Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
This popular ‘Drawing Cafe’ transports patrons into a quirky cartoon world
Published:
Read more: This popular ‘Drawing Cafe’ transports patrons into a quirky cartoon world[Presence field trip! I’d love to visit this cafe in Seoul… The short story is from Adweek, where it includes several pictures, and see Design You Trust for 30+ more. The idea of a presence-evoking restaurant isn’t new of course; for example My Modern Met compares Cafe Yeonnam-dong 239-20 to “an Instagram-worthy Wes Anderson-esque cafe in the Philippines [and] a coffee shop shaped like a Rolleiflex camera in South Korea.” –Matthew] [Image: Source: Design You Trust] This Popular ‘Drawing Cafe’ Transports Patrons Into a Quirky Cartoon World A designer’s dream in Seoul By Shannon Miller September 27, 2018 When was the last time…
-
Refining presence to combat loneliness for children and the elderly
Published:
Read more: Refining presence to combat loneliness for children and the elderly[Stories about the use of technology to connect children undergoing medical treatment with their school classmates, and to connect the isolated elderly with family and friends, are relatively common. Aside from highlighting new products in this area, the story below from BBC News highlights ways that designers of these technologies are refining the presence experiences they produce, including the use of one-way rather than two-way video, emphasizing sound over image and maintaining novelty and surprise. See the original story for six more images, a 1:52 minute video and links to related stories. –Matthew] ‘My robot makes me feel like I…
-
Google’s Notable Women AR app puts faces of historic women on US currency
Published:
Read more: Google’s Notable Women AR app puts faces of historic women on US currency[Only men appear on U.S. paper currency; a new augmented reality app superimposes the images of notable women over them. This story is from Next Reality, where it includes a second image and a 1:37 minute video. All of the women and information about them are on the Notable Women website. Nexus Studios adds a bit more detail: “The process of creating Notable Women required millimetric attention to detail in order to achieve seamless portrait transitions. Due to visual differences in each dollar bill denomination, 7 portraits needed to be made for each woman. This resulted in the creation of 700…
-
Why we love robotic dogs, puppets and dolls
Published:
Read more: Why we love robotic dogs, puppets and dolls[This interesting link-filled piece from The Conversation examines the role and significance of a variety of medium-as-social-actor presence experiences for humans. The original version includes two more images. –Matthew] Why we love robotic dogs, puppets and dolls Brent Rodriguez-Plate, Visiting Associate Professor of Religious Studies, Hamilton College September 13, 2018 There’s a lot of hype around the release of Sony’s latest robotic dog. It’s called “aibo,” and is promoted as using artificial intelligence to respond to people looking at it, talking to it and touching it. Japanese customers have already bought over 20,000 units, and it is expected to come…
-
Virtual reality experience replicates life as a child with hearing loss
Published:
Read more: Virtual reality experience replicates life as a child with hearing loss[This story from ABC News in Australia describes one of several efforts to use presence to provide patients and their family, friends and caregivers the experience of various health conditions. The original story includes four more pictures and the 1:50 minute 360 degree video (also available on YouTube). –Matthew] [Image: The VR experience was filmed at a Sydney school with students from Tyler’s class. Credit: ABC Radio Sydney: Harriet Tatham] Virtual reality experience replicates life as a child with hearing loss By Harriet Tatham September 24, 2018 For anybody with hearing loss, articulating the isolation it causes is almost impossible.…
-
Philharmonia Orchestra’s new immersive 3D audio VR experiences put you inside the Orchestra
Published:
Read more: Philharmonia Orchestra’s new immersive 3D audio VR experiences put you inside the Orchestra[The latest presence-evoking experiences from Philharmonia Orchestra take you on-stage during performances of works by Beethoven and Mahler. The abridged press release below via The Corner Shop PR provides the details. Find a news report on this topic in The Times (requires subscription). Luke Ritchie, Head of Innovation and Partnerships for the Orchestra, describes the development of the VR projects and the potential and challenges the format represents in a 2017 story in ArtsProfessional. A first person report on the earlier “Virtual Orchestra” experience is available from ClassicFM. The Philharmonia website indicates that all of the showings this month at the…
-
Eating with your eyes: Virtual reality can alter taste
Published:
Read more: Eating with your eyes: Virtual reality can alter taste[Our surroundings when we eat, whether real or virtual, affect how the food tastes to us, according to new research reported in the Cornell Chronicle. For details follow the link to the new publication in the Journal of Food Science. For a related story see a November 2017 post in ISPR Presence News. –Matthew] [Image: Cows enjoy spacious accommodation at the new Cornell University Ruminant Center in Harford, New York. Source: Cornell Chronicle.] Eating with your eyes: Virtual reality can alter taste By Blaine Friedlander September 20, 2018 Humans not only relish the sweet, savory and saltiness of foods, but…
-
Virtual reality and presence tackle real-life sex abuse
Published:
Read more: Virtual reality and presence tackle real-life sex abuse[Presence experiences are increasingly being used to combat and aid recovery from the all-too-common scourge of sexual harassment and violence. This story from Reuters via Canadian HR Reporter highlights the work of some of our colleagues; for more information about Vantage Point, see a March 2018 ISPR Presence News post. –Matthew] Virtual reality tackles real-life sex abuse Umberto Bacchi September 10, 2018 Your boss ends a meeting by grabbing a colleague and asking her to “pack something fitting” for the party you’re all planning after an out-of-town conference. Do you a) say something or b) let it pass? That’s the…
-
Optimizing presence: Realistic child robot Hal cries and bleeds on med students
Published:
Read more: Optimizing presence: Realistic child robot Hal cries and bleeds on med students[The creators of a new child robot for training medical students have purposely adjusted the level of presence it evokes for its users by making it as realistic as possible in function but not maximally realistic in appearance. Note the comments in the story from Wired about breaks in presence (without using that term) and the observation that even plain rubber dummies can evoke intense responses. For much more information including images and videos, see the Gaumard website, and see NBC Bay Area for a 3:48 minute video news report and a 9:33 minute 360 video. –Matthew] This Hyper-Real Robot…
-
Researchers harness presence with VR, motion capture to study neurological disorders
Published:
Read more: Researchers harness presence with VR, motion capture to study neurological disorders[This story from the University of Rochester Medical Center describes a new tool that creates presence illusions to study how the brain and body are affected by neurological diseases and disorders. See the original version for a 3:46 minute video. –Matthew] Researchers Harness Virtual Reality, Motion Capture to Study Neurological Disorders September 05, 2018 Neuroscientists at the University of Rochester Medical Center (URMC) have a powerful new state-of-the-art tool at their disposal to study diseases like Autism, Alzheimer’s, and traumatic brain injury. The Mobile Brain/Body Imaging system, or MoBI, combines virtual reality, brain monitoring, and Hollywood-inspired motion capture technology, enabling…
-
“Nuclear Dissent”: A virtual visit to a nuclear test site
Published:
Read more: “Nuclear Dissent”: A virtual visit to a nuclear test site[This story about the Nuclear Dissent “immersive website” highlights the personal nature of effective presence experiences; it’s from the Bulletin of the Atomic Scientists. See what the author means by visiting the new website. –Matthew] A virtual visit to a nuclear test site By Thomas Gaulkin September 14, 2018 It can be difficult to grasp how nuclear weapons shape world events without confronting the cold, hard facts. There are an estimated 15,000 nuclear warheads on Earth, and the nine nuclear states that have them ran some 2,000 nuclear tests to produce them. Sky-high numbers like that get you part of…
-
First person report: MRI scans are horrible for kids – so I created a VR app to help
Published:
Read more: First person report: MRI scans are horrible for kids – so I created a VR app to help[Some of the most valuable applications of presence are in the human aspects of medical care; this story by the creator of the My MRI Journey app is from The Guardian. An earlier King’s College Hospital press release adds some detail and a user’s reaction: “The VR technology allows children to feel as though they are inside an MRI scanner and experience what it will be like on the day. Children have the opportunity to get accustomed to the loud tapping noises that happen during the scan (this is the electric current in the scanner coils being turned on and…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- March 2026 (28)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football
- AI videos and images of Iran war spread widely, distorting perceptions of reality
- Call: Future of Human-Computer Interaction Conference
- In new lab, dental hygiene students get “real experience” with virtual patients
- Call: Operationalising the Audiovisual Turn in Digital Journalism