Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: WEARABLES COLLECTIVE Symposium: Weaving Innovation into Stages of Life
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Read more: Call: WEARABLES COLLECTIVE Symposium: Weaving Innovation into Stages of LifeCall for Papers (and Exhibition Proposals) WEARABLES COLLECTIVE Symposium: Weaving Innovation into Stages of Life March 25-26, 2024 University of California-Davis https://wearablescollective.ucdavis.edu/ Deadline for submission of full and short papers: January 1, 2024 Deadline for exhibition proposals: January 15, 2024 WEARABLES COLLECTIVE is a two-day symposium focused on e-textiles, smart clothing and other forms of wearable technology applications for health and wellbeing, organized by University of California-Davis in collaboration with the Royal College of Art, London. The symposium aims for deep exploration and cross disciplinary discussion in wearables of all forms, smart material explorations and tangible human computer/robot interfaces for…
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Call: HHAI 2024: Third International Conference on Hybrid Human-Artificial Intelligence
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Read more: Call: HHAI 2024: Third International Conference on Hybrid Human-Artificial IntelligenceCall for Papers & Call for Workshop and Tutorial Proposals HHAI2024 – The third International Conference on Hybrid Human-Artificial Intelligence June 10-14, 2024 Malmö, Sweden Submissions deadlines: Paper abstracts: January 26, 2024 Workshop and tutorial proposals: January 31, 2024 In this message, we shortened each call to their essentials – the full text of each call is available on the website: https://hhai-conference.org/2024/ Hybrid Human-Artificial Intelligence (HHAI) is an international conference series that focuses on the study of Artificial Intelligence systems that cooperate synergistically, proactively and purposefully with humans, amplifying instead of replacing human intelligence. HHAI aims for AI systems that…
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Call: IEEE VR 2024 Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR)
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Read more: Call: IEEE VR 2024 Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR)Call for Papers Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR) At IEEE VR 2024: The 31st IEEE Conference on Virtual Reality and 3D User Interfaces March 16-21, 2023 Orlando, Florida USA IEEE MASSXR Workshop: https://sites.google.com/view/massxrworkshop2024 IEEE VR 2024: https://ieeevr.org/2024/ Submission deadline: January 10, 2024 Dear colleagues, The IEEE-MASSXR Workshop will take place during the 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024) conference, which will be held on March 16-17, 2023, in Orlando, Florida USA. IEEE-MASSXR is a half-day in-person workshop. The workshop invites researchers to submit original,…
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Call: Digital Twinning issue of New Media and Society
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Read more: Call: Digital Twinning issue of New Media and SocietyCall for Papers “Digital Twinning” New Media & Society Special Issue https://necs.org/news/calls-for-papers/digital-twinning Editors: Christoph Borbach, Wendy Chun, and Tristan Thielmann Deadline for submission of abstracts: December 31, 2023 Datafication in the analogue era followed a different logic than do today’s media processes, with all their entanglements and interdependencies with and within the ‘real’ world. Human bodies, system processes, and their data traces and virtual models are deeply intertwined in current postdigital—or rather, more-than-human (Lupton 2019)—media cultures. It is surely not a new idea that data and the technologies of its collection, storage, circulation, and evaluation are shaping how societies and…
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Call: “Hybrid Culture in the Technology-Mediated World: Its Developments and Stakes” issue of INTERFACE
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Read more: Call: “Hybrid Culture in the Technology-Mediated World: Its Developments and Stakes” issue of INTERFACECall for Papers Hybrid Culture in the Technology-Mediated World: Its Developments and Stakes INTERFACE –Journal of European Languages and Literature Issue 24 (July 2024) https://interface.org.tw/index.php/if/pages/view/CallforPapers24 Guest Editors: Nobuo Kazashi (Hiroshima City University) Tien-Yi Chao (National Taiwan University) Submission deadline: April 15, 2024 In our era, the phenomenon of “hybridization” is not only expanding extensively but also venturing into completely new dimensions due to rapid technological advancements. In particular, generative AI has opened up new phases of hybridization between language and image or between real and virtual. It would not be an overstatement that we have entered a completely new era…
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Call: Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) at ACM IUI 2024
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Read more: Call: Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) at ACM IUI 2024Call for Papers SOCIALIZE Workshop @ ACM IUI 2024 Fourth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) March 18, 2024 Greenville, South Carolina, USA Co-located with the 29th ACM International Conference on Intelligent User Interfaces (IUI) 2024 (https://iui.acm.org/2024/), March 18-21, 2024 Workshop website: http://socialize2024.di.unito.it/ Submission: https://easychair.org/conferences/?conf=socialize2024 [not active as of December 11, 2024 –ML] For any information: socialize2024@easychair.org IMPORTANT DATES Submission deadline: January 16, 2024 Authors notification: February 9, 2024 Camera-ready: March 1, 2024 Workshop date: March 18, 2024 OVERVIEW The SOCIALIZE workshop aims to bring together those interested in the development of interactive techniques, including social…
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Call: Digital Aesthetics issue of Itinera
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Read more: Call: Digital Aesthetics issue of ItineraCall for Papers Digital Aesthetics Itinera #28 https://riviste.unimi.it/index.php/itinera/cfp Edited by Giulia Andreini and Renato Boccali (IULM University) Submission deadline: July 31, 2024 In 1936, Walter Benjamin addressed the great change triggered by the technical reproduction of images. At that time, new media such as photography and cinema were transforming not only the forms of art but also the way people perceived the world through new forms of collective innervation. In fact, it was the way humans looked at things that were profoundly changed. Through these new technologies, humans were learning to come closer to objects and play with their images.…
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Call: Metaverse-Mediated Communication issue of Journal of Media Psychology
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Read more: Call: Metaverse-Mediated Communication issue of Journal of Media PsychologyCall for Papers Metaverse-Mediated Communication: Theories of Working, Learning, and Socializing Through XR Technologies A Special Issue of the Journal of Media Psychology https://bit.ly/jmpmetaverse Guest Editors: David Beyea, University of Wisconsin Whitewater, Whitewater, WI, USA Vivian Hsueh Hua Chen, Erasmus University Rotterdam, The Netherlands Rabindra Ratan, Michigan State University, East Lansing, MI, USA Maxwell Foxman, School of Journalism and Communication, University of Oregon, Eugene, OR, USA Alex Leith, Southern Illinois University Edwardsville, Edwardsville, IL, USA Brian Klebig, Bethany Lutheran College, Mankato, MN, USA Submission deadline for extended abstracts/preliminary proposals: December 10, 2023 With the rise of affordable and ubiquitous virtual…
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Call: Intelligent Systems Conference (IntelliSys) 2024
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Read more: Call: Intelligent Systems Conference (IntelliSys) 2024Call for Papers Intelligent Systems Conference (IntelliSys) 2024 September 5-6, 2024 Amsterdam, The Netherlands https://saiconference.com/IntelliSys2024/CallforPapers Submission deadline: December 15, 2023 IntelliSys 2024 will focus in areas of intelligent systems and artificial intelligence and how it applies to the real world. IntelliSys provides a leading international forum that brings together researchers and practitioners from diverse fields with the purpose of exploring the fundamental roles, interactions as well as practical impacts of Artificial Intelligence. It is part of the conference series started in 2013. The conference programme will include paper presentations, poster sessions and project demonstrations, along with prominent keynote speakers and…
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Call: Chapters for Edited Collection on Subversive Gaming
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Read more: Call: Chapters for Edited Collection on Subversive GamingCall for Book Chapters Edited Collection on Subversive Gaming From Aparajita Bhandari (ab2725@cornell.edu) Deadline for submission of abstracts: January 15, 2024 Hello all, We are seeking chapter contributions for an edited volume on the topic of subversion in games and gaming culture as part of the Games in Context Series. Tanenbaum (2013) notes that video game players are often positioned by designers as “agents of chaos” that are resistant towards pre-authored narratives and architectures. While this description is overly simplistic and does not account for the diverse, context-dependent, and sometimes contradictory goals that motivate play, it does speak to the…
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Call: Mindscapes: Culture, AI, and Human Minds Workshop
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Read more: Call: Mindscapes: Culture, AI, and Human Minds WorkshopCall for Papers Mindscapes: Culture, AI, and Human Minds Workshop March 12, 2024 Macquarie University Sydney, Australia Deadline for submission of abstracts: January 3. 2024 In the age of intertwined human and AI-generated content, the Mindscapes workshop aims to explore the impact of these interactions on cultural practices. Generative AI like Language Models (LLMs), if skewed towards Western perspectives, inadvertently constrain self-determination in our agency to contribute to the meaning-making within our cultural practices, narratives and knowledges. This philosophical inquiry has profound implications in various societal domains. Can we achieve culturally sensitive AI design? This conference focuses on the interplay…
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Call: Meaningful XR 2024
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Read more: Call: Meaningful XR 2024CALL FOR PARTICIPATION Meaningful XR 2024 (#MXR24) May 23-25, 2024 Stanford/Palo Alto, California Call: https://bit.ly/mxr24cfp Submissions: https://bit.ly/mxf24submit Submission deadline: January 24, 2024 Whether designed to entertain or achieve more “serious” purposes, virtual reality (VR), augmented reality (AR), and mixed reality (MR)—collectively “XR”—meaningfully impact users’ beliefs, knowledge, attitudes, emotions, cognitions, physical health, well-being and behavior. Meaningful XR 2024 is a conference for scholars and industry professionals about theory, research, design innovations, principles, and practices related to meaningful uses of XR. The conference will include thought-provoking keynotes from both academic and industry leaders, peer-reviewed paper presentations, panel sessions, “XRbitions”, and social mixers…
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