Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Exhibition immerses visitors in a 3D rain room
Published:
Read more: Exhibition immerses visitors in a 3D rain room[From BBC News; a 2:13 minute video is available here; much more information is available at the Random International site] Exhibition gives visitors power to control the rain By Sabrina Sweeney Entertainment reporter, BBC News 4 October 2012 Most of us have been caught in a torrential downpour and wished we could make it stop, but how would it feel to have the power to control the weather? Rain Room, a new 3D exhibition at London’s Barbican Centre marries art, science and technology to do just that. Despite standing in a space filled with drops of falling water, visitors remain…
-
Maximizing the instructional impact of videoconferencing
Published:
Read more: Maximizing the instructional impact of videoconferencing[From Campus Technology] [Image: From “4 Ways to Use Video Conferencing Technology in the Classroom,” available at SecurEdge Network] Maximizing the Instructional Impact of Videoconferencing The spread of cheap and powerful videoconferencing tools had led to widespread adoption of the technology in an effort to lower costs and put resources to better use. But Education Consultant and Executive Director of Academic Programs and Faculty at Daymar Colleges Group Ruth Reynard argues that it can improve teaching and learning as well. By Ruth Reynard 10/04/12 As videoconferencing technology has improved and become ubiquitous, the financial and technological barriers to using it…
-
Three presence-related videos
Published:
Read more: Three presence-related videosFor a change of pace today, links to three short videos that relate in at least a peripheral way to presence: 1. Aimee Mann’s video for “Charmer” (4:06) featuring actress Laura Linney as a robot doppelganger (for more see NPR’s All Songs Considered blog). 2. Actress Kristin Bell featured on Jimmy Kimmel Live in a mock ad for MoMi on the iPhone 5 (2:10). 3. The well-known Simpsons theme recreated with ‘real life’ actors (1:00).…
-
Like-A-Hug ‘wearable social media vest’ translates virtual Facebook ‘likes’ into real hugs
Published:
Read more: Like-A-Hug ‘wearable social media vest’ translates virtual Facebook ‘likes’ into real hugs[From The Guardian’s Architecture and Design blog] Like-A-Hug? The Facebook vest that gives you a hug from your friends MIT students have designed a ‘wearable social media vest’ that translates every virtual Facebook ‘like’ into a real hug Posted by Oliver Wainwright 9 October 2012 Ever wanted more from your social media? Is all that clicking and typing not quite hitting the spot? When the momentary excitement from that vibrating alert in your pocket fades, are you left empty, hollow, wanting more? No, probably not. But if you did, then fret no longer, because some crafty MIT students have developed…
-
YEI creates first person virtual reality demo with full body tracking
Published:
Read more: YEI creates first person virtual reality demo with full body tracking[From Ben Lang’s Road to Virtual Reality blog] YEI Creates First Person Virtual Reality Demo With Full Body Tracking in Unreal Engine Posted on 07 October 2012 By Ben Lang The ultimate goal of virtual reality gaming is to convince players that they are actually the inhabitants of another world. A number of components are needed to make this a reality. While head mounted displays like the Oculus Rift bring us one step closer to feeling like we’re inside another world, there are yet more pieces to the puzzle; being able to naturally control the player-character — also referred to as body…
-
Seattle ‘under attack’ from giant eight-legged creatures painted on buildings
Published:
Read more: Seattle ‘under attack’ from giant eight-legged creatures painted on buildings[Halloween approaches! From The Daily Mail, where the article includes many more pictures; more information and a 2:52 minute video is available on the artist’s blog] Invasion of the giant spiders – Seattle ‘under attack’ from creatures painted on to buildings By Kerry Mcqueeney 14 September 2012 It’s the stuff of nightmares for arachnophobes: Giant eight-legged creatures, crawling over the rooftop of a building, seemingly waiting to pounce on their next victim. But this is no arachnid invasion. It’s an optical illusion so realistic it’s enough to make the bravest soul’s skin crawl. These images painted on top of a…
-
After-school program exposes students to virtual reality
Published:
Read more: After-school program exposes students to virtual reality[From The WCF Courier, where the story includes images] After-school program exposes local students to virtual reality October 7, 2012 By Emily Christensen CEDAR FALLS — The teeth of a John Deere combine poke out into a dark theater. Students raise their arms and try to touch the behemoth as it floats what seems like inches from their faces. But their efforts are futile. Their hands can’t grasp the 3-D image on the screen in front of them. But their imaginations can. Nearly 50 Cedar Falls elementary and junior high students recently traveled to Iowa State University in Ames to…
-
Travel through 2,000 years of Paris’ history with interactive 3D model
Published:
Read more: Travel through 2,000 years of Paris’ history with interactive 3D model[From Mashable, where the story includes a 0:55 minute video] Travel Through 2,000 Years of Paris’ History With Interactive 3D Model October 5, 2012 by Zoe Fox If you’re a fan of time travel, exploring cities, history or virtual reality experiences, you’re going to love the latest project from Dassault Systèmes. With the help of historians and archeologists, Dassault has created Paris 3d, an interactive model that transports any Internet user through two millennia of the city’s history. See how the French capital developed since its Roman conquest in 52 BC until the present day. Witness the construction of the…
-
Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)
Published:
Read more: Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)[From The Miami Student; more information is available in The HIVE: A Huge Immersive Virtual Environment for research in spatial cognition (in press) (pdf).] Students explore virtual reality in HIVE By Samantha Wargolet for The Miami Student Published: Tuesday, October 2, 2012 Participants enter a grocery store full of food with a shopping list in hand, and a timer begins to count down from six minutes. As they walk around the aisles, it is slightly difficult to walk straight, and the items on the shelf are impossible to pick up. These shoppers are not at your local Kroger; they are…
-
Zugara’s virtual dressing rooms take the X factor out of online shopping
Published:
Read more: Zugara’s virtual dressing rooms take the X factor out of online shopping[From VentureBeat] Zugara’s virtual dressing rooms take the X factor out of online shopping September 25, 2012 Rebecca Grant No matter how good a piece of clothing looks online, the reality often falls short. The joy of ripping open a package is destroyed when you discover that a particular shade of teal makes you look seasick or that leopard print jeans are a far better idea in theory. Sometimes, you need to try things on to know if they are right, and this is a frustration shared by web retailers and customers alike. Zugara was granted a patent today for its…
-
Google’s 360-degree tour of endangered reefs
Published:
Read more: Google’s 360-degree tour of endangered reefs[From The Sydney Morning Herald] Google’s 360-degree tour of endangered reefs September 26, 2012 James Manning, Technology reporter Australia’s Great Barrier Reef has been opened to an audience of more than one billion people worldwide as Google launches a virtual tour of one of the seven natural wonders of the world. Users can log on to Street View on Google Maps and Google Earth and explore high-resolution, 360-degree images of the reef that are being gathered as part of the Catlin Seaview Survey, which documents the health of coral reefs around the world. “The project is as much about the…
-
Video game’s audio environment teaches blind people to navigate buildings
Published:
Read more: Video game’s audio environment teaches blind people to navigate buildings[From News-Medical.net] [Image: Rendering of physical environment represented in the AbES software; in gamer mode, the player (yellow icon) navigates through the virtual environment using auditory cues to locate hidden jewels (blue squares) and avoid being caught by chasing monsters (red icons).] ‘Video game’ teaches blind people to navigate buildings Published on September 25, 2012 By Liam Davenport, medwireNews Reporter Blind people can learn the spatial layout of an unfamiliar building using a novel “video game” virtual reality environment that employs only audio-based cues, thus enabling them to learn skills that may improve functional independence, say US and Chilean scientists.…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (38)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- The ethics of immersion VR therapy
- Call: SMiD 2026: Media and Communication Research and Education in the Era of AI
- Perrier‑Jouët transforms vacant stores into immersive window experiences
- Call: Special sessions at 8th International Conference on Social Robotics (ICSR 2026)
- Neurova Labs is rethinking PTSD treatment for veterans – with VR