Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Advrty brings native ads to VR to minimize breaks in presence
Published:
Read more: Advrty brings native ads to VR to minimize breaks in presence[As with other presence-evoking technologies, advertising in VR and AR can easily cause breaks in presence; this story from Venture Beat describes how one company is working to minimize the likelihood of this frustrating and counter-productive phenomenon (the CEO uses the phrase “breaking immersion”). –Matthew] Advrty brings native ads to virtual reality Stephanie Chan September 21, 2017 Advrty wants to offer a new avenue of monetization for virtual reality developers, which doesn’t involve full field-of-view pop-up ads. Instead, it’s a platform aimed toward designing and incorporating nonintrusive product placement. It’s in beta. “Initially, think billboards, posters and product placements using…
-
Sammi, a voice assistant with a Swedish grandmother’s personality
Published:
Read more: Sammi, a voice assistant with a Swedish grandmother’s personality[Adding more personality to voice assistants could increase medium-as-social-actor presence for users. This story from Digiday, which includes a 1:20 minute video, describes an interesting example created by the B-Reel agency. The experience might be optimized if users could adjust the degree, and even type, of personality expressed. –Matthew] This agency created a voice assistant inspired by a Swedish grandmother September 25, 2017 by Ilyse Liffreing Google Home, Echo and other voice-activated devices have many capabilities, but one agency believes they lack something essential for the future of voice: personality. B-Reel designed a virtual assistant that takes on the persona…
-
The power of presence: Stereographs as the original virtual reality
Published:
Read more: The power of presence: Stereographs as the original virtual reality[This story from Smithsonian Magazine is an effective reminder that VR is just the latest popular attempt to use technology to create presence experiences (example quote: “The world in a stereoscope seemed transcendent, hyper-real”). I agree with the concluding suggestion that VR will eventually become just another tool and perhaps fade from use, but I’m confident we’ll continue to be driven to develop (and popularize) technologies that are increasingly effective at evoking presence. The original story contains many more images and a link to a related book. –Matthew] [Image: This Underwood & Underwood stereograph (c. 1901) shows a woman viewing…
-
“Fall in Love VR” creates “a sense of real intimacy”
Published:
Read more: “Fall in Love VR” creates “a sense of real intimacy”[I’m just back from the IBC2017 Conference, where I gave a talk, got a glimpse of new technologies and had a series of valuable and enjoyable conversations about presence; great thanks to long-time presence advocate and producer of the IBC technical sessions Nick Lodge (info; video). The story below from Fast Company describes a VR project that raises a series of intriguing questions about presence without ever using the term; if only Horton and Wohl, who originated the term parasocial interaction, could see “Fall in Love VR.” The original version of the story includes a second image and a 0:29…
-
VR web browsing needs revolution more than evolution
Published:
Read more: VR web browsing needs revolution more than evolution[This story from Digital Trends is a realistic, and in the end hopeful, look at what it’ll take to turn browsing the web into a presence-evoking experience; the original version includes a second image and two videos. –Matthew] VR Web Browsing Needs Revolution More Than Evolution By Jon Martindale September 9, 2017 Virtual reality has given us new ways to play games, and has the potential to bring us closer to loved ones around the world, but it’s yet nail down how to let us browse the internet properly. We’re still far from having a VR headset replace an entire…
-
San Francisco State tests benefits of workouts in virtual reality games
Published:
Read more: San Francisco State tests benefits of workouts in virtual reality games[Quantifying the health benefits of different activities in virtual environments could be valuable in promoting presence; the original version of this story from the San Francisco Chronicle includes two more images. –Matthew] [Image: Aaron Stanton exercises using a virtual reality headset at San Francisco State University on Monday, Aug. 21, 2017. Photo: James Tensuan, Special to the Chronicle.] S.F. State tests benefits of workouts in virtual reality games By Nanette Asimov September 5, 2017 You enter the boxing ring and face your opponent. He glares at you, his bulging pecs glistening under the arena lights. Pow! You nail him with…
-
Virtual reality startup uses the psychology of gaming to do battle with cancer
Published:
Read more: Virtual reality startup uses the psychology of gaming to do battle with cancer[Another effort to use VR and presence to ease medical treatment; this story is from Forbes, where it includes a different image. –Matthew] Virtual Reality Startup Uses The Psychology of Gaming To Do Battle With Cancer Moira Vetter, Contributor September 9, 2017 Virtual reality innovations are often believed to be speculative technologies that haven’t yet found practical applications. People think of gamers and hobbyists wearing a headset or goggles and peering into a synthetic reality. But virtual reality isn’t so virtual anymore. One startup, OnComfort, has fixed its sights on one of the most daunting foes there is to fight—cancer.…
-
Virtual reality can make a remote crisis real – and spur effective responses
Published:
Read more: Virtual reality can make a remote crisis real – and spur effective responses[Especially in light of recent and current natural disasters, this is an encouraging story from the University of Virginia; for more information on the How to change the world engineering podcast competition and to listen to Bethany Gordon’s 7:31 minute winning entry see coverage from the Royal Academy of Engineering. –Matthew] [Image: UVA graduate engineering student Bethany Gordon’s idea to apply virtual reality technology to crisis situations recently won an international podcast contest. (Photo by Dan Addison, University Communications)] Virtual Reality Can Make a Remote Crisis Real – And Spur Effective Responses September 07, 2017 In Gyumri, Armenia, about 4,000…
-
Philosophers’ insights about meaning and power of virtual reality
Published:
Read more: Philosophers’ insights about meaning and power of virtual reality[This story from Slate’s Future Tense series provides a useful perspective on alternate meanings of the term virtual and their implications for how we perceive and realize the potential of VR and presence. –Matthew] [Image: Perhaps to speak of virtual reality is to anticipate the disappearance of the world we know. Photo illustration by Natalie Matthews-Ramo. Photos by Thinkstock.] Our Virtual Future What philosophers say about the inevitability of VR. By Jacob Brogan September 1, 2017 A few months ago, I pulled on an Oculus Rift headset for the first time and stepped into a virtual reality meeting room. I…
-
Facebook AI bot learns to mimic human reactions by watching Skype conversations
Published:
Read more: Facebook AI bot learns to mimic human reactions by watching Skype conversations[There is intriguing, and possibly disturbing, potential for enhancing presence experiences in this research by Facebook; the story is from New Scientist. –Matthew] [Image: Source: Mashable] Facebook AI learns human reactions after watching hours of Skype By Matt Reynolds 5 September 2017 There’s something not quite right about humanoid robots. They are cute up to a point, but once they become a bit too realistic, they often start to creep us out – a foible called the uncanny valley. Now Facebook wants robots to climb their way out of it. Researchers at Facebook’s AI lab have developed an expressive bot,…
-
Using VR and presence to study and diagnose dementia
Published:
Read more: Using VR and presence to study and diagnose dementia[Despite the unfortunately-worded quote that begins “The great thing about dementia is it really fits our brand…,” this story from Quartz describes an important application of presence. The original version includes more images. –Matthew] Dementia is difficult to spot early. Researchers think VR can help. By Karen Hao September 03, 2017 In 2014, German mobile carrier Deutsche Telekom initiated a search for something it could do to benefit the world. Employees met with experts in health, education, and cybersecurity, seeking out something that, according to Hans-Christian Schwingen, chief brand officer at Deutsche Telekom, would show “how mobile products and services…
-
Conde Nast and Facebook debut a virtual-reality dating show
Published:
Read more: Conde Nast and Facebook debut a virtual-reality dating show[According to this story from Adweek, VR dating has “started to breach pop culture,” including a new dating program set in virtual reality. You can watch the 1:04 minute trailer on YouTube and the 7:56 minute first episode on Facebook. The reviews (e.g., in The Verge and New York Post) have been negative, but it’s interesting to imagine ways in which both actual VR dating and the program could be made more interesting and useful. –Matthew] [Image: Source: VRScout] Condé Nast and Facebook Are Debuting a Virtual-Reality Dating Show Will VR blind dates lead to real love?…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- March 2026 (30)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: 28th ACM International Conference on Multimodal Interaction
- Study finds 3D VR anatomy education lightens students’ cognitive load
- Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football
- AI videos and images of Iran war spread widely, distorting perceptions of reality
- Call: Future of Human-Computer Interaction Conference