Month: November 2011


  • Call: Beyond Sports vs. Games – Workshop at ITU Copenhagen

    Beyond Sports vs. Games Workshop @ ITU Copenhagen Friday, February 17, 2012 Organizers: T.L. Taylor, Emma Witkowski, Miguel Sicart, and Douglas Wilson of the IT University of Copenhagen. Full details: http://game.itu.dk/index.php/Beyond_Sports_vs._Games_workshop Description: Ten years of game studies have passed with little exploration of sports as a key link in the study of computer gaming. Despite the huge popularity of sports titles, the growth of e-sports, or the general adoption of “sporting attitudes” and practices, not much work has been done to unpack the nature of computer game play as sport. Conversely, forty years of sports studies have produced only limited…

    Read more: Call: Beyond Sports vs. Games – Workshop at ITU Copenhagen
  • Condition One app immerses you in the story

    [From The New York Times’ Lens blog; the post includes a 1:37 minute video]   Immersing Yourself in the Story November 11, 2011 By Michael Kamber Tired of news footage where all you can see is what’s right in front you as the camera rolls down a road in a war-torn landscape? A new iPad app is about to change all that, immersing viewers in a near virtual reality where they can become director and editor. With the Condition One app, which debuts Friday, viewers can get a 180-degree field of view by simply moving the iPad in their hands.…

    Read more: Condition One app immerses you in the story
  • Call: Virtual Worlds III

    Virtual Worlds III 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both…

    Read more: Call: Virtual Worlds III
  • Robotic avatar transmits real-time sensations of remote environment

    [From Gizmag; coverage in DigInfo TV includes additional information including many images]   Robotic avatar transmits real-time sensations of remote environment By Pawel Piejko November 8, 2011 Developing true robot surrogates that allow you to be in two places at once means duplicating all of our movements and senses in machine form. Given you can now make a video call on your phone, it’s fair to say we have the sight and sound aspects pretty well covered, but the challenge of adding touch to the equation is formidable. The TELESAR V Robot Avatar shows just how far we’ve come in turning into telepresence into telexistence…

    Read more: Robotic avatar transmits real-time sensations of remote environment
  • Call: The Visual Computer – Special issue on Virtual Worlds

    Call for Papers The Visual Computer: International Journal of Computer Graphics Special Issue on Virtual Worlds: Where Image Processing meets Computer Graphics http://www.3dlife-noe.eu/3DLife/activities/special-issues/cfpvw/ The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality. This special issue in the Visual Computer aims at presenting a representative sample of innovative research, methods and techniques towards the creation of realistic virtual humans. The main goal is to achieve horizontal integration by bringing together the typically disparate research communities working on 3D image processing, computer graphics, human computer interaction and human factors,…

    Read more: Call: The Visual Computer – Special issue on Virtual Worlds
  • Virtual changing rooms hit the high street: Debenhams first to trial new technology

    [From The Daily Mail, where the story includes additional images] Virtual changing rooms hit the high street: Debenhams first to trial new technology By Sadie Whitelocks Last updated on 1st November 2011 If clammy changing rooms clogged with rails of clothing and queues of belligerent shoppers drive you mad, the virtual changing room might be the answer. Using your smartphone, iPad or webcam you can try on potential purchases at your leisure, without getting undressed or battling through crowded shops. Known as augmented reality (AR) this cutting-edge technology superimposes outfits over your image, bringing together real and virtual worlds. Now…

    Read more: Virtual changing rooms hit the high street: Debenhams first to trial new technology
  • Call: HSI-2012 – 5th International Conference on Human System Interactions

    HSI-2012 5th International Conference on Human System Interactions 6-8 June 2012, Perth, Australia http://hsi2012.debii.edu.au/ OVERVIEW: HSI conference series has become the most important international conference in the field of Human System Interactions, human system science and engineering, human factors in large complex systems, human space computing and cyber-physical systems, human environment interactions, and social-technical systems. HSI 2012 is technically sponsored by IEEE Industrial Electronic Society, IEEE-IES Technical Committee on Industrial Informatics and IEEE-IES Technical Committee on Human Factors. This international conference in Human System Interactions will be held in Perth, Western Australia from 6 to 8 June, 2012. The conference…

    Read more: Call: HSI-2012 – 5th International Conference on Human System Interactions
  • Real-life holodecks? Microsoft Kinect augmented reality room is the closest thing yet

    [From Wired’s GeekDad blog] Real-Life Holodecks? Microsoft Kinect Augmented Reality Room Is the Closest Thing Yet By Chuck Lawton November 5, 2011 I first saw technology like this at the Microsoft Imagine Cup where student teams hacked the XBox 360 accessory Kinect to do some pretty amazing things. Microsoft’s previously released SDK was showcased at the event with workshops for students to learn how to leverage the platform and every competitor received a free Kinect to further the platform. And while what’s showcased in this [6:00 minute] video is far from a group of students hacking away at a consumer device,…

    Read more: Real-life holodecks? Microsoft Kinect augmented reality room is the closest thing yet
  • Call: JANET Videoconferencing User Group Event

    JANET Videoconferencing User Group Event Ravensbourne Greenwich Peninsula London If you use videoconferencing in an educational context, for example in a school, college, university or museum, please come along to our FREE event and: Explore a wide range of teaching content Meet suppliers to discuss your requirements Discover creative uses for videoconferencing Keep updated on JANET Videoconferencing Explore the latest in videoconferencing technology To register and find out more, please visit: http://www.ja.net/services/events/2011/vcuser/details.html VIDEOCONFERENCING AWARDS Inspire others by your use of videoconferencing If you have an interesting or creative use of videoconferencing that you would like to share, then why not…

    Read more: Call: JANET Videoconferencing User Group Event
  • Satosphere provides 360-degree view of art projections and puts audiences into the action

    [From The Vancouver Sun] [Image: A giant steel dome in central Montreal shelters the world’s first ‘immersion theatre’. A 360-degree screen, eight projectors and 157 loudspeakers plunge the spectators completely inside a virtual reality created by modern digital filmmakers. Photograph by: Geraldine Woessner, AFP, Getty Images, Agence France-Presse] Experiencing 3-D without the glasses Satosphere provides 360-degree view of art projections and puts audiences into the action Agence France-Presse November 4, 2011 The audience finds itself inside a giant uterus. Or it flies around cathedral ruins. Or it is transported to a dark, lonely forest. Such are the experiences offered by…

    Read more: Satosphere provides 360-degree view of art projections and puts audiences into the action
  • Call: Games+Learning+Society Conference 8.0

    Call for Papers Games+Learning+Society Conference 8.0 http://glsconference.org/ June 13-15, 2012 Madison, WI The University of Wisconsin-Madison is excited to announce the Games+Learning+Society (GLS) Conference 8.0 to be held June 13-15, 2012, with preconference activities on June 12 including the GLS Educators Symposium and the inaugural year of the GLS Doctoral Consortium at the Memorial Union on campus. The GLS Conference is the premier event in the field of videogames and learning. Now in its eighth year, this grassroots “indie” event is evolving to include more innovative content formats and new programming. The GLS conference is one of the few destinations…

    Read more: Call: Games+Learning+Society Conference 8.0
  • A look inside Oregon State’s bicycling and driving simulator laboratory

    [From BikePortland.org, where the post includes additional images] A look inside Oregon State’s bicycling and driving simulator laboratory Posted by Jonathan Maus (Publisher/Editor) on October 19th, 2011 A research laboratory at Oregon State University in Corvallis is the first in the nation to integrate an advanced driving simulator with a bicycling simulator. When the two are connected, researchers can collect real-time data on how vehicle operators react in an extremely realistic, three-dimensional roadway environment. Think about that for a minute. Imagine the possibilities of researchers being able to do everything from testing how road users react to each other, how…

    Read more: A look inside Oregon State’s bicycling and driving simulator laboratory

ISPR Presence News

Search ISPR Presence News:



Archives