Category: Presence in the News


  • VOY Glasses makes adjustable prescription lenses for VR – new option for research, expos, and more

    [As someone with low vision (i.e., even with corrective lenses), I have both personal and professional interest in this post from The Ghost Howls blog by Skarredghost (VR expert Antony Vitillo). The VOY Glasses product he describes is certainly not a complete solution to the discomfort, visual distortions and cost for the millions of people who need to wear glasses while using virtual reality headsets, but it sounds like a big step forward, especially for those who need to share headsets, including for expositions of various kinds and to conduct research. See the unabridged original post for a detailed hands-on…

    Read more: VOY Glasses makes adjustable prescription lenses for VR – new option for research, expos, and more
  • Immersive storytelling can spur people to environmental action

    [Our colleague Daniel Pimentel studies the potential of presence-evoking immersive media experiences to change attitudes, perceptions and behaviors regarding the environment. He and some of his work are featured in this story from The University of Oregon’s Around the O. For a related story, see “(Under) Sea Change: Virtual Reality and Aquatic Exploration: Professor Betsy Stoner’s immersive VR videos offer Bentley students a unique — and unforgettable — way to learn about marine ecosystems” from Bentley University. –Matthew] [Image: Professor Daniel Pimentel (right) works with a student using a VR headset] Storytelling in the metaverse can spur environmental action By…

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  • Visualizing and learning mathematics in virtual reality

    [This first-person story from San Jose State University provides another example of how even simple, abstract immersive virtual environments can evoke spatial presence and increase learning. The original version of the story includes a second image, and for much more information on the NSF-funded project (including the VR modules), follow the link at the end below. –Matthew] [Image: An image from the virtual reality classroom featuring three vectors. Credit: Photo courtesy of Ferdie Rivera] Math Adventures in Virtual Reality by Cassie MyersJune 6, 2024 I haven’t taken a math class since 2009 and I’m about as frightened of virtual reality…

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  • Presence as social realism: Pillow is a VR game with real audio logs from real people

    [The author of this review from TheGamer describes how anonymous recordings of real people in the virtual reality game Pillow evoke presence as social realism (though he doesn’t use that term). The experience is reminiscent of a series of websites and apps that provide a forum for anonymous messages and interactions such as PostSecret, Whisper, Secret, YikYak, Omegle, and others. –Matthew] Pillow Is A Virtual Reality Game With Real Audio Logs From Real PeopleBy Mike DruckerJune 6, 2024 I’ll be honest, the mixed reality game Pillow came out late last year. In fact, I bought it a few months ago…

    Read more: Presence as social realism: Pillow is a VR game with real audio logs from real people
  • MIT chatbot simulates your future self to help you make better decisions

    [As this story from Singularity Hub notes, thinking about the connection between our present self and who we may be in the distant future can have a variety of positive psychological and behavioral impacts. A project at the MIT Media Lab has provided a presence-evoking experience to encourage this reflection by using an AI chatbot to simulate a conversation with a future version of oneself. As the story says, “It’s not hard to imagine a far more realistic version of [the simulation] in the near future,” one that would be even more effective. In a related quote from the linked…

    Read more: MIT chatbot simulates your future self to help you make better decisions
  • The CEO of Zoom wants AI clones in meetings

    [In an interview with The Verge’s Decoder podcast, the CEO of Zoom describes a future in which users send AI-based digital versions of themselves, indistinguishable from the users except with authentication software, to Zoom meetings. I’ve included the relevant portions of the interview transcript below, but you can listen to the full 1 hour and 5 minute interview and/or read the full transcript at the original story. –Matthew] [Image: Credit: Photo illustration by The Verge / Photo: Zoom] The CEO of Zoom wants AI clones in meetings Zoom founder Eric Yuan has big ambitions in enterprise software, including letting your…

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  • Niall Williams helps people walk more naturally through virtual worlds

    [This interview with computer science doctoral student Niall Williams is from Science News Explores (where it includes an additional set of images). It describes his work developing algorithms that increase both safety and presence for users of virtual and mixed reality technologies as the users simultaneously move through virtual and physical environments. It also touches on the value of interdisciplinary scholarship. For more details see an August 2021 story from the University of Maryland Computer Science Department, and Hiall’s website. –Matthew] This computer scientist is making virtual reality safer Niall Williams helps people walk more naturally through virtual worlds By…

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  • Medium as social actor (MASA) presence: The dangerous illusion of AI consciousness

    [This essay from the IAI (The Institute of Art and Ideas) provides a vivid, cautionary description of some of the dangers involved in the commercialization and widespread use of artificial intelligence technologies that evoke compelling medium as social actor (MASA) presence illusions. –Matthew] The dangerous illusion of AI consciousness The false dawn of machine minds AI expert and DeepMind contributor Shannon Vallor explores OpenAI’s latest GPT-4o model, based on the ideas of her new book, ‘The AI Mirror’. Despite modest intellectual improvements, AGI’s human-like behaviour raises serious ethical concerns, but as Vallor argues, AI today only presents the illusion of…

    Read more: Medium as social actor (MASA) presence: The dangerous illusion of AI consciousness
  • Google and HP partner to bring Project Starline’s “magic window” to businesses and homes

    [A flurry of press coverage followed Google’s recent announcement that the company is partnering with HP to commercialize its experimental presence-evoking technology Project Starline. The Tom’s Guide story below has some of the details. Follow links in the story and see Google’s webpage for the technology for more information (the latter includes this: “Feel more present with those you connect with: Starline users experience a ~15% increase in visual attentiveness. Enhanced 3D rendering and spatial audio create a sense of presence that helps you truly focus on what matters most.”). Another Tom’s Guide story and coverage from The National and…

    Read more: Google and HP partner to bring Project Starline’s “magic window” to businesses and homes
  • VR may enhance learning efficiency over real-world environments, says Drexel study

    [In the right circumstances the sense of spatial presence evoked by technology may lead to better outcomes than the equivalent experience in the nonmediated world. A new study from Drexel University compared brain activity, behavioral measures, and self-assessments when people solved visuospatial problems presented on a 2D computer screen, in virtual reality, and in the nonmediated world. As this story from Drexel reports, the researchers conclude that “VR’s capacity to create immersive spaces – complete with better mental imagery and visual cues for learning – may in some cases be a better option than a traditional real-world or computer screen-based…

    Read more: VR may enhance learning efficiency over real-world environments, says Drexel study
  • Ferrari will make electric supercars sound good without speakers

    [For safety reasons and to enhance the driver’s experience, manufacturers of electric-powered vehicles typically incorporate speakers that add sounds to the minimal noises the vehicles otherwise make (see a 2023 CTech story for details). In the story below, CarBuzz reports on new patents filed by Ferrari for the use of other presence-evoking technologies that create “a fully immersive experience… The end goal is an authentic auditory experience and one that provides genuine acoustic feedback.” See the original version of the story for ten more images. –Matthew] Ferrari Will Make Electric Supercars Sound Good Without Speakers Ferrari is ensuring that even…

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  • The teens making friends with AI chatbots

    [This story from The Verge provides a vivid, example-filled look at how teens are interacting with AI chatbots, with both positive and potentially negative consequences. Here’s just one presence-related quote: “Character.AI users have also struggled with telling their chatbots apart from reality: a popular conspiracy theory, largely spread through screenshots and stories of bots breaking character or insisting that they are real people when prompted, is that Character.AI’s bots are secretly powered by real people.” See the original version of the story for two more images. –Matthew] [Image: Illustration by Ard Su for The Verge] The teens making friends with…

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