Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Playfulness across Media” issue of Eludamos: Journal for Computer Game Culture
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Read more: Call: “Playfulness across Media” issue of Eludamos: Journal for Computer Game CultureCall for Papers Playfulness across Media 2021 Issue of Eludamos: Journal for Computer Game Culture https://www.academia.edu/44445590/Call_for_Papers_Eludamos_Special_Issue_on_Playfulness_across_Media Deadline for submission of abstracts: 31 January 2021 “Playfulness” is a bona fide example of a travelling concept (Bal 2002), with a complex conceptual history that ranges from anthropology and psychology (e.g., Lieberman 1977; Sutton-Smith 1997) via literary theory (e.g., Stewart 1979; Hutchinson 1983) to the interdisciplinary field of game studies (e.g., Ensslin 2014; Sicart 2014). While there are thus evidently many different ways to approach the question what it means for humans or other animals to think, perceive, and/or behave “playfully,” even a…
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Call: Cultural heritage and social impact: Digital technologies for social inclusion and participation (Online Symposium)
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Read more: Call: Cultural heritage and social impact: Digital technologies for social inclusion and participation (Online Symposium)Call for Participation/Call for Abstracts One-Day Online Symposium: “Cultural heritage and social impact: Digital technologies for social inclusion and participation” 24 February 2021 Online https://culture-labs.eu/social-impact-online-symposium/ Organisers: Danilo Giglitto, Eleanor Lockley (Sheffield Hallam University); Eirini Kaldeli (ICCS, National Technical University of Athens); Luigina Ciolfi (University College Cork and Sheffield Hallam University) Deadline for submissions: 8th January 2021 THEMES AND BACKGROUND Cultural heritage is no longer seen solely as a safeguarding effort or an educational outlet but also as a form of civic and cultural representation and engagement that can contribute to social cohesion. The EU-funded collaborative project “CultureLabs” (https://culture-labs.eu/) investigates and…
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Call: IMX 2021 – ACM International Conference on Interactive Media Experiences
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Read more: Call: IMX 2021 – ACM International Conference on Interactive Media ExperiencesCALL FOR PAPERS IMX 2021 – “Beyond Entertainment” In (virtual) New York City 21st – 23rd June http://imx.acm.org/2021/ Submission deadline: January 29, 2021 The ACM International Conference on Interactive Media Experiences (IMX) is the leading international conference for presentation and discussion of research into interactive media experiences. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. IMX focuses on challenges and innovations across diverse forms of media engagement and experiences. The aim is to provoke and promote discussion and the…
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Call: Yearbook of Moving Image Studies – “Augmented Images: Trilogy of Synthetic Realities II” (2021)
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Read more: Call: Yearbook of Moving Image Studies – “Augmented Images: Trilogy of Synthetic Realities II” (2021)Call for Abstracts/Articles Yearbook of Moving Image Studies (2021) »Augmented Images: Trilogy of Synthetic Realities II« Deadline for Abstracts: March 31, 2021 Deadline for Articles: September 17, 2021 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, artists, designers, developers and film makers for the sixth issue, which is the second part of the »Trilogy of Synthetic Realities« concept, entitled »Trilogy of Synthetic Realities II: Augmented Images«. The first issue of the trilogy in 2020 has focussed on »Virtual Images« and now we address explicitly the problem, aesthetics and technological structure of »Augmented Images«…
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Call: AI revolution in VFX/CG – LA SIGGRAPH free Zoom webinar Dec 8
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Read more: Call: AI revolution in VFX/CG – LA SIGGRAPH free Zoom webinar Dec 8Call for Participation A.I. revolution in VFX/CG LA ACM SIGGRAPH webinar We know it’s coming, the A.I. revolution in VFX/CG. The questions are when, how things will change, and what we should do to keep up. This event promises to answer these and more! Date: Tuesday, 8 December 2020 Time: 6:30 – 8:45 pm (Pacific Time) Where: on Zoom: https://us02web.zoom.us/webinar/register/7016057169267/WN_48SD6EUzQnmR5LZzTtUQMQ Cost: Free DESCRIPTION: To start off our event we’ll bring you up to speed with some of the A.I. jargon like Machine Learning and Deep Learning etc. We then then examine some of the ways current tasks like face simulation,…
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Call: “My War: Participation in Warfare” issue of Journal of Digital War
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Read more: Call: “My War: Participation in Warfare” issue of Journal of Digital WarCall for Papers Special issue of the Journal of Digital War: My War: Participation In Warfare https://www.digital-war.org/blog/2020/11/23/special-issue-my-war-call-for-papers Edited by Olga Boichak, University of Sydney and Andrew Hoskins, University of Glasgow Deadline for receipt of abstract/proposals: 15 January, 2021 In a time when we study, work, shop, and socialise remotely, digital media also afford unprecedented opportunities for remote participation in armed conflicts. Blurring the boundaries between military and civilian actors, physical and mediated battlefronts, weapons and witnesses, citizens and diasporas, digital technologies do not simply offer new capabilities in conducting military operations – extending the battlefronts into the realms of communication…
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Call: International Society for Fiction and Fictionality Studies: Impossible Fictions – 2nd Intl Conference
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Read more: Call: International Society for Fiction and Fictionality Studies: Impossible Fictions – 2nd Intl ConferenceCall for Papers International Society for Fiction and Fictionality Studies (ISFFS/SIRFF)’s Second International Conference Theme: Impossible Fictions Thursday 28–Saturday 30 October, 2021 University of Chicago https://fiction.hypotheses.org/evenement-events#CFPEnglish Submission deadline for 250-word proposals: December 15, 2020 The second international conference of the ISFFS/SIRFF will be held from 28–30 October 2021 at the University of Chicago. The conference theme will be “Impossible Fictions.” Fiction has long been associated with possibility and plausibility, as far back as Aristotle’s claim that poetic narratives are governed by the laws of probability and necessity. In the modern period, the rise of the European novel has been linked…
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Call: Embedding AI in Society – online symposium
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Read more: Call: Embedding AI in Society – online symposiumCall for Abstracts Embedding AI in Society (online symposium) February 18-19, 2021 Deadline for abstract submissions: December 4, 2020 Artificial Intelligence (AI) is a pervasive part of our lives. From autonomous vehicles and AI personal assistants to computer-assisted surgery and automated trading systems, we are relying on AI to help us make decisions and manage our personal and professional activities. In all these cases, AI promises improvements in productivity and safety. But AI does not operate in a vacuum. Given its integration into our daily lives and social institutions, AI is directly shaping socioeconomic structures and affecting the lives of…
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Call: Exploring the Language of VR with The Look Club – Online Thurs Dec 3, 2020
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Read more: Call: Exploring the Language of VR with The Look Club – Online Thurs Dec 3, 2020Call for Participation Exploring the Language of VR with The Look Club An VR World Society event Online https://www.virtualworldsociety.org/events/vwsfireside14 When: Thursday December 03, 2020 from 4:00 PM to 5:00 PM (EST) Where: AltspaceVR (including 2D mode on PC) RSVP: Bit.ly/VWSFireside14 The rapidly expanding immersive media audience is confused by the plethora of forms and content becoming available. It desperately needs a common vocabulary, and ways to recognize quality in an immersive work. This emerging public needs someone to untangle the varieties of modern immersive media, and explain the wide range of techniques that today’s creators are testing and experimenting with—It needs…
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Call: 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021)
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Read more: Call: 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021)CALL FOR PAPERS 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021) May 20-22, 2021 Foshan, China http://www.icvr.org/ Submission deadlines: Sessions, workshops: December 5, 2020 Abstracts: January 23, 2020 Full papers: January 30, 2021 After being held in Singapore, Los Angeles (United States), Chengdu (China), and Hong Kong (2017 & 2018), Singapore successively in the last six years, 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021), sponsored by IEEE and hosted by both Foshan University and Hangzhou Normal University in China, will be held during May 20-22, 2021 in Foshan, China. ICVR 2021 is a forum to…
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Call: CHI PLAY 2021 – 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2021 – 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCall for Papers CHI PLAY 2021 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Vienna, Austria October 18 – 21, 2021 https://chiplay.acm.org/2021/ @acmchiplay #chiplay2021 Full paper submission deadline: February 17, 2021 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends…
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Call: “Trust, Acceptance and Social Cues in Human Robot Interaction” issue of Paladyn, Journal of Behavioral Robotics
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Read more: Call: “Trust, Acceptance and Social Cues in Human Robot Interaction” issue of Paladyn, Journal of Behavioral RoboticsCall for Papers Trust, Acceptance and Social Cues in Human Robot Interaction Special issue in Paladyn, Journal of Behavioral Robotics Deadline for submissions: 28 February 2021 DESCRIPTION This special issue in Paladyn, Journal of Behavioral Robotics is based on the “Trust, Acceptance and Social Cues in Human Robot Interaction – SCRITA 2020” third edition Workshop held at the 29th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN). The special issue focuses on investigating users’ trust in robots. Although the previous editions had the pleasure to welcome the participation of leading researchers in the field, and several exceptional invited…
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