Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Beyond Play: The Transformative Power of Digital Gaming in a Deeply Mediatized Society (conference)
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Read more: Call: Beyond Play: The Transformative Power of Digital Gaming in a Deeply Mediatized Society (conference)Call for Papers Beyond Play: The Transformative Power of Digital Gaming in a Deeply Mediatized SocietySeptember 30 – October 2, 2024International conference at the University of Bremen, Germanyhttps://beyondplay2024.org Submission deadline: June 30, 2024 Digital Games and gaming are carriers, accelerators and subjects of change in media culture and society. In this capacity they serve as an interlink between media industries, digital technologies, media cultures, and social practices, making them ideal cases to analyze contemporary transformation processes in the context of (deep) mediatization, digitalization, and datafication. This conference call hence builds on the premise that to understand the significance of digital…
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Call: Where No Proxy has Gone Before: Avatars and Responsibility Frameworks Workshop
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Read more: Call: Where No Proxy has Gone Before: Avatars and Responsibility Frameworks WorkshopCall for Abstracts Where no proxy has gone before: Avatars & responsibility frameworksResponsibility Matters Workshop Series (RMWS) 2024October 10-11, 2024Faculty of Philosophy, University of Bucharest, Romaniahttps://avataresponsibility.ccea.ro/current-edition/ Submission deadline: August 15, 2024 Avatars in the form of digital or robotic embodied representations of a person in virtual or physical environments are being deployed in fields such as healthcare, education, social interaction or workspace. Alternatively termed as digital/robotic twins, clones or duplicates of real humans, personal avatars can be coupled with AI technologies such as (personalized/small/large) Language Models to the extent that their human users do not control them in real time.…
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Call: Artificial Atmospheres and Unexpected Media: Exploring Media Art and Machine Learning conference
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Read more: Call: Artificial Atmospheres and Unexpected Media: Exploring Media Art and Machine Learning conferenceCall for Abstracts International ConferenceArtificial Atmospheres and Unexpected Media: Exploring Media Art and Machine LearningOctober 16-17, 2024NOVA University Lisbon, Portugalhttps://ifilnova.pt/en/artificial-atmospheres-and-unexpected-media-exploring-media-art-and-machine-learning/ Submission deadline: June 30, 2024 (extended) Technology shapes our sensory experiences and extends our cognitive and bodily capabilities. Its pervasive influence coupled with the ever-expanding reach of artificial intelligence across diverse facets of society underscores the urgent need for comprehensive exploration, experimentation, and discussion. Machine learning advancements, while offering unprecedented tools and opportunities, also raises profound ethical dilemmas, blurring the boundaries between reality and artificiality. It is urgent that this technology be explored and experimented with and discussed from various…
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Call: “How will AI Change the Field of Academic Aesthetics?” – Contemporary Aesthetics special volume
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Read more: Call: “How will AI Change the Field of Academic Aesthetics?” – Contemporary Aesthetics special volumeCall for Papers Contemporary Aesthetics Special VolumeHow will AI Change the Field of Academic Aesthetics?https://contempaesthetics.org/call-for-papers/ Guest editors: Gioia Laura Iannilli (Bologna University) and Ossi Naukkarinen (Aalto University), with co-editor Enrico Glerean (Aalto University) Deadline for submissions: June 30, 2024 Over the past few years, Artificial Intelligence, AI, has increasingly entered our everyday lives and different versions of it are changing our political, medical, economic, creative, recreational and many other practices. It is impossible not to use and be affected by AI because our cars, smartphones, factories, and electrical networks, for example, are dependent on it. The broad field of aesthetics,…
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Call: Chapters for “‘Git Gud’ and Other Stories: The Influence of Open Culture on Game Experiences”
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Read more: Call: Chapters for “‘Git Gud’ and Other Stories: The Influence of Open Culture on Game Experiences”Call for Book Chapters “‘Git Gud’ and Other Stories: The Influence of Open Culture on Game Experiences”Editors: Kevin Veale and Adam Jerretthttp://commlist.org/archive/all/2024-all/msg00838.html Submission deadline for abstracts: June 30, 2024 This is the first call for book chapters for a proposed edited collection on the cultural impact of games. Initial submission is via 500 word abstracts, due 30 June 2024 to gitgud.multiplay@gmail.com. SCOPE Cultures and discourses surrounding games can have an outsized impact on how people experience them. In Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman discuss different forms of culture as ways of understanding how games…
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Call: 6th Zip-Scene Conference on Immersive Storytelling
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Read more: Call: 6th Zip-Scene Conference on Immersive StorytellingCall for Papers 6th Zip-Scene Conference on Immersive StorytellingTopic: Unveiling the Crisis of Stories: Can Interactive Digital Storytelling Lead to Deep Listening?October 17-19, 2024DOX: Centre For Contemporary ArtPrague, Czech Republichttps://conf.zip-scene.com/ Submission deadline: July 1, 2024 In 2024 Byung-Chul Han’s latest book was published in which he stated that we live in the era of a narrative crisis (Han 2024). According to him, the stories became “inflated”, “they have lost their original power” and the story consumers might be lonely beings as they do not experience the stories within a community. One of the main reasons for this is that we…
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Call: SCRITA 2024: Trust, Acceptance and Social Cues in Human-Robot Interaction – at IEEE RO-MAN 2024
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Read more: Call: SCRITA 2024: Trust, Acceptance and Social Cues in Human-Robot Interaction – at IEEE RO-MAN 2024Call for Papers SCRITA 2024: Trust, Acceptance and Social Cues in Human-Robot InteractionOrganized in conjunction with IEEE RO-MAN 2024: 33rd IEEE International Conference on Robot and Human Interactive CommunicationPasadena Convention Center in Pasadena, California, USAAugust 26, 2024Workshop: http://scrita.herts.ac.ukRO-MAN 2024: http://ro-man2024.org/ Submission deadline: July 14, 2024 (extended)Submission link: https://easychair.org/conferences/?conf=scrita2024 This workshop will be a half day event on 26 August and it is organised in conjunction with the IEEE RO-MAN 2024 conference, held in Pasadena, California, USA. This workshop focuses on the continuous investigation of unresolved and new open challenges of the factors affecting people’s acceptance and trust in robots in…
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Call: Understanding Esports Audiences – Interdisciplinary Esports Seminar
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Read more: Call: Understanding Esports Audiences – Interdisciplinary Esports SeminarCall for Papers Understanding Esports AudiencesInterdisciplinary Esports SeminarPart of the CoEsports-network event Esport Nexus JyväskyläJyväskylä, FinlandNovember 7-8, 2024https://www.jyu.fi/en/events/understanding-esports-audiences Submission deadline for abstracts: August 11, 2024 Esports are both mediated and performed by their nature. As such, they are always performed to someone: Imagined and real audiences are indistinguishable parts of esports and as long as there has been competitive gaming, there has been different forms of spectating play, both online and offline. Understanding esports and esports cultures requires understanding esports audiences. For service providers and teams in the esports ecosystem, understanding audiences is likewise crucial, as viewership numbers, ticket sales…
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Call: “Death and the Digital Realm” Workshop/Conference
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Read more: Call: “Death and the Digital Realm” Workshop/ConferenceCall for Abstracts “Death and the Digital Realm” Workshop/ConferenceCo-sponsored by the International Association for the Philosophy of Death and Dying (IAPDD), Leiden University, and the Australian Research Council project “Digital Death and Immortality”October 11-12, 2024Leiden University, Netherlandshttps://www.philosophyofdeath.org/leiden-oct-2024-death-and-the-digital-realm/ Submission deadline: July 22, 2024 A legacy of today’s digitally driven world is the increasing number of ‘digital remains’ a person leaves behind after they die, such as audio and image files, social media accounts and emails. How to deal with these digital remains has become an increasingly significant and costly problem for individuals, families, organisations, tech companies, and governments.…
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Call: Symposium on Humanistic AI (free online June 19, 2024)
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Read more: Call: Symposium on Humanistic AI (free online June 19, 2024)Call for Participation Symposium on Humanistic AIJune 19, 2024In-person: University of Gothenburg (Humanisten, Renströmsgatan 6, Gothenburg, Sweden)Online: On Zoomhttps://dh.gu.se/humanisticai The Gothenburg Research Infrastructure in Digital Humanities (GRIDH), University of Gothenburg, and The Swedish School of Library and Information Science (SSLIS), University of Borås, are delighted to invite you all to attend the symposium on ‘Humanistic AI’ to be held as a hybrid event at the Faculty of Humanities, University of Gothenburg, Sweden, June 19. The symposium is co-sponsored by the national research infrastructures Huminfra, Swe-Clarin, and InfraVis. The purpose of this symposium is to conduct a first inventory of the…
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Call: Action in Perception 2024: Presence, Art, Making, Life
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Read more: Call: Action in Perception 2024: Presence, Art, Making, LifeCall for Participation Action in Perception 2024: Presence, Art, Making, LifeSeptember 5-6, 2024University of Helsinki, Finlandhttps://www.helsinki.fi/en/conferences/action-perception-2024 Registration deadline: August 20, 2024 WELCOME TO ACTION IN PERCEPTION 2024! On the occasion of the 20th anniversary of Alva Noë’s Action in Perception, a seminal work in enactivist theory, this conference brings together leading international scholars to explore enactivist themes, reassess the theory’s current position, and stimulate future research. “Perception is not something that happens in us; it is something we do.” This is the leading idea of Noë’s distinctive version of the enactive approach laid out in Action in Perception.…
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Call: Imagining Technologies / Technologizing Imagination(s) issue of I Castelli di Yale [The Castles of Yale]
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Read more: Call: Imagining Technologies / Technologizing Imagination(s) issue of I Castelli di Yale [The Castles of Yale]Call for Abstracts Imagining Technologies / Technologizing Imagination(s)Theme section, Vol. XII, No. 2, 2024I Castelli di Yale [The Castles of Yale]https://cyonline.unife.it/pages/callforpapers Edited by Annabelle Dufourcq, Agostino Cera and Andrea Zoppis Submission deadline: June 25, 2024 The proliferation of technology in our daily lives has a huge impact on our sensibilities and capacity to imagine the world we live in. Technology increasingly affects institutions, communication and behavior in the anonymous imaginary field that haunts us and our reality. As a result, according to many scholars, technology should be considered our current oikos, sphere or ‘(neo)environment’. Looking at the latest technological developments,…
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