Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: IVA 2021 – 21st ACM International Conference on Intelligent Virtual Agents
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Read more: Call: IVA 2021 – 21st ACM International Conference on Intelligent Virtual AgentsCall for Papers IVA 2021 21st ACM International Conference on Intelligent Virtual Agents University of Fukuchiyama, Fukuchiyama City, Kyoto, Japan [and/or online – see note below] 14th – 17th September 2021 http://www.iva2021.org Submission deadline: May 1, 2021 NOTE: Due to the ongoing global pandemic, it is not yet possible to say whether IVA 2021 will be held as an on-site conference, a fully virtual conference, or a hybrid conference. We will monitor the situation closely and make the decision in spring. This will be communicated to the community no later than the 1st of June when the notifications of the…
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Call: MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience
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Read more: Call: MIT Press PRESENCE Journal: VR/AR Special Issue on User ExperienceCall for Papers MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience “User Experience and Engagement in the Reality-Virtuality Continuum“ https://www.mitpressjournals.org/pb-assets/pdfs/Calls%20for%20Papers/PresenceSpecialIssueCallDRAFTv3-1607564620763.pdf Guest Editors: Tim Collins (t.collins@mmu.ac.uk) and Sandra Woolley (s.i.woolley@keele.ac.uk) Journal: https://www.mitpressjournals.org/loi/pvar Author Guidance: https://www.mitpressjournals.org/journals/pres/sub FEES WAIVED (“PRESENCE have waived all page fees until September 2021. There are no fees charged for publications unless the authors are opting for Open Access options”). Paper submission deadline: April 26, 2021 CALL AND SCOPE: There are new and exciting opportunities for user experience and engagement across the reality-virtuality continuum of virtual-, augmented-, mixed-, mediated- and shared-reality. But the gaps between expectations and…
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Call: DISENA 20: Design and Somatic Sensibilities (special issue)
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Read more: Call: DISENA 20: Design and Somatic Sensibilities (special issue)Call for Papers DISEÑA # 20: Design and Somatic Sensibilities http://revistadisena.uc.cl/index.php/Disena/announcement/view/67 Guest editors: Claudia Nunez-Pacheco, KTH Royal Institute of Technology, claudia2@kth.se Marianela Ciolfi Felice, KTH Royal Institute of Technology, ciolfi@kth.se Vasiliki Tsaknaki, IT University of Copenhagen, vats@itu.dk Submission deadline: May 2, 2021 In his Phenomenology of Perception, Merleau-Ponty (1962) made a radical claim, stating that we are our bodies and that subjective experiences cannot be separated from our objective reality. Our somatic sensibilities − shaped by subjective experience − make us who we are. Additionally, Gendlin (1980) claimed that our imagination is bodily and that our bodies are interactional, influencing…
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Call: @ the Crossroads: Where do we go from here? A Telematic LASER Online Public Dialogue
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Read more: Call: @ the Crossroads: Where do we go from here? A Telematic LASER Online Public Dialogue@ the Crossroads ::: where do we go from here? /// Telematic LASER presented by Third Space Network, University of Brighton School of Art, & Leonardo/ISAST ///ONLINE PUBLIC DIALOGUE Randall Packer (US) (moderator), Ghislaine Boddington (UK), Steve Dixon (SG) & Paul Sermon (UK) /// GLOBAL TIME Saturday, Jan. 16th 2021, 9am ET / 2pm UK / 3pm CET / 10pm Singapore /// ONLINE REGISTRATION Save Your Spot on Crowdcast https://www.crowdcast.io/e/telematic-laser-crossroads/register ///OVERVIEW In the wake of Covid-19, we have witnessed a mass migration to the third space, that telematic region of shared networked space that lies between the local and the…
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Call: 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces – CHI 2021 workshop
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Read more: Call: 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces – CHI 2021 workshopCall for Papers 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces Part of the CHI 2021 Conference on Human Factors in Computing Systems May 8-9, 2021 Online https://crowdcomputing.net/2vt-workshop Submission deadline: February 19, 2021 Interested in spatial experiences, urban environments, technology speculation, and HCI? We bring you a multi-disciplinary workshop to be held at CHI 2021 and we are looking for your submissions! Please find more info below. DESCRIPTION The workshop provides an international agora for practitioners from various backgrounds to exchange information, stimulate discussion, and explore issues that attend to human scale spaces in the smart…
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Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshop
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Read more: Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshopCall for Papers Robo-Identity: Artificial identity and multi-embodiment Co-located with the 2021 International Conference on Human-Robot Interaction (HRI 2021) Boulder, Colorado, USA (Virtual) March 12, 2021 Website: sites.google.com/view/agentidentity Submission deadline: 29 January 2021 Interactive robots are becoming more commonplace and complex, but their identity has not yet been a key point of investigation. Identity is an overarching concept that combines traits like personality or a backstory (among other aspects) that people readily attribute to a robot to individuate it as a unique entity. Given people’s tendency to anthropomorphize social robots, “who is a robot?” should be a guiding question above…
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Call: IEEE International Conference on Development and Learning (ICDL) 2021
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Read more: Call: IEEE International Conference on Development and Learning (ICDL) 2021CALL FOR PAPERS IEEE International Conference on Development and Learning (ICDL) 2021 (11th edition of ICDL-EPIROB) An IEEE Computational Society-sponsored conference August 23-26, 2021 Beijing, China (Due to the influence of COVID-19, IEEE ICDL 2021 may be held virtually) https://icdl-2021.org/ Paper submission deadline: February 15th, 2021 Tutorial and workshops submission deadline: February 1st, 2021 Journal track submission deadline: April 28th, 2021 OVERVIEW The IEEE International Conference on Development and Learning (ICDL), previously referred to as ICDL-EpiRob, is the premier gathering of professionals dedicated to the advancement of cognitive and developmental learning. As such, ICDL is a unique conference gathering researchers…
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Call: What teacher educators should have learned from 2020 (book chapters)
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Read more: Call: What teacher educators should have learned from 2020 (book chapters)CALL FOR BOOK CHAPTERS What teacher educators should have learned from 2020 Published by AACE – Association for the Advancement of Computing in Education & SITE – Society for Information Technology and Teacher Education https://site.aace.org/wp-content/uploads/2020/12/2021-lessons-from-2020.pdf Full chapters due: January 15, 2021 Call for a fast-tracked, open access, book published by AACE on lessons learned and best practices from 2020. The chapters will focus on research and practical outcomes from 2020 that have implications for improving teacher education with or through technology. Submission for practice and research brief due: January 15, 2021 Chapter length: 3000-5000 words maximum Publication date: March, 2021…
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Call: “RPG at a Distance: Online and Remote Forms of Analog Role-Playing” issue of JARPS
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Read more: Call: “RPG at a Distance: Online and Remote Forms of Analog Role-Playing” issue of JARPSCall for Papers Japanese Journal of Analog Role-Playing Game Studies (JARPS) RPG at a Distance: Online and Remote Forms of Analog Role-Playing https://jarps.net/journal/announcement/view/2 Deadline for expressions of intent to submit a contribution: February 15, 2021 Deadline for submissions: April 30, 2021 The Japanese Journal of Analog Role-Playing Game Studies (JARPS, https://jarps.net) is seeking innovative, constructive and thought-provoking papers regarding the challenges raised by the global COVID-19 pandemic but equally about the emerging possibilities for the various practices of (usually) analog (non-digital) role-playing. The events of 2020 impacted all facets of social life and in particular those depending on personal interaction…
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Call: Fictional Practices of Spirituality: Vol. I: Interactive Fiction
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Read more: Call: Fictional Practices of Spirituality: Vol. I: Interactive FictionCall for Papers Fictional Practices of Spirituality: Vol. I: in Interactive Fiction Deadline for abstracts: 7 February 2021 Spirituality and narration are two deeply intertwined elements in the history of humankind. The epos of Gilgameš, perchance one of the earliest surviving narrative texts, already weaved central religious elements of Mesopotamic belief into a cardinal example of the hero’s journey. It is that basic dark earth in which fiction and narration grow their root, and from which they sprout their fruits (Vogler 1998). Through narration, believers invoke elements of their religious experience. Any time a rite is performed, they (re)tell and…
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Call: 34th International Conference on Computer Animation and Social Agents (CASA 2021)
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Read more: Call: 34th International Conference on Computer Animation and Social Agents (CASA 2021)Call for Papers The 34th International Conference on Computer Animation and Social Agents (CASA 2021) July 15-17, 2021 Virtual (online) from Ottawa, Canada http://casa2021.ca/ Submission deadline: February 27, 2021 CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past ten years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018), France (2019), and UK (2020).…
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Call: iLRN 2021 – 7th International Conference of the Immersive Learning Research Network
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Read more: Call: iLRN 2021 – 7th International Conference of the Immersive Learning Research NetworkCALL FOR PAPERS AND PROPOSALS iLRN 2021: 7th International Conference of the Immersive Learning Research Network May 17 to June 10, 2021 On iLRN Virtual Campus, powered by Virbela … and across the Metaverse! Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination” Conference website: https://immersivelrn.org/ilrn2021/ PDF version of this CFP available at: https://bit.ly/3qnFYRu Main round submission deadline: January 15, 2021 The 7th International Conference of the Immersive Learning Research Network (iLRN 2021) will be an innovative and interactive…
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