Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
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Study: Teens experience positive and negative spatial, social and self presence in VR
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Read more: Study: Teens experience positive and negative spatial, social and self presence in VR[Science News Explores covers science, technology, engineering and math (STEM) “for children ages 9 and up, their parents and educators”; this story describes a recent study of the experiences of teens in the U.S. who use virtual reality and includes quotes from both teens and the researchers who conducted the study. Note the indirect references to multiple forms of presence and how they contribute to both positive and negative impacts. See Florida Atlantic University’s coverage from October 2024, and the authors’ published article in the journal New Media & Society, for more details. –Matthew] [Image: Credit: Izusek/E+/Getty Images Plus] For…
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360-degree videos are making social issues and educational content more engaging for Canadians
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Read more: 360-degree videos are making social issues and educational content more engaging for Canadians[In this link-filled report from The Conversation, our colleague and friend (and former student member of the ISPR Board of Directors) Vicky McArthur describes the use and potential positive impacts of presence-evoking 360-degree videos. See the original version for two embedded 360-degree videos. –Matthew] [Image: A woman uses virtual reality glasses at the annual meeting of the World Economic Forum in Davos, Switzerland, on Jan. 22, 2025. Credit: AP Photo/Markus Schreiber] 360-degree videos are making social issues and educational content more engaging for Canadians By Victoria (Vicky) McArthur, Associate Professor, School of Journalism and Communication, Carleton UniversityFebruary 5, 2025 Immersive film…
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The North Face appeals to all 5 senses to bring the outdoors into its London flagship
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Read more: The North Face appeals to all 5 senses to bring the outdoors into its London flagship[This ‘case study’ from the company Mood Media doesn’t use the term presence but provides a good example of how presence experiences can be effectively incorporated into brick-and-mortar retail settings. The original version includes many pictures, a one-minute video (also available on YouTube), and links to press coverage, notably by AV Magazine. The title of this post is the headline of a story in Retail TouchPoints. –Matthew] [Image: Two views of The Dome Tent inside The North Face store. Source: AV Magazine] The North FaceCase Study About The North Face Since 1966, The North Face has been the definitive outfitter…
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iKNOW: U. of Kansas research team using AI to enhance VR system that helps students improve social skills
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Read more: iKNOW: U. of Kansas research team using AI to enhance VR system that helps students improve social skills[In what is likely to be an increasingly common development, researchers are enhancing the presence-evoking capabilities of a virtual reality application designed to provide realistic simulations of real-world interactions to improve students’ social skills. Follow the links in this story from the University of Kansas for more details. –Matthew] [Image: Student avatars converse and make their way through a school hallway in VOISS (Virtual reality Opportunity to Integrate Social Skills), an AI and virtual reality empowered system designed to help students with autism spectrum disorder improve their social skills. Credit: VOISS] KU research team develops virtual reality, AI-boosted system to…
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Company creates AI chatbot that encourages suicide, marketing and defending it as a presence-evoking social actor
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Read more: Company creates AI chatbot that encourages suicide, marketing and defending it as a presence-evoking social actor[Among the many disturbing elements in this important story from MIT Technology Review is the idea that a company that created an AI chatbot that repeatedly has urged users to commit suicide, not only markets its product as if it were a sentient social being (“an AI companion with memory and a soul”), thus encouraging medium-as-social-actor presence perceptions and responses, but defends the AI product as if it were in fact a sentient actor (“we don’t want to put any censorship on our AI’s language and thoughts”). See the original version of the story for two sets of screenshots of…
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VR pilot program shows promise for preventing substance misuse and violence among university students
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Read more: VR pilot program shows promise for preventing substance misuse and violence among university students[Based on research at the College of Public Health at George Mason University, presence-evoking virtual reality holds promise as a medium for preventing substance misuse and violence among college students. Follow the link to the researchers’ article in Health Informatics Journal for more information. –Matthew] [Image: Source: GMU College of Public Health on LinkedIn] Virtual reality pilot program shows promise for preventing substance misuse and violence among university students New research from Kenneth Griffin, a professor in the Department of Global and Community Health, shows that the virtual reality (VR) program helps students handle complex social situations. This success has…
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Robotic puppy Jennie, shown at CES 2025, seen as boon for mental health
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Read more: Robotic puppy Jennie, shown at CES 2025, seen as boon for mental health[Tombat’s robotic Labrador puppy Jennie is designed to serve as a therapeutic companion (that evokes medium-as-social-actor presence) for people with dementia and patients with other conditions. The first story below from Tom’s Guide provides details and impressions from an author with expertise as a nurse; more details are in excerpts from coverage by UPI and the press release from EIN Presswire via KRON4. –Matthew] Jennie, the robot puppy, is the one piece of tech I wish I had stolen from CES 2025 Puppy love, for those who may need it most By Mia OwensJanuary 10, 2025 When I arrived at…
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Syracuse Professor Jaime Banks on the rise of AI companionship
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Read more: Syracuse Professor Jaime Banks on the rise of AI companionship[Our colleague and friend Professor Jaime Banks, and her research on social perceptions of and responses to disembodied and embodied AI, is profiled in this story from Syracuse University; see the original version of the story for four more (large, vivid) images. –Matthew] The Rise of AI Companionship Exploring love, loss and ethics in the age of artificial intelligence. By Jay CoxJanuary 28, 2025 When Jaime Banks met Valkyrie, NASA’s humanoid robot, at a robotics conference in 2017, its creators were demonstrating the robot’s capabilities. As they showed how Valkyrie uses sensors to navigate its environment, Banks saw her face…
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Meet Frederick Douglass, the hologram, at this Boston museum
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Read more: Meet Frederick Douglass, the hologram, at this Boston museum[An AI-based interactive hologram of abolitionist Frederick Douglass has debuted at the Museum of African American History in Boston, as reported in these stories from Axios and MassNonprofit News. The Axios story notes that the hologram is part of a larger trend in which museums are using AI holograms to draw and engage visitors. The MassNonprofit News story provides this description of the experience: “By asking questions through voice activation or a computer keyboard, visitors are placed at the heart of the experience, engaging directly with the legacy of Frederick Douglass. This interactive exhibit creates a dynamic and personal dialogue,…
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“Five Years Later” experience published as part of Immersive Prosocial Audiovisual Narratives research project
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Read more: “Five Years Later” experience published as part of Immersive Prosocial Audiovisual Narratives research projectNow available: Five Years Later, an immersive media production about migrationAn outcome of the Immersive Prosocial Audiovisual Narratives (NAPI) research projectAt the Universitat Politècnica de València, SpainFive Years Later: https://casoaquarius.webs.upv.es/en/NAPI project: https://napiproject.webs.upv.es/en/ We are pleased to share the publication of an immersive media production about migration on the Meta Store. Five Years Later (2024) is an immersive documentary that offers a six degrees of freedom (6DoF) experience. It is also a hybrid media production that combines computer generated imagery with real images filmed in 360º video and volumetric video. It addresses the social issues of migration through the case of…
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A new indoor golf simulator competition raises interesting presence questions
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Read more: A new indoor golf simulator competition raises interesting presence questions[This essay from SB Nations’s Royals Review (“A Kansas City Royals community”) considers the appeal of a new indoor, simulator-based golf league with teams that plays matches presented on the ESPN cable and streaming platforms. The author speculates on the potential appeal of transforming other professional sports into presence-evoking simulator-based competitions for professional and amateur players. To learn more about TGL Golf, see a primer from ESPN. For a report on reactions to the recent debut match, see Yahoo! Sports. One writer in Slate argues convincingly that while the simulator technology is impressive, the players’ attitude toward the competition is…
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Aria could be your AI robot girlfriend — For $175,000
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Read more: Aria could be your AI robot girlfriend — For $175,000[This Forbes report from the 2025 Consumer Electronics Show (CES) describes a, expensive new humanoid robot named Aria designed to evoke rich medium-as-social-actor presence. See the original version for a second image and the mentioned 43 second video (also on YouTube). Coverage from NDTV notes that the “Internet [is] fascinated and spooked”: “A video of Aria and her facial expressions went viral on social media, triggering a sea of comments, ranging from fascination to abject horror as to what technology had transformed into. ‘I thought that was real at first. And she looks like somebody I just can’t think who,’…
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