Category: Calls


  • Call: The manifold senses of presence – Hybrid workshop

    Call for Abstracts Workshop: The manifold senses of presence Heidelberg, Germany and Online October 19, 2021 Submission deadline: July 28, 2021 At the latest since our everyday life was and partly still is dominated by social distance, it has become clear what role the phenomenon of “presence” plays for our lifeworld. Strictly speaking, it is the increasing lack of presence that has become conspicuous and that can be attributed not only to the special circumstances of the pandemic, but also to an increasing medialization, virtualization and acceleration of the lifeworld. Yet, what actually characterizes presence is not so easy to…

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  • Call: 2021 OkIP International Conference on eLearning and Technology in Education (CETE)

    Call for Abstracts and Papers 2021 OkIP International Conference on eLearning and Technology in Education (CETE) MNTC Conference Center, Oklahoma City, OK, USA & Online November 15-18, 2021 https://eventutor.com/e/CETE001 Submission deadline: August 31, 2021 Oklahoma International Publishing (OkIP) is pleased to host the 1st International Conference on eLearning and Technology in Education (CETE). The conference aims to bring together scholars from different disciplinary backgrounds to emphasize the dissemination of ongoing research and development in the field. Proposals are solicited describing original works in fields below and related technologies. CETE will include a peer-reviewed program of technical, industrial, and poster sessions.…

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  • Call: “Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices” for AIREA journal

    CALL FOR PAPERS: Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices Airea: Arts & Interdisciplinary Research Journal http://journals.ed.ac.uk/airea Deadline for submission of abstracts: 31 October 2021 Digital technologies and creative practices contribute to heritage conservation professional practices, including interpretation, community engagement and scientific understanding of the physical and environmental dimensions of heritage. Digital and creative methodological approaches support uncovering and reframing tangible and intangible heritage within their original settings. This provides an opportunity to diversify community engagement strategies and engage young generation with heritage in an informing manner, enhancing heritage accessibility and inclusivity by bringing sites to people around…

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  • Call: 1st Games and Social Impact Media Research Lab Conference – GLOW2021

    Call for Abstracts 1st Games and Social Impact Media Research Lab Conference – GLOW2021 October 22, 2021 Online https://glow.ulusofona.pt/glow21/ Abstract submission deadline: July 31, 2021 The GLOW2021 conference will be hosted by Lusófona University as a joint initiative between the CICANT and HEI-Lab research centers. Considering the current pandemic context, the conference will adopt an online format. The potential of games for social impact and inclusion is vast and ever-evolving. The Games and Social Impact Media Research Lab (GLOW) was created at Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational…

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  • Call: SEPTA for All Challenge: Augmenting Transit with Augmented Reality

    Call for Submissions SEPTA for All: Augmenting Transit with Augmented Reality Challenging innovators to create augmented reality tools to make public transit more accessible for people with disabilities. Monday, June 28 – Saturday, Oct. 30, 2021 phila.gov/septa-for-all https://www.phila.gov/2021-06-28-city-of-philadelphia-announces-smartcityphl-augmented-reality-challenge-to-support-public-transit-accessibility/ Applications are due August 2, 2021 Philadelphia’s public transit system should be accessible to everyone. While SEPTA [The Southeastern Pennsylvania Transportation Authority] continues to make improvements to stations and vehicles to improve experiences for passengers with disabilities, technology can play an important role. We’re challenging teams of developers and designers to create augmented reality tools that will make transportation more accessible for…

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  • Call: Varieties of Immersive Experience (Chapters for edited volume)

    Call for Contributions to Edited Volume Varieties of Immersive Experience https://sites.google.com/view/varieties-of-immersion/ Abstract submission deadline: 15 August 2021 The quality of being immersive is increasingly held to be a desirable characteristic of many types of media-interaction and social settings. Immersive experience has been studied in considerable depth in the context of digital media. In this volume, we aim to provide the first authoritative attempt to explore the analytic potential of the notion of immersion as a general phenomenon. Immersive experience for virtual reality is described by Janet Murray by the analogy of being submerged in water. It is “the sensation of…

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  • Call: Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports

    Call for Papers Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports September 14-17, 2021 Online http://www.iva2021.org Submission deadline: August 15, 2021 The Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVA 2021 will be held ONLINE as a Virtual Conference and is organized by the University of Fukuchiyama. The special theme of…

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  • Call: MILeS 2021 – Multimodal Immersive Learning Systems Workshop at EC-TEL 2021

    Call for Participation/Abstracts MILeS 2021 – Multimodal Immersive Learning Systems First International Workshop At EC-TEL 2021 (European Conference on Technology-Enhanced Learning) September 20th-21st 2021 Online MILeS 2021: https://milki-psy.de/miles-workshop/ EC-TEL 2021: https://ea-tel.eu/ectel2021 Submission deadline for extended abstracts: July 14th, 2021 DESCRIPTION Advances in the related fields of wearable sensors, augmented reality, artificial intelligence and machine learning make it possible to connect these technologies into integrated learning solutions. The intersection of these fields of emerging technologies is an area of a lot of opportunities for innovative learning systems, but likewise a field of fuzzy expectations. With this workshop we want to contribute…

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  • Call: ‘Affecting Game Space: Theory and Practice’ Conference

    CALL FOR PAPERS Conference: ‘Affecting Game Space: Theory and Practice’ Game Worlds Cluster Centre for Data, Culture and Society The University of Edinburgh Online 3rd September 2021 Abstract submission deadline: 31st July 2021 From claustrophobic confines to sublime vistas, game spaces have conjured affects since the medium’s inception. Whether it be nostalgia for the remastered landscape, the vertigo of free diving in VR, or the conviviality of gathering around landmarks in Pokémon GO, affect reciprocally connects players to physical and virtual spaces. Haptics, ray tracing and photogrammetry are allowing us to ‘feel’ game worlds in new and increasingly tangible ways.…

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  • Call: 5th International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2021)

    Call for Papers 5th International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction – MA3HMI 2021 Held in conjunction with the 9th International Conference on Affective Computing & Intelligent Interaction (ACII 2021) Workshop date: September 28 or October 1, 2021 Online/virtual http://ma3hmi.cogsy.de Submission deadline: July 9, 2021 SCOPE One of the aims of building multimodal user interfaces is to make the interaction between user and system as natural as possible in a situation as natural as possible. The most natural form of interaction can be considered how we interact with other humans. While the analysis of human-human communication…

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  • Call: 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021)

    CALL FOR PAPERS 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021) Affiliated with IROS 2021, IEEE/RSJ International Conference on Intelligent Robots and Systems (https://www.iros2021.org/) October 1, 2021 Online Workshop URL: https://sites.google.com/unizar.es/iros-2021-egocentric-vision/ IMPORTANT DATES Submission Deadline: July 23, 2021 (AoE) Acceptance Notification (tentative): July 30, 2021 Workshop online: October 1, 2021 MOTIVATION For robots to successfully interact with their environment and carry out tasks, egocentric vision emerges as a natural solution in Robotics, mostly for robots such as mobile ones. However, despite its theoretical and practical implications, egocentric perception rarely receives the attention it deserves. Furthermore, there…

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  • Call: Panels for CHI 2022

    Call for Panels CHI 2022: ACM CHI Conference on Human Factors in Computing Systems April 30 – May 6, 2022 New Orleans and online [see below] https://chi2022.acm.org/for-authors/interacting-and-discussing/panels/ Submission deadline: December 16, 2021 Hello! We are soliciting Panels for the CHI 2022 (https://chi2022.acm.org/) conference, which will take place in early May 2022 in New Orleans. Please check out the Panels CFP here: https://chi2022.acm.org/for-authors/interacting-and-discussing/panels/ The deadline is not until December 16, 2021, but we wanted to give you plenty of notice to be able to curate your best and most exciting panel submissions! Panels will be held in their own 60-minute session…

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