Month: January 2010


  • 3D Nazi propaganda to be auctioned

    [From The Telegraph (UK)] 3D Nazi propaganda to be auctioned A rare piece of 3D Nazi propaganda designed to show the German army’s march across Europe is to be auctioned Published: 21 Dec 2009 The rare boxed set of stereo cards were a basic version of “virtual reality” and allowed families and children feel like they were on the front line from their living rooms. They were dreamt up by Hitler’s evil war machine and showed the progress of the army as it conquered the West. Rich Nazi families, who were able to buy them with special viewing glasses, were…

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  • Locomotion, parkour, and the illusion of competence in video games

    [From the Moving Pixels blog of PopMatters (“an international magazine of cultural criticism”)] 9 December 2009 Locomotion, Parkour, and the Illusion of Competence in Video Games Video gaming’s recent love affair with parkour (or free running) should really come as no surprise given the centrality of two basic forms of movement, running and jumping, to the video game experience.  In a sense, this love affair might be traced back to Super Mario Bros. whose gameplay solely derives from the notion of carefully managing velocity and gauging distances. One of the more innovative elements of Super Mario Bros. is one often taken…

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  • Apple exploring 3D head-tracking, battery life improvements

    [From AppleInsider] Thursday, December 17, 2009 Apple exploring 3D head-tracking, battery life improvements By Neil Hughes Future Apple hardware could track the location of a user and adjust a 3D display according to their position, creating the illusion that an on-screen object is physically present. Known as head-tracking, the technology has been known and implemented for sometime. But a new patent application filed by Apple this week suggests the Mac maker could employ the advanced method to allow users greater interactivity with their computer.…

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  • Trompe l’Oeil exhibit in New York

    [From The New York Times] November 21, 2009 Review What Is Real, What Isn’t? By RODERICK CONWAY MORRIS All figurative art contains an element of trompe l’oeil, while the essence of the “true” trompe l’oeil is that it sets out to deceive us into believing that the objects we are seeing are not the result of artifice but real. The fifth-century B.C. artist Zeuxis, so the story goes, painted grapes so life-like that birds flew down to peck at them. But even such an artist as Zeuxis was fooled by his rival Parrhasius: When Zeuxis tried to push aside the…

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  • Call: Games Research Methods seminar at University of Tampere

    Call for Papers Games Research Methods seminar University of Tampere 8-9 April, 2010 ** update: the seminar will join forces with Simulation & Gaming journal, and the best working papers will have an option of being selected for a special journal issue. More on S&G, see: http://sag.sagepub.com/ ** More information on seminar in: http://gamesmethods.wordpress.com/ What are the approaches and methods that are useful while studying games, play and related phenomena? The dynamic nature of interactive game form, the changing strategies adopted during actual play, as well as the multiple research questions that surround the design, implementation, distribution as well as…

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  • Technology brings Santa to his fans at Starship

    [From The New Zealand Herald News] Technology brings Santa to his fans at Starship By Lincoln Tan Wednesday Dec 16, 2009 Just hours after surgery, 6-year-old Tabitha Monk rushed to put on her Sunday best for a chat with Santa from his North Pole grotto. “It’s really so cool to talk to Santa,” Tabitha said, and nodded in agreement when asked if this was an easier way to be asking Santa for presents. “I’ve asked Santa for a laptop, printer, clothes and shoes, and also to get better.” Tabitha, a Year 2 student at Buckland School, has pancreatitis (inflamed pancreas)…

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