA’s fourth European Communication Conference, ECC 2012 (Istanbul, Turkey) 23 – 24 October 2011 In the past decades, digital games have diversified into a broad range of forms each with their specific interactions and experiences: from rapid button mashing in shooter games to group chat in role-playing games, to wild dancing in party games and to actual running around in a city and engaging with the environment in location-based mobile games. Thus digital games have increasingly come to be seen as generators of experiences rather than…

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  • TelyHD: Real bonding with family around the TV via Skype

    [From AllThingsD via Telepresence Options, where the posts include a 3:58 minute video; other reviews are available at NewsFactor and TIME] Real Bonding With Family Around the TV Via Skyp Walt Mossberg January 25, 2012 As you read these words, millions of people are conducting video chats using the popular Skype service, now owned by Microsoft. Most of these calls are low-resolution encounters between two individuals, conducted over personal computers. This week, I tested a new device that aims to transform Skype video chats into room-size experiences, involving whole families or groups of friends on each end—seeing each other, chatting…

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