Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
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VR and telepresence mashup brings people together in live, 3D world
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Read more: VR and telepresence mashup brings people together in live, 3D world[From New Scientist, where the story includes a 1:51 minute video] Virtual traveller: Beam a live, 3D you into the world Thanks to a virtual reality and telepresence mashup, you no longer have to travel the globe to visit friends or wander around ancient ruins 11 April 2013 by Catherine Brahic Magazine issue 2912 One day, I’ll play hide and seek with my niece. I’ll turn around while she hides, and later, a flash of purple cotton will make me peer over the log she’s hiding behind. It sounds pedestrian, except I will be in London, Lucie will be 7800…
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Experience a virtual reality aurora via interactive video
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Read more: Experience a virtual reality aurora via interactive video[From Universe Today] Experience a Virtual Reality Aurora by Nancy Atkinson on April 9, 2013 This is awesome. Astrophotographer Göran Strand took his 30 gigabytes of image data of the incredible aurora he shot on March 17 (which we shared here) and re-tooled everything to fit into an interactive virtual reality-type video where the viewer can move and pan around in any direction. You can watch [here], or click here to see the full screen version and be transported to a small town in northern Sweden called Östersund.…
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New media capture/delivery system 3DPOV gives users immersive “experiences”
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Read more: New media capture/delivery system 3DPOV gives users immersive “experiences”[From PR Newswire; more images and a 2:32 minute video are available at the Experience Media Studies web site] New Media Capture and Delivery System Gives Users Immersive “Experiences” LAS VEGAS, April 9, 2013 /PRNewswire/ — Experience Media Studios today announced the worldwide launch of its patent-pending 3DPOV® system, a pioneering new solution for capturing, delivering, and experiencing immersive media. Experience Media Studios’ 3DPOV® system enables the capture of a three-dimensional visual and auditory experience from the first-person perspective. 3DPOV® media delivers a higher level of sensory engagement than virtual reality that replicates a true-to-life binocular and peripheral visual field…
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Shades of Terminator as PETMAN tests hazmat suit
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Read more: Shades of Terminator as PETMAN tests hazmat suit[From Gizmag, where the story includes an image gallery and a 1:05 minute video; more videos are available on Boston Dynamics’ YouTube channel] Shades of Terminator as PETMAN tests hazmat suit By Jason Falconer April 5, 2013 Back in late 2009 Boston Dynamics revealed it was working on a humanoid robot that would test protective clothing for the military. Having already amazed the world three years earlier with the lifelike balancing capabilities of its quadruped BigDog, this would be the company’s first bipedal robot. It was an ambitious project, but it appears the work has paid off. The robot’s eerily…
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A virtual infinite maze in a single room
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Read more: A virtual infinite maze in a single room[From New Scientist, where the story includes a 0:47 minute video] Virtual reality creates infinite maze in a single room 05 April 2013 by Hal Hodson Magazine issue 2911. Step into the labyrinth. Imagine physically wandering through the many rooms and corridors of an endless maze, never seeing the same place twice – but without actually leaving your living room. This is the promise of a new virtual reality (VR) system. It works by tracking the body and head movements of a person wearing a VR headset and guides them through endless sets of virtual spaces as they pace around…
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Activision reveals animated human that looks so real, it’s uncanny
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Read more: Activision reveals animated human that looks so real, it’s uncanny[From Mashable; more information and high resolution screenshots are available at Jorge Jimenez’s blog] Activision Reveals Animated Human That Looks So Real, It’s Uncanny Charlie White Mar 28, 2013 Activision showed off the state of the art of real-time graphics on Wednesday, releasing this mind-boggling character demo. The character’s skin, facial expressions and eyes look so real, it’s uncanny. When you watch this video, see if you think this character has reached the other side of what’s commonly called the “uncanny valley,” a term first uttered by early robotics guru Masahiro Mori in 1970. It describes the range of sophistication…
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Embracing VR therapy for military patients
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Read more: Embracing VR therapy for military patients[From Time] [Image: The U.S. military is already using virtual-reality therapy to help troops suffering from post-traumatic stress disorder. Air Force photo / Senior Airman Renae Kleckner] Embracing Virtual Reality By Artin Terhakopian April 03, 2013 The flood of behavioral-health problems in the military seems to have peaked. Fortunately, things stayed far from the degeneracy of the late 1960s and early 1970s described by Colonel Robert Heinl Jr. in his 1971 Armed Forces Journal article. Things are definitely changing for the better. It is now over two years since the publication of General Peter Chiarelli’s Health Promotion, Risk Reduction, Suicide…
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Pulse, a first-person ‘blind’ video game, offers new perspective
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Read more: Pulse, a first-person ‘blind’ video game, offers new perspective[From Canada’s Metro, where the story includes a 4:25 minute video from Kickstarter; more information is available at Polygon] Vancouver developed first-person ‘blind’ video game offers new perspective By Elizabeth Hames Metro April 1, 2013 A group of Vancouver developers is offering gamers a new way to see. Pulse, a first-person video game prototyped by Vancouver Film School students, features a blind protagonist who uses echolocation to create a mental picture of their environment. Thus, the player can “see” only what is directly in front of or beside them, while the rest of their world remains dark. While the game…
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“Smell-o-Vision” display emits localized virtual odors
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Read more: “Smell-o-Vision” display emits localized virtual odors[From Gizmag; see also Google’s April 1st entry into this space, Google Nose BETA] “Smell-o-Vision” display emits localized virtual odors By Darren Quick April 1, 2013 Localized dimming is a feature found in many televisions these days, but what about a display capable of producing localized smells? That’s exactly what a team from the Tokyo University of Agriculture and Technology in Japan has created. The “smelling screen” that was recently presented at the IEEE Virtual Reality 2013 conference in Orlando, Florida can produce odors that appear to emanate from specific areas of the screen. Over the years, we’ve seen various…
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Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming?
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Read more: Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming?[From The Verge, where the story includes video interviews and additional images] Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming? Cliff Bleszinski, Chris Roberts, Paul Bettner, and Palmer Luckey share their vision for the future of gaming By Ellis Hamburger on March 9, 2013 The SXSW Gaming Expo is preposterously loud. At one side of the room, a Starcraft tournament is reaching its climax, but on the other side, one group of guys is yelling louder. They sound like a basement full of adolescents discussing the newest Electronic Gaming Monthly cover story, or like the NINTENDO SIXTY-FOUR…
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How one Russian millionaire wants to save the world… with immortal cyborgs
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Read more: How one Russian millionaire wants to save the world… with immortal cyborgs[From Digital Trends, where the story includes additional images] How one Russian millionaire wants to save the world … with immortal cyborgs By Andrew Couts — March 28, 2013 Dmitry Itskov has a plan to save humanity from impending doom. The question is whether we will still be “human,” if Itskov’s dreams come true. At least, that’s one of the many, many questions. The 32-year-old Russian mogul, who made his fortune as founder of the Web publishing company New Media Stars, is creator of the 2045 Initiative, a non-profit, and its Avatar project, which seeks to transpose human consciousness into…
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‘Virtual Exertions’ research uses muscle activity to move virtual objects
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Read more: ‘Virtual Exertions’ research uses muscle activity to move virtual objects[From The Wisconsin Institute for Discovery at the University of Wisconsin–Madison; the story includes a 1:41 minute video] ‘Virtual Exertions’ research uses muscle activity to move virtual objects [VIDEO] March 26, 2013 Marianne English Today’s smartphones and computers offer gestural interfaces where information arrives at users’ fingertips with a swipe of a hand. Still, researchers have found that most technology falls short in making people feel as if they’re interacting with virtual objects the same way they would with real objects. But a WID team says it has developed, for the first time, a way to move virtual objects in an…
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