Month: November 2010


  • Call: Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations

    Call for Papers Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations University of Huddersfield, UK, March 10th-11th 2011 1st Call for Abstracts, 300 word limit, Submission deadline: December 6th 2010 Keywords: data visualisation, multi-modal visualisation, sonification, interdisciplinary collaboration, sustainability, ecology A two-day conversational* conference on interdisciplinary collaboration in data visualisation. In recent years numerous visualisations involving scientific data and scientific themes have emerged from interdisciplinary collaborations between artists, scientists and designers. Works reach across diverse media, ranging from applied screen-based applications to experimental physical installations. While some are intended to inform by making the complex and…

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  • MyEars improves gaming surround sound

    [From APCMag.com; a 3:12 minute video is available here] [Image: Part of the calibration test from MyEars. Shapes headphone sound to match your ears.] Dramatic surround sound improvement for gamers blows Dolby away Software that generates an audio profile of your ears and improves gaming surround sound piped to your headphones is now available for subscription. Get set for amazing sound. Bennett Ring 19 November 2010 While graphics in games show what’s immediately in front of players, it’s the soundscape that envelops and surrounds them, instilling a sense of place. Unfortunately many gamers use headphones, and this is a major…

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  • Jobs: HCI positions at the University of Birmingham

    Positions at the University of Birmingham Chair, Senior Lecturer/Lecturer, 2x University Research Fellows (5 year fellowship transferring to lectureship, permanent contract) The University of Birmingham has made a strategic investment in the area of Human-Computer Interaction. A new centre for HCI is being created, which will expand the existing research in this domain and integrate existing activities across the newly-created College of Engineering and Physical Science.  The vision for a world-class centre of HCI is based on a people-centred perspective on interaction and technology: it attempts to understand and create the future that we will inhabit and digitally interact with.…

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  • 3D technology takes online shopping to new heights

    [From just-style; a 1:18 minute video is here] [Image: Dassault’s 3D tool at online retailer Espacemax.com] 3D technology takes online shopping to new heights By: Leonie Barrie | 9 November 2010 One of the leading suppliers of PLM software is hoping its expertise in 3D virtual reality tools will provide another option for the fashion industry to stay competitive. Dassault Systèmes, perhaps best known in the apparel industry for its Enovia global product lifecycle management (PLM) system, is also ramping up applications for its 3DVIA software to offer a new interactive environment for brands, products and consumers.…

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  • Call: HCI 2011 – Health, Wealth and Happiness

    HCI 2011 – Health, Wealth and Happiness Call for Papers The 25th British Conference on Human-Computer Interaction (HCI2011), Northumbria University, Newcastle-upon-Tyne, UK. HCI 2011 will be held between the 4th of July and the 8th July, 2011, in Newcastle-upon-Tyne, UK. The HCI Educators conference, Workshops and Tutorials will be held on 4th and 5th July, 2011 and a Doctorial Consortium on the 5th July. The main conference runs from the 6th-8th July, 2011. HCI 2011 is organised by the PaCT Lab (Northumbria University) in cooperation with the British Computer Society. This year we will be looking for papers to put…

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  • Storytelling 2.0: Metamorphosis of the storybook

    [From New Scientist’s CultureLab blog] (Image:As stories migrate from print to screen, new possibilities are transforming the art of telling a story and ourselves with it(Phil Ashley/Getty)] Storytelling 2.0: Metamorphosis of the storybook 15 November 2010 Amanda Gefter, CultureLab editor Stories have become synonymous with books so it is easy to forget that books are just one technology for storytelling. With digital technologies ubiquitous and growing more sophisticated will the book simply fade away? It’s hard to say, but storytelling is certainly undergoing a dramatic makeover, with so-called electronic literature paving the way. Over the next six pages, writers, scientists…

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  • Call: IADIS Interfaces and Human Computer Interaction (IHCI) 2011

    CALL FOR PAPERS – Deadline for submissions: 24 January 2011 IADIS INTERNATIONAL CONFERENCE INTERFACES AND HUMAN COMPUTER INTERACTION 2011 Rome, Italy, 24- 26 July 2011 (http://www.ihci-conf.org/) part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2011) Rome, Italy, 20 – 26 July 2011 (http://www.mccsis.org) Conference background and goals The IADIS Interfaces and Human Computer Interaction (IHCI) 2011 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation of interfaces and the generational implications for design of human and technology…

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  • An interface that responds to poking, pushing, and tilting

    [From Fast Company]   Nov 15, 2010 Almost Genius: An Interface That Responds to Poking, Pushing, and Tilting Is this a taste of the way touchscreens might evolve? The video [here] might just offer a taste of what mobile interfaces will become in the near future. Tangible, designed by Georg Reil and Christoph Döring, is simply a device whose onscreen images change in response to tilting, pressure, and movement. Which sounds simple, but think about it: Touchscreens like the one on iPad might respond to tilting, but they do so in an effort to keep the image static.…

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  • Call: Nothing Left to the Imagination?

    NOTHING LEFT TO THE IMAGINATION? Sheffield Hallam University, England 21-24 June 2011 Call for Papers The Department of Media Arts and Communication is hosting a cross-disciplinary conference which considers the implications for viewing, spectatorship and participation arising from recent technological developments in image production; developments which have the capacity to increase detail, precision and fidelity. Nothing Left to the Imagination? encourages participants to explore the ways in which the tendency towards the production of immaculate image quality impacts on the experience of visual media. Does heightened visual experience enhance, compete, or co-exist, with the potential for cognitive pleasure, immersion and…

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  • Japanese pop star Hatsune Miku takes the stage — as a 3-D hologram

    [From The Los Angeles Times Technology blog] Japanese pop star Hatsune Miku takes the stage — as a 3-D hologram November 10, 2010 Pop princess Hatsune Miku is storming the music scene. With her long cerulean pigtails and her part-schoolgirl, part-spy outfit, she’s easy on the eyes. Yes, her voice sounds like it might have gone through a little –- OK, a lot –- of studio magic. Legions of screaming fans and the requisite fan sites? She’s got ’em. And, like many of her hot young singer peers, Miku is extremely, proudly fake. Like, 3-D hologram fake.…

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  • Call: 8th ACM Conference on Creativity & Cognition (C&C 2011)

    8th ACM Conference on Creativity & Cognition (C&C 2011) and related art program, tutorials, workshops, and graduate student symposium 3-6 November 2011 Atlanta, Georgia, USA http://dilab.gatech.edu/ccc/index.html Submission deadline (for all kinds of submissions): March 25, 2011. We welcome contributions from researchers and practitioners, from artists and scientists, from designers, educators and decision makers. …

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  • Virtual flight on a robotic arm

    [From the DLR Institute of Robotics and Mechatronics; the original story includes additional images and a 3:51 minute video] [Image: Five metres above the ground, Andreas Knoblach from the DLR Institute of Robotics and Mechatronics starts a virtual flight in the Robot Motion Simulator. The 10-metre-long track along which the robotic arm moves permits larger manoeuvres. The ‘pilot’ communicates with the team on the ground via radio and a camera. During the virtual flight he experiences the same forces as would affect his body during an actual flight.] Virtual flight on a robotic arm 2 November 2010 By Manuela Braun Only Andreas Knoblach’s…

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