Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Virtual reality takes on the videoconference
Published:
Read more: Virtual reality takes on the videoconference[This story from The Wall Street Journal considers the prospects for videoconferencing via virtual reality and concludes with the question of whether mass adoption would decrease or increase face-to-face meetings. See the original story for several more images and a detailed infographic. –Matthew] [Image: Developers are working on virtual-reality systems that one day could replace videoconferencing as a common tool for business meetings. Photo: iStockphoto/Getty Images] Virtual Reality Takes On the Videoconference If meetings are held in virtual reality with avatars, will people feel more connected? By Cat Zakrzewski Sept. 18, 2016 Get ready for your next conference call—in virtual…
-
Utility PG&E thinks VR technology may make inspecting equipment faster and safer
Published:
Read more: Utility PG&E thinks VR technology may make inspecting equipment faster and safer[Another early-days but promising application of presence-evoking technology involves putting users ‘inside’ a city’s or nation’s technology infrastructure to maintain equipment and diagnose (and hopefully repair) problems; this story is from Fortune, where the original includes a 2:23 minute video. –Matthew] Virtual Reality Goes Electric Utility PG&E thinks VR technology may make inspecting equipment faster and safer. by Jonathan Vanian September 28, 2016 For an electric utility, a technical glitch could trigger a huge blackout, plunging entire cities into darkness. Typically such an event would require utility workers to scramble to a faraway substation. But what if they instead strap…
-
At DARPA, virtual reality is more than a toy
Published:
Read more: At DARPA, virtual reality is more than a toy[Here’s an interesting perspective on the possibilities for presence-evoking technology from FedScoop. –Matthew] At DARPA, virtual reality is more than a toy Trung Tran, a program manager at DARPA, told an audience of virtual reality enthusiasts about the agency’s current goals, urging them to consider government partnership if they have big ideas. By Samantha Ehlinger September 27, 2016 For virtual reality to become more than another quick-to-fade fad like 3-D televisions or the overhyped Google Glass, it needs the type of careful nurturing that only government can give it through long-term developmental investments, a Defense Advanced Research Projects Agency program…
-
What I learned from 3 months with in-home consumer VR
Published:
Read more: What I learned from 3 months with in-home consumer VR[This post from SAP Community Network provides a thoughtful consumer’s observations on prolonged in-home use of VR; it’ll be interesting to revisit these and others’ observations as presence technologies evolve. –Matthew] 3 months in Virtual Reality, what I learned so far… Posted by Patrick Willer on Sep 5, 2016 I can vividly remember my first VR experience. It was 25 years ago! It was early 1990s. I was a teenager addicted to video games. When I wanted more sensation than my Game Boy could provide, there was only one option: the arcade hall. My favorite happy place took my pocket…
-
Preserving experience: The virtual Holocaust survivor
Published:
Read more: Preserving experience: The virtual Holocaust survivor[This story from The Guardian highlights one of, if not the, most important applications of presence-evoking technology, the preservation of individual and cultural history. The original version includes an additional image and a 0:51 minute video; also see “Holocaust Survivor Experiences Her Own Rescue in Virtual Reality“ (which includes a video) in TIME. –Matthew] The virtual Holocaust survivor: How history gained new dimensions Pinchas Gutter survived a Nazi death camp – and now his story will live on through a hologram that can answer your questions Thomas McMullan 18 June 2016 Pinchas Gutter goes out of his way to find…
-
New HHI system allows realistic, full-size 3D human body reconstruction in virtual environments
Published:
Read more: New HHI system allows realistic, full-size 3D human body reconstruction in virtual environments[Presence-evoking technology continues to advance toward the visions imagined in science fiction; note especially the possibilities for fully interactive videoconferencing and entertainment mentioned in this press release from the Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute. –Matthew] [Image: Right in the middle of the action with VR glasses: A new camera system virtually represents people naturally and realistically. © Photo Fraunhofer HHI] Beam me up to the video conference When science fiction heroes communicate, they don‘t use landlines or cell phones. The caller simply appears in virtual form in the middle of the room; full sized and three dimensional. For…
-
AltspaceVR’s Democracy Plaza puts you in the middle of the 2016 election
Published:
Read more: AltspaceVR’s Democracy Plaza puts you in the middle of the 2016 election[Now you can experience America’s controversial political campaign in virtual reality; this story is from Next Reality, where it includes more images and a 0:29 minute video. –Matthew] [Image: Virtual avatars of Hillary and Trump nearly make physical contact in virtual space. Will this someday mirror reality? Via AltspaceVR] AltspaceVR’s Democracy Plaza Puts You in the Middle of the 2016 Election Adam Dachis September 22, 2016 Most of us don’t get the opportunity to see election coverage first hand, but with virtual reality, we’re not as restricted. AltspaceVR has teamed up with NBC News to let you log in on…
-
Presence in movie theaters: The role of screen masking
Published:
Read more: Presence in movie theaters: The role of screen masking[As this story from ScreenCrush notes, there are many factors that can ‘break’ presence in a movie theater, including the lack of proper screen masking. –Matthew] A Small Issue at Movie Theaters Is Becoming a Major Problem Matt Singer | September 19, 2016 People texting on their phones. Exorbitant ticket prices. People talking on their phones. Sound that’s either way too loud or way too soft. People taking pictures of the screen with their phones and then posting them to Facebook in the middle of the film. Going to the movies in 2016 can be a frustrating situation. An experience…
-
It’s starting with elevators, but 3D tech like the Hololens will change the way we look at buildings
Published:
Read more: It’s starting with elevators, but 3D tech like the Hololens will change the way we look at buildings[As the author of this piece in TreeHugger notes, mixed reality (and the presence experiences it provides) has great potential beyond the important application area of elevator maintenance and repair described here. The original story includes two videos and several more images; the press release is available from thyssenkrupp. –Matthew] [Image: © thyssenkrupp/ using hololens to look at elevator] It’s starting with elevators, but 3D tech like the Hololens will change the way we look at buildings Lloyd Alter September 16, 2016 This site has long been preoccupied with the future of work: how new technology is changing our jobs,…
-
Full-body touch sensations in VR will likely need special suits like Skinterface
Published:
Read more: Full-body touch sensations in VR will likely need special suits like Skinterface[The idea of a bodysuit that enhances presence isn’t new, but this looks like a clever design; the story is from Digital Trends. See the Skinterface website for more information including videos. –Matthew] Full-body touch sensations in VR will likely need special suits like Skinterface By Kevin Parrish — September 14, 2016 Now that consumers have general access to high-quality VR content by way of the Oculus Rift and the HTC Vive, eye-tracking technology seems to be the next step in the evolution of VR. But what about touch input, as in feeling the virtual wind against your skin or…
-
Emteq uses biometrics to move VR to its fourth generation
Published:
Read more: Emteq uses biometrics to move VR to its fourth generation[This story from Digital Trends suggests an evolution of VR toward deeper social presence experiences based on biometrics. See also the recent ISPR Presence News post about the Veeso headset, which uses cameras to measure facial expressions. –Matthew] [Image: Source: Road to VR] Emteq wants to track your facial and eye movements for emotional interaction in VR By Kevin Parrish — September 9, 2016 In June, a company called Emteq came out of stealth mode and revealed that it’s working on a solution that will enable emotional interaction within virtual reality. Right now we can interact with virtual objects, NPCs,…
-
What’s popular in VR’s 3D world? Netflix and TV
Published:
Read more: What’s popular in VR’s 3D world? Netflix and TV[Those who design and study presence-evoking technologies can be surprised by how users react to and use them; this story is from MIT Technology Review, where it includes an additional image. –Matthew] [Image: Netflix’s app for Samsung’s Gear VR headset lets you watch movies and TV in a virtual living room.] What’s Popular in Virtual Reality’s 3-D World? Netflix and TV. More people care about movies and shows than immersive 3-D games. by Tom Simonite September 15, 2016 Companies such as Samsung and Facebook’s Oculus promote their virtual-reality headsets by highlighting awe-inspiring 3-D experiences for gaming and virtual travel. But…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (31)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Performance Between Post-Truths” for Cultural Studies journal Lateral
- Electrical linemen across South Carolina are using VR to train for the job
- Job: Research Fellow in Generative Audio for Immersive Sound Design at U. of Surrey
- U.S. Army and Navy increasing use of presence-evoking technologies for training
- Call: The Ethics of AI + XR, an LA ACM SIGGRAPH event