Month: May 2010
-
Augmented Reality billboard puts passersby in a street fight
Published:
Read more: Augmented Reality billboard puts passersby in a street fight[From Mashable (“The Social Media Guide“)] Augmented Reality Billboard Puts Passersby in a Street Fight Barb Dybwad May 1, 2010 We’ve seen a number of creative uses for augmented reality recently, from Iron Man to virtual pets and even tattoos. An interactive billboard in the Netherlands brings a powerful new example to the category by putting passersby in the middle of a virtual street fight. The Dutch government created the billboard to address a pressing problem for public employees, who are often the targets of aggression and outright violence when performing their daily service duties. The problem is compounded…
-
Call: IEEE Transactions on Haptics – Special Issue on Haptics in Medicine and Clinical Skill Acquisition
Published:
Read more: Call: IEEE Transactions on Haptics – Special Issue on Haptics in Medicine and Clinical Skill AcquisitionIEEE Transactions on Haptics Call for Papers Special Issue on Haptics in Medicine and Clinical Skill Acquisition The clinical skills of medical professionals rely strongly on the sense of touch, combined with anatomical and diagnostic knowledge. Haptic exploratory procedures allow the expert to detect anomalies via gross and fine palpation, squeezing, and contour following. Haptic feedback is also key to medical interventions, for example when an anaesthetist inserts an epidural needle, a surgeon makes an incision, a dental surgeon drills into a carious lesion, or a veterinarian sutures a wound. Yet current trends in medical technology and training methods involve…
-
UPS thinks out of the box on driver training
Published:
Read more: UPS thinks out of the box on driver training[From The Wall Street Journal via Yahoo! Finance] UPS Thinks Out of the Box on Driver Training by Jennifer Levitz Wednesday, April 7, 2010 Vexed that some 30% of driver candidates flunk its traditional training, United Parcel Service Inc. (UPS) is moving beyond the classroom to ready its rookies for the road. In the place of books and lectures are videogames, a contraption that simulates walking on ice and an obstacle course around an artificial village.…
-
Call: Research Project on Body Image in Real and Virtual Environments
Published:
Read more: Call: Research Project on Body Image in Real and Virtual EnvironmentsCall for Participants Research Project on Body Image in Real and Virtual Environments Principal Researcher: Dr. Alexander Mussap Student Researcher: Mr Jon-Paul Cacioli More information and the survey: http://www.deakin.edu.au/psychology/research/virtualimage/ We have introduced an amazon gift voucher of $100 which will be randomly drawn from all participants who entered after data analysis is complete. If individuals have already entered prior to the prize they can email Jon-Paul at jcaci@deakin.edu.au and he will add them to the draw. This is a student research project which is a requirement of the Doctorate of Clinical Psychology at Deakin University. The results of the study will…
-
Pentagon: Boost Training With Computer-Troop Mind Meld
Published:
Read more: Pentagon: Boost Training With Computer-Troop Mind Meld[From Wired magazine’s Danger Room blog (“What’s Next in National Security”)] Pentagon: Boost Training With Computer-Troop Mind Meld By Katie Drummond April 27, 2010 The Pentagon is looking to better train its troops — by scanning their minds as they play video games. Adaptive, mind-reading computer systems have been a work-in-progress among military agencies for at least a decade. In 2000, far-out research agency Darpa launched “Augmented Cognition,” a program that sought to develop computers that used EEG scans to adjust how they displayed information — visually, orally, or otherwise — to avoid overtaxing one realm of a troop’s cognition. The…
-
Call: Special issue and workshop: “Serious Games Development and Applications”
Published:
Read more: Call: Special issue and workshop: “Serious Games Development and Applications”Elsevier Journal Entertainment Computing Special Issue & Workshop on: “Serious Games Development and Applications” Call for Papers Aims and Scope The recent emergence of serious games as a branch of the video games has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include engineering, education, health care, military applications, city planning, production, crisis response, and training. Serious games have primarily been used as a tool that gives players a novel way to interact with games in order to promote physical activities, to learn skills and knowledge,…
-
Immersion, virtual environments, Facebook, and the conceptual hump
Published:
Read more: Immersion, virtual environments, Facebook, and the conceptual hump[From the Massively blog (“Daily News about MMOs”)] The Virtual Whirl: Immersion, virtual environments, Facebook, and the conceptual hump by Tateru Nino May 15th 2010 Second Life is an immersive virtual environment. That is, it fosters attention and a quality of focus. You might subscribe to alternative definitions of the word “immersion”, but focus and attention are the sense being used when developer/operators talk about an “immersive environment”. They might intend one of the other meanings at other times – the word is a pretty slippery one. The problem is that for most general-purpose virtual environments (eg: Second Life), that…
-
Iron Man 2 envisions the future of computing interfaces
Published:
Read more: Iron Man 2 envisions the future of computing interfaces[From MIT’s Technology Review Editors blog] Monday, May 10, 2010 Iron Man 2 Envisions the Future of Computing Interfaces Think the science in the movie is bad? The real science is in the interaction. By Erica Naone Science purists might find much to complain about in the newest installment of the Iron Man franchise, starring Robert Downey Jr. Admittedly, Tony Stark “creates an element,” and heroes and villains alike seem able to break into high-level computer systems with little more than the wave of an iPhone look-a-like. But I expect computer scientists and designers will be impressed by the movie’s…
-
Call: IE2010: The 7th Australasian Conference on Interactive Entertainment
Published:
Read more: Call: IE2010: The 7th Australasian Conference on Interactive EntertainmentMassey University – College of Creative Arts warmly invites you to the Interactive Entertainment Conference 2010: IE2010: The 7th Australasian Conference on Interactive Entertainment 21-23 November 2010, Wellington, New Zealand http://ieconference.org/ie2010/ The Fish of the Day: In this current economic climate of uncertainty, we see a convergence of innovative minds, creative solutions and emerging technologies enabling change. IE2010 will cover how PLAY can contribute to both major and minor challenges we are facing in these roaring times. What can we learn from being inventive and playful? And how can interactive entertainment contribute towards facilitating these changes? What do we need as…
-
NASA launch software goes from the simulator to the classroom
Published:
Read more: NASA launch software goes from the simulator to the classroom[From TechNewsDaily] NASA Launch Software Goes From the Simulator To the Classroom By Stuart Fox, TechNewsDaily Staff Writer 13 May 2010 NASA has converted the space shuttle simulator software used to train astronauts into an educational tool for teaching middle school students how to apply their math, science and engineering knowledge. The program, called the Kennedy Launch Academy Simulation System (KLASS), allows students to play the role of mission control engineers for a simulated space shuttle launch.…
-
Call: Create10, “the conference for innovative interaction design”
Published:
Read more: Call: Create10, “the conference for innovative interaction design”Create10 :: the conference for innovative interaction design 30th June – 2nd July 2010 Edinburgh Napier University, Edinburgh UK http://www.create-conference.org/ The provisional programme is online now, early registration ends 31st May. The Create conference centres on interaction design, a young discipline with roots in human-computer interaction, ergonomics, product and graphic design, multi-media and art. An interaction designer is a difficult person to pigeon hole and can be found in mobile phone companies, consumer product manufacturers, design consultancies, as a single practitioner, or within academic computing and design departments. As well as presentations of academic research and student work, the conference…
-
Virtual reality used to transfer men’s minds into a woman’s body
Published:
Read more: Virtual reality used to transfer men’s minds into a woman’s body[From The Guardian] Virtual reality used to transfer men’s minds into a woman’s body Researchers projected men’s sense of self into a virtual reality woman, changing the way they behaved and thought Ian Sample guardian.co.uk, Wednesday 12 May 2010 Scientists have transferred men’s minds into a virtual woman’s body in an experiment that could enlighten the prejudiced and shed light on how humans distinguish themselves from others. In a study at Barcelona University, men donned a virtual reality (VR) headset that allowed them to see and hear the world as a female character. When they looked down they could even…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (24)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts
- Researchers from Japan pioneer a technology that uses real-world doors to connect the real and virtual worlds
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026