Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design
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Read more: Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction DesignCall for Papers HAID 2022 – 11th International Workshop on Haptic & Audio Interaction Design August 24-25-26, 2022 Queen Mary University of London, UK [and online; see below] https://haid2022.qmul.ac.uk/ Submission deadlines (final): Papers: 22 May 2022 Demos: 26 June 2022 Work in Progress: 26 June 2022 Since its conception by Stephen Brewster in 2006, the aim of the HAID workshop is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human-computer/machine interaction. The research challenges in the area are best approached through user-centred design, empirical…
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Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)
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Read more: Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)Call for Papers HRI4Wellbeing: The 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots Co-located with RO-MAN22 September 2, 2022 Hybrid format, join our workshop: In-person: Royal Continental Hotel, Via Partenope, 38, 80121 Napoli NA, Italy Naples, Italy or Remotely: TBD Workshop: https://hri4wellbeing.github.io/ ; https://easychair.org/cfp/hri4wellbeing IEEE RO-MAN 2022: http://www.smile.unina.it/ro-man2022/ Submission deadline: June 15, 2022 The main topic of our workshop will be socially adaptive robots for wellbeing, which aligns strongly with the RO-MAN 2022 theme in making robots adaptive and emotional to be socially accepted in different contexts (i.e., clinical and not clinical) – “robots capable of being welcomed as our…
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Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022
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Read more: Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022Call for Papers Workshop on Augmenting Usability Evaluation In conjunction with the Mensch&Computer [Humans and Computers] 2022 conference Darmstadt, Germany Workshop: https://www.hs-heilbronn.de/de/unitylab-mensch-computer-conference Conference: https://muc2022.mensch-und-computer.de/en/ Important Dates: June 15, 2022 – Deadline for workshop submission July 13, 2022 – Notification of Acceptance July 27, 2022 – Deadline for the camera-ready paper September 07, 2022 – Workshop Day (in the morning) OBJECTIVE: The aim of the workshop is to collect, share and discuss novel approaches that support and augment the (semi-)automatic evaluation of (complex) interactive applications focusing on the user interface. CONTEXT: There exist many guidelines, norms, and standards on how usability…
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Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”
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Read more: Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”Call for Participation “Sound Design(ed) Futures: New realities, spaces, technologies” One-day international conference Date: 27 May 2022 10.00-18.30 Place: Online & Université Gustave Eiffel (Paris, France) Organisation: Eleni-Ira Panourgia & Andrea Giomi Conference: https://lisaa.univ-gustave-eiffel.fr/actualites/actualite/sound-designed-futures-new-realities-spaces-technologies Free registration: https://www.eventbrite.co.uk/e/sound-designed-futures-new-realities-spaces-technologies-tickets-276697348217 As part of the CCAMAN Team (Confluences, Cinematographic, Audiovisual, Musical and Digital Arts) and the Literature, Knowledge and Arts Research Lab (LISAA), a one-day international conference will be devoted to the future directions of sound design through artistic and scientific approaches. Sound is omnipresent in the physical and virtual spaces that surround us in our everyday life, and is becoming increasingly important in…
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Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME
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Read more: Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAMECall for Papers GAME – Games as Art, Media, Entertainment The Italian Journal of Game Studies Special Issue: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” https://www.gamejournal.it/n-112023-idn/ Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann Submission deadline: July 29, 2022 The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities and potentialities with relevant implications in terms of expression – both from the perspective of authors and players. The eleventh issue of G|A|M|E digs into interactive storytelling and interactive digital narratives (IDNs)…
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Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022
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Read more: Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022Call for Papers Workshop on “New Trends in Sports and HCI” At MobileHCI 2022 October 1, 2022, AoE Online Workshop: https://mobilehci22-hci-and-sports.dfki.de/ Mobile HCI 2022: https://mobilehci.acm.org/2022/ Submission deadline: June 1, 2022, AoE The field of HCI for sports is evolving under the push of new technological developments and worldwide natural events, such as the Covid-19 pandemic and climate change. Recent technological advancements have widened the possibilities of HCI in the sports domain by paving the way to augmented humans, inbodied interactions, esports, new forms of sociality thanks to virtual reality and the metaverse, and new ways for engaging the audience thanks…
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Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone
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Read more: Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob StoneCall for Participation Human Factors and VR Training with Professor Bob Stone An event by Immerse Australia Friday, May 6, 2022 Livestream available via link below at 5.30pm AEST, 3.30pm AWST [8:30am in London] If you’re based in Brisbane there will also be an in-person meetup and networking event to watch the livestream: Brisbane Meetup: 5.00pm to 7.00pm AEST Google Calendar / ICS [Source: https://immerseaustralia.org/events/human-factors-bob-stone ] Link for Livestream via Teams: https://bit.ly/immerse-bobstone Venue for Brisbane Meetup: Compono Pty Ltd, Level 3, 32 Duncan St, Fortitude Valley, QLD Cost: Free The study of Human factors is concerned with understanding human capabilities, and then…
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Call: ICIDS 2022: 15th International Conference on Interactive Digital Storytelling
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Read more: Call: ICIDS 2022: 15th International Conference on Interactive Digital StorytellingCall for Papers International Conference on Interactive Digital Storytelling December 4-7, 2022 Santa Cruz, California, USA [and online; see first paragraph below and last paragraph before KEY DATES] https://icids2022.ardin.online/ Submission deadline: July 15, 2022 ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. ICIDS 2022 is the 15th edition of the conference and will be presented as a fully hybrid…
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Call: Publisher Intellect seeking special issue proposals
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Read more: Call: Publisher Intellect seeking special issue proposalsCALL FOR SPECIAL ISSUE PROPOSALS Intellect journals https://www.intellectbooks.com/asset/1547/call-fo-special-issue-2022.pdf Deadline: July 1, 2022 Intellect is seeking new special issue proposals to place within a number of our journal titles. We are particularly interested in receiving proposals for special issues on the following topics: Contemporary cinematic theory and practice Sound studies Theatre studies Dance studies Visual culture (particularly in relation to politics and public communication) Design research Art and technology Creative technologies Augmented reality If you would like to propose a special issue, please complete a Guest Editor form, which is available to download from our Publish with Us page: https://www.intellectbooks.com/why-publish-with-us Please…
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Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic Realities
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Read more: Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic RealitiesCall for Papers CEEGS 2022: Ludic Realities Central and Eastern European Game Studies conference (CEEGS) October 13-15, 2022 Tallinn University, Estonia [see NOTE below] https://web.htk.tlu.ee/ceegs2022/ Submission deadlines: Abstracts: June 10, 2022 Workshop proposals: June 20, 2022 After two consecutive postponements in 2020 and 2021, the Central and Eastern European Game Studies conference (CEEGS) is back this year and will take place in Tallinn, Estonia. The binary opposition between games and reality, between the playful and the serious, is a concept present in many cultures and deeply ingrained in the Western popular imaginary. And yet, the assumption that games are “not…
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Call: Ernst Mach Workshop X: David Chalmers on Virtual Reality
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Read more: Call: Ernst Mach Workshop X: David Chalmers on Virtual RealityCall for Abstracts Ernst Mach Workshop X: David Chalmers on Virtual Reality July 7-8, 2022 Institute of Philosophy, Czech Academy of Sciences Prague, Czech Republic https://emw.flu.cas.cz/ Deadline for abstracts: May 31, 2022 The Institute of Philosophy, Czech Academy of Sciences, invites speakers for the annual Ernst Mach Workshop, whose focus in 2022 is going to be David Chalmers’s philosophy of virtual reality, as laid out in his new book Reality+: Virtual Reality and the Problems of Philosophy (2022). Prof. Chalmers will summarize the main themes of his book in a keynote lecture and respond to each talk. Originally a province…
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Call: Fighting Pandemics with Computer Graphics and Applications – CG&A special issue
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Read more: Call: Fighting Pandemics with Computer Graphics and Applications – CG&A special issueCall for Papers Fighting Pandemics with Computer Graphics and Applications IEEE Computer Graphics and Applications Special Issue https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-fighting-pandemics-with-computer-graphics-and-applications Submissions deadline: May 28, 2022 Publication: November/December 2022 When pandemics strike societies, they can destroy critical infrastructures, such as healthcare and economic systems. When COVID-19 struck the planet, many technological research developments were proposed, some of them even leading to tools for citizens or governments, with the objective of supporting this complicated period for the entire planet. The vague knowledge available at the time made it difficult to develop computer graphics applications that could be robust and reliable enough to be used…
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Recent Posts
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