Month: September 2011
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Call: IASTED African Conference on Modelling and Simulation
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Read more: Call: IASTED African Conference on Modelling and SimulationCALL FOR PAPERS The Fourth IASTED African Conference on Modelling and Simulation AfricaMS 2012 Science and Technology – A Platform for Sustainable Development September 3 – 5, 2012 Gaborone, Botswana SPONSORS The International Association of Science and Technology for Development (IASTED) Technical Committee on Modelling and Simulation Technical Committee on Optimization World Modelling and Simulation Forum (WMSF) HOST ORGANIZATION University of Botswana CONFERENCE CHAIR Prof. Francis Ogwu University of Botswana, Botswana LOCAL ARRANGEMENTS CHAIR Prof. George O. Anderson University of Botswana, Botswana LOCATION Located in Southern Africa, Botswana is a country famous for the Kalahari Desert, friendly people, and beautiful…
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MIT develops a 360-degree stereoscopic 3D motion picture camera system
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Read more: MIT develops a 360-degree stereoscopic 3D motion picture camera system[From 3DTV.com (important note: as of September 22, 2011 the original post at 3DTV is infected by a Trojan Horse)] MIT Develops a Panoramic 3D Motion Picture Camera System By Mike Lata on September 19, 2011 MIT continues to show interest in 3D technology in film; and has just developed a camera rig that aims to completely immerse viewers into the picture. The reason it offers such immersion is that 3D pictures being filmed with this camera will have 360-degree stereoscopic 3D. This will allow images to appear all around viewers. What is also interesting about this new camera rig…
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Call: 7th Global Conference – Cybercultures: Exploring Critical Issues
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Read more: Call: 7th Global Conference – Cybercultures: Exploring Critical IssuesConference Announcement / Call for papers 7th Global Conference Cybercultures: Exploring Critical Issues Thursday 3rd May – Saturday 5th May 2012 Prague, Czech Republic This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the growing adoption of information technologies for inter- human communication. The project will also focus on assessing the continuing impact of emergent cybermedia for human communication and culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which cybermedial and technological advances are occurring.…
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Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to
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Read more: Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to[From Computerworld] Opinion HAL 9000 — not just in space anymore Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to By Mike Elgan September 17, 2011 Computerworld – A few years ago, the Pentagon launched a program to create a fully functional HAL 9000 — the intelligent software robot depicted in the 1968 sci-fi classic 2001: A Space Odyssey. If you’ll recall, the movie HAL carried on conversations in natural language, monitored the spaceship and communications from Earth and notified the crew about important events just at the right time. HAL could also…
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Gamer Commute video brings gaming world to life
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Read more: Gamer Commute video brings gaming world to lifeGamer Commute video brings gaming world to life Here’s a change of pace post: The short (2:17 minute) video Gamer Commute by FreddieW (Freddie Wong and Brandon Laatsch) provides an entertaining example of the merging of real and virtual, illustrating a form of inverse presence.…
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ISPR 2012 conference announcement
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Read more: ISPR 2012 conference announcementISPR 2012 Conference Announcement The board of directors of the International Society for Presence Research is pleased to announce that ISPR 2012, the 14th international conference on all things presence and telepresence, will take place on Wednesday-Friday October 24-26, 2012 in the City of Brotherly Love, Philadelphia, Pennsylvania (USA). Full details and the Call for Papers will be posted in ISPR Presence News and on the ISPR web site in the weeks ahead. In the meantime, we hope to see you this October in Edinburgh, Scotland for ISPR 2011 – all the details including the provisional programme are available…
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Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACA
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Read more: Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACACall for Papers: Game Studies, Culture, Play, and Practice Area 33rd Annual SW/TX PCA/ACA Conference February 8-11, 2012 Albuquerque, NM The Game Studies, Culture, Play, and Practice Area welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development.…
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Reach out and touch 3D characters with RePro3D
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Read more: Reach out and touch 3D characters with RePro3D[From PhysOrg.com] Reach out and touch 3D characters with RePro3D September 17, 2011 by Nancy Owano (PhysOrg.com) — Lonely gamers who have felt the pain of being separated by a screen from their favorite personalities now have a way to reach out and touch their game characters, and that new way is RePro3D. A group of researchers from Keio University in Japan have come up with a 3-D screen that lets the user, glasses-free, see and “touch” characters on the screen. The word “touch” is in quotes because the technology is about a 3-D parallax display with infrared camera that…
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Project makes navigating gigapixel photos more interactive and intuitive
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Read more: Project makes navigating gigapixel photos more interactive and intuitive[From PC World’s GeekTech blog; more information is in a post on MIT’s Technology Review Hello World blog] Gigapixel Hack Makes Photos More Interactive By Elizabeth Fish, PCWorld Sep 7, 2011 Have you ever looked at a particulalry stunning photograph and wished you could really immerse yourself in it? A recent project attempts to do just that, with the help of a good camera, a hacked Kinect, and an Arduino board. Samuel Cox, a university collegue of mine, recently held an exhibition for his postgraduate project, based on interactive photography. Sam invited the public to really explore the UK…
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ISPR News: Provisional programme for ISPR 2011 announced
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Read more: ISPR News: Provisional programme for ISPR 2011 announcedThe provisional programme for the upcoming ISPR 2011 conference in Edinburgh, Scotland has been announced and can be found below and on the conference web site here). Full details about the conference are here. Please join us! – Wednesday October 26 – 0830 Registration 0945 Welcome 1000 Keynote I: Professor Steve Benford, Nottingham University, England 1130 coffee SESSION I: That’s Entertainment 1200-1230 The Influence of 3D Screenings on Presence and Perceived Entertainment S. Sobieraj and Nicole C. Krämer 1230-1300 The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an…
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Call: The UnSymposium 2011: Games, Play and Community
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Read more: Call: The UnSymposium 2011: Games, Play and CommunityCALL FOR PROPOSALS The UnSymposium 2011: Games, Play and Community www.vw.unsymposium.org Friday, Saturday and Sunday, November 4-6, 2011. Virtual Worlds Graduate UnSymposium is a community building event that provides opportunities for graduate students, alumni, and educators to share innovative practices, network with colleagues, and explore opportunities for professional development, enhancing research, teaching, and learning. This UnSymposium is particularly interested in works in progress, sessions that provide ample opportunity for symposiast participation, and cutting edge uses of technology in education, research, and virtual worlds. The Theme for 2011 is Games, Play and Community. This is a fully online, free conference. Conference…
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University of Maine students create virtual realities in campus lab
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Read more: University of Maine students create virtual realities in campus lab[From The Maine Campus; the VEMI Lab web site is here] [Image: Richard Corey, VEMI Lab Manager, (left) and Timothy McGrath (right) take part in a virtual world in Virtual Environment and Multimodal Integration Lab, located on the third floor of Boardman Hall. Photo by Paul Perkins] Students create virtual realities in campus lab By Rachel Curit Posted on Sunday, September 11th, 2011, 11:10 pm Several University of Maine students are escaping the tedium of school on a regular basis, although classes began only two weeks ago, by plugging in to virtual realities. Unlike students who may avoid the pressures…
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