Category: Presence in the News


  • Using VR and presence to counsel lottery winners on coping with windfall

    [Here’s an interesting use of virtual reality and presence: To help new lottery winners practice responding to hints and requests from family, friends and co-workers for a share of the windfall. The effort may eventually benefit a broader segment of society too because the last two paragraphs in this story from CTV News note that the project is a precursor to using VR to combat bullying and workplace discrimination. For more information see the Canada NewsWire press release. –Matthew] [Image: Lottery winner Gilles Leprohon celebrates after receiving his cheque, Thursday, January 12, 2017 in Montreal. Credit: The Canadian Press/Paul Chiasson)]…

    Read more: Using VR and presence to counsel lottery winners on coping with windfall
  • An excitement/nausea dial for virtual reality

    [A method to adjust the potential for users experiencing nausea in a virtual environment discussed in this story from MIT Technology Review could be expanded to adjusting the intensity and other attributes or types of presence. For more details about the VRemedy Labs project, see a recent post in the company’s blog. –Matthew] Now There’s a Nausea Dial for Virtual Reality A startup is building a game that will let you adjust the excitement—and queasiness—of your VR experience. by Rachel Metz August 25, 2017 Some people have no problem flipping and flying in virtual reality; others find this kind of…

    Read more: An excitement/nausea dial for virtual reality
  • Can virtual reality and presence help to beat back pain?

    [Presence can provide vivid and impactful experiences that change people’s knowledge, attitudes and behavior but that power must be used responsibly, as highlighted in the second part of this story from the Daily Mail; for more information see a 1:53 minute video from Getty Images and a 2:26 minute video on YouTube. –Matthew] [Image from Framework Creative: We created spine medical diagnostic tool for a chain of chiropractors, Back To Health, determined to be at the cutting edge of their industry. Based on a multi-player platform, the patient moves around the virtual representation of their spine in VR whilst the…

    Read more: Can virtual reality and presence help to beat back pain?
  • There’s now a virtual reality cocktail (and yes, you do get a real drink)

    [Vogue’s story below is about the use of presence to enhance the experience of drinking fine liquor. Forbes has additional details and Paste’s coverage includes this: “Currently, Rare Journey is only available at Baptiste & Bottle; however, [national brand ambassador] Raies says similar experiences will likely appear elsewhere once it has been fine tuned. For those looking to create an approximation of the experience at home, Raies recommends The MacallanVR app, which features the Rare Journey VR video. All you need is the cardboard VR viewer for your phone, a bottle of Rare Cask, and the sherry. If you don’t…

    Read more: There’s now a virtual reality cocktail (and yes, you do get a real drink)
  • Siri’s voice to be more human in iOS 11

    [This short story from iLounge summarizes and links to a detailed post by Apple about how the company is improving the “naturalness, personality, and expressivity of Siri’s voice” for iOS 11; click through to the bottom of that post to listen to several audio clips of Siri in iOS 9, 10 and 11 to hear the impressive differences. For other recent presence-related Siri news, see “AI Programs Are Learning to Exclude Some African-American Voices“ from MIT Technology Review and “To Win The AI Assistant Wars, Apple Is Melding Siri With Its Other Services” from Fast Company. –Matthew] Apple publishes details…

    Read more: Siri’s voice to be more human in iOS 11
  • Why Virtual Reality and Augmented Reality will soon mean the same thing

    [Precise and explicit definitions are essential for scholars (a quest close to my heart when it comes to presence). Especially in the last decade the evolution of the technologies that evoke presence has raised challenges for defining the nature and categories of the technologies and even for defining and measuring presence (e.g., many questionnaire items don’t apply well to augmented reality). This column from Computerworld outlines the situation and argues that despite the important distinctions, soon the technologies will all be commonly known as “virtual reality.” The original version of the column includes a second image and a 4:28 minute…

    Read more: Why Virtual Reality and Augmented Reality will soon mean the same thing
  • More presence coming to the dining experience

    [This story from the Irish Independent describes several ways presence experiences are becoming more common at restaurants; the original version includes two more pictures and for more information check out the websites of Shanghai’s Ultraviolet and Ibiza’s Sublimotion. –Matthew] [Image: Sea food: Diners at Shanghai’s Ultraviolet restaurant take in an underwater experience. Photo: Scott Wright of Limelight Studio] Out for a byte: dining is now a feast for all senses Technology à la carte will whisk you away to a Tuscan garden while kitchen robots flip your burgers. Sue Quinn savours the thought June 7 2017 Have a taste of…

    Read more: More presence coming to the dining experience
  • Finally: An augmented reality app that injects the internet into real life

    [As this story from Wired notes, in the possibly-near future a virtual layer of experience will become overlaid on and intertwined with our nonmediated world, with lots of potential uses and impacts. The new Mirage app is an early step toward that future. –Matthew] Finally: An Augmented Reality App that Injects the Internet into Real Life Peter Rubin August 8, 2017 When Ryan Staake and Patrick Piemonte first worked together, they helped you get around: Both were interface designers at Apple, with Piemonte working specifically on the iPhone’s map technology. Now, nearly a decade later, the two are working together…

    Read more: Finally: An augmented reality app that injects the internet into real life
  • Beyond virtual reality: Synthetic reality and our co-created futures

    [This big picture perspective on the future of mediated experience from Forbes makes a compelling case that today’s technologies are leading us toward what has only been considered in science fiction, raising some of the same intriguing philosophical questions about the nature of humans and how we would use or misuse such technologies. –Matthew] [Image: A picture taken on June 8, 2016 in the gardens of the Chateau de Versailles shows ‘Waterfall’ installation by Danish artist Olafur Eliasson. The spectacular installation cascades into the Grand Canal of the famous royal gardens outside Paris. Eliasson created eight works for the palace…

    Read more: Beyond virtual reality: Synthetic reality and our co-created futures
  • Ethical, practical challenges of VR-AR-AI-IoT blurring the lines between physical and virtual reality

    [Presence scholars should lead the way in making sure everyone involved considers and addresses the challenges created by evolving technologies, as highlighted in this column from Futurism. –Matthew] [Image: “Reality is An Illusion” by Louis Dyer via Deviant Art] Will AI Blur the Lines Between Physical and Virtual Reality? By Jay Iorio, Innovation Director for the IEEE Standards Association August 15, 2017 The Notion of Reality As technologies like artificial intelligence (AI), augmented and virtual reality (AR/VR), big data, 5G, and the internet of things (IoT) advance over the next generation, they will reinforce and spur one another. One plausible…

    Read more: Ethical, practical challenges of VR-AR-AI-IoT blurring the lines between physical and virtual reality
  • Understanding children’s relationships with social robots

    [This post from the MIT Media Lab website (it also appears in Medium and IEEE Spectrum) is a first-person report on a program of research that examines children’s social (medium-as-social-actor presence) responses to robots; I think it’s a model for how to introduce a wider audience to these ideas (e.g., I plan to assign and discuss it in undergraduate courses). The original version includes several more pictures and a video. –Matthew] [Image: A child listens to DragonBot tell a story during one of our research studies. Credit: Personal Robots Group] Making new (robot) friends Understanding children’s relationships with social robots…

    Read more: Understanding children’s relationships with social robots
  • Google’s presence experiment: VR vs. video to train people to make espresso

    [This post from Google’s blog reports on interesting results and lessons learned from an experiment in presence. The original includes more images; for more information see coverage in Daily Coffee News. –Matthew] Daydream Labs: Teaching Skills in VR Ian MacGillivray, Software Engineer July 20, 2017 You can read every recipe, but to really learn how to cook, you need time in the kitchen. Wouldn’t it be great if you could slip on a VR headset and have a famous chef walk you through the basics step by step? In the future, you might be able to learn how to cook…

    Read more: Google’s presence experiment: VR vs. video to train people to make espresso

ISPR Presence News

Search ISPR Presence News:



Archives