Month: November 2010


  • Call: NY Academy of Sciences event: “To Be or Not to Be: The Self as Illusion”

    Question Of Human Identity And Consciousness To Be Examined At Public Event The New York Academy of Sciences, in partnership with the Nour Foundation, will present a public event, “To Be or Not to Be: The Self as Illusion” on Tuesday, December 7, at 6:00 pm. Renowned philosophers Thomas Metzinger and Evan Thompson will join cardiologist and expert on near-death experiences, Pim van Lommel, to examine recent developments in neuroscience and philosophy that shed light on whether our conscious experience of a unified Self is reality or illusion. Krista Tippett, creator and host of Public Radio’s Being will serve as…

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  • ARmonica collaborative augmented reality makes beautiful music

    [From MIT’s Technology Review Editors blog; the original post includes a 1:27 minute long video] Collaborative Augmented Reality Makes Beautiful Music With ARmonica, two players bounce virtual balls off musical note bars using Wii remotes. Kristina Grifantini 11/17/2010 Augmented reality (AR) places interactive, virtual objects and effects over the real world, and it has huge potential for gaming. Imagine wearing an AR headset to play chess with animated virtual pieces on a real chess board, or to fight computerized zombies running into your own home. For this to happen, computer scientists need to make sure players’ views and motions are…

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  • Call: 3rd Global Conference – Videogame Cultures

    3rd Global Conference Videogame Cultures Friday 8th July 2011 – Sunday 10th July 2011 Mansfield College, Oxford Call for Papers This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. …

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  • Flat Daddies lifelike, life-size photos keep those at war close

    [From Parade] [Image: Family portrait: Jeff, Joel, Marissa, and Mira with Flat Jared. [Photo: Adrianne Stewart] The Stewart family deploys a novel solution to stay close to Dad By Brad Dunn When her husband shipped out to Iraq in August 2008, Marissa Stewart knew nothing could replace Daddy for her three young children. Still, she was afraid they would start to forget about their father. How could she fill the void he left behind? Today, she points to a lifelike, life-size photo of U.S. Army Staff Sgt. Jared Stewart perched on a chair in her Seattle living room. “That bit…

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  • Job: PhD Scholarship for ‘Videogame Classification: Examining Player Experiences’

    RESEARCH SCHOLARSHIP OPPORTUNITY in MIDDLE EARTH (Aotearoa New Zealand) Dr Gareth Schott (University of Waikato, New Zealand) invites applications for a PhD Scholarship connected to a three-year research project, funded by the Royal Society of New Zealand, Marsden Fund. The project, ‘Videogame Classification: Examining Player Experiences,’ is a collaborative project with Prof. Frans Mäyrä (Tampere University, Finland) and Dr Lennart Nacke (University of Saskatchewan, Canada). We are seeking an individual to join this team and contribute to the production of accounts of gameplay as a gestural, engaging, cognitive and affective activity.…

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  • Simulating life in the womb

    [From The Design Blog] NatoStation lets you experience the life inside womb, virtually Naresh Chauhan | Nov 23 2010 Designed by Colombian designer Nelson Ayala, the “NatoStation” (NS) is a virtual reality simulator wherein the user experiences visual, acoustic and sensory sensations similar to the prenatal environment, i.e. life inside the womb. Featuring an ergonomic and dynamic egg shape, the NS lets the user assume a position comparable to the fetal position, so he/she could virtually escape the atmosphere for a moment and relax in comfort. To experience the calm seclusion, you need to wear a helmet that includes a…

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  • Call: 9th International Gesture Workshop (GW 2011)

    Call for Papers GW 2011 – the 9th International Gesture Workshop Gesture in Embodied Communication and Human-Computer Interaction May 25-27, 2011 ILSP – Institute for Language and Speech Processing /ATHENA RC, Department on Informatics and Telecommunications, National and Kapodistrian University of Athens Athens, Greece Organisers: Eleni Efthimiou, Language Based Assistive Technology Group – Sign Language Technologies Team, Institute for Language and Speech Processing (ILSP)/ATHENA RC Georgios Kouroupetroglou, Department on Informatics and Telecommunications, National and Kapodistrian University of Athens Christian Vogler, Language Based Assistive Technology Group – Sign Language Technologies Team, Institute for Language and Speech Processing (ILSP)/ATHENA RC The International…

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  • NY newspaper uses augmented reality to make Thanksgiving come alive

    [A press release from amNewYork via PR Newswire; a pdf of the paper is available here] Manhattan’s Most Widely Read and Distributed Newspaper Comes to Life on November 24th amNewYork innovates again, digitally enhancing paper with metaio’s augmented reality NEW YORK, Nov. 23, 2010 /PRNewswire/ — amNewYork, Manhattan’s most distributed daily newspaper innovates again, becoming the first U.S. newspaper to present its readers with an augmented reality feature that will breathe life into its Thanksgiving eve paper. Watch the Macy’s Thanksgiving Day balloons float from the pages of the paper, check out who’s invading Gotham and get answers to the…

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  • Call: Interacting with Embodied Conversational Agents (special issue of JMUI)

    Special Issue of the Journal on Multimodal User Interfaces: INTERACTING WITH EMBODIED CONVERSATIONAL AGENTS GUEST EDITORS: Elisabeth André, Institute of Informatics, Augsburg University, Germany; andre@informatik.uni-augsburg.de Marc Cavazza, School of Computing, University of Teesside, UK; m.o.cavazza@tees.ac.uk Catherine Pelachaud, CNRS – LTCI, Télécom ParisTech, France; Catherine.Pelachaud@telecom-paristech.fr OVERVIEW: Despite advances in enhancing the expressivity of embodied conversational agents (ECAs), communication with ECAs remains an unnatural experience due to an often encountered asymmetry in communication channels, in which user input modalities tend to be less sophisticated due to the limitation of input processing. This is becoming a limiting factor as virtual actors become an…

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  • World’s largest panorama photo features London in 80 gigapixels

    [From Tech2] Miss London? See It In A Record Breaking 80 Gigapixels By: Padmini Harchandrai   |   Nov 20, 2010 Talk about being an avid photographer! Whew! Here is a record breaking 360 degree panoramic view of London made from 7886 individual stills, compiled into an 80 Gigapixel photo. The entire image is 400,000 x 200,000 pixels. This panoramic photo was stitched on a Fujitsu CELSIUS workstation comprising dual 6-core CPUs, 192GB of RAM, and a 4GB graphics card. The camera was a digital SLR that used a 400 mm lens and was mounted on a robotic camera mount that seamlessly…

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  • Call: Eye Gaze in Intelligent Human-Machine Interaction (ACM TiiS special issue)

    Special Issue of the ACM Transactions on Interactive Intelligent Systems on EYE GAZE IN INTELLIGENT HUMAN-MACHINE INTERACTION Main submission deadline: December 15th, 2010 If you should have problems to meet this deadline, please let us know. http://tiis.acm.org/special-issues.html AIMS AND SCOPE Partly because of the increasing availability of nonintrusive and high-performance eye tracking devices, recent years have seen a growing interest in incorporating human eye gaze in intelligent user interfaces. Eye gaze has been used as a pointing mechanism in direct manipulation interfaces, for example, to assist users with “locked-in syndrome”. It has also been used as a reflection of information…

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  • Hackers expand uses for Kinect

    [From Switched] Kinect’s Second Life: 5 Awesome Hacks, from Puppets to KinectBots by Terrence O’Brien on November 20, 2010 The Kinect hasn’t exactly wowed gamers, and reviews of the add-on have been tepid at best. Still, the rather elaborate motion-controller for the Xbox 360 has found fans among the hacking community, thanks to its impressive array of cameras and sensors. Resourceful modders have hooked the device up to computers, created elaborate shadow puppets and mapped 3-D models of rooms. Read on to check out a few of our favorite Kinect hacks floating around the Web.…

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