Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Ethics of Cyborgs, Robots, and the Posthuman: Reflections from Ancient Greece and Rome to the Present Day” Workshop
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Read more: Call: “Ethics of Cyborgs, Robots, and the Posthuman: Reflections from Ancient Greece and Rome to the Present Day” WorkshopCall for Abstracts/Papers Ethics of Cyborgs, Robots, and the Posthuman: Reflections from Ancient Greece and Rome to the Present Day12th John Cabot University (JCU) Posthuman Studies WorkshopOctober 19, 2024Rome, Italyhttps://calendar.johncabot.edu/event/ethics-of-cyborgs-robots-and-the-posthuman Organizer: Prof. Stefan Lorenz Sorgner: www.sorgner.de Deadline for submission of abstracts: September 15, 2024 OVERVIEW: The rapid advancement of technology has propelled humanity into an era where the boundaries between humans, machines, and the posthuman are increasingly blurred. As we integrate more intimately with technology—through robotics, artificial intelligence, and cyborg enhancements—urgent ethical questions arise. How should we navigate these transformations, and what can we learn from the past to inform…
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Call: Human-Machine Communication Interest Group at International Communication Association 2024 Conference
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Read more: Call: Human-Machine Communication Interest Group at International Communication Association 2024 ConferenceCall for Papers Human-Machine Communication Interest GroupInternational Communication Association (ICA)75th Anniversary ConferenceJune 12-16, 2025Denver, Colorado, USAHMC Interest Group: https://www.icahdq.org/mpage/HMC_CFPICA: https://www.icahdq.org/mpage/ICA25-theme Deadline for submissions: November 1, 2024 (at 12:00 noon EDT) The Human-Machine Communication (HMC) Interest Group supports and promotes scholarship regarding communication between people and technologies designed to enact the role of communicator. Such technologies include, but are not limited to, artificial intelligence (AI) software and devices, robots, digital and home assistants, automated-writing software, Large Language Models and smart agents. HMC research focuses on the meaning-making that unfolds when people engage directly with technology as a communicative subject rather than…
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Call: “Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives” issue of Open Philosophy
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Read more: Call: “Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives” issue of Open PhilosophyCall for Submissions “Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives”A topical issue of Open Philosophyhttps://philevents.org/event/show/116366 Edited by Giannis Perperidis (Panteion University, Greece) [NOTE: Article Publishing Charges (APC) may be required – see https://www.degruyter.com/publishing/publications/openaccess/open-access-articles/apcs –Matthew] Deadline for submissions: October 31, 2024 DESCRIPTION This special issue of Open Philosophy (https://www.degruyter.com/opphil) aims at exploring innovative philosophical approaches on games and gamification. Numerous philosophers in various historical periods attempted to explore the ontological, ethical, political and economic foundations of play and games. From Heraclitus to Kant, Nietzsche and most recent scholars, play and games are related to aesthetic, temporal,…
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Call: “Cosmoramas and Other Peep Practices 1800-1880” issue of Early Popular Visual Culture
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Read more: Call: “Cosmoramas and Other Peep Practices 1800-1880” issue of Early Popular Visual CultureCall For Papers Cosmoramas and Other Peep Practices 1800-1880Special Issue of Early Popular Visual Culturehttps://call-for-papers.sas.upenn.edu/cfp/2024/08/07/cosmoramas-and-other-peep-practices-1800-1880 Deadline for expressions of interest: October 15, 2024 Before virtual reality, peeping has long been a widespread media practice. Since the 18th century, the world has been presented in lensed and boxed apparatuses that aroused wonder and seduced audiences. Our contemporary culture of immersion was initially launched by peepshows and cosmoramas: one of the earliest media systems in Europe that produced and distributed views. The cosmorama was one of the major formats in the evolving diversity of 19th-century peep practices, evident in telescopic paper versions,…
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Call: Human-Computer Interaction Design (HCID) 2024 Open Day Conference – Design for All
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Read more: Call: Human-Computer Interaction Design (HCID) 2024 Open Day Conference – Design for AllCall for Participation: HCID 2024 Open Day Conference – Design for AllCentre for Human-Computer Interaction DesignCity St George’s, University of LondonSeptember 18, 2024, 10:30 – 18:30 (BST)http://hcidopenday.co.uk/ OVERVIEW The HCID Open Day is a mini conference run by the Centre for Human Computer Interaction Design (HCID) at City St George’s, University of London. Each year we invite in guest speakers from industry and academia to talk about UX / HCI / Interaction Design and related fields. The theme is ‘Design for All’. With the strands of People – widening participation, inclusion, accessibility, Planet – considering designs impact on the natural…
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Call: “Large Language Models and Games” special issue of IEEE Transactions on Games
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Read more: Call: “Large Language Models and Games” special issue of IEEE Transactions on GamesCall For Papers “Large Language Models and Games”Special Issue of IEEE Transactions on Gameshttps://transactions.games/special-issue/special-issue-on-large-language-models-and-games Deadline for submissions: December 1, 2024 Large Language Models (LLMs) have recently demonstrated significant potential in Game AI research in terms of playing games with abstract or negotiable rules and winning conditions, enriching interactive dialogue systems, and assisting in the development of complex game worlds. On the one hand, there is a growing interest within both academia and industry in leveraging LLMs to autonomously or semi-autonomously generate game elements such as stories, characters, dialogue, quests, and world-building. The use of LLMs to design better game content…
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Call: Silly Questions about Fiction Workshop
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Read more: Call: Silly Questions about Fiction WorkshopCall for Abstracts Silly Questions about Fiction WorkshopNovember 18-19, 2024Tilburg UniversityTilburg, Netherlands Submission deadline: September 30, 2024 When a book ends with the words “… and nobody lived to tell the tale”, how can a reader be reading about this tale? When a sound-boom operator clearly walks into the frame of a movie, how should a viewer reconcile this with this person being supposedly absent from the fictional world? When a glitch occurs in a videogame which unintentionally makes the human inhabitants of the gameworld fly like birds, is a player supposed to imagine them as flying people?…
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Call: “MEDIAS – Surface, Space and In-Between” virtual conference
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Read more: Call: “MEDIAS – Surface, Space and In-Between” virtual conferenceCall for Abstracts MEDIAS – Surface, Space and In-BetweenPart of the Conference Society. Space. Screens2024 Mediated Cities SeriesDecember 11-13, 2024Onlinehttps://amps-research.com/yonsei/ Submission deadline for abstracts: October 20, 2024 As part of the 2024 Mediated Cities Series, Yonesi University, with Arizona State University and the Cesar University School, hosts an international virtual conference on art, media and design. This particular call is for the strand: MEDIAS – Surface, Space and In-Between — Medias, technologies and digital phenomena of every kind are ubiquitous today. They have, and are, changing how we work, learn, design, create, interact and relax. They are also affecting how…
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Call: AAMAS 2025, the 24th International Conference on Autonomous Agents and Multiagent Systems
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Read more: Call: AAMAS 2025, the 24th International Conference on Autonomous Agents and Multiagent SystemsCall For Papers AAMAS 2025 – The 24th International Conference on Autonomous Agents and Multiagent SystemsMay 19-23, 2025Detroit, Michigan, USAhttps://aamas2025.org Deadline for abstract submission: October 9, 2024Deadline for paper submission: October 16, 2024 We invite you to submit your best work in agents and multiagent systems to AAMAS-2025, the 24th International Conference on Autonomous Agents and Multiagent Systems, to be held in Detroit in May 2025. All submissions will be rigorously peer-reviewed and evaluated on the basis of the overall quality of their technical contribution, taking into account criteria such as originality, significance, soundness, reproducibility, clarity, relevance to the conference,…
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Call: Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities (special issue)
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Read more: Call: Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities (special issue)Dear colleagues, We invite authors to contribute to our Special Issue, following the success of our INTERACT 2023 workshop (see link below). This issue aims to further scientific discussions on designing technologies for neurodivergent individuals. We seek comprehensive contributions including research papers, literature reviews, meta-analyses, case studies, provocations, and pictorials. This emerging field is crucial, with new technologies offering significant opportunities to enhance the quality of life for neurodivergent individuals. We encourage you to submit your work and help advance this important research area. Best wishes,David d Gollasch — Call for Papers Designing Technology for Neurodivergent Self-Determination: Challenges and OpportunitiesA…
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Call: “Storytelling in Times of Technological Changes and Challenges” conference
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Read more: Call: “Storytelling in Times of Technological Changes and Challenges” conferenceCall for Papers “Storytelling in Times of Technological Changes and Challenges”November 5, 2024Prague City University[Source: http://commlist.org/archive/all/2024-all/msg01223.html] Submission deadline for abstracts: September 16, 2024 This call seeks papers to be presented at a conference that will focus on the (media) storytelling and its changes and challenges that are connected with technical developments of the last decade. We seek contributions that will discuss storytelling from the perspective of production, dissemination, reception of, or interaction with technologically mediated stories – in the context of traditional media (film, television, radio) as well as new technologies (computer games, social media, algorithms, or AI).…
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Call: ARTIFICIAL GAME: Third International Video Game Studies Conference (SVI 2024)
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Read more: Call: ARTIFICIAL GAME: Third International Video Game Studies Conference (SVI 2024)Call for Abstracts ARTIFICIAL GAMEThird International Video Game Studies Conference (SVI 2024)Organized by The University of Novi Sad, Academy of Arts, The Institute of Ethnography SASA, and Serbian Games AssociationDecember 17-18, 2024Novi Sad, Serbiahttps://sviconference.org Submission deadline: September 30, 2024 The third edition of the SVI video game conference is inspired by the rapid development of artificial intelligence, and aims to bring together industrial practice and academic theories. Both scholars and developers are welcomed. Addressing issues such as the place of artificial intelligence in gaming and its impact on game-making, the potential for abuse and other ethical issues, rethinking player interaction,…
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Recent Posts
- Call: Fourth International Video Game Studies Conference (SVI2025)
- Virginia Tech computer science professor uses global education grant to take students on virtual tours of monuments and help preserve them
- Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music Journal
- Virtual forest bathing alleviates stress
- Call: “The Future Is Near: Design Fiction Explorations of Virtual Companions” Workshop at IVA 2025