Category: Presence in the News


  • Digital Depth synthesizes 3-D scenes from existing 2-D video for smart phones and more

    [From MIT’s Technology Review; a 3:04 minute video is here]  May/June 2010 TR10: Mobile 3-D Smart phones will take 3-D mainstream By Annalee Newitz This article is part of an annual list of what we believe are the 10 most important emerging technologies. See the full list here. The Samsung B710 phone looks like a typical smart phone, but something unexpected happens when the screen is moved from a vertical to a horizontal orientation: the image jumps from 2-D to 3-D. The technology that produces this perception of depth is the work of Julien Flack, CTO of Dynamic Digital Depth,…

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  • New technology helps visually impaired to ‘see’ emotions

    [A press release from Umea University via expertanswer]   New technology helps visually impaired to ‘see’ emotions 27/04/10 Without vision it’s impossible to interpret facial expressions, or so it’s believed. Not any more. Shafiq ur Réhman, Umeå University, presents a new technology in his doctoral thesis – a Braille code of emotions. “It gives new opportunities for social interactions for the visually impaired,” he says. Lacking the sense of vision can be very limiting in a person’s daily life. The most obvious limitation is probably the difficulty of navigation, but small details in everyday life, which seeing people take for…

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  • New graphics tech promises speed, hyperrealism

    [From Wired’s GadgetLab blog (“Hardware that rocks your world”)]   New Graphics Tech Promises Speed, Hyperrealism By Priya Ganapati April 22, 2010 Chipmakers have spent billions of dollars over the decades to create specialized processors that can help make computer graphics ever more realistic and detailed. Now an Australian hobbyist says he has created a technology that can churn out high-quality, computer-generated graphics for video games and other applications without the need for graphics chips or processor-hungry machines. “Major companies have got to a point where they improve the polygon-count in graphics-rendering by 22 percent a year,” says Bruce Dell,…

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  • Q&A with an avatar researcher

    [From The Wall Street Journal blog Digits (“Technology News and Insights”)] May 4, 2010 Q&A: A Real Study of Virtual Worlds By Alice Truong Students of Ulrike Schultze might know her better by her Second Life avatar, Uskla. That’s because the Southern Methodist University Cox School of Business professor utilizes the online game to connect to her students in an unusual way. Ms. Schultze, who teaches management and information technology, leads both an online and physical classroom — students have the option of attending either or both. But for her, Second Life goes beyond being a teaching tool. Ms. Schultze…

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  • Dabs’ augmented reality ad puts virtual laptop in users’ hands

    [From Netimperative (“Intelligence for Digital Business”)] Dabs’ augmented reality ad puts virtual laptop in users’ hands May 04, 2010 Dabs.com has launched its first augmented reality campaign, which allows users to see a virtual Acer 3D laptop ‘in their hands’ – without the need for 3D glasses.…

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  • Yahoo exploring virtual reality?

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  • New Mexico firm thinking beyond military applications for surround-imagery Multifunction Dome technology

    [From The Albuquerque Journal via TMCnews] IMMERSED IN POSSIBILITIES: Duke City firm thinking beyond military applications for surround-imagery Multifunction Dome technology (Albuquerque Journal (NM) Via Acquire Media NewsEdge) May 3–It doesn’t take much to imagine the commercial potential for the technology Albuquerque’s Game Production Services developed for a first-of-its-kind training simulator for the U.S. Army. The company recently announced the completion of the Multifunction Dome, an 18-foot-high, 37-foot-wide platform that employs 84 projectors and ultrasurround sound system to create a 360-degree “immersive environment” for the Army’s Air Defense School at Fort Sill, Okla. For now, the $3.5 million dome will…

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  • Winscape: Virtual reality windows are here

    [From the Mother Nature Network’s Green Tech blog by Karl Burkart; a 2:20 minute video is here] Winscape: Virtual reality windows are here Who needs nature when you can have virtual reality windows that simulate any setting with the flick of an iPhone app? Fri, Apr 30 2010 At first I thought this was a fake video, albeit a super-cool one. But in actuality it is totally real … well in the virtual sense of the word. Call it trompe l’oeil for the 21st century — Winscape can create the illusion that your living room windows look out over the Golden…

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  • Augmented-reality floor tiling

    [From MIT’s Technology Review Editors blog; the story includes a 1 minute video]    Wednesday, April 28, 2010 Augmented-Reality Floor Tiling Take a walk on a floor that gives tactile, audio and visual feedback. By Kristina Grifantini Researchers at McGill University in Montreal, Canada have developed floor tiles that can simulate the look, sound and feel of snow, grass or pebbles underfoot. Such a tool could perhaps be used for augmented reality applications, tele-presence, training, rehabilitation or even as virtual foot controllers. The modular “haptic” floor tiling system is made up of a deformable plate suspended on a platform. Between…

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  • Men show off to impress women even in virtual setting

    [From LiveScience] Culture Men Show Off to Impress Women Even in Virtual Setting By Charles Q. Choi, LiveScience Contributor posted: 27 April 2010 Even in virtual-reality settings, men will take risks to impress the opposite sex. Past research found that males take more risks when someone is watching. However, it was uncertain whether this showing off was aimed more at other males or females. For instance, male pedestrians are more likely to cross busy roads if females are watching, but male drivers are less likely to wear seatbelts if male passengers are present. “Risk-taking is a significant cause of vandalism,…

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  • Future of Free Time Report: How travel industries must adapt to a generation turning to mediated leisure

    [From netimperative (“Intelligence for Digital Business”); a summary of the report (in anAcrobat .pdf file) is available here]   Report: Are virtual holidays going to replace real ones? A generation of ‘Go-Nowhere Gamers’ could turn their back on out-of-home leisure in favour of gaming, social networking, and ‘always on’ media unless the travel industry responds to their needs, says a report commissioned by lastminute.com. Apr 26, 2010 The Future of Free Time report, produced by the online travel and leisure retailer in association with think-tank Future Foundation, looks at how travel and free time will change over the next five…

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  • Using virtual reality to make nuclear reality safer

    [From National Public Radio (NPR); the online story includes an audio version] Using Virtual Reality To Make Nuclear Reality Safer by Mike Shuster April 26, 2010 At Los Alamos National Laboratory in New Mexico — home of the first American atomic bomb — scientists are using video-game technology to enhance training for the inspectors who monitor civilian nuclear activities around the world. The goal is to use virtual models of nuclear facilities to provide much more realistic training — an effort to revolutionize global efforts to prevent the spread of nuclear weapons.…

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