Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Education and Training for Globally Distributed Virtual Teams – Special issue of Connexions
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Read more: Call: Education and Training for Globally Distributed Virtual Teams – Special issue of ConnexionsDear Colleagues- As you finish your semesters and move toward the holidays, I wanted to remind you that proposals for the special issue of Connexions entitled Education and Training for Globally Distributed Virtual Teams are due January 15. These proposals are short, and I have copied the text of the call (with the production schedule) below for your convenience. The issue will be published in Dec. 2014. Please consider submitting. Contact me or Kirk if you would like to discuss an idea. Best wishes, Pam Call for Proposals EDUCATION AND TRAINING FOR GLOBALLY DISTRIBUTED VIRTUAL TEAMS Preparing the workforce of…
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Call: AISB AI&Games 2014 symposium
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Read more: Call: AISB AI&Games 2014 symposiumJoin us at the AISB AI&Games 2014 symposium. Deadline for long abstract submission 3rd of January 2014. see http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB14/ —— The AI & Games Symposium acts as a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.…
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Call: Meaningful Play 2014
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Read more: Call: Meaningful Play 2014Meaningful Play 2014 October 16 – 18, 2014 East Lansing, MI, USA http://meaningfulplay.msu.edu Call for Submissions (Deadline July 1, 2014) Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Central to all of these goals is the idea of Meaningful Play: a player’s sense that actions matter and the context of play matters. Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and…
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Call: Designing Speech and Language Interactions (CHI 2014 Workshop)
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Read more: Call: Designing Speech and Language Interactions (CHI 2014 Workshop)Call for Papers CHI 2014 Workshop on Designing Speech and Language Interactions Toronto, Canada http://www.cs.toronto.edu/dsli2014 Submission of position papers: 17 January 2014 Notification of acceptance: 10 February 2014 Workshop: 26 April 2014 Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent and progress made in speech recognition, synthesis, and natural language processing, there is now sufficient evidence that many real-life applications using speech technologies do not require 100% accuracy to be useful. This…
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Call: 28th British HCI Conference – HCI2014
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Read more: Call: 28th British HCI Conference – HCI2014Call for Participation: 28th British HCI Conference – HCI2014 9th – 12th September 2014 The 28th British HCI Conference will be held in the Victorian Seaside town of Southport, in the North West of the UK less than an hour away from the International Airports of Manchester and Liverpool. The theme of this year’s conference is ‘Sand, Sea and Sky – Holiday HCI’ and the aim is to provide a venue for both regular and diverse HCI as well as to promote work that highlights HCI for the family, for recreation and for relaxation. The conference will combine regular paper…
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Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMS
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Read more: Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMSInternational Journal of Gaming and Computer Mediated Simulations (IJGCMS) SPECIAL ISSUE ON: Assessing Human Capabilities in Video Games and Simulations SUBMISSION DUE DATE: June 2nd, 2014 Guest Editor: Richard N. Landers INTRODUCTION: In video games and computer mediated simulations (GCMS), instructional designers and human resources professionals can develop virtual situations and environments that enable people to exhibit a wide range of knowledge, skills, abilities, and other characteristics (KSAOs; “O” includes a diverse set of constructs such as personality, preferences, interests). Often, direct measurement of these KSAOs outside of a computer-mediated environment is difficult, confounded, or costly. For example, in the…
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Call: “Architectural Space and Interaction” – Workshop on space in interaction at CHI 2014
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Read more: Call: “Architectural Space and Interaction” – Workshop on space in interaction at CHI 2014CALL FOR PARTICIPATION “Architectural Space and Interaction” – Workshop on space in interaction Two-day workshop at CHI 2014, April 26th or 27th in Toronto, Canada SUBMISSION DEADLINE: January 10th 2014, via E-Mail to n.dalton@open.ac.uk SUBMISSION FORMAT: 2-4 page position papers, formatted according to ACM SIGCHI Publications Format (not anonymised) NOTIFICATION: February 1st, 2014 INFORMATION & NEWS: http://interactioninspaceworkshop.blogspot.com From the earliest two-dimensional graphic user interface, through to games & virtual reality, and now emerging into mobile computing, urban computing, ambient computing, tangible computing and ubiquitous computing, our awareness of space and its role in the interaction process is becoming more distinct.…
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Call: 10th annual Games+Learning+Society (GLS) Conference
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Read more: Call: 10th annual Games+Learning+Society (GLS) ConferenceCall For Proposals 10th annual Games+Learning+Society (GLS) Conference June 11-13, 2014 Madison, Wisconsin, USA http://glsconference.org/2014/call-for-proposals/ The Games+Learning+Society Center and the University of Wisconsin-Madison is excited to announce that the 10th annual Games+Learning+Society (GLS) Conference will be held June 11-13, 2014, with pre-conference activities on June 10 including the GLS Playful Learning Summit and the GLS Doctoral Consortium. The GLS Conference is the premier event in the field of videogames and learning. Now celebrating its tenth anniversary, this grassroots “indie” event continues to be one of the few destinations where the people who create high-quality digital learning media can gather for…
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Call: Workshop on Culture Aware Robotics at HRI (CARs@HRI)
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Read more: Call: Workshop on Culture Aware Robotics at HRI (CARs@HRI)CARs@HRI: Workshop on Culture Aware Robotics at HRI, Bielefeld University, Germany, 03 March 2014 http://cars.e-hci.org/?page_id=8 Human-Robot Interaction (HRI) 2014: http://humanrobotinteraction.org/2014/ Culture is not the first aspect that comes to mind when discussing human robot interaction. But our cultural upbringing does to a large degree influence our patterns of behavior and interpretation. Thus, culture is present in the development of robotic systems right from the start, unconsciously influencing how robots look, what we envision with them to do, and how they are programmed to interact with the user. Thus, culture significantly shapes how we interact with each other and with other…
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Call: Advanced User Interfaces for Neurorehabilitation – Special issue of BioMed Research International
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Read more: Call: Advanced User Interfaces for Neurorehabilitation – Special issue of BioMed Research InternationalCall for Papers: Advanced User Interfaces for Neurorehabilitation Special issue of BioMed Research International (formerly titled Journal of Biomedicine and Biotechnology) http://www.hindawi.com/journals/bmri/si/537129/cfp/ A range of virtual (VR) and augmented reality (AR) based systems have been developed as novel and relevant tools in neurorehabilitation, allowing the implementation and exploration of rehabilitation treatment tools to complement and improve upon traditional methods. In this special issue both medical and engineering aspects of these tools will be addressed in order to explore which type of solutions or research trends are currently active in this field and can support and/or extend current clinical and home-based…
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Call: 7th Intelligent Narrative Technologies (INT) Workshop
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Read more: Call: 7th Intelligent Narrative Technologies (INT) WorkshopINTELLIGENT NARRATIVE TECHNOLOGIES SEVEN — (INT)7 FIRST ANNOUNCEMENT http://int7.westphal.drexel.edu/ KEY DATES: (INT)7 SUBMISSION DEADLINE: MARCH 3, 2014 Tentative Date & Location: June 18, 2014, Milwaukee, WI ELO main conference submissions (not required for INT participation): Abstracts for normal submissions: December 6, 2013 Virtual Festival of E-Literature First Encounters: February 1st, 2014 The Intelligent Narrative Technologies (INT) workshop series aims to advance research in artificial intelligence for the computational understanding, expression, and creation of narrative. Previous installments of this workshop have brought together a multidisciplinary group of researchers such as computer scientists, psychologists, narrative theorists, media theorists, artists, and members of…
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Call: Peripheral Interaction: Shaping the Research and Design Space (CHI 2014 Workshop)
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Read more: Call: Peripheral Interaction: Shaping the Research and Design Space (CHI 2014 Workshop)Peripheral Interaction: Shaping the Research and Design Space One-day workshop at CHI 2014, April 26th or 27th in Toronto, Canada SUBMISSION DEADLINE: January 10th, 2014 NOTIFICATION: February 1st, 2014 http://www.peripheralinteraction.com When interacting with the physical world around us we easily carry out small activities in our background or periphery of attention. Peripheral Interaction tries to transfer this to interaction with digital devices, to better embed them in our daily routines. This new interaction paradigm is based on diverse research areas (e.g. ambient information, implicit interaction, ubiquitous computing, calm technology) and addresses researchers, engineers, designers and practitioners in a number of…
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