Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
A new era of virtual reality brings many promises for the future — and perils
Published:
Read more: A new era of virtual reality brings many promises for the future — and perils[A potentially useful introduction to lessons and discussions about presence, this opinion piece from The Hill provides a big-picture perspective on the history and future of immersive technologies and their significant benefits and dangers. –Matthew] A new era of virtual reality brings many promises for the future — and perils By Roger Cochetti, an Opinion Contributor who has served as a senior executive with COMSAT, IBM, VeriSign and CompTIA. A former U.S. government official, he has helped found a number of nonprofits in the tech sector and is the author of textbooks on the history of satellite communications. October 10,…
-
Virtual reality simulations of decluttering may help treat patients with hoarding disorder
Published:
Read more: Virtual reality simulations of decluttering may help treat patients with hoarding disorder[More research is needed to demonstrate its efficacy but in a clever application of presence-evoking technology, a small Stanford Medicine study suggests that the use of virtual reality simulations of decluttering has the potential to improve treatment for hoarding disorder. –Matthew] [Image: A virtual reality simulation of a patient’s home. Credit: Carolyn Rodriguez Lab] Virtual reality helps people with hoarding disorder practice decluttering A first-of-its-kind study by Stanford Medicine researchers lets patients practice letting go of treasured objects in simulations of their own homes. By Nina Bai, a science writer in the Office of Communications October 17, 2023 Many people…
-
New York photographer reports fire that turns out to be Yule Log video on neighbor’s big TV
Published:
Read more: New York photographer reports fire that turns out to be Yule Log video on neighbor’s big TV[In a world of more and increasingly convincing presence illusions, incidents like the one reported in the Business Insider story below are likely to become more common. Coverage by Inside Edition includes a 2:02 minute video report and begins this way: “Americans have always been told that if we ‘see something, say something,’ and one New York resident did exactly that when he saw what he thought was an apartment on fire. Kieran Murry was looking outside of his window when he thought he saw out-of-control flames in a Manhattan high-rise across the street. ‘I used my smartphone to zoom…
-
Generative AI has made it possible to create lifelike models of real people. Should we?
Published:
Read more: Generative AI has made it possible to create lifelike models of real people. Should we?[Although the topic seems very far from, and ironic in the context of, the grim realities of war in the news, this very thoughtful essay from Boston Review uses speculative fiction and thought experiments to illustrate some of the many complex psychological and behavioral processes and ethical considerations involved as we (at least those with the resources) consider how we should use technologies that create “lifelike models of real people” that evoke medium-as-social-actor presence. –Matthew] [Image: A still from “Be Right Back,” a 2013 episode of Black Mirror in which a woman digitally resurrects her deceased boyfriend.] Our Avatars, Ourselves…
-
Bridging realities: How Miirage’s no-glasses holographic experience could change the game for immersive experiences
Published:
Read more: Bridging realities: How Miirage’s no-glasses holographic experience could change the game for immersive experiences[An October 5, 2023 article from the International Association of Amusement Parks and Attractions (IAAPA) about an apparently improved modular hologram product that doesn’t require glasses to create a 3D illusion led me to the more in-depth interview from Planet Attractions below. See the original version of the interview for ten other pictures and a video, and see the Miirage website for more information. –Matthew] [Image: Source: Medium] Bridging realities: How Miirage’s no-glasses holographic experience could change the game for immersive experiences Miirage is a new modular holographic system bringing the virtual world to life without any additional need for…
-
AI device for lucid dreaming will create “a pretty unfettered user interface with reality”
Published:
Read more: AI device for lucid dreaming will create “a pretty unfettered user interface with reality”[To many who study presence, experiences while dreaming don’t qualify as examples of the phenomenon because they don’t involve (misperceptions of) technology, but this story from The Daily Beast reports on a new AI-based device intended to trigger the specific type of dreaming known as lucid dreaming; the Halo technology is described as “giving people a pretty unfettered user interface with reality” and the story compares the experience to that offered by virtual reality. See the original version for two more images, and for more details see coverage from CNBC, as well as the website of Prophetic, the startup company…
-
Google’s Pixel 8 incorporates AI and turns the question of ‘what is a photo’ right on its head
Published:
Read more: Google’s Pixel 8 incorporates AI and turns the question of ‘what is a photo’ right on its head[This story from The Verge carefully notes what is new and potentially harmful about the latest incorporation of technologies that easily and effectively change the image taken by a smartphone camera. See the original version for a 41-second video (also available on YouTube). For related coverage, see The New York Times, where the lead consumer technology writer describes says he “shot and edited dozens of photos with the Pixel 8. I was impressed, creeped out and skeptical that I would want to keep generating fake photos.” –Matthew] [Image: Credit: Allison Johnson / The Verge] The Pixel 8 and the what-is-a-photo…
-
Presence literacy: Nonprofit AIandYou plans campaign using AI misinfo to fight AI misinfo
Published:
Read more: Presence literacy: Nonprofit AIandYou plans campaign using AI misinfo to fight AI misinfo[The nonprofit organization AIandYou works to increase “AI literacy” to help the public avoid being manipulated by technologies that use artificial intelligence. As Politico reports, AIandYou is planning a campaign that uses deepfake technologies to demonstrate and educate the public about their use in the 2024 elections. Watch the 5:25 minute video mentioned in the story and see the AIandYou website for much more information. In related news, see the NPR story “Video game clips and old videos are flooding social media about Israel and Gaza,” the NPR audio report “Detangling the online disinformation about the war between Israel and…
-
Physics revelation could mean we’re all living in a simulation
Published:
Read more: Physics revelation could mean we’re all living in a simulation[There’s a new development in the ongoing debate about the possibility that our universe is a sophisticated, presence-evoking simulation. The details are reported in this story from ScienceAlert, where the original version includes a second image and an 11:47 minute video (also available on YouTube). While the debate will probably never be resolved, the continuing and apparently growing fascination in science and popular culture with the idea that everything we experience is an illusion is consistent with the fact that we’re living in an era in which humans are using technologies to produce increasingly more, and more convincing, illusions.…
-
AR public art project “Philly Daydreams: Stories In Transit” uses social presence to connect travelers
Published:
Read more: AR public art project “Philly Daydreams: Stories In Transit” uses social presence to connect travelers[A new augmented reality public art project in Philadelphia features photographs and interviews with some of the diverse people who work and travel on the buses, trains and trolleys of SEPTA (the Southeastern Pennsylvania Transportation Authority). As the artist, Anula Shetty, notes, “the goal is to create connections between people who cross paths during their daily commute”; QR codes are embedded in photos displayed throughout the system and as this SEPTA blog post puts it, “Through this augmented reality series of works born of Philadelphian stories, daydreams, thoughts, and performances that Shetty has filmed – Philly Daydreams allows travelers to…
-
AR and AI bring people closer to Greek monuments and history
Published:
Read more: AR and AI bring people closer to Greek monuments and history[Presence-evoking augmented reality and artificial intelligence are being used to help more people experience and learn about the monuments and history of Greece, as reported by the Associated Press via ABC News. See the Greek telecom company Cosmote’s website for more, including a 2:19 minute video (also available on YouTube). –Matthew] [Image: A man holds up a tablet showing a digitally overlayed virtual reconstruction of the ancient Parthenon temple, at the Acropolis Hill in Athens, Greece on Tuesday, June 13, 2023. Credit: Petros Giannakouris/The Associated Press.] An app shows how ancient Greek sites looked thousands of years ago.…
-
The synthetic social network is coming
Published:
Read more: The synthetic social network is coming[Though he doesn’t use the term, the writer of this essay in The Verge describes how the nascent status of AI-based voices and images being added to social media platforms could lead to a dramatic increase in experiences of presence, especially medium-as-social-actor presence: “feeds that were once defined by the connections they enabled between human beings will have become something else: a partially synthetic social network.” –Matthew] [Image: Credit: Álvaro Bernis / The Verge] The synthetic social network is coming Between ChatGPT’s surprisingly human voice and Meta’s AI characters, our feeds may be about to change forever By Casey Newton,…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- July 2025 (20)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- New Publication: Free report: “Children and Generative Artificial Intelligence (GenAI) in Australia: The Big Challenges”
- Virtual, augmented and mixed reality may finally be about to revolutionize entertainment
- Call: Fourth International Video Game Studies Conference (SVI2025)
- Virginia Tech computer science professor uses global education grant to take students on virtual tours of monuments and help preserve them
- Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music Journal