Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Theories/Applications of Social Science for Interactive Tabletops and Surfaces (at ITS 2014)
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Read more: Call: Theories/Applications of Social Science for Interactive Tabletops and Surfaces (at ITS 2014)CALL FOR PAPERS Social ITS: Tutorial and Workshop on Theories and Applications of Social Science for Interactive Tabletops and Surfaces In conjunction with ACM ITS 2014 Dresden, Germany November 16, 2014 http://its2014socialscienceforis.weebly.com Important Dates Submission Deadline: September 5, 2014, 5pm PDT Notification to Authors: September 23, 2014 NEW EVENT FORMAT: Tutorial (½ day) + Workshop (½ day): November 16, 2014 Social ITS Tutorial + Workshop Theme There is an increasing trend in the human-computer interaction (HCI) and interactive tabletop and surfaces (ITS) communities towards the application of social theories describing human and social behaviour into our technology designs. For example,…
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Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & Apps
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Read more: Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & AppsCall For Papers IEEE Computer Graphics & Applications Special Issue on Practical Virtual Reality Technologies and Applications Final submissions due: 1 Jan. 2015 Publication date: 1 Sep. 2015 VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain…
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Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”
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Read more: Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”Call for Papers 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) Emerging Experiences in the Past, Present, and Future of Digital Architecture May 20-23, 2015 Kyungpook National University (KNU), Daegu, Republic of Korea http://www.caadria2015.org 500-Word Abstract Due September 26, 2014 The adoption of computational processes in architecture has transformed the way we think, design and make, thereby enhancing our understanding, skills and performance in architectural design and research. Since 1996, CAADRIA has contributed to the exchange of information relating to studies and technologies in architecture and design by promoting dialogue, collaboration, and the…
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Call: Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014
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Read more: Call: Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014 – The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org SUBMISSION DEADLINE: August 15th, 2014 NOTIFICATION: September 1st, 2014 http://workshops.icts.sbg.ac.at/chiplay2014 IDEA Physical inactivity is one of the greatest public health problems of our century increasing the risk of chronic diseases such as heart disease, type 2 diabetes, or specific cancers. The Game Idea Jam brings together game researchers and practitioners in the fields of human-computer interaction, game development, interaction design, instructional design, etc. to collaborate and develop ideas for sports and exertion games that combat physical…
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Call: “Spaces of Play: Geographies and Cartographies of Games and Gaming” panel at SCMS 2015
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Read more: Call: “Spaces of Play: Geographies and Cartographies of Games and Gaming” panel at SCMS 2015Panel: Spaces of Play: Geographies and Cartographies of Games and Gaming Society for Cinema and Media Studies (SCMS) 2015 Montreal, March 25-29, 2015 Deadline: August 15th, 2014 The field of virtual geography and game mapping is as expansive and multifaceted as virtual worlds themselves. The history of games is rife with histories of the ways in which players explore them, from mazes and dungeons to descriptive spaces in text adventures. Game spaces invite both detailed route‐planning and virtual dérives reminiscent of filmic city symphonies like Vertov’s Man with a Movie Camera, while the criticism orbiting game worlds ranges from fan…
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Call: Interactive Entertainment 2014 – Fun and Games
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Read more: Call: Interactive Entertainment 2014 – Fun and GamesAbout IE2014 – Fun and Games Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. IE2014 marks the 10th anniversary of the conference which is hosted this year by the University of Newcastle, Australia. IE2014 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their discipline’s perspective on “Fun…
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Call: First International Congress on Love and Sex with Robots (at ACE 2014)
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Read more: Call: First International Congress on Love and Sex with Robots (at ACE 2014)First International Congress on Love and Sex with Robots http://loverobots.mixedrealitylab.org/ At ACE (Advances in Computer Entertainment Technology) 2014 November 11-14, 2014 Funchal, Madeira http://www.ace2014.info/ Introduction Within the fields of Human-Computer Interaction and Human-Robot Interaction, the past few years have witnessed a strong upsurge of interest in the more personal aspects of human relationships with these artificial partners. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. List of Topics Congress sessions are planned on the following…
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Call: Journal of Social Media Studies (JSMS)
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Read more: Call: Journal of Social Media Studies (JSMS)Journal of Social Media Studies (JSMS) is jointly edited by the Institute of Language and Communications Studies and the Macro World Publishing. The JSMS is the outstanding international journal that provides examination of social media analyses and the fields of communication sciences. Manuscripts may be philosophical, theoretical, methodological, critical, applied, pedagogical, or empirical in nature, as well as empirical contributions as papers that address the theoretical and methodological debates within social media. The quick (30 days) and double blind review process, rich editorial board, zero tolerance for plagiarism and high respect for publication ethics, a strong commitment for scheduled publication…
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Call: MobiCASE 2014 – Sixth International Conference on Mobile Computing, Applications and Services
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Read more: Call: MobiCASE 2014 – Sixth International Conference on Mobile Computing, Applications and ServicesAnnouncement and Call for Papers MOBICASE 2014 The Sixth International Conference on Mobile Computing, Applications and Services November 06-07, 2014, Austin (Texas, USA) http://mobicase.org/2014/ MobiCASE, the International Conference on Mobile Computing, Applications, and Services, is a confluence between academia and industry on mobile applications and services research. Now in its sixth edition, MobiCASE is a leading scientific forum for cutting-edge research results in mobile computing, applications, and services. As in previous years, MobiCASE 2014 is scheduled to include high-quality paper presentation sessions revealing the latest in mobile computing research, industry demos of exciting mobile applications and services, and participant engagement…
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Call: “Identity and Play: Playing with Self in Digital Games and Social Media” panel at Hawaii Intl Conf on Arts/Humanities
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Read more: Call: “Identity and Play: Playing with Self in Digital Games and Social Media” panel at Hawaii Intl Conf on Arts/HumanitiesCALL FOR PANELISTS Hawaii International Conference on Arts & Humanities, Honolulu, January 10-13, 2015 http://www.hichumanities.org/ IMPORTANT DATES Submission/Proposal Deadline: August 15th, 2014 Paper acceptance notifications: TBD FORMAT OF PRESENTATION Panel sessions will last 90 minutes and it is the presenters’ choice how that time is split between panelists. PANEL DESCRIPTION Identity and Play: Playing with Self in Digital Games and Social Media Play with self and personal identity can vary over time, across media, and as a consequence of psychological and social context. Our focus in this panel will be to investigate how digital media designs and services affect the…
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Call: ISEA 2015 – 21st International Symposium on Electronic Art
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Read more: Call: ISEA 2015 – 21st International Symposium on Electronic ArtCALL FOR PARTICIPATION ISEA 2015 – 21st International Symposium on Electronic Art August 14-18 2015, Vancouver, Canada. http://ISEA2015.org We are delighted to announce the 21st International Symposium on Electronic Art will be held August 14-18, 2015, in Vancouver, Canada. The ISEA2015 symposium welcomes submissions for three broad types of activities: 1 – An exciting art program that will run throughout the duration of the symposium. We welcome submission of artworks, installations and performances alike. Please see our call for artworks to find out how you can be part of it: http://isea2015.org/call-for-proposals/call-for-artworks/ 2 – A set of workshops and tutorials will…
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Call: Symposia for Society for the Study of AI and Simulation of Behaviour (AISB) 2015 conference
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Read more: Call: Symposia for Society for the Study of AI and Simulation of Behaviour (AISB) 2015 conferenceCall for Symposium Proposals AISB Convention 2015 (www.cs.kent.ac.uk/events/2015/AISB2015) The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 51st Convention will be held at the University of Kent, Canterbury, UK, from 20-22nd April 2015. The convention is structured as a number of co-located symposia, together with a number of plenary talks and events. A symposium lasts for one or two days, and can include any type of event of academic benefit: talks, posters, panels, discussions, debates, demonstrations, outreach sessions, exhibits,…
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