Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Virtual reality takes terminal cancer patients to dream places
Published:
Read more: Virtual reality takes terminal cancer patients to dream places[This story from Asahi Shimbun describes a very positive and meaningful use of presence. The original story includes a second image. –Matthew] [Image: A virtual reality device used in the clinical study is demonstrated at the Ashiya Municipal Hospital in Ashiya, Hyogo Prefecture. The image shown on the personal computer screen is also displayed inside the goggle. (Credit: Akiyoshi Abe)] Virtual reality takes terminal cancer patients to dream places By AKIYOSHI ABE/ Staff Writer March 19, 2018 ASHIYA, Hyogo Prefecture–Cancer patients in a palliative care unit at a hospital here are ticking off their “bucket list” destinations or attending events that…
-
New $10 million Avatar XPrize is for building remote-controlled humanoid robots
Published:
Read more: New $10 million Avatar XPrize is for building remote-controlled humanoid robots[A major competition has been launched to accomplish a “grand challenge” for presence, as reported in this story from Fast Company. For more information see an interview with the XPrize founder in Fortune, and of course the website for the Avatar XPrize. –Matthew] The Latest XPrize Is For Building Remote-Controlled Humanoid Robots From caring for distant parents to entering burning buildings, there are lots of ways that people might use robot avatars to be in places they can’t go themselves. The XPrize Foundation is offering $8 million if someone can build one by 2021. By Ben Schiller March 12, 2018…
-
Google light field camera, app provide glimpse of truly immersive and lifelike VR
Published:
Read more: Google light field camera, app provide glimpse of truly immersive and lifelike VR[Light field cameras aren’t new (see The Verge) but Google may be the company that brings them affordably to VR. This story is from MIT Technology Review, where the original includes more images. For more information see the Google blog post by Paul Debevec. –Matthew] VR is still a novelty, but Google’s light-field technology could make it serious art A new VR app lets you explore worlds with surprising depth and detail. by Rachel Metz March 14, 2018 I recently got a private tour of a NASA space shuttle’s cockpit, a quirky mosaic-covered LA home, and a peaceful chapel with…
-
Virtual reality horror ride could help train actual railway workers
Published:
Read more: Virtual reality horror ride could help train actual railway workers[In most cases organizations use a presence-evoking technology for a single purpose, for example for entertaining consumers or for training employees; this story from The Asahi Shimbun describes an interesting case in which the same technology is used for both. The original version of the story includes a second image. –Matthew] [Image: Wearing VR headsets, riders prepare for a horror-filled ride at the Toshimaen amusement park in Tokyo. Credit: Odaka Chiba] Virtual reality horror ride could help train actual railway workers By Odaka Chiba/ Staff Writer March 11, 2018 The Seibu Group has devised two virtual-reality (VR) projects with entirely…
-
After creepy laughing episodes, should Alexa be a computer or a person?
Published:
Read more: After creepy laughing episodes, should Alexa be a computer or a person?[A recent series of reports of Amazon’s Alexa spontaneously laughing has raised questions about whether machines should be designed to emulate humans. This story from Popular Science argues yes. A counter view can be found in “Alexa’s Creepy Laughter Is A Bigger Problem Than Amazon Admits” in Co.Design: “Alexa’s recent case of the ‘Ha Ha Has’ underlines the uncanny valley between Amazon’s Alexa and any real human. It’s why Star Trek poked at the inabilities of the logic-based aliens known as Spock and Data to understand humor. Humor is an insanely complicated topic considered intrinsic to human evolution. It’s why…
-
European museums get adventurous with virtual reality
Published:
Read more: European museums get adventurous with virtual reality[Museums are still figuring out how to best utilize, and fund, virtual reality and the presence experiences it creates, but are impressed with its wide appeal. The director of HTC’s VIVE Arts “says VR will soon be just as important to a museum as its website.” This story is from The New York Times – see the original for several more images. –Matthew] [Image: A staff member at the National Museum of Natural History in Paris demonstrating a new permanent virtual reality installation about evolution. Credit: Dmitry Kostyukov for The New York Times] European Museums Get Adventurous With Virtual Reality By…
-
Fidelity Investments firm is using VR and presence to teach employees to empathize with customers
Published:
Read more: Fidelity Investments firm is using VR and presence to teach employees to empathize with customers[Investment firm Fidelity has replaced classroom sessions in which trainees are told to empathize with customers with experiences using virtual reality that help make them more empathetic. This story about a positive use of presence is from The Observer. –Matthew] [Image: Jason Cooper, director of multimedia for Horizon Productions in Durham holds a pair of virtual reality goggles. N&O file photo] Fidelity is teaching employees compassion with virtual reality By Max Diamond March 07, 2018 DURHAM, NORTH CAROLINA – Phone associates at Fidelity Investments no longer just sit in a classroom and listen to an instructor for training, instead they…
-
New olfactory VR system provides insights into space navigation, has potential for commercial presence tech
Published:
Read more: New olfactory VR system provides insights into space navigation, has potential for commercial presence tech[A new study at Northwestern University demonstrates how mammals use smells to navigate space and the technology developed for the experiment has the potential to improve presence experiences in future VR systems. This story is from WTTW-TV in Chicago and includes supplementary information from Northwestern Now and The Daily Northwestern. –Matthew] [Image: Northwestern University researchers created a virtual environment for mice to navigate based solely on smells. (Courtesy Northwestern University)] Sniff Test: Study Incorporates Smell into Virtual Reality Alex Ruppenthal March 5, 2018 Imagine strapping on a pair of high-tech goggles and immersing yourself in the sights, sounds and even…
-
‘Overview’ virtual reality experience lets you explore the cosmos
Published:
Read more: ‘Overview’ virtual reality experience lets you explore the cosmos[In addition to describing a new VR app from the company Orbital Views designed to change users’ perceptions of our planet and its place in the cosmos, this article from Space.com contains the interesting fact that the same company offers participants aircraft flights that let them experience the lack of gravity and “makes [VR] headsets available … so that the participants can feel as though they [are] floating in space, or walking on the moon or Mars.” The original story includes a 0:50 minute video and different images. See the Orbital Views website for more information, and an ISPR Presence…
-
MonkeyMedia’s BodyNav lets you experience presence without motion sickness
Published:
Read more: MonkeyMedia’s BodyNav lets you experience presence without motion sickness[A Texas startup has developed a new potential solution to the problems of motion sickness while using presence-evoking technologies, as recounted in this story from VentureBeat (where the original includes more images). For related coverage see VentureBeat’s “How and why our experiments with virtual reality motion made us ill,” and an Adweek story about companies’ demonstrations of the effect of even small lags in VR to promote 5G wireless technology. –Matthew] [Image: How BodyNav works. Credit: MonkeyMedia] MonkeyMedia’s BodyNav lets you navigate VR without getting sick Dean Takahashi February 6, 2018 Motion sickness is one of the challenges holding back…
-
Astronauts will welcome a free-floating robot head to the ISS this summer
Published:
Read more: Astronauts will welcome a free-floating robot head to the ISS this summer[A new “emotionally smart” humanoid robot assistant is scheduled to join the astronauts on the International Space Station. This story is from Motherboard (where it includes more pictures), and the Airbus press release makes the designers’ goal of evoking medium-as-social-actor presence clear, e.g., when it says “with its face, voice and artificial intelligence, [the robot will be] a genuine ‘colleague’ on board” and “[astronaut] Alexander Gerst also had a say in the selection of CIMON’s screen face and computer voice so that he, too, could ‘make friends’ with his electronic colleague.” –Matthew] Astronauts Will Welcome a Free-Floating Robot Head to…
-
U. of Illinois students crowdfunding VR films to increase understanding about police-minority relations
Published:
Read more: U. of Illinois students crowdfunding VR films to increase understanding about police-minority relations[This story from the Naperville Sun describes a current effort by University of Illinois students to use virtual reality and presence for good. The GoFundMe page for the project includes a 2:35 minute video, Chicago’s WCAI-TV has a short news story on the project, and more information is available on the website of the students’ YouMatter Studios. –Matthew] [Image: Jewel Ifeguni, of Naperville, top left, hopes to raise enough money to make a virtual reality film with fellow University of Illinois students, Mia Ruggiero, bottom left, Katie Mimnaugh, top right, and Apurva Chakravorty, bottom right. (Credit: Jewel Ifeguni)] U. of…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- March 2026 (28)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football
- AI videos and images of Iran war spread widely, distorting perceptions of reality
- Call: Future of Human-Computer Interaction Conference
- In new lab, dental hygiene students get “real experience” with virtual patients
- Call: Operationalising the Audiovisual Turn in Digital Journalism