Category: Presence in the News


  • Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory

    [This is an interesting press release from UCLA via MedicalXpress about new neurophysics research that compares responses to virtual reality and the real world; it raises many questions about how we can measure and manipulate presence and its impacts. For more information see Maynak Mehta‘s website. –Matthew] Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory by University of California, Los Angeles June 28, 2021 A new discovery in rats shows that the brain responds differently in immersive virtual reality environments versus the real world. The finding could help scientists understand how the brain brings together sensory information…

    Read more: Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory
  • Hands-on: Varjo’s Reality Cloud platform captures and shares physical spaces in real-time

    [This story from Road to VR evaluates a new presence-evoking technology announced by the company Varjo, which is promoting its Reality Cloud platform as “allowing the ultimate science fiction dream, photorealistic virtual teleportation, to come true.” Here’s a little of what Varjo says in a blog post announcement: “With Varjo Reality Cloud and Varjo XR-3, anybody will be able to capture their surroundings in 3D and then invite somebody else to join that same exact reality, see and hear others, and share their experience in absolute immersion. Instead of jumping on a plane, you will be able to teleport to…

    Read more: Hands-on: Varjo’s Reality Cloud platform captures and shares physical spaces in real-time
  • Readers reply: How do we know we’re not living in a simulation like the Matrix?

    [The Guardian recently published a “Readers Reply” discussion about the ultimate form of presence, the idea that our entire universe is a sophisticated simulation. Here’s a slightly abridged version with a few of my favorite comments highlighted (with [*]). –Matthew] Readers reply: how do we know we’re not living in a simulation like the Matrix? The long-running series in which readers answer other readers’ questions on subjects ranging from trivial flights of fancy to profound scientific and philosophical concepts 13 June 2021 Isn’t this just the kind of article our biomechanical overlords would simulate in order to keep us compliant…

    Read more: Readers reply: How do we know we’re not living in a simulation like the Matrix?
  • VR therapy: Why it works and is poised to address COVID-related mental health crisis

    [Although it may seem surprising that reliving a person’s traumatic experience via virtual reality can help them recover from the event, this story from The New York Times explains how this positive application of presence works using personal examples. See the original story for three short videos, and for more about Chris Merkle’s experience see a 2017 Rolling Stone article. As the story below and a related Business Insider story note, VR is likely to also be helpful in addressing mental health issues caused by the pandemic. –Matthew] Virtual Reality Therapy Plunges Patients Back Into Trauma. Here Is Why Some…

    Read more: VR therapy: Why it works and is poised to address COVID-related mental health crisis
  • Artificial skin bruises like the real thing

    [A new type of artificial skin reveals damage from injuries like human skin does, as reported in this story from New Atlas. Coverage in Futurism suggests the potential to enhance medium-as-social actor presence in joking that “Terminator-like robots could use [the technology] to blend in among us unsuspecting humans.” –Matthew] Artificial skin bruises like the real thing By Nick Lavars June 21, 2021 Scientists in China have developed a novel material they say could improve the performance of prosthetic devices and robotics, by allowing them to sense injuries just like people. The artificial skin uses a special gel that changes…

    Read more: Artificial skin bruises like the real thing
  • World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker

    [SyFy Wire reports on a state-of-the-art planetarium in Northern France that seems sure to offer impressive presence experiences. The original story includes two more images and the referenced press release, which describes “An absolute immersive experience” in which “Users & the audience will feel as if they are really travelling through the Universe & stepping into educational shows,” links to a 2:15 minute video (also available via Vimeo) and other resources. –Matthew] World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker By Jeff Spry June 18, 2021 Making more illuminating use out of an old Nazi rocket…

    Read more: World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker
  • Virtual tour takes visitors back in time at Lebanon’s Baalbek Heliopolis

    [As this story from The National observes, virtual reconstructions of archaeological sites represents a “game-changer that offers an immersive and tangible experience for a subject sometimes viewed as dry when presented through textbooks.” The original story includes two more images and for more information see coverage in Smithsonian Magazine. Inside Indiana Business features a 4:25 minute interview with Bernard Frischer, Professor of Informatics at Indiana University and founder of the company Flyover Zone; the accompanying text includes this: “[H]is concept is rooted nearly 50 years ago when as a student studying in Rome, he became fascinated with a model-sized layout…

    Read more: Virtual tour takes visitors back in time at Lebanon’s Baalbek Heliopolis
  • Three big questions about Facebook’s new VR ads

    [In a blog post this week Facebook announced that it’s beginning a test of advertisements in its virtual reality apps; this story from The Verge focuses on some of the key issue the move raises. As with other media experiences, the number, prominence, repetitiveness, quality, relevance, and other aspects of form and content of ads in VR will have important implications for the consumer’s experience of presence (and breaks in presence). –Matthew] Three big questions about Facebook’s new VR ads Lots of people saw this coming, but what will it look like? By Adi Robertson June 17, 2021 Yesterday, Facebook…

    Read more: Three big questions about Facebook’s new VR ads
  • VR and presence helping EMS providers prepare for pediatric emergency assessment

    [Here’s another positive application of presence, the use of virtual reality to train emergency medical services (EMS) providers to diagnose pediatric health crises, which are relatively rare and intense events for EMS first responders. This story from EMSWorld describes the details (and includes a second picture); a related story from the Journal of Emergency Medical Services (JEMS) reports on a study being conducted on the effectiveness of the VR training and includes a 1:43 minute video (also available on YouTube). –Matthew] Virtual Reality Helps Fla. EMS Providers Prepare for Peds By Carol Brzozowski [see bottom of story for information] June…

    Read more: VR and presence helping EMS providers prepare for pediatric emergency assessment
  • Predictions of how VR and AR will reshape our lives

    [This story from Forbes looks ahead in the short and medium term to how presence-evoking technologies will evolve and affect our lives (note the link at the end to the author’s new book on the topic). –Matthew] Future Predictions Of How Virtual Reality And Augmented Reality Will Reshape Our Lives By Bernard Marr June 4, 2021 With the extended reality (XR) revolution already underway, it’s easy to envision a future in which the lines between the real world and the virtual world become even more blurred than they are today. In this article, I look at the technological advances coming…

    Read more: Predictions of how VR and AR will reshape our lives
  • Study shows AI-generated fake reports fool experts

    [There’s a fascinating and depressing history of conferences and journals, particularly in the field of computer science, publishing hoax research articles containing content usually generated by primitive algorithms. Nature reports on the problem and new work by two researchers who are identifying these papers in the May 2021 article, “Hundreds of gibberish papers still lurk in the scientific literature.” But the story below from The Conversation describes a study demonstrating that AI can be used to generate articles across the critical fields of Cyber Security and Medicine that fool experts (i.e., make them overlook the fact that the stories were…

    Read more: Study shows AI-generated fake reports fool experts
  • Coworking company WeWork equipping workspaces for meetings via life-size holograms

    [A February 2021 ISPR Presence News post described ARHT Media’s holographic technology (the company’s website boasts of “A Sense Of Presence You Need To See”). This Fast Company story from May reports on a new ARHT partnership with coworking company WeWork to implement the technology in many of its “800+” locations around the world (the press release is available via Intrado GlobeNewswire). –Matthew] Your next meeting at WeWork could be with life-size holograms The coworking company is equipping some of its workspaces with holographic gear so that people thousands of miles away can participate in events. By Mark Sullivan May…

    Read more: Coworking company WeWork equipping workspaces for meetings via life-size holograms

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