Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
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Beta software lets you explore the universe in ‘real-time,’ 3D, 360 degree VR
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Read more: Beta software lets you explore the universe in ‘real-time,’ 3D, 360 degree VR[Ecole Polytechnique Federale de Lausanne, or EPFL, reports on a new way for experts and the public to experience the known universe; see the original story (or a long read version) for videos and many more images. Coverage by the AP via the Chicago Sun-Times adds these details: “Imagine it as a sort of Google Earth — only for the entire universe. […] Strap on the VR goggles, and it’s a trippy feeling seeing the Moon — seemingly the size of a giant beach ball and floating close enough to hold — as the horizon rotates from the sunny side to…
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Facebook introduces dataset and benchmarks to make AI more ‘egocentric’
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Read more: Facebook introduces dataset and benchmarks to make AI more ‘egocentric’[This detailed story from VentureBeat describes a new Facebook-led project with the potential to increase a wide variety of presence experiences; see the original story for four more images and a 5:26 minute video (also available via YouTube). –Matthew] Facebook introduces dataset and benchmarks to make AI more ‘egocentric’ By Kyle Wiggers October 14, 2021 Facebook today announced Ego4D, a long-term project aimed at solving AI research challenges in “egocentric perception,” or first-person views. The goal is to teach AI systems to comprehend and interact with the world like humans do as opposed to in the third-person, omniscient way that…
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This popular tourist Instagramable village in China is entirely fake
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Read more: This popular tourist Instagramable village in China is entirely fake[Drawing on a longer July 2021 article in The New York Times, this story from DIYPhotography describes a popular location in rural China that recreates a “bygone gentle village atmosphere” that only some of its visitors realize is staged. The author notes that the main issue is transparency – “If I go to a place and take photographs I want to know that what I’m witnessing is either real or staged” – but that “Perhaps we are all guilty of this to a degree, nothing is as it seems, and we are all perhaps a little too intent on capturing the…
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Microsoft showcases VR controller that adapts to let you ‘touch’ items in games
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Read more: Microsoft showcases VR controller that adapts to let you ‘touch’ items in games[This very short DesignTAXI story describes a prototype controller designed to enhance presence (note the last sentence). The original includes more images and a three-minute Microsoft Research video (also available via YouTube) and for more information see the ACM Symposium on User Interface Software and Technology (UIST) 2021 paper and 7:51 minute video presentation. –Matthew] Microsoft Showcases VR Controller That Adapts To Let You ‘Touch’ Items In Games By Ell Ko 13 October 2021 Microsoft Research has just developed an innovative new virtual reality (VR) controller that changes shape according to how it’s being held and used. Described as a…
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Startup Hypnos Virtual looks to infuse VR experience with personalized aromas for gaming and more
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Read more: Startup Hypnos Virtual looks to infuse VR experience with personalized aromas for gaming and more[We’ve posted many stories over the years about attempts to add the sense of smell to mediated experiences and enhance presence. Although lacking some important details about how the technology works, Hypnos Virtual describes an ambitious and intriguing “scentscape” (similar to a soundscape) that would accompany a variety of mediated and nonmediated experiences. The description here is from CE Pro magazine and for more information including images, videos and charts, see a press release via PR Newswire, the company’s website (particularly the “learn more” page) and its Wefunder investment offering. –Matthew] Hypnos Virtual Looks to Infuse VR Experience with Personalized…
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If social media can be unsafe for kids, what happens in VR?
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Read more: If social media can be unsafe for kids, what happens in VR?[Even without the introduction, this story from Slate is a long read, but it’s on the timely and under-reported topic of presence and children and includes extensive links to other stories and resources as well as interesting anecdotes and insightful quotes from experts. See the original story for the unabridged version. –Matthew] If Social Media Can Be Unsafe for Kids, What Happens in VR? Mark Zuckerberg recently predicted that Facebook will be a “metaverse company” in five years. What does that mean for kids? By Catherine Buni October 11, 2021 [snip] While it’s unclear whether Zuckerberg’s five-year metaverse prediction will…
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60 Minutes reports on the impact of deepfakes and how to tell when a video is real
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Read more: 60 Minutes reports on the impact of deepfakes and how to tell when a video is real[Last night (October 10, 2021) the CBS newsmagazine 60 Minutes aired a 14 minute report on the quickly evolving technology of deepfakes and its implications. The report and a transcript are available at the first link in the article below, which is a 60 Minutes Overtime extra feature on the topic that includes a separate 4:36 minute video. For an example of the “cat and mouse game” between those working to detect and generate convincing deepfakes see Discover magazine’s story “How to Spot Synthetic Faces Online – the Clue is in the Eyes.” –Matthew] [Image: An example of a deepfake…
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Presence after death: What are the ethical boundaries of digital life forever?
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Read more: Presence after death: What are the ethical boundaries of digital life forever?[In this Forbes story “a CEO of SalesChoice, a high tech AI software company passionate about ethical AI practices” raises many of the fascinating issues and questions suggested by technologies that create the experience of seeing, hearing and interacting with loved ones and others after they have died. The story covers lots of ground using examples and a personal writing style; visit the original version for the odd but interesting and relevant experience of listening to an AI voice ‘read’ it; for more on this topic see the article “Telepresence after Death” in Presence: Teleoperators and Virtual Environments. –Matthew] [Image:…
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US Army makes headway on Synthetic Training Environment
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Read more: US Army makes headway on Synthetic Training Environment[Defense News reports on the US Army’s development of, and plans for, an ambitious presence-evoking training system; see the original story for a second image. See also a 2018 ISPR Presence News post. –Matthew] [Image: Soldiers use the Integrated Visual Augmentation System to train with the Squad Immersive Virtual Trainer. Credit: U.S. Army] US Army makes headway on Synthetic Training Environment By Adam Stone September 30 ARLINGTON, Va. — The first iteration of the Army’s virtual training environment is in the hands of some troops, giving an early glimpse of the tool’s promise to reshape the way soldiers prepare for…
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Study: Virtual reality affects children differently than adults
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Read more: Study: Virtual reality affects children differently than adults[A new study conducted at and described in this story from Ecole Polytechnique Fédérale de Lausanne reveals differences in how adults and children are able to interact with virtual reality, and nonmediated, experiences. See the original for a large photo gallery and a 2:46 minute video (also available on YouTube) and find more details in the Scientific Reports article. –Matthew] [Image: Credit: EPFL / Alain Herzog] Virtual reality affects children differently than adults Immersive virtual reality disrupts the child’s default coordination strategy, EPFL scientists show, something that should be taken into account when developing virtual reality rehabilitation protocols for children.…
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One man’s endless hunt for a dopamine rush in virtual reality
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Read more: One man’s endless hunt for a dopamine rush in virtual reality[This New York Times story describes the long history of one man’s use of virtual reality, including some intriguing examples of presence experiences and their effects; see the original version for two more images and a short video. –Matthew] [Image: Wolf Heffelfinger. Credit: Jessica McGlothlin for The New York Times] One Man’s Endless Hunt for a Dopamine Rush in Virtual Reality From Burning Man to spaceships, the technology has carried him through a 10-year fascination that delights, disappoints and continues to improve. By Cade Metz September 29, 2021 On a recent Thursday evening at the City Life Community Center in…
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See the DreamCube, the immersive spectacle that’s like walking into a video game
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Read more: See the DreamCube, the immersive spectacle that’s like walking into a video game[The DreamCube is a headset-free presence-evoking technology that updates the earlier Cave Automatic Immersive Environment concept and tech. This Fast Company story provides the details; see the original for six more animations and a 44 second video. For more information and images see the Local Project website. –Matthew] See the DreamCube, the immersive spectacle that’s like walking into a video game It’s not sci-fi. The brand has already signed deals with the NBA and Manchester United. October 1, 2021 By Mark Wilson The room is dark. On its floor sits a solitary soccer ball. Suddenly, a glowing halo envelopes the…
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