Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology
Published:
Read more: How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology[You have to watch the use of deepfakes in Kendrick Lamar’s new video to understand the power of the presence illusions it creates. This link-filled analysis from Pitchfork provides useful perspective and notes that “Lamar’s ‘The Heart Part’ video is easily the most significant intersection yet between music and deepfakes.” The author concludes: “Lamar won’t be the last musician to harness [the technology]. But he’ll be remembered as the first one who opened Pandora’s box and dared audiences to doubt their own eyes in the service of adding yet another layer of depth to his work.” The 5:42 minute music…
-
Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals
Published:
Read more: Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals[I’ve combined coverage from XLIVE, Variety and VRScout to tell the story of a deal that will bring new presence experiences via augmented reality to live concerts. See the original stories for more pictures and a 51 second video (also available via YouTube. –Matthew] Snap, Live Nation Ink Deal for Snapchat AR Experiences at Concerts and Festivals [From XLIVE] Post-pandemic festivals have been upping their game when it comes to implementing new technologies and innovating on fan experiences. Festivals like Stagecoach have included a livestream element for the first time ever to reach fans who are not able to attend…
-
This VR accessory is designed to make your mouth feel stuff
Published:
Read more: This VR accessory is designed to make your mouth feel stuff[Researchers at Carnegie Mellon University, led by PhD student Vivien Chen, have developed a new approach to enhance presence for virtual reality users by using ultrasound to add haptic stimulation to their mouth. See the original Popular Science story for a 3:09 minute video (also available via YouTube); Carnegie Mellon’s coverage has more details, including the fact that the researchers just won a Best Paper Award for their work at CHI 2022. –Matthew] [Image: VR headset with mouth haptics add-on. Credit: Future Interfaces Group, Carnegie Mellon University] This VR accessory is designed to make your mouth feel stuff Stuff being…
-
Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls
Published:
Read more: Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls[A rare positive application of presence-evoking deepfake technology comes from the brand Dove, as explained in this story from Adweek. See the original version to watch the 3:48 minute film (also available via YouTube). –Matthew] [Image: A screenshot from “Toxic Influence”: A teen girl and her mother with shocked expressions as they see the mother on screen delivering the same harmful beauty advice found on social media. Credit: Ogilvy] Dove’s Disturbing Deepfakes Expose Social Media’s Toxic Influence on Teen Girls The Unilever brand highlights the harmful beauty advice found online By Brittaney Kiefer April 27, 2022 Last year it emerged…
-
New virtual reality flight simulators propel aerospace engineering research at Auburn University
Published:
Read more: New virtual reality flight simulators propel aerospace engineering research at Auburn University[As this story from Auburn University notes, the latest flight simulators that utilize virtual reality are much less expensive and cumbersome than traditional ones; Auburn has two new simulators in its aerospace engineering facilities that together offer students and faculty a wide variety of research experiences, especially when combined with TESLASUITs (no connection to Elon Musk’s company). See the original story for more images and a 1:23 minute video (also available via YouTube). Auburn also has extensive facilities for flight training including traditional simulators thanks in part to its partnership with Delta Airlines; see a 2019 article in Made In…
-
Asynchronous Reality lets users mute the real world, then revisit interactions they missed
Published:
Read more: Asynchronous Reality lets users mute the real world, then revisit interactions they missed[Swiss researchers have developed a technology that creates a ‘focus mode’ that alters the version of reality presented in a collaborative virtual space to remove distractions while recording them for the users to experience later. It’s explained well i(including explicit references to presence) n this story from VRScout; see the original for four more pictures and the 8:42 minute video. For more details see the project’s web page and CHI 2022 paper. –Matthew] Hologram Voicemails Are Here Thanks To Asynchronous Reality Mute the real world and revisit interactions you may have missed using this mind-bending technology. By Bobby Carlton May…
-
New VR system maintains presence and safety by using electrical stimulation to control head movements of users
Published:
Read more: New VR system maintains presence and safety by using electrical stimulation to control head movements of users[The strange new use of electrical muscle stimulation described in this story from SYFY WIRE could solve a common challenge to maintaining presence in interactive media – the need to ‘nudge’ users to pay attention to particular objects and events without breaking the presence illusion. See the original story for a second image and a 3:46 minute video (also available via YouTube). –Matthew] [Image: Figure 13: Wearable system setup from Tanaka, Y., Nishida, J., & Lopes, P. (2022). Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation. CHI ’22: CHI Conference on Human Factors in Computing Systems, April…
-
Facial recognition tech taken to the next level in virtual reality
Published:
Read more: Facial recognition tech taken to the next level in virtual reality[This ScienceDaily version of information from the University of South Australia describes a recently published study that tested the use of EEG to measure facial expressions that allow users to control their movement in virtual reality, as a replacement for or supplement to hand controllers; the study explicitly measured participants’ sense of presence. The link to the published study is at the end and see new coverage in Science for Students for more pictures and details. For a related story see an October 2020 ISPR Presence News post. –Matthew] [Image: Participants used three facial expressions — a smile, a frown…
-
Giant VR robots are building railways in Japan
Published:
Read more: Giant VR robots are building railways in Japan[Two short articles from VRScout and New Atlas report on a new application of teleoperation technology by a major railroad company in Japan. See the original versions of both stories for more pictures; videos are available via Twitter and YouTube. For related news, see an International Railway Journal story about the planned use of VR and digital twin technologies to maintain a new British high-speed rail line. –Matthew] [From VRScout] Giant VR Robots Are Building Railways In Japan Could VR-powered humanoid robots be the future of heavy construction? By Kyle Melnick April 26, 2022 Over the years we’ve seen a…
-
Presence history: How a parachute accident helped jump-start augmented reality
Published:
Read more: Presence history: How a parachute accident helped jump-start augmented reality[This post is on the long side – the original article from IEEE Spectrum estimates it’s an 11 minute read – but it’s a breezy and fascinating first-person glimpse into the history of a key presence-evoking technology and includes some bold but very informed predictions about its future; see the original version for five more images from the author. –Matthew] [Image: Louis Rosenberg tests Virtual Fixtures, the first interactive augmented-reality system that he developed at Wright-Patterson Air Force Base, in 1992. Credit: Louis Rosenberg] HOW A PARACHUTE ACCIDENT HELPED JUMP-START AUGMENTED REALITY In 1992, hardware for the first interactive AR…
-
Zoom adds gesture control, poised to take Sci-Fi’s favorite interface mainstream
Published:
Read more: Zoom adds gesture control, poised to take Sci-Fi’s favorite interface mainstream[Zoom has added simple forms of gesture control to its desktop software and this story from Fast Company puts the development in a link-filled chronology of earlier presence-evoking gesture-based interface (the original article includes two additional images). For details on how to enable the new feature, see “Using gesture control” on the Zoom website. In related news from ZDNet, Microsoft is expanding access to its Front Row feature for Teams Rooms, which is designed to “blur the lines between virtual and in-person meetings participants.” –Matthew] [Image: Source: 4×6/Getty Images] Zoom’s next coup? Taking sci-fi’s favorite interface to the office Zoom…
-
The VR exhibition taking you to the hedonistic heart of acid house
Published:
Read more: The VR exhibition taking you to the hedonistic heart of acid house[This story from The Face provides insights into both Rave music and culture in England in the 1980s and a new virtual reality exhibition that reproduces experiences from those days. In coverage by NME the creator, Daniel Emerson, says “I’ve always said that this is not a documentary experience, but an immersive cinematic experience of creative non-fiction. Certainly I hope people will come out of In Pursuit of Repetitive Beats with more knowledge of the Coventry acid house scene, but this has always been intended to be visceral entertainment, and not an exercise in education.” The author of a story…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- August 2025 (14)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Drone Performances: Aesthetics, Mediation, Politics” Conference
- OpenAI brings back ChatGPT 4o after users miss parasocial relationship with it
- Call: Alone Together: 5th International Pandisciplinary Conference on Solitude in Community
- How students created the mixed reality Physical Presence Pet (PPP) at CMU’s Entertainment Technology Center
- Call: “Digital Humanities Today: Critical Inquiry with and about the Digital” Conference