Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
New immersive simulation suite at .U of Central Florida will teach students, help patients
Published:
Read more: New immersive simulation suite at .U of Central Florida will teach students, help patients[The new Blended Learning Interactive Simulation Suite (BLISS) at the University of Central Florida uses a variety of presence-evoking technologies to train students and help patients, as reported by UCF Today. See the original story for a second image and a 40 second video (also available on YouTube) and for more coverage see local TV news coverage from WESH 2 and WFTV 9. –Matthew] [Image: A physical therapy student works with a manikin in the College of Health Professions and Sciences’ Blended Learning Interactive Simulation Suite.] New Immersive Simulation Suite Will Teach UCF Students, Help Patients The hands-on tech will…
-
‘I am not a human – but I am trying’: An interview with an AI chatbot
Published:
Read more: ‘I am not a human – but I am trying’: An interview with an AI chatbot[This is an entertaining and very meta conversation between a National Post columnist and ChatGPT that illustrates the power of this version of AI to evoke medium-as-social-actor presence. See the original story for two more images and excerpts of conversations with other ChatGPT personas. –Matthew] ‘I am not a human — but I am trying’: An interview with an AI chatbot Even while admitting that ‘she’ is just a collection of code, ‘Daisy Chatbot’ had columnist Chris Knight all but convinced there was a sentience behind her sentences By Chris Knight January 19, 2023; updated January 21, 2023 Artificial Intelligence…
-
If we are living in a computer simulation, can we hack it?
Published:
Read more: If we are living in a computer simulation, can we hack it?[If the philosophical argument that we are all living in a giant computer simulation were true, all of our experiences would be presence experiences. Aside from demonstrating how technology-generated simulation is a dominant metaphor for how (many of us) live in the 21st century, the idea also prompts intriguing questions about religion, morality and mortality (see Jones, Lombard and Jasak, 2011). While it’s presumptuous to think we’d ever be able to change the simulation directly or otherwise, this New York Times article describes how a computer scientist explored how that would work and what changes we might request. See David…
-
Presence and sports: New MLSE and Amazon tech puts you in the middle of live or recorded pro games
Published:
Read more: Presence and sports: New MLSE and Amazon tech puts you in the middle of live or recorded pro games[CTV News reports on a recent demonstration of presence-evoking technologies being developed to enhance the way fans, and players and coaches, experience sports. See the original story for more pictures and a short video. More details are in an excerpt from coverage by Yahoo! Sports that follows below; for more information see the SportsX website. In a related National Basketball Association press release, the NBA and Meta announced that they will provide “52 live NBA League Pass games – including five immersive 180-degree monoscopic live VR games in 2880 resolution – in ‘NBA Arena’ in Meta Horizon Worlds. Fans can…
-
Presence-related technology trends in the attractions industry for 2023
Published:
Read more: Presence-related technology trends in the attractions industry for 2023[This abridged-but-still-long, example and link-filled blooploop story provides an overview of the many ways technologies are being used in the attractions industry to produce immersive, engaging and profitable presence experiences. See the original version of the story for 21 more images. –Matthew] Top 9 technology trends in the attractions industry for 2023 Find out more about this year’s top technology trends, from gamification to robots By Bea Mitchell January 12, 2023 Technology is advancing at an exponential rate. The attractions and entertainment sector is using many emerging technologies as tools to bring stories to life. Some of the top technology…
-
Warner Bros. working on virtual robot to interact with players in video games
Published:
Read more: Warner Bros. working on virtual robot to interact with players in video games[This short Game Rant story describes a recent Warner Bros. patent submission for a social robot in video games (but logically soon for embodied robots) that analyzes “a person’s nonverbal social cues to detect things like emotional states and desires” and then interacts with the user based on this information, enhancing their medium-as-social-actor presence experience. Of course, as the story notes, the technology suggests dangers as well. You can see a second image in the original story and read the patent application at Patentscope. –Matthew] Warner Bros. Working on Virtual Robot to Interact with Players in Video Games By Chris…
-
Sony’s new space camera will help you feel like an astronaut
Published:
Read more: Sony’s new space camera will help you feel like an astronaut[This story from Fast Company describes how a new service from Sony will let users feel like they’re in space taking photographs of Earth. The vision of an expanded set of experiences of remote locations that the author describes in the last paragraph is already coming true. See the original story for six different images and a 1:38 minute video (also available via YouTube) and for more details see coverage from Adorama (including a second video; also on YouTube) and the Star Sphere website. –Matthew] [Image: Source: Digital Camera World] Sony’s new space camera will help you feel like an…
-
Distinguishing human- and machine-generated writing: A losing battle worth fighting
Published:
Read more: Distinguishing human- and machine-generated writing: A losing battle worth fighting[A “cat and mouse game” is taking place between computer scientists working to improve the ability of generative artificial intelligence software like ChatGPT to mimic human writing, and other computer scientists working to improve software that distinguishes machine- and human-generated text. But without sophisticated detection tools we’re all increasingly likely to experience a form of presence in which we overlook the role of technology in the creation of text we encounter, as teachers reading assignments or as consumers of news (and entertainment, etc. – e.g., see TheLatestBot). The story below from Inside Higher Ed explores the state-of-the-art and implications of the…
-
Safety goggles: Virtual reality game teaches kids farm safety
Published:
Read more: Safety goggles: Virtual reality game teaches kids farm safety[Yet another positive application of presence-evoking technology is described in this story from the Midwest Messenger. See the original version for three more images and a 1:40 minute video (also available on YouTube). –Matthew] [Image: The virtual reality glasses and “Rollover Ranch” game, which instills farm safety, feels like the real thing as a student virtually drives a farm vehicle, while in the St. Edwards gymnasium. Credit: Submitted photo] Safety goggles: Virtual reality game teaches kids farm safety By Amy Hadachek January 18, 2023 Tractors and ATV rollovers are reported to be the biggest cause of farm-related deaths each year,…
-
Scary monsters: How VR (and presence) could help people cope with everyday anxiety
Published:
Read more: Scary monsters: How VR (and presence) could help people cope with everyday anxiety[This short story from The Guardian provides a first-person report on a new application of presence-evoking virtual reality to teach users breathing techniques that control anxiety. See the original version for two more images and a 46 second video (also available via YouTube). For more on The Insight Project, the larger collaboration between the University of Cambridge and Ninja Theory, “an ambitious combination of technology, game design and clinical neuroscience brought together with the aim of treating mental suffering and encouraging mental wellbeing,” see a 6:41 minute video on the Ninja Theory or the Project’s website or via YouTube, and…
-
A new VR experience shows how the demands of MLK’s ‘dream’ speech are still unresolved
Published:
Read more: A new VR experience shows how the demands of MLK’s ‘dream’ speech are still unresolved[This Time magazine story describes and assesses two virtual recreations of Martin Luther King delivering his 1963 “I Have A Dream” speech. Without using the terminology, it notes elements that enhance and detract from (or ‘break’) presence. The original version of the story includes a second image and a 27:41 minute video. See also a new 2:11 minute news report from NBC 4 in New York about how Long Island students experienced the speech in virtual reality for this year’s Martin Luther King holiday. For more context see the 2020 story “How TIME Re-created the 1963 March on Washington in…
-
New generative AI tool DesignerBot instantly builds slide presentations
Published:
Read more: New generative AI tool DesignerBot instantly builds slide presentations[Rapidly evolving artificial intelligence tools are making it increasingly difficult for consumer to determine the extent and nature of the role of technology in the creation of images, text, voices, videos and now, as described in this story from Fast Company, presentation slides. See the original story for a one-minute video, a PR Newswire press release for more details and a 30-second video, and Tanya Smith’s getnoticedwithvideo TikTok account for a 2:30 minute demo video. –Matthew] New generative AI tool instantly builds PowerPoints and presentation decks Beautiful.ai launches a generative tool to help PowerPoint users overcome writer’s block and the…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- August 2025 (32)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: 2025 International Workshop on LLM and Agentic AI for Personalized Learning (LAAPL 2025)
- The Audio-touch project: What if we could hear a caress?
- Call: Ethical and Social Perspectives on New Military Technologies (international conference)
- King Athelstan in virtual reality: New project brings England’s first King to life
- Call: LONELINESS: 7th International Interdisciplinary Conference (online)