Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Foundations of Digital Games (FDG) 2018
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Read more: Call: Foundations of Digital Games (FDG) 2018Call for Contributions FDG 2018: The International Conference on the Foundations of Digital Games (FDG) 7-10 August 2018 Malmö, Sweden http://fdg2018.org Workshop Proposals due: February 12, 2018 Full and Short Papers due: March 12, 2018 The International Conference on the Foundations of Digital Games (FDG) is a major international event. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to…
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Call: PETRA’18, 11th Pervasive Technologies Related to Assistive Environments conference
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Read more: Call: PETRA’18, 11th Pervasive Technologies Related to Assistive Environments conferenceCall for Papers: The 11th ACM PETRA Conference June 26-29, 2018 Corfu, Greece www.petrae.org Submission deadline: January 23, 2018 The 11th PErvasive Technologies Related to Assistive Environments (PETRA) conference is a highly interdisciplinary conference that focuses on computational and engineering approaches to improve the quality of life and enhance human performance in a wide range of settings, in the workplace, at home, in public spaces, urban environments, and other. Outcomes of this conference have a broad impact in application areas that include, manufacturing, transportation, healthcare, energy systems, security and safety, robotics, biomedicine, environment and conservation, and many others. Please visit…
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Call: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” for G/A/M/E
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Read more: Call: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” for G/A/M/ECall for Papers G/A/M/E: The Italian Journal of Game Studies Special Issue: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” CFP online: https://www.gamejournal.it/n-72018-digital-entertainment-for-special-needs-special-needs-for-digital-entertainment/ Guest Editors: Dr. Enrico Gandolfi (Kent State University) (egandol1@kent.edu) Dr. Richard E. Ferdig (Kent State University) (rferdig@gmail.com) Dr. Kaybeth Calabria (Franciscan University of Steubenville) (dockbc@icloud.com) Abstracts due by: January 20, 2018 It is well known that videogames represent the driving sector of the current entertainment with an excepted business of 90 billion dollars in 2016 (NewZoo 2015). Furthermore, the supporting technology is often at the cutting edge (e.g., Oculus Rift, Microsoft Hololens, PlayStation VR) and…
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Call: (Video)udic history as an alternative mode of knowing the past – AHC Workshop
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Read more: Call: (Video)udic history as an alternative mode of knowing the past – AHC WorkshopCall for Papers: (Video)udic history as an alternative mode of knowing the past Workshop at XIV Conference of the Contemporary History Association (AHC) Between September 20th and 22nd, 2018 University of Alicante (Spain) Abstracts deadline: March 1st, 2018 This workshop, which is part of the XIV Conference of the Contemporary History Association (AHC), addresses the field of historical game studies, a new discipline that approaches the study of ludic cultural artefacts that make sense of the past through narratives built from the interaction between the player and the game’s set of rules. Ludic representations of the past go back to…
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Call: CHI 2018 Workshop: Mid-Air Haptics for Control Interfaces
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Read more: Call: CHI 2018 Workshop: Mid-Air Haptics for Control InterfacesCALL FOR PAPERS CHI 2018 Workshop Mid-Air Haptics for Control Interfaces April 21-26, 2018, Montréal, Canada Workshop Date: 21st or 22nd of April 2018 (TBC) https://www.ultrahaptics.com/news/events/chi-2018 Abstract deadline: February 2, 2018 AIMS AND SCOPE Both industry and academia are currently developing and evaluating different interfaces based on touchless gesture-tracking devices. These types of interfaces are ideal for applications where direct contact with a physical controller is not desirable. However, one limitation they face is the lack of feedback informing users that gestures have been recognised and accepted. Mid-air haptic interfaces, such as those using focused ultrasound waves can close the…
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Call: IDC 2018 – ACM Interaction Design and Children Conference
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Read more: Call: IDC 2018 – ACM Interaction Design and Children ConferenceCall for Papers IDC 2018 – ACM Interaction Design and Children (IDC) Conference June 19 to 22 Trondheim, Norway http://idc-2018.org/ Paper submission deadline: January 15th, 2018 We welcome you to the 2018 ACM Interaction Design and Children (IDC) Conference, taking place from June 19 to 22 in Trondheim, Norway. As the 17th event in an annual series starting in 2002 in Eindhoven, the Netherlands, ACM IDC is the premier venue for research addressing the design, development and use of interactive technologies for children. The vibrant city of Trondheim will be the ideal host for bringing together researchers, designers, and educators…
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Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris area
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Read more: Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris areaMSc internship position in collaborative virtual environments design at the IBISC Lab, Paris area, France Review of applications will begin immediately, until the position is filled. Please feel free to forward the offer to interested candidates. Our HCI/VR research group (IRA2) at the IBISC Lab, Univ Evry, University Paris Saclay is looking for an intern to work on designing collaborative interaction techniques during surgical group training in virtual environments. Students may apply to this internship position: As part of their MSc thesis, subject to evaluation of their current university and MSc program; or, After successfully completing an HCI/VR related MSc and currently…
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Call: CHI PLAY 2018, 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2018, 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PARTICIPATION CHI PLAY 2018 – 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Melbourne, Australia October 28-31, 2018 https://chiplay.acm.org/2018/ Twitter: #chiplay18 Submission deadlines: April 13, 2018: Full papers (4-10 pages) May 25, 2018: Workshop and Course Proposals July 13, 2018: Spotlight Papers, Doctoral Consortium, Student Game Competition, Interactivity and Works-in-Progress CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on…
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Call: HRI 2018 Workshop on Robots for Learning (R4L) – Inclusive Learning
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Read more: Call: HRI 2018 Workshop on Robots for Learning (R4L) – Inclusive LearningCall For Papers: HRI 2018 Workshop on Robots for Learning (R4L) – Inclusive Learning March 5, 2018, Chicago, IL, USA Website: http://r4l.epfl.ch/HRI2018/ IMPORTANT DATES Submission deadline: January 31, 2018 Acceptance notification: February 7, 2018 Workshop event: March 5, 2018 OVERVIEW In recent years, research in Human-Robot Interaction has increasingly attracted interest from the field of education in particular. However, this interest is not new: the logo turtle entered schools nearly 40 years ago. Over this period, robots have changed a lot: sequentially or eventually programmable, they also integrate a wide spectrum of sensors and actuators. Hence, new applications in educational…
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Call: “User Experience Design of Exploratory Systems” special issue of Multimodal Technologies and Interaction
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Read more: Call: “User Experience Design of Exploratory Systems” special issue of Multimodal Technologies and InteractionCall for Papers: “User Experience Design of Exploratory Systems” A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088) http://www.mdpi.com/journal/mti/special_issues/User_Experience_Design Deadline for manuscript submissions: Although the deadline for submission of manuscripts to the Special Issue is 28 May 2018, papers will be reviewed and published as they are received. The entire set of invited papers and any others in this domain will appear online. TOPICS: User experience (UX) design is essential when creating products and concepts that are both pleasurable and useful. User experience designs can target to a special emotion, value, or experience and by doing so, increase the success…
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Call: Special issue on Mobile Learning in the journal Education Sciences
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Read more: Call: Special issue on Mobile Learning in the journal Education SciencesCall for Papers Special Issue on Mobile Learning in the Open Access journal Education Sciences http://www.mdpi.com/journal/education/special_issues/Mobile_Learning Preliminary abstracts due January 31st 2018 Special issue editor: Prof. Dr. Maria Uther Department of Psychology, Humanities and Social Sciences, University of Winchester, UK Website | E-Mail Interests: user-interface design for mobile devices; pedagogy and mobile learning; mobile language learning; speech technologies Dear Colleagues, This Special Issue, “Mobile Learning”, addresses the increasing popularity of mobile devices and their potential for developing learning. As mobile technologies are constantly changing and increased capabilities rapidly developing, it is timely to consider the technical and practical issues in…
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Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018
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Read more: Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018Call for Papers Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018 Reutlingen, Germany Sunday March 18 or Monday March 19, 2018 https://sites.google.com/site/3dcveieeevr2018/ Submission deadline: January 22, 2018 (Abstract submission deadline: January 15, 2018) Emerging technologies for multi-user 3D interaction in immersive virtual environments promise novel opportunities collocated and remote collaboration, but their development also implies new challenges. Collaborative 3D virtual environments must foster mutual awareness among participants and should support their coordinated cooperative action. This requires further research on suitable hardware setups, software architectures, and interaction techniques. Not least, the usability evaluation of…
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