Month: September 2011


  • Job: Assistant Professor of Games at Michigan State University

    POSITION ANNOUNCEMENT Michigan State University Assistant Professor of Games The Department of Telecommunication, Information Studies, and Media at Michigan State University is seeking an innovative, dynamic individual to fill a full-time, tenure stream position at the assistant professor level in the field of games. Whether designed purely to entertain or to also achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. The faculty member hired for this position is expected to engage in scholarship aimed at understanding and transforming games in meaningful ways. Candidates will join…

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  • Psychoacoustics helps reproduce sound the way the brain prefers to hear it

    [From The New York Times, where the article includes a multimedia feature; information about Audyssey’s latest product, Personal Surround, is available here] [Image: Tyson Yaberg of Audyssey Laboratories listened to an experimental system at the University of Southern California. Audyssey’s goal is to make dens and living rooms sound like concert halls and movie theaters. Photo by David Ahntholz for The New York Times.] Sound, the Way the Brain Prefers to Hear It By GUY GUGLIOTTA Published: September 5, 2011 LOS ANGELES — There is, perhaps, no more uplifting musical experience than hearing the “Hallelujah” chorus from Handel’s “Messiah” performed…

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  • Call: Role-Playing in Games Seminar

    CALL FOR PAPERS ROLE-PLAYING IN GAMES SEMINAR April 10-11, 2012, University of Tampere, FINLAND Role-playing activities are characterized by involving participants in as-if, simulated and pretend play actions and circumstances. This element can be found in numerous contexts from child’s play to training and research. The most common recreational role-playing games include tabletop role-playing games, live action role-playing games (larps) and massively multiplayer role-playing games (MMORPGs). Different forms of role-playing, pretend-play, and make-believe can be traced throughout human history. Role-Play in Games seminar brings together researchers of role-playing and role-playing games. Submissions from a wide variety of research fields are…

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  • Sony unveils ultra high-definition 4K projector

    [From Time magazine’s Techland blog, where the post includes additional information; the full Sony press release, which includes the claim that the product will “provide entertainment enthusiasts with a more immersive, engaging visual experience,” is here] Sony Unveils Ultra High-Def 4K Projector: So Long 1080p! By Matt Peckham on September 8, 2011 You’ve finally picked up a monster-sized high-definition 1080p flatscreen for your entertainment center, you’re plowing through your Blu-ray stacks of Lost or Friday Night Lights or Breaking Bad at a crisp, eyeball-thrilling 1920 x 1080 pixels, and then you see this: Sony’s launching a projector that’ll run at 4K,…

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  • Call: Computational Aesthetics in Games: Special issue of T-CIAIG

    IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) Special Issue: Computational Aesthetics in Games Special issue editors: Cameron Browne, Georgios N. Yannakakis and Simon Colton Deadline for submissions: October 28, 2011 AI research seeks to optimise the performance of artificial agents in their given domains, and in the area of games this does not mean simply making stronger opponents. We do not increase the player’s enjoyment of a game by beating them as quickly as possible, but by matching them at their level of expertise to engage them and provide an entertaining experience. While such aesthetic considerations are…

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  • How Microsoft researchers might invent a holodeck

    [From Wired’s Gadget Lab blog, where the original post includes many additional images; also see the follow-up at Venture Beat here] How Microsoft Researchers Might Invent a Holodeck By Dylan Tweney August 31, 2011 A few hundred yards away, in Hardware Studio B, the rubber gets a little closer to the road. An impressive, multistory curtain of LEDs hangs in the lobby, displaying some sort of interactive art that responds to movement and sounds in the space, while employees enjoy a game of pingpong. The rest of the building is more prosaic, with surplus computers stacked up in the unused…

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  • Job: Post-doctoral researcher for project on multi-touch 3D displays at University of Bristol

    The Bristol Interaction and Graphics group (big.cs.bris.ac.uk) of the University of Bristol is seeking to appoint a post-doctoral researcher with expertise in the area of display-technologies and human-computer interaction. The ideal person will have skills in hardware and 3D display technologies to work on a project exploring the design and implementation of multi-touch surfaces with true-3D displays. This line of investigation is part of a large ERC funded project involving design of Interactive Systems Involving Multi-point Surfaces, Haptics and true-3D displays.…

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  • AR in the Art World, from the Omi Sculpture Park to a 9/11 Memorial

    [From ArtInfo, where the story includes other images and a short video] ART AND TECHNOLOGY How Augmented Reality Is Going Viral in the Art World, From the Omi Sculpture Park to a 9/11 Memorial By Kyle Chayka Published: August 31, 2011 Right under our noses, or perhaps under our fingertips, a new art medium has been springing up. Augmented Reality (AR) refers to smartphone, tablet, and computer applications that mix the real with the digital, using mobile devices’ built-in cameras to take an image of a user’s physical surroundings, and adding in digital graphics or information on the viewing screen…

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  • Call: Designing Interactive Systems 2012

    Designing Interactive Systems 2012 Newcastle upon Tyne, UK June 11-15, 2012 (Note change of date) http://www.dis2012.org/ The ACM conference on Designing Interactive Systems is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. At DIS 2012 we will turn our focus to what happens when our interactive systems are used “in the wild”. Join us to discuss the opportunities, issues and challenges of interactive systems when they are placed in the lived, everyday experiences of people, institutions and practices.…

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  • JAMA: Medical technology simulation training has proven its worth

    [From Cardiovascular Business] [Image: A nurse (left) and a paramedic (right) train medical resident Simon Moore (centre) at Nanaimo General Hospital. Photo by Chris Koehn. Source: University of British Columbia.] JAMA: Medical technology simulation training has proven its worth Written by Editorial Staff September 6, 2011; Last updated on September 7, 2011 A new meta-analysis has confirmed the effectiveness of technology-enhanced medical simulation in clinical training—and the study’s lead author, David A. Cook, MD, a medical-education specialist at Mayo Clinic in Rochester, Minn., suggested in an interview that the time has come to stop proving the obvious. The analysis was…

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  • Call: SLanguages Annual Symposium (in Second Life) explores language learning in virtual worlds

    Dear all The 5th SLanguages Annual Symposium is a FREE annual conference which focuses on language learning in a virtual world(s) founded by Gavin Dudeney of The Consultants-E. Today it is organised by a team of passionate language educators testing virtual worlds for language learning and teaching. The featured theme of this year’s 3-day online conference is ‘Serious games’ and ‘Situated Learning’.…

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  • Motion Recognition Clothing: Next generation technology for full body game controllers

    [A press release from Medibotics via PRNewswire] Next Generation Technology for Full Body Game Controllers Patent approved for Motion Recognition Clothing(TM) MINNEAPOLIS, Minn., Aug. 31, 2011 /PRNewswire-iReach/ — Medibotics’ U.S. patent 7,980,141 for Motion Recognition Clothing™ (MRC) has been approved.  MRC is an innovative technology for translating body motion into computer-readable signals that could power the next generation of full-body game controllers.  The market for translating body motion into computer-readable signals is already very large.  For example, over 10 million units of an existing camera-based full-body game controller system have been sold.  With further development, MRC could be used for…

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