Category: Presence in the News


  • Telepresence robots to beam psychologists into schools

    [Another potentially valuable application of telepresence technology; this is from ZDNet, where the story includes another image. For more on Professor Fischer’s work, see his University of Utah webpage. –Matthew] Telepresence robots to beam psychologists into schools Researchers in Utah are experimenting with robots to solve a pressing problem: There aren’t enough pediatric psychologists to go around. By Greg Nichols for Robotics | November 4, 2015 Researchers in Utah are using an inexpensive robotic platform to help teachers in rural areas implement programs for children with special needs. It’s another example of the early adoption of telepresence robots by educators…

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  • Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists

    [Could presence ‘save’ the music industry? This is from The Memo, where the original story includes the Björk and Muse videos and a screenshot from the U2 video; I’ve corrected several typos. –Matthew] VR: Let Björk serenade you on a beach & help save the music industry Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists. By Kitty Knowles 18 November 2015 Björk stands on a near-black Icelandic beach, unfolding her arms out towards you. She looks you in the eye, warbling her way over delicate notes. Waves crash behind her, and her…

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  • Dungeons & Dragons debuts in virtual reality via AltspaceVR

    [A cultural activity that relies on imagination moves into virtual reality (someone ought to conduct a comparative study, now or as the VR versions evolve); the story is from Forbes. –Matthew] Dungeons & Dragons Debuts In Virtual Reality Via AltspaceVR David M. Ewalt, Contributor Author, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It (Opinions expressed by Forbes Contributors are their own.) Nov 16, 2015 The classic pen-and-paper fantasy role-playing game Dungeons & Dragons is making a big leap off the tabletop into the high tech-world of virtual reality.…

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  • NY Times VR raises new ethical issues

    [It’s clear that the mainstreaming of VR will bring lots of ethical challenges, largely because of its ability to evoke presence. This is from The New York Times (see the related post on November 11. –Matthew] The Tricky Terrain of Virtual Reality Margaret Sullivan, The Public Editor November 14, 2015 The arrival of a small cardboard box with last Sunday’s Times represented, in its unobtrusive way, a collision of cultures. Here was a piece of cutting-edge journalism — promising virtual reality, no less — arriving the old-fashioned way, hand delivered with the print newspaper. The box itself (when assembled, it…

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  • New Dispelix transparent display seamlessly integrates with eyewear

    [This could be a huge step forward in augmented reality. The story is from E&T and for more information see the Dispelix website. –Matthew] New display seamlessly integrates with smartglasses 11 November 2015 By Jack Loughran A transparent display that can be integrated into an eyeglass lense has been developed by Finnish researchers. The display allows for smartphone technology to be incorporated into eyewear in a more seamless fashion than devices such as Google Glass. Unlike Google Glass, which projects an image onto an external prism to display information to users, the new technology is integrated directly into the lense…

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  • Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving

    [This example of “Slow TV” has particular appeal to me as a railroad enthusiast, though I think the commercial breaks will likely break viewers’ sense of presence. Three stories on the topic are below, the first from the Las Vegas Review Journal. –Matthew] Want to watch a 5-hour train ride? Because you can with slow TV By Christopher Lawrence Las Vegas Review-Journal November 10, 2015 Much like prime-time game shows and singing contests, U.S. television is copying yet another curious European phenomenon: slow TV. Spurred by the success that Norwegian public broadcasting has had airing everything from 12 hours of…

    Read more: Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving
  • A dazzling virtual reality rollout from New York Times

    [This seems like an important step in VR’s history; the story is from The Boston Globe, and a related take on the New York Times’ rollout is available from Fortune. For more details and instructions see the Times. –Matthew] [Image: Forbes] A dazzling virtual reality rollout from New York Times By Amanda Katz Globe Staff November 10, 2015 On Saturday morning I did something unusual for someone who subscribes to The New York Times online: I texted a couple of print subscribers and begged them to check the bag on their doorstep. I was looking for a print-subscriber freebie, a…

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  • Lytro Immerge: Groundbreaking camera will let you move around in VR video

    [This new camera and production system offers the promise of what Lytro calls “true live-action presence in VR” (in Mashable); the story below is from Wired, where it includes more images. A 3:43 minute video introducing Lytro’s Immerge is available on Vimeo; and see a story about Uncorporeal’s related technology in ISPR Presence News. –Matthew] Lytro Immerge: Groundbreaking Camera Will Let You Move Around in VR Video Tim Moynihan 11.05.15 Ever since Lytro burst onto the scene with its first light-field camera three years ago, it’s done things very differently. The company’s imaging technology has always been groundbreaking: They make…

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  • Study: What Americans really think about virtual reality

    [The overall message from this new consumer study is that there’s great interest in trying and purchasing presence-evoking VR technology for a variety of activities (though apparently not communication/social VR); there are also some concerns (see the last paragraph). The story is from Fast Company, where it features more (full-size) infographics. –Matthew] What Americans Really Think About Virtual Reality A new consumer study finds that minorities are more interested in VR, and Oculus is not No. 1. By Daniel Terdiman November 6, 2015 Minorities are more likely than whites to be passionate about virtual reality. And despite the attention paid…

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  • How telerobotics can reshape our workspace

    [This is a first person report and thoughtful consideration of the value and likely future of telepresence and telerobotics; it’s from TechCrunch, where the post includes additional images. –Matthew] How Telerobotics Can Reshape Our Workspace Posted Oct 8, 2015 by Peter Hirst, Executive Director of Executive Education at MIT Sloan School of Management At a conference last October, I encountered a fascinating “creature” named AVA that I mentioned in a blog post shortly afterwards. Though extraordinarily helpful in keeping a conversation going with another conference attendee, AVA was not a person. She (or perhaps I should say “it”) was a…

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  • Work all day in virtual reality with Envelop VR

    [Envelop VR has an intriguing new approach to working in VR, and the founder talks about it and related issues in the 14:37 podcast episode in this story from Road to VR; among other things, he talks (starting at 10:37) about the distinctions among VR, AR, MR, etc.: “I call them immersive technologies – anything that helps you achieve presence.” –Matthew] Work All Day in Virtual Reality with Envelop VR Voices of VR Podcast – Episode #236 By Kent Bye – Nov 3, 2015 Envelop VR is a productivity tool that provides a virtual shell to allow users to use…

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  • How Facebook plans to evolve VR

    [Facebook is revealing more about its plan to refine “you are there” virtual experiences; the story is from Business Insider. –Matthew] [Image: Crave] How Facebook plans to more or less build a teleporter Jillian D’Onfro Nov. 3, 2015 Facebook’s chief technical officer, Mike Schroepfer, says that when the company thinks about where it wants to be by 2025, it aims to “effectively build a teleporter.” “Facebook wants to build a device that allows you to be anywhere you want, with anyone, regardless of geographic boundaries,” Schroepfer added at a press event on Tuesday morning before his appearance at the Dublin…

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