Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Symposia for Society for Study of AI and Simulation of Behaviour (AISB) 2017 Convention
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Read more: Call: Symposia for Society for Study of AI and Simulation of Behaviour (AISB) 2017 ConventionCALL FOR SYMPOSIA (OR OTHER) PROPOSALS Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) 2017 Convention (AISB ’17) ~19-21 April 2017, University of Bath, UK http://aisb2017.cs.bath.ac.uk DEADLINE: 15 September 2016 Contact: aisb2017@easychair.org Dear Colleagues, The world’s oldest AI society, The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB), sponsors the world’s longest-running annual AI convention, consisting of a collocation of themed symposia, workshops, and events in areas of artificial intelligence and cognitive science. The AISB convention aims to provide a unique opportunity to promote emerging work on a timely theme spanning the…
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Call: 1st Annual USC Virtual Reality Health Week
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Read more: Call: 1st Annual USC Virtual Reality Health Week1st Annual USC Virtual Reality Health Week Sponsored by The University of Southern California and the USC Institute for Creative Technologies September 2016 Los Angeles, California http://vrhealth.ict.usc.edu/ OVERVIEW The University of Southern California and the USC Institute for Creative Technologies are proud to announce the 1st Annual USC Virtual Reality Health Week! USC VR Health Week will host a collection of conferences on topics relevant to the use of VR and advanced technologies for a range of application areas including: Pain Management, Disabilities and Mental Health, Psychological Wounds of War, Medicine, Advanced Body Sensing, and the science of Intelligent Virtual…
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Call: Autonomous Agents and Multiagent Systems (AAMAS) 2017 Conference
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Read more: Call: Autonomous Agents and Multiagent Systems (AAMAS) 2017 ConferenceCall for Papers: AAMAS 2017 Sixteenth International Conference on Autonomous Agents and Multiagent Systems May 8-12, 2017 São Paulo, Brazil http://www.aamas2017.org/ IMPORTANT DATES Abstract Submission: 11th of November 2016 (23:59 UTC-12) Full Paper Submission: 15th of November, 2016 (23:59 UTC-12) Rebuttal Phase: 9th – 10th of January, 2017 (23:59 UTC-12) Author Notification: 24th of January, 2017 ABOUT AAMAS AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures,…
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Call: Animation of Natural Virtual Characters – Special issue of IEEE Computer Graphics and Applications
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Read more: Call: Animation of Natural Virtual Characters – Special issue of IEEE Computer Graphics and ApplicationsCALL FOR ARTICLES IEEE Computer Graphics and Applications (CG&A; www.computer.org/cga) Special Issue on Animation of Natural Virtual Characters Final submissions due: 1 November 2016 Publication date: July/August 2017 Virtual characters are used in a range of applications—from interfaces to games to tutors—where they must effectively employ human nonverbal communication. Often these characters must hold conversations with either human users or other characters and must appropriately utilize arm gestures, head movements, posture changes, and facial expressions. Building systems that can support these interactions involves both the automatic specification and generation of appropriate character motion as well as coordination across communication modes…
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Call: Social Internet of Things 2016
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Read more: Call: Social Internet of Things 2016Call for Papers Social Internet of Things 2016 29 November 2016 Launceston, Tasmania http://designparticipation.net/2016/08/07/siot-workshop.html Deadline for proposal submissions: 26 August 2016 The Internet of Things promise is to endow all sorts of objects with sensing, computing and communication capabilities that augment their functionalities. The opportunities opened are exciting, in domains as diverse as entertainment, health, transports, the workplace. A great effort is being put in addressing the technical problems connected with deploying and handling this infrastructure, while the human side of the IoT is receiving relatively less attention. Users are often relegated at the periphery of an otherwise autonomous network…
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Call: Travelogue and Festivaletteratura
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Read more: Call: Travelogue and FestivaletteraturaTRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantua MN Open every day from 8.15 AM until 19.15 p.m. Admission: 3 euros An official event of Festivaletteratura 2016 Official website: http://travelogue.space Festivaletteratura: http://www.festivaletteratura.it/ TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video…
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Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing Populations
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Read more: Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing PopulationsFINAL CALL FOR PARTICIPATION IxAP 2016 International Symposium on Interactive Technology and Ageing Populations Kochi, Japan October 20 – 22, 2016 http://itap2016.xrenlab.com/ Submission Deadlines: August 20, 2016: Full papers September 1, 2016: Posters ***For those attending UIST (the ACM Symposium on User Interface Software and Technology)***: This conference will be held after the UIST conference in Tokyo. So if you attend UIST, you are encouraged to submit to IxAP and visit the beautiful nature of Kochi! IxAP 2016 focuses on coordinating efforts and raise awareness on interactive technology for ageing populations. We will invite 100 world class researchers to attend…
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Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)
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Read more: Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)CALL FOR PAPER 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016) 19 – 21 December 2016 fX Sudirman Campus Binus University International Jakarta, Indonesia Sponsored by IEEE Indonesian Section http://gamelab.university-id.net/conference/icggag/ Full Paper Submission: Wed 31 Aug 2016 OVERVIEW The International Conference on Game, Game Art and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification. This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal…
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Call: ICVAR 2017: 19th International Conference on Virtual and Augmented Reality
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Read more: Call: ICVAR 2017: 19th International Conference on Virtual and Augmented RealityICVAR 2017: 19th International Conference on Virtual and Augmented Reality Paris, France January 23 – 24, 2017 https://www.waset.org/conference/2017/01/paris/ICVAR Abstracts/Full-Text Paper Submission Deadline: August 23, 2016 CONFERENCE AIMS AND OBJECTIVES The ICVAR 2017: 19th International Conference on Virtual and Augmented Reality aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Virtual and Augmented Reality. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted…
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Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine
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Read more: Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics MagazineIEEE Consumer Electronics Magazine Call for Papers for a Special Issue on “Advanced Interaction and Virtual/Augmented Reality” http://specialvr.ieee-cesoc.org/ Submission deadline: December 15th, 2016 FOREWORD This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges. TOPICS OF INTEREST User Experience, Usability and Interaction Design Sensing and Actuation Technologies Adaptive, Personalized and Intelligent Interfaces Interactive TV and Personal Multimedia Devices Natural, Multi-Modal and Three Dimension Interfaces Interaction Paradigms for…
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Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)
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Read more: Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)International Conference on Technology Innovation and Learning Technology (ICTILT 2016) Boston, USA December 27-28, 2016 http://www.ictilt.com/ictilt/ Paper Submission Date: 30th September 2016 This conference covers a wide range of fields in science and engineering innovation and aims to bring together engineering technology expertise. The professional from the industry, academia and government to discourse on research and development, professional practice, business and management in the science and engineering fields are welcome to the ICTILT 2016. This conference enables interdisciplinary collaboration between science and engineering technologists in the academic and industrial fields as well as networking internationally. A new wave of technologies…
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Call: Tangible Interaction and Cognition – OzCHI’16 Workshop
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Read more: Call: Tangible Interaction and Cognition – OzCHI’16 WorkshopCall for Papers: OzCHI’16 Workshop: Tangible Interaction and Cognition To be held on 29 November At the 28th Australian Conference on Human-Computer Interaction (HCI) November 29 – December 2 Launceston, Tasmania, Australia Website: https://tangiblehci.wordpress.com/ Deadline for submissions: 26 August 2016 This workshop will bring together researchers and practitioners working in the fields of tangible interaction and cognition to share their experiences of working on issues such as but not limited to embedded / embodied interaction, cognitive load, tangibles and education, the Internet of Things, and interaction design. The aim of the workshop is to generate discussion among participants of the…
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Recent Posts
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