Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Telepresence robots to beam psychologists into schools
Published:
Read more: Telepresence robots to beam psychologists into schools[Another potentially valuable application of telepresence technology; this is from ZDNet, where the story includes another image. For more on Professor Fischer’s work, see his University of Utah webpage. –Matthew] Telepresence robots to beam psychologists into schools Researchers in Utah are experimenting with robots to solve a pressing problem: There aren’t enough pediatric psychologists to go around. By Greg Nichols for Robotics | November 4, 2015 Researchers in Utah are using an inexpensive robotic platform to help teachers in rural areas implement programs for children with special needs. It’s another example of the early adoption of telepresence robots by educators…
-
Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists
Published:
Read more: Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists[Could presence ‘save’ the music industry? This is from The Memo, where the original story includes the Björk and Muse videos and a screenshot from the U2 video; I’ve corrected several typos. –Matthew] VR: Let Björk serenade you on a beach & help save the music industry Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists. By Kitty Knowles 18 November 2015 Björk stands on a near-black Icelandic beach, unfolding her arms out towards you. She looks you in the eye, warbling her way over delicate notes. Waves crash behind her, and her…
-
Dungeons & Dragons debuts in virtual reality via AltspaceVR
Published:
Read more: Dungeons & Dragons debuts in virtual reality via AltspaceVR[A cultural activity that relies on imagination moves into virtual reality (someone ought to conduct a comparative study, now or as the VR versions evolve); the story is from Forbes. –Matthew] Dungeons & Dragons Debuts In Virtual Reality Via AltspaceVR David M. Ewalt, Contributor Author, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It (Opinions expressed by Forbes Contributors are their own.) Nov 16, 2015 The classic pen-and-paper fantasy role-playing game Dungeons & Dragons is making a big leap off the tabletop into the high tech-world of virtual reality.…
-
NY Times VR raises new ethical issues
Published:
Read more: NY Times VR raises new ethical issues[It’s clear that the mainstreaming of VR will bring lots of ethical challenges, largely because of its ability to evoke presence. This is from The New York Times (see the related post on November 11. –Matthew] The Tricky Terrain of Virtual Reality Margaret Sullivan, The Public Editor November 14, 2015 The arrival of a small cardboard box with last Sunday’s Times represented, in its unobtrusive way, a collision of cultures. Here was a piece of cutting-edge journalism — promising virtual reality, no less — arriving the old-fashioned way, hand delivered with the print newspaper. The box itself (when assembled, it…
-
New Dispelix transparent display seamlessly integrates with eyewear
Published:
Read more: New Dispelix transparent display seamlessly integrates with eyewear[This could be a huge step forward in augmented reality. The story is from E&T and for more information see the Dispelix website. –Matthew] New display seamlessly integrates with smartglasses 11 November 2015 By Jack Loughran A transparent display that can be integrated into an eyeglass lense has been developed by Finnish researchers. The display allows for smartphone technology to be incorporated into eyewear in a more seamless fashion than devices such as Google Glass. Unlike Google Glass, which projects an image onto an external prism to display information to users, the new technology is integrated directly into the lense…
-
Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving
Published:
Read more: Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving[This example of “Slow TV” has particular appeal to me as a railroad enthusiast, though I think the commercial breaks will likely break viewers’ sense of presence. Three stories on the topic are below, the first from the Las Vegas Review Journal. –Matthew] Want to watch a 5-hour train ride? Because you can with slow TV By Christopher Lawrence Las Vegas Review-Journal November 10, 2015 Much like prime-time game shows and singing contests, U.S. television is copying yet another curious European phenomenon: slow TV. Spurred by the success that Norwegian public broadcasting has had airing everything from 12 hours of…
-
A dazzling virtual reality rollout from New York Times
Published:
Read more: A dazzling virtual reality rollout from New York Times[This seems like an important step in VR’s history; the story is from The Boston Globe, and a related take on the New York Times’ rollout is available from Fortune. For more details and instructions see the Times. –Matthew] [Image: Forbes] A dazzling virtual reality rollout from New York Times By Amanda Katz Globe Staff November 10, 2015 On Saturday morning I did something unusual for someone who subscribes to The New York Times online: I texted a couple of print subscribers and begged them to check the bag on their doorstep. I was looking for a print-subscriber freebie, a…
-
Lytro Immerge: Groundbreaking camera will let you move around in VR video
Published:
Read more: Lytro Immerge: Groundbreaking camera will let you move around in VR video[This new camera and production system offers the promise of what Lytro calls “true live-action presence in VR” (in Mashable); the story below is from Wired, where it includes more images. A 3:43 minute video introducing Lytro’s Immerge is available on Vimeo; and see a story about Uncorporeal’s related technology in ISPR Presence News. –Matthew] Lytro Immerge: Groundbreaking Camera Will Let You Move Around in VR Video Tim Moynihan 11.05.15 Ever since Lytro burst onto the scene with its first light-field camera three years ago, it’s done things very differently. The company’s imaging technology has always been groundbreaking: They make…
-
Study: What Americans really think about virtual reality
Published:
Read more: Study: What Americans really think about virtual reality[The overall message from this new consumer study is that there’s great interest in trying and purchasing presence-evoking VR technology for a variety of activities (though apparently not communication/social VR); there are also some concerns (see the last paragraph). The story is from Fast Company, where it features more (full-size) infographics. –Matthew] What Americans Really Think About Virtual Reality A new consumer study finds that minorities are more interested in VR, and Oculus is not No. 1. By Daniel Terdiman November 6, 2015 Minorities are more likely than whites to be passionate about virtual reality. And despite the attention paid…
-
How telerobotics can reshape our workspace
Published:
Read more: How telerobotics can reshape our workspace[This is a first person report and thoughtful consideration of the value and likely future of telepresence and telerobotics; it’s from TechCrunch, where the post includes additional images. –Matthew] How Telerobotics Can Reshape Our Workspace Posted Oct 8, 2015 by Peter Hirst, Executive Director of Executive Education at MIT Sloan School of Management At a conference last October, I encountered a fascinating “creature” named AVA that I mentioned in a blog post shortly afterwards. Though extraordinarily helpful in keeping a conversation going with another conference attendee, AVA was not a person. She (or perhaps I should say “it”) was a…
-
Work all day in virtual reality with Envelop VR
Published:
Read more: Work all day in virtual reality with Envelop VR[Envelop VR has an intriguing new approach to working in VR, and the founder talks about it and related issues in the 14:37 podcast episode in this story from Road to VR; among other things, he talks (starting at 10:37) about the distinctions among VR, AR, MR, etc.: “I call them immersive technologies – anything that helps you achieve presence.” –Matthew] Work All Day in Virtual Reality with Envelop VR Voices of VR Podcast – Episode #236 By Kent Bye – Nov 3, 2015 Envelop VR is a productivity tool that provides a virtual shell to allow users to use…
-
How Facebook plans to evolve VR
Published:
Read more: How Facebook plans to evolve VR[Facebook is revealing more about its plan to refine “you are there” virtual experiences; the story is from Business Insider. –Matthew] [Image: Crave] How Facebook plans to more or less build a teleporter Jillian D’Onfro Nov. 3, 2015 Facebook’s chief technical officer, Mike Schroepfer, says that when the company thinks about where it wants to be by 2025, it aims to “effectively build a teleporter.” “Facebook wants to build a device that allows you to be anywhere you want, with anyone, regardless of geographic boundaries,” Schroepfer added at a press event on Tuesday morning before his appearance at the Dublin…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- March 2026 (32)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) 2026 Workshop
- Fiction author on parallels between dissociative disorders and VR, social media
- Call: 28th ACM International Conference on Multimodal Interaction
- Study finds 3D VR anatomy education lightens students’ cognitive load
- Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football