Category: Calls


  • Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and Culture

    CALL FOR PAPERS Westminster Papers in Communication and Culture (WPCC) Vol9 No2, 2012 Special issue – Encountering the Real Virtuality: Digital Games in Media, Culture and Society Digital games have emerged as a significant sector of the media and cultural economy. It is very important for industry practitioners, regulators and media academics to understand the social and cultural impacts of gaming and the interactive and immersive experience involved for gamers. Digital games today are not simply used for entertainment. The global ‘serious games’ movement, for example, aims to maximize the potential of ‘play’ and is expanding the possibility of digital…

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  • Call: Foundations of Digital Games 2012

    Foundations of Digital Games 2012 May 29-June 1, 2012 Raleigh, North Carolina http://fdg2012.org Call for Papers, Demos, and Posters Important Dates Full Paper & Panel Submission: 19 December 2011 Paper, Panel & Doctoral Consortium Author Notification: 1 March 2012 Doctoral Consortium Submission: 9 January 2012 Posters and Demo Submission: 12 March 2012 Poster and Demo Notification: 30 March 2012 Camera Ready Full Papers: 9 April 2012 Camera Ready Posters and Demos: 20 April 2012 FDG 2012, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving…

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  • Call: Doctoral Colloquium on Games and Play at DIGRA 2011

    Doctoral Colloquium on Games and Play DIGRA 2011 At the Digital Games Research Association (DIGRA) 2011 conference 15-17 September, we seek to connect game and play research to the creative industries and society by fostering an integrated practice of research, design, engineering and entrepreneurship. The Doctoral Consortium at the DIGRA 2011 Conference will bring together +- 15 PhD students researching Games and Play for an afternoon of presentations and interactions with the organizers. We specifically encourage students who’s research focus is on: Game Design, Playful Interaction, the Role of play in contemporary culture and Playful Identities…

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  • Call: Singularity Summit 2011

    THE FUTURE OF TECHNOLOGY SINGULARITY SUMMIT 2011 AUGUST 20-21 RMIT UNIVERSITY MELBOURNE What will tomorrow look like? Few could predict just how fast and dramatic the social, economic and political impacts of computer technology could be in our lifetimes. If present trends are to continue, computers will have more advanced and powerful ‘brains’ than humans within 25 years. This August, leading scientists, inventors and philosophers will gather at RMIT to discuss the upcoming ‘intelligence explosion’ that many now refer to as ‘The Singularity’- a technological breakthrough that promises to eclipse previous computing developments with the creation of super-human machines. The…

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  • Call: ATA 2012: American Telemedicine Association Meeting & Exposition

    ATA 2012: American Telemedicine Association 2012 Meeting & Exposition Call for Presentation Now Open Participate in the biggest telehealth event of the year! April 29 – May 1, 2012 / San Jose, CA www.ATA2012.com Abstracts accepted thru September 15, 2011 Recognized throughout the world as the primary forum for the telemedicine industry, the ATA 2012 program meets the changing needs of professionals who utilize telehealth technologies. Whether you are a novice or expert, the ATA 2012 offers a revitalized approach to presenting and learning about telemedicine.  Submit an abstract before September 15, 2011 to participate in the biggest telehealth event of…

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  • Call: Human-Computer Confluence (HCC) research community coordination project

    [Note: PEACH = Presence Research in Action; http://www.peachbit.org] Dear PEACH* community members, Under the umbrella of Fet Proactive – Human Computer Confluence (HCC) we are coordinating a new CSA called HC2 (http://hcsquared.eu/home). This is, although broader in scope, a continuation of the work carried out in PEACH and we would like to ask you all to participate. We shall be organising summer schools, workshops and other events and publications relevant for the Presence community and as before we shall be able to provide some financial support to those wishing to attend. We shall also be working on the definition of…

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  • Call: Workshop on Human-Computer Interaction & Knowledge Discovery and Data Mining (HCI-KDD) at USAB 2011

    Workshop on Human-Computer Interaction & Knowledge Discovery and Data Mining (HCI-KDD) @ USAB 2011 Conference Papers due to August, 8, 2011 http://www.hci4all.at/?page_id=334 Motto: “Human intelligence harnesses machine power” (Ben Shneiderman (2011)) In Biomedicine, Health Care, Clinical Medicine and the Life Sciences professional end users are confronted with increased masses of data. Research in Human-Computer Interaction (HCI) and Information Retrieval (IR) or Knowledge Discovery in Databases and Data Mining (KDD) respectively, has long been working to develop methods that help end users to identify, extract, visualize and understand useful information from these masses of high dimensional and mostly weakly structured data.…

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  • Call: Games for Health: Research, Development, and Clinical Applications

    Games for Health: Research, Development, and Clinical Applications; A Groundbreaking New Journal on the Applications of Digital Games to Human Health New Rochelle, NY, July 13, 2011 – Mary Ann Liebert, Inc. announces the launch of Games for Health: Research, Development, and Clinical Applications (G4H), a new, peer-reviewed journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare. Published bi-monthly, Games for Health: Research, Development, and Clinical Applications will be released in…

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  • Call: Real Education in Virtual Worlds (ICCE 2011 Workshop)

    ICCE 2011 Workshop On “Real Education in Virtual Worlds” URL: http://dtrip.ice.ntnu.edu.tw/CFP/2011REVW_CFP.htm November 28, 2011 ~ December 2, 2011, Chiang Mai, Thailand Held in conjunction with The 19th International Conference on Computers in Education (ICCE 2011) Description Virtual worlds have generated much attention and interest among educators and researchers over the last few years. To response the increasing calls for practical evidences of applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). We had a fruitful harvest in the workshop. Researchers…

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  • Call: Kill Switch: The Ethics of Simulation (conference)

    Call for Papers “Kill Switch: The Ethics of Simulation” A One-Day Conference at the Munich Ethics Referral Centre (MKE), Ludwig-Maximilians-Universität Munich November 25, 2011 How can one adequately address the ethics of a video game player’s actions? There is a field of rapidly growing importance in ethics that has not yet been mapped sufficiently, a whole category of acts that has not yet been the focus of ethical theory, acts that are neither actually performed nor merely contemplated: simulated acts. Ethical theory has spent considerable energy investigating performed or contemplated actions, with some of the major ethical theories like consequentialism,…

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  • Call: Experiencing Stories with Digital Games (Colloquium at Concordia U.)

    Call for Papers and Projects by Graduate Students: Récit(s) et jeux numériques / Experiencing Stories with Digital Games A colloquium presented by the Concordia Research Centre for Technoculture, Art and Games at Entretiens Jacques Cartier 2011 October 1 & 2, 2011 Concordia University, Montreal About the Colloquium Despite recent advances in game hardware, interfaces and game mechanics, the most successful video games continue to emerge from a fundamental concern with telling and experiencing stories. This colloquium will bring together academic game researchers, industry designers and students to discuss new approaches to the analysis and creation of interactive digital narratives. By…

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  • Call: Virtual Futures conference materials (summaries, videos and podcasts) available online

    For those who missed the VIRTUAL FUTURES conference presentation summaries, videos and podcasts are now available online here: http://go.warwick.ac.uk/knowledge/themes/virtualfutures/ VIRTUAL FUTURES, a Cyber Conference on Art, Performance, Philosophy and Emerging Technology, returned to the University of Warwick on the 18-19 June 2011 after 15 years. This year’s highlights included presentations on artificial intelligence, bioengineering, bioethics, cybernetics, net security, performance art, social media, the future of copyright and virtual reality.…

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