Category: Presence in the News


  • Do we live in a computer simulation? UW researchers say idea can be tested

    [From The University of Washington] [Image: The conical (red) surface shows the relationship between energy and momentum in special relativity, a fundamental theory concerning space and time developed by Albert Einstein, and is the expected result if our universe is not a simulation. The flat (blue) surface illustrates the relationship between energy and momentum that would be expected if the universe is a simulation with an underlying cubic lattice.] Do we live in a computer simulation? UW researchers say idea can be tested By Vince Stricherz December 10, 2012 A decade ago, a British philosopher put forth the notion that…

    Read more: Do we live in a computer simulation? UW researchers say idea can be tested
  • Virtual reality scene of Plymouth path could be used to help patients

    [From This is Plymouth] [Image: A virtual reality view of Wembury] Virtual reality scene of Plymouth path could be used to help patients Friday, December 07, 2012 By Mike Bramhall, Herald Reporter A virtual reality reconstruction of a picturesque coastal path near Plymouth could soon be helping patients at a hospital – which treats injured troops evacuated from Afghanistan – to recover from serious surgery. The digital rendering of Wembury Bay, from the Church of St Werburgh’s to Wembury Point and Great Mewstone island, has been developed by researchers from the University of Birmingham. They are set to demonstrate their…

    Read more: Virtual reality scene of Plymouth path could be used to help patients
  • Four technologies to watch in 2013

    [From NASDAQ] [Image: Google’s Project Glass and Star Trek’s Geordi LaForge. From Gizmodo] Four Technologies to Watch in 2013 Posted 12/8/2012 by Benzinga Over the past 12 months, tech companies have added touch screens to just about everything. This trend will surely continue in 2013, but what is the next big thing in technology? What can consumers and business professionals look forward to in the next 12 months?…

    Read more: Four technologies to watch in 2013
  • See and feel virtual water with immersive crossmodal perception system from Solidray

    [From DigInfo TV, where the story includes a 2:44 minute video] See and feel virtual water with this immersive crossmodal perception system from Solidray 7 December 2012 Posted By Don Kennedy and Ryo Osuga Solidray, which is involved in virtual reality production, has released an immersive crossmodal system incorporating visual and tactile feedback, enabling the user to see and feel flowing water in a virtual space.…

    Read more: See and feel virtual water with immersive crossmodal perception system from Solidray
  • Teledining: Then and now

    [From Telepresence Options] Teledining: Then and Now December 5, 2012 | David S. Maldow, Esq. There is nothing like the business lunch. We feel an undeniable increased connection with someone after sharing a good meal with them. This can often serve to smooth the wheels of business. A good meal is like a good videoconferencing meeting; it is all about the experience. While we all [had] fun this year at Thanksgiving, passing around iPhones with Facetime sessions to remote family, we can’t really call that teledining. Proper teledining should (as much as possible) attempt to simulate a normal, across the…

    Read more: Teledining: Then and now
  • Three fundamental ways VR is changing the future of game design

    [From James Iliff’s blog, where the post includes additional images and the blog features much interesting material] Three Fundamental Ways that Virtual Reality is Changing the Future of Game Design Most games are designed with a computer screen or television in mind – but what happens when the screen is attached to your face?  What happens when your body is being tracked?  There’s a lot of things that go into making virtual reality systems work, and they all fundamentally change how games are experienced and designed. Submitted by jimbo2go on December 2nd, 2012…

    Read more: Three fundamental ways VR is changing the future of game design
  • Robot mirrors our emotions to be more social

    [From IEEE Spectrum’s Automaton blog; the paper is available here (pdf)] Robot Mirrors Our Emotions To Be More Social Posted by Angelica Lim  /  Wed, November 14, 2012 We all have that friend: The one who understandingly pats us on the back when we feel down, or shares our excitement when we’re brimming with joy. They share our frowns when we’ve been wronged, and say “I’ve been there” when we confess our worries. Psychologists have long known that this kind of empathy is an important social construct for building relationships, and now researchers are testing whether it can bring us closer…

    Read more: Robot mirrors our emotions to be more social
  • Video conferencing market trends include decline in large room-based systems

    [From eWeek] Cisco Still Leads Slowing Video Conferencing Market: IDC Revenues in the space fell 4.8 percent in the third quarter, hindered by a weak global economy and a drop in sales of high-end telepresence systems. By Jeffrey Burt  |  Posted 2012-11-30 The worldwide video conferencing market is continuing to struggle in the face of an uncertain global economy and slowing sales of expensive, high-end immersive telepresence systems, according to analysts with market research firm IDC. IDC’s third-quarter numbers, reported Nov. 29, show a trend that has continued throughout the year, as the shift in enterprise video conferencing has been…

    Read more: Video conferencing market trends include decline in large room-based systems
  • Life telepresent: Working vicariously through the Beam robot

    [From The Verge, where the story includes a video and more images] Life telepresent: Working vicariously through the Beam robot By Paul Miller on November 7, 2012 Last week I took a trip to Willow Garage in the heart of Silicon Valley. It’s not a hard place to find, and I was on time for my 11AM appointment. Just one problem: I was supposed to be at Suitable Technologies at 11AM, not Willow. Suitable is a recent spinoff of Willow Garage, which might explain my confusion. In fact, as I stood befuddled at Willow’s reception desk, I was greeted by Scott…

    Read more: Life telepresent: Working vicariously through the Beam robot
  • Arthur Nishimoto’s virtual Enterprise at UIC’s CAVE2

    [From Medill Reports, where the story includes a 1:02 minute video] [Image: Arthur Nishimoto (right) gives visitors a virtual reality tour of the starship Enterprise model he’s spent two years creating. Mitch Smith/MEDILL] Move over, Holodeck by Mitch Smith Nov 28, 2012 It’s baby shower day and Arthur Nishimoto’s gift is next. His pregnant classmate unwraps a gray onesie with a Star Trek logo that matches the one on Nishimoto’s T-shirt. The room full of University of Illinois at Chicago computer science graduate students erupts in laughter. Spare Nishimoto the jokes about how computer geeks have memorized every line of…

    Read more: Arthur Nishimoto’s virtual Enterprise at UIC’s CAVE2
  • Red Hill Studios releases ‘Be There: Yosemite’ VR iPad/iPhone app

    [From Red Hill Studios via PRNewswire] Red Hill Studios Releases ‘Be There: Yosemite’ Innovative Mobile VR iPad/iPhone App SAN FRANCISCO, Nov. 28, 2012 /PRNewswire/ — Award-winning mobile app developer Red Hill Studios announces the release of Be There: Yosemite, the second in a series of innovative ‘mobile virtual reality’ apps that let you explore famous locations as if you were standing right there – viewing the scene. With Red Hill’s proprietary Panopticon™ technology, this revolutionary app reads the gyroscopes on the iPad/iPhone and updates the view in perfect sync with your movements. Immersive soundscapes featuring the native birds and animals…

    Read more: Red Hill Studios releases ‘Be There: Yosemite’ VR iPad/iPhone app
  • 3D Visualization Service provides realistic, immersive virtual aircraft environment

    [From Aviation International News; the 3DVisualisation Service web site is here] [Image: 3DVisualization Service president J.P. Mangano shows off the company’s virtual reality headset, which customers can use to walk through the interior of their aircraft before it is completed.] 3D Visualization Service Provides Virtual Aircraft Environment by Curt Epstein October 31, 2012 While most of the aircraft builders at NBAA [National Business Aviation Association] build their products out of tons of aluminum or increasingly carbon fiber, one new exhibitor here builds them out of thin air. 3DVisualization Service is demonstrating its technology (Booth no. 2885), which allows customers to…

    Read more: 3D Visualization Service provides realistic, immersive virtual aircraft environment

ISPR Presence News

Search ISPR Presence News:



Archives