Category: Calls


  • Call: Panelists for “Virtual Reality in the Communication Studies Classroom” at NCA 2022

    Call for Panelists “Virtual Reality in the Communication Studies Classroom” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 27, 2022 Panel organizer and chair: Lori A. Walters-Kramer, Monmouth College, lwalterskramer@monmouthcollege.edu My colleagues and I want to organize a panel that centers on the use of Virtual Reality in educational contexts (the classroom, the Speech Lab, etc.). Examples of possible topics include but are not limited to the following, using VR to familiarize students with different communication contexts (public speaking, group, interpersonal), helping students address their…

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  • Call: Powering the Metaverse: The Hardware Platforms – Free online LA SIGGRAPH event

    Call for Participation LA ACM SIGGRAPH Presents… Visions of the Metaverse 2022: Powering the Metaverse: The Hardware Platforms Date: Tuesday, 12 April 2022 Time: 7 – 9pm PDT Location: Zoom Virtual Event https://lasiggraph.org/event/powering-metaverse-hardware-platforms DESCRIPTION: Join Host/Moderator Larry Rosenthal, Vice Chair of LA Siggraph, as they welcome Industry Leaders from the Companies that are creating, building, and selling the tools for the Metaverse.  April’s webinar will focus on the Hardware systems, and May’s webinar will focus on the Software and tool Platforms. Both Webinars will be presented via Zoom and have a Live VR Meet-and-Greet afterwards online in the LA SIGGRAPH…

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  • Call: Minds and Machines issue: Computing Cultures: Historical and Philosophical Perspectives

    Call for Papers for Minds and Machines Special Issue on Computing Cultures: Historical and Philosophical Perspectives Following the 6th History and Philosophy of Computing Conference (HaPoC) Conference https://www.springer.com/journal/11023/updates/18800754 Guest Editors: Juan Luis Gastaldi (ETH Zurich) and Luc Pellissier (Université de Paris-Est Créteil) Submission deadline: June 28th, 2022 Digital machines of the 20th century were inspired by the biological individual, replacing the cultural and social image of machines from the 19th century with a solipsistic mental one. However, the growing cultural import of computing practices has become ever more pressing with the spectacular deployment of computers in all the dimensions of…

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  • Call: 12th International Workshop on Human Behavior Understanding (HBU)

    CALL FOR PAPERS – HBU 2022 12th International Workshop on Human Behavior Understanding (HBU) Focus theme: Applications for Clinical and Behavioral Sciences Held in conjunction with ICPR 2022, the 26th International Conference on Pattern Recognition August 21-25, 2022 Montréal Québec Workshop: https://www.cmpe.boun.edu.tr/hbu/2022/ ICPR 2022: https://www.icpr2022.com/ Paper submission deadline: May 3rd, 2022 Notifications: June 1st, 2022 Camera-ready submission deadline: June 24th, 2022 Workshop: August 21st/25th, 2022 (to be confirmed) ABOUT Domains for human behavior understanding (e.g. multimedia, human-computer interaction, robotics, affective computing and social signal processing) predominantly rely on advanced pattern recognition techniques to automatically interpret complex behavioral patterns generated when…

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  • Call: Presence and Communication – Special issue of Review of Communication

    Call for Papers Presence and Communication Special issue of Review of Communication https://bit.ly/Presence_Communication Special Issue Editor: Stephanie Kelly, North Carolina A&T State University, sekelly@ncat.edu Manuscript submission deadline: 01 October 2022 Presence variables play a role in any communication context. In an early discussion of presence technologies such as virtual reality, 3-D films, television, and telephones, Lombard and Ditton (1997) explained that what these types of technologies have in common is that they are, “designed to give the user a type of mediated experience that has never been possible before: one that seems truly ‘natural,’ ‘immediate,’ ‘direct,’ and ‘real,’ a mediated experience…

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  • Call: Revisiting Patient-Clinician Interaction in 2022 – ECSCW 2022 Workshop

    Call for Papers Revisiting Patient-Clinician Interaction in 2022: Challenges from the Field and Opportunities for Future Research Workshop held in conjunction with ECSCW 2022, The 20th European Conference on Computer-Supported Cooperative Work Coimbra, Portugal June 28th, 2022 https://bit.ly/RevisitingPatientClinicianInteraction Submission deadline: April 15th, 2022 The goal of this workshop is to revisit the concept of patient-clinician interaction, a classical concept of CSCW research in healthcare. While the CSCW community has been working on patient-clinician interaction for decades, the last years have seen a number of changes to care provision, motivated by the COVID-19 pandemic, the strong uptake of remote care technologies,…

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  • Call: Meaningful Play 2022

    Call for Submissions International Conference on Meaningful Play 2022 October 12-14, 2022 East Lansing, Michigan, USA https://meaningfulplay.msu.edu/ https://meaningfulplay.msu.edu/submissions.php Deadline for all submissions: June 14, 2022 Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2022 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.…

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  • Call: Map-based Interfaces and Interactions (MAPII 2022), an AVI 2022 Workshop

    Call for Papers Map-based Interfaces and Interactions (MAPII 2022) AVI 2022 Workshop 07 June 2022 Rome, Italy [and possibly online – see WORKSHOP STRUCTURE] http://avcd.aalto.fi/mapii2022/ Submission deadline: 20 March 2022 ABOUT THE WORKSHOP Maps and map-like visualizations are increasingly being used as the basis for many types of interactive tools and applications. This workshop aims to bring together research on such map-based interfaces which is currently dispersed through different publication venues and disciplines. This workshop will act as a common space for sharing map-related research expertise coming from the fields of visualization, user interface design and interaction design. This workshop…

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  • Call: Panelists for “Communication in a Blended Workplace: Challenges and Opportunities of Blurring Temporal and Geographical Boundaries” at NCA 2022

    Call for Panelists “Communication in a Blended Workplace: Challenges and Opportunities of Blurring Temporal and Geographical Boundaries” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 28, 2022 Panel organizer and chair: Leigh Maxwell, Edgewood College, lmaxwell@edgewood.edu I am seeking panelists for the following Panel Proposal for NCA 2022. I am planning to submit to the Association for Business Communication NCA Affiliate. If you are interested in joining this relevant and timely panel, please email me, Leigh Maxwell (lmaxwell@edgewood.edu) with a brief overview of your potential…

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  • Call: VL/HCC 2022 – IEEE Symposium on Visual Languages and Human-Centric Computing

    Call for Research Papers [and other contributions] VL/HCC 2022 – IEEE Symposium on Visual Languages and Human-Centric Computing September 12-16, 2022 Rome, Italy [see NOTE below] https://conf.researchr.org/home/vlhcc-2022 NOTE: The Symposium is planned to be in presence. In any case, we are monitoring the Covid situation and will act according to decisions of the authorities to insure the safest and widest participation. Deadlines: Research paper abstracts only: March 23, 2022 Research paper submission: March 30, 2022 From the beginning of the computer age, people have sought easier ways to learn, express, and understand computational ideas. Whether this meant moving from punch…

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  • Call: AIofAI ‘22: 2nd Workshop on Adverse Impacts and Collateral Effects of Artificial Intelligence Technologies

    CALL FOR SUBMISSIONS AIofAI ‘22: 2nd Workshop on Adverse Impacts and Collateral Effects of Artificial Intelligence Technologies In conjunction with the 31st International Conference on Artificial Intelligence (IJCAI-2022) Vienna, Austria July 23-25, 2022 Workshop: https://sites.google.com/view/aiofai-2022/ IJCAI-2022: https://ijcai-22.org Submission deadline: May 13, 2022 The role of Artificial Intelligence (AI) in people’s everyday life has grown exponentially over the last decade. Currently, individuals rely heavily on intelligent software applications across different domains including healthcare, logistics, defence, and governance. Particularly, AI systems facilitate decision-making processes across these domains through the automatic analysis and classification of large data sets and the subsequent identification of…

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  • Call: The State of the Avatar: A DiGRA 2022 Workshop

    Call for Abstracts The State of the Avatar: A DiGRA 2022 Workshop July 7, 2022 (the day before the main DiGRA conference) Kraków, Poland Workshop: https://drive.google.com/file/d/1bo0UP20wuF_7jV-wYTWrh15lBH2zusjV/view DiGRA 2022: http://www.digra2022.org/ Submission deadline: March 31st, 2022 “Avatar theory,” or the study of avatars and related phenomena (player figures, playable characters, player-controlled components, etc.) is continuously expanded as scholars dive deeper into the configurations of interaction with and within digital games and the worlds they project. The topic has been approached from a variety of perspectives, ranging from theoretical investigations rooted in phenomenology (Klevjer, 2007; Vella, 2015; Kania, 2017) and game design (Jørgensen,…

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