Month: June 2011


  • Call: OZCHI 2011 (Australia Computer-Human Interaction conference)

    CALL FOR PAPERS OZCHI 2011 Australian National University Canberra, Australia Monday 28 November to Friday 2 December, 2011 http://www.ozchi.org/ IMPORTANT DATES Friday 17th June 2011: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday Sept 2, 2011: Submission of Short papers/Demos/Doctoral consortium applications OZCHI is Australia’s leading forum for work in all areas of Computer-Human Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. The conference also welcomes perspectives from design, architecture, engineering, planning, social…

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  • Mezzanine innovation creates common interactive meeting space

    [From Fast Company] FC Expert Blog Mezzanine Steps Meetings Up A Level By FC Expert Blogger Rob Salkowitz Thu Jun 16, 2011 Despite decades of earnest technological advances, meetings generally remain as unsatisfying as they are unproductive. The culprit is the meeting room model of a single computer hooked up to a projector, which forces participants to work in sequence rather than in tandem. This stymies collaboration and channels meetings into a presenter-driven dynamic, where each person must wait their turn to load up their material or use the mouse. Whiteboarding and application sharing can restore some of the sense…

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  • Call: American Telemedicine Association Fall Forum 2011

    American Telemedicine Association ATA Fall Forum 2011 Call for Presentations Open through July 1 Click here for more information The ATA Fall Forum 2011 will be a different type of meeting, with short presentations focused on innovative ideas that are revolutionizing healthcare. We are looking for talks, demonstrations or other inventive presentation formats on a wide range of telemedicine subject areas. Topics might include: a unique approach to delivering telehealth services, a new and better device, a successful way of introducing telemedicine to providers or consumers, a novel way to organize and fund a program, a fresh look at overcoming…

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  • Researchers use simulated environment to understand and treat Parkinson’s ‘freezing of gait’

    [From The University of Sydney; a 1:47 minute video story from Australia’s ABC News is available here] [Image: “I just freeze for no reason” … Parkinson’s sufferer John Marshall undergoes an MRI scan. Photo: Dean Sewell] World-first virtual reality study to trial new Parkinson’s treatment In a world-first study, researchers at the Brain and Mind Research Institute (BMRI) at the University of Sydney may have found a new way to help the Parkinson’s disease patients who experience walking problems. 20 June 2011 Researchers are hoping to use a simulated virtual reality environment to help patients suffering from the phenomenon known…

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  • Call: CHArt 2011 – The Challenge of Ubiquity in Digital Culture

    Call for Papers: The Challenge of Ubiquity in Digital Culture Computers and the History of Art (CHArt) 7th ANNUAL CONFERENCE Thursday 17th and Friday 18th November 2011 London, venue to be confirmed Submission deadline: July 1, 2011 Utopian hopes for the ubiquity of digital and networked technologies leading to a more transparent and democratic society are being met by expressions of concern about their implications for art. Nicholas Bourriaud has observed that such technologies can bring about a “collective desire to create new areas of conviviality and introduce new types of transaction with regard to the cultural object”. However, others…

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  • A research breakthrough toward odor-generating TV

    [A news release from The University of San Diego (UCSD), where the original story includes 3 images] Coming to TV Screens of the Future: A Sense of Smell A research breakthrough toward odor-generating TV June 16, 2011 By Catherine Hockmuth Today’s television programs are designed to trigger your emotions and your mind through your senses of sound and sight. But what if they could trigger a few more? What if you could smell or taste the cheesy slices of pizza being eaten by your favorite characters on TV? Is it possible? Would audiences enjoy the experience? Would advertisers jump on…

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  • Call: AmGam ’11: First International Workshop on Ambient Gaming

    CALL FOR PARTICIPATION (Submission deadline: July 25, 2011) AmGam’11: First International Workshop on Ambient Gaming November 16, 2011, Amsterdam, The Netherlands Hosted by the AmI-11 conference http://www.playfitproject.nl/ambientgamingworkshop Submission deadline: July 25, 2011 Description ‘Ambient games’ are innovative game designs incorporating ambient intelligence characteristics, such as context-awareness, personalization, adaptation and anticipation. They may lead to new player experiences, for instance by allowing players to (inter)act freely, without being allocated by a computer screen or device, by using information coming from sensors or actuators. Ambient games support casual play, allowing play and games to be seamlessly integrated with daily activities. Ambient gaming…

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  • Celebrities talk to *you*: StarGreetz brings hyper-personalized messages to consumers

    [A press release from StarGreetz via PR Newswire; related stories, a story about how Syracuse University is using the service to retain admitted students is available here, and an interview with the founder and CEO is available here] StarGreetz Makes Facebook Talk … Personally NEW DIGITAL MEDIA COMPANY, STARGREETZ, REINVENTS ONLINE AND MOBILE BRAND MARKETING WITH THE FIRST-EVER PERSONALIZED VIDEO FACEBOOK, WEBSITE AND BANNER AD APPS AND PREMIUM RETAIL PRODUCTS THAT SPEAK DIRECTLY TO CONSUMERS AND FANS BY NAME First-Ever Personalized Video Facebook and Web App Launches With The CW’s Vampire Diaries and 90210 and American Idol; Premium Retail Products Include…

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  • Call: 21st International Conference on Artificial Reality and Telexistence (ICAT 2011)

    CALL FOR PAPERS The 21st International Conference on Artificial Reality and Telexistence (ICAT 2011) November 28-30, 2011 Osaka University, Osaka, Japan http://www.ic-at.org/2011/ Sponsored by Virtual Reality Society of Japan Important dates: Paper Submission Dead-line: August 10, 2011 Acceptance Notification: September 30, 2011 ICAT 2011 Conference: November 28-30, 2011 ICAT is the oldest international conference on Virtual Reality and Telexistence. The organizing committee cordially invites you to submit your technical work and experimental results in Virtual Reality science and technology to this conference. ICAT 2011 will not only look for innovations in the VR technology itself, but also exploring novel ways…

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  • KinectShop Augmented Reality lets users try on clothes in 3D

    [From Fast Company] KinectShop: The Next Generation Of Shopping [Exclusive Video] A new augmented reality shopping platform for Xbox Kinect will allow users to try on clothes in true 3-D, share photos with friends, and store wish-listed items on smartphones for shopping on-the-go. By Gregory Ferenstein Jun 9, 2011 Virtual reality shopping just got a lot more real–and could soon become a lot more mainstream. “KinectShop” (working title), an augmented reality shopping platform for the Xbox Kinect, exploits the system’s new finger-recognition technology to allow shoppers to grab items from an unlimited shelf of clothes, see how accessories look at…

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  • Call: Haptics in Surgical Robotics workshop

    Haptics in Surgical Robotics Istanbul, June 21st, 2011 Abstract: Surgeons’ hands are their main tools. They intuitively process both visual and haptic senses to perform a surgery. Yet, in robotic surgery, the use of a teleoperated system removes the direct contact of hands with tissues and thus, diminishes the sense of touch. Although 3D stereoscopic vision and enhanced dexterity are fully exploited in this field, the tremendous potential of haptic feedback has been confined to research activities. Up to now, the essential role of haptic feedback has not been fully recognized by the medical community since its benefits have not…

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  • Immersive Communications uses mixed reality to replicate feeling of in-person interaction

    [From GigaOm, where the story includes a 2:09 minute video] Immersive Communications: The future of video collaboration? By Simon Mackie Jun. 7, 2011 From the telepresence solutions of companies like Cisco and Polycom to inexpensive desktop videoconferencing apps from providers such as Skype and Tinychat, there are now video communication products available to suit every need and budget. However, even though the quality of video communication has greatly improved, it still cannot match the feeling of proximity generated by real, face-to-face conversation. Telecom giant Alcatel Lucent’s research and development arm Bell Labs is hoping to replicate the feeling of in-person interaction…

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