Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
-
Call: The Ethics of Digital Healthcare issue of Digital Society
Published:
Read more: Call: The Ethics of Digital Healthcare issue of Digital SocietyCall for Papers The Ethics of Digital Healthcare Special issue of Digital Society Submission deadline: January 2, 2023 The digitalization of healthcare already has a long history. Today, digitized medical images and patient records are integrated parts of routine healthcare all over the world. What is new, however, is the pace at which new uses of digital information technology are entering healthcare. Video meetings are used both to complement and replace traditional visits to the doctor’s office. Patients undergoing training such as gait rehabilitation are assisted by a robot that partly replaces the physiotherapist. Routine microscopic evaluations of tissues are…
-
Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)
Published:
Read more: Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)Call for Papers The 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022) November 1 – 3, 2022 Bremen, Germany [see NOTE below] http://www.icec2022.eu Submission deadline: May 10 NOTE – COVID-19 Information: We are fully aware that the situation regarding Covid-19 is a cause for concern. We aim to have the conference onsite, and are confident that this will be possible. However, we will of course carefully monitor the situation and take the necessary action in case of lockdowns or travel restrictions, in order to provide a hybrid or online conference. The 21st International Federation for Information Processing – International…
-
Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book Series
Published:
Read more: Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book SeriesCALL FOR PAPERS Gaming and Gamers in Times of Pandemic Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories Deadline for initial proposals (extended abstracts): May 1, 2022 The Covid-19 pandemic is a historical moment with social, cultural, and economic repercussions and unprecedented government responses. The pandemic has impacted virtually every aspect of our lives regardless of where we live. This volume seeks to examine the impact of this epochal…
-
Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training
Published:
Read more: Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and TrainingCALL FOR PAPERS JCSG 2022 Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training Bauhaus-Universität Weimar Weimar, Germany Sept. 22nd/23rd 2022 Conference website: https://www.uni-weimar.de/jcsg2022 See also JCSG portal: https://jointconference-on-seriousgames.org/ Paper submission deadline (extended): May 3rd, 2022 Keynotes: Alexander Kulik, Samuli Laato, Anton Nijholt, TBA CONFERENCE AIM The Joint Conference Serious Games (JCSG) is dedicated to serious games and its multifaceted characteristics combining game design and game technology with further concepts as well as concepts required in the different serious games application domains. Over the last two decades, the use of serious games in several fields…
-
Call: Virtual Reality as a Research Tool – Free online April 28
Published:
Read more: Call: Virtual Reality as a Research Tool – Free online April 28Call for Participation Virtual Reality as a Research Tool By Yale Blended Reality Applied Research Project Thursday April 28, 2022 1:00 PM – 2:30 PM EDT Online Free – Register at EventBrite: https://www.eventbrite.com/e/virtual-reality-as-a-research-tool-tickets-317166612877 Learn how researchers are using virtual reality (VR) technologies to build test environments that immerse subjects into a research scenario. ABOUT THIS EVENT Virtual Reality (VR) technology provides researchers with tools to rapidly prototype test environments that immerse subjects into an experience, while providing data on eye gaze, pupil dilation and other reactive measures. The ability to rapidly iterate scenarios without the limitations of managing a physical…
-
Call: Transformative Teaching Conference 2022
Published:
Read more: Call: Transformative Teaching Conference 2022Call for Abstracts Transformative Teaching Conference 2022 15-17 November 2022 Virtual Organised by Florida State University, University of Dundee, Zayed University, Routledge and AMPS https://amps-research.com/conference/teaching/ Submission deadlines: Abstracts: 30 June 2022 (Round 1) Nb. 05 October 2022 (Round 2 – abstracts) THEMES INCLUDE: Technologies, virtualities and distance – the new norms of teaching and learning? Art, Design and Media Explorations – fostering creativity and learning Community embeddedness for reflexive practitioners and learners Design & Media economies – connecting the academy to the creative industries Modes of teaching and learning – case studies and experiments in pedagogical practice Creativity, uncertainty and…
-
Call: Computer Human Interaction and Music nEtwork (CHIME) online launch and more
Published:
Read more: Call: Computer Human Interaction and Music nEtwork (CHIME) online launch and moreCall for Participation Computer Human Interaction and Music nEtwork (CHIME) online launch Online and free Wednesday April 27th, 2022 at 4pm GMT https://www.eventbrite.co.uk/e/317493370217/ The CHIME Network — a UK-based EPSRC network focussed on Music and HCI — is launching on 27 April. We’re very keen to have the involvement of the wider HCI community, particularly those that have an interest in music/sonic applications. The launch event on 27 April will be online and open to all, with very special guest speakers Steinunn Arnardottir (Lottie, Native Instruments) and Wendy MacKay (INRIA, formerly MIT and former CHI chair). The network aims to…
-
Call: Appropriate Trust in Human-AI Interactions – ECSCW 2022 Workshop
Published:
Read more: Call: Appropriate Trust in Human-AI Interactions – ECSCW 2022 WorkshopCall for Papers Appropriate Trust in Human-AI Interactions Workshop held in conjunction with ECSCW 2022, The 20th European Conference on Computer-Supported Cooperative Work Coimbra, Portugal June 27, 2022 Workshop: https://websites.fraunhofer.de/trust-in-human-ai-interaction/ ECSCW 2022: https://ecscw.eusset.eu/2022/ Submission deadline: April 22, 2022 AI (artificial intelligence) systems are increasingly being used in all aspects of our lives, from mundane routines to sensitive decision-making and even creative tasks. Therefore, an appropriate level of trust is required so that users know when to rely on the system and when to override it. While research has extensively addressed fostering trust in human-AI interactions, the lack of standardized procedures…
-
Call: ‘AI, Augmentation and Art’ issue of Journal of Pervasive Media
Published:
Read more: Call: ‘AI, Augmentation and Art’ issue of Journal of Pervasive MediaCall for Papers Journal of Pervasive Media Special Issue: ‘AI, Augmentation and Art’ Full call: https://www.intellectbooks.com/asset/65641/1/JPM_CfP_AI_Augmentation_and_Art.pdf Abstract submission deadline: 1 July 2022 Integration of art and technology has proven to be both a help and a hindrance to both artists/creatives and consumers alike. For example, the internet has permitted an increase in collaborative artistic practice, opportunities to share works of art with fans and friends, and has sometimes offset the financial burden of having to operate in a marketplace where it is ‘unknown’ how creativity will be received before its consumption. Some technological interventions have produced backlash and questions about…
-
Call: CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and Applications
Published:
Read more: Call: CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and ApplicationsCall for Papers CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and Applications October 27 – 28, 2022 Valletta, Malta https://chira.scitevents.org Submission Deadline: May 19, 2022 CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors,…
-
Call: EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – AVI 2022 Workshop
Published:
Read more: Call: EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – AVI 2022 WorkshopCall for Papers EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – 3rd Edition Workshop co-located with AVI 2022, the International Conference on Advanced Visual Interfaces June 6th, 2022 Rome, Italy Workshop: https://empathy-ws.github.io/2022/ AVI 2022: https://sites.google.com/di.uniroma1.it/avi2022/home Submission deadline (extended): April 16th, 2022 OVERVIEW In the last decade, the spreading of low-cost technologies integrating sensors and actuators has favored the development of the so-called smart objects. This trend has been further fostered by the Internet of Things (IoT), which connects the physical world with Internet via ubiquitous sensors and actuators. The opportunities offered by the IoT are amplified by…
-
Call: Virtual Emotions: Understanding Affective Experiences in the Metaverse – Cyberpsychology, Behavior, and Social Networking
Published:
Read more: Call: Virtual Emotions: Understanding Affective Experiences in the Metaverse – Cyberpsychology, Behavior, and Social NetworkingCALL FOR PAPERS Virtual Emotions: Understanding Affective Experiences in the Metaverse An issue of the journal Cyberpsychology, Behavior, and Social Networking https://home.liebertpub.com/cfp/virtual-emotions-understanding-affective-experiences-in-the-/383/ Guest Editors: Andrea Gaggioli, MSc.(Psych.), Ph.D and Alice Chirico, MSc.(Psych.), Ph.D ExperienceLab, Università Cattolica del Sacro Cuore, Milan, Italy Submission deadline: July 31, 2022 Emotions are our internal compass: not only do they influence a wide range of cognitive processes, including perception, attention, learning and reasoning; they also play a fundamental role in shaping people’s mental health and wellbeing. Thanks to recent advances in software and hardware platforms, virtual and augmented reality systems (hereinafter VR/AR), provide emotion researchers…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- August 2025 (12)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Alone Together: 5th International Pandisciplinary Conference on Solitude in Community
- How students created the mixed reality Physical Presence Pet (PPP) at CMU’s Entertainment Technology Center
- Call: “Digital Humanities Today: Critical Inquiry with and about the Digital” Conference
- New USC haptic technology adds the sense of touch to social interactions in virtual reality
- Job: Tenure-Track Professorship in Interactive Communication at University of Vienna