Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (book chapters)
Published:
Read more: Call: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (book chapters)Call for Chapters: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games https://www.igi-global.com/publish/call-for-papers/call-details/4302 Editors: Deniz Denizel and Deniz Eyüce Şansal, Bahcesehir University Proposals submission deadline: September 18, 2019 INTRODUCTION Each period creates its particular aesthetics. Developments in the scientific and technological fields affect art forms and accelerate their evolution. In time, the leading art movements of an era generate and exceed their own saturation of thresholds, transform their ‘deep-and-singular’ selves into ‘shallow-and-multiple’ selves. An art form that evolves by its internal dynamics and statics reaches the threshold of saturation, and finally becomes a ‘springboard’ upon which another art form can take…
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Call: Critical Robotics Research issue of AI & Society
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Read more: Call: Critical Robotics Research issue of AI & SocietyCall for Papers AI & Society: Knowledge, Culture and Communication Special issue on: Critical Robotics Research Editor-in-Chief: Karamjit S. Gill (editoraisoc@yahoo.co.uk) Guest Editors: Sofia Serholt, Sara Ljungblad & Niamh Ni Bhroin PDF: www.springer.com/cda/content/document/cda_downloaddocument/Critical+Robotics+research.pdf?SGWID=0-0-45-1656815-p1009539 Abstract submission: November 1, 2019 Manuscript submission: April 1, 2020 Contributions are invited for a Special Issue on Critical Robotics Research, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) (http://link.springer.com/journal/146). This special issue seeks research contributions that explore the topic of Critical Robotics Research as an important emerging paradigm in the area of Human-Robot Interaction (HRI) and related fields, including…
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Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking
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Read more: Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social NetworkingCALL FOR PAPERS The Social Impact of Deep Fakes Cyberpsychology, Behavior, and Social Networking (Latest Impact Factor: 2.650) https://home.liebertpub.com/cfp/the-social-impact-of-deep-fakes/200/ Guest Editors: Jeremy Bailenson, PhD Stanford University Jeff Hancock, PhD Stanford University Deadline for Manuscript Submission: March 1, 2020 The era of deep fakes is upon us. Images, audio, videos, and textual information can easily be transformed or generated from scratch with AI technology. While synthetic media has been possible for decades, due to advances in machine learning and computer vision, now the transformations can occur in real-time. Also, the technology has migrated from specialized labs to apps anyone can buy…
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Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media
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Read more: Call: Connections: Exploring Heritage, Architecture, Cities, Art, MediaCall for Abstracts Connections: Exploring Heritage, Architecture, Cities, Art, Media 29-30 June 2020 University of Kent Canterbury, UK https://architecturemps.com/canterbury-conference/ Deadline for submission of abstracts: 10th Feb 2019 (Round One) Today the digital is ubiquitous across all disciplines connected with life in cities: urban history, architecture, planning, art, design, media, communications, and more. Examples abound. As the Western world comes to deeper understandings of its heritage in the 21st Century, technology is ever more present in our reading of the past. Data mapping is standard in conservation and social history. Archaeologists use digital tools in geophysics, laser scanning, and compositional analysis. Landscape…
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Call: Game Analysis Workshop (GAW) 2019
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Read more: Call: Game Analysis Workshop (GAW) 2019Call For Proposals Game Analysis Workshop – GAW 2019 14-15 November 2019 TU Delft Netherlands http://game-analysis-workshop.org/call-for-proposals/ Extended deadline: September 20, 2019 Queries about the workshop: game.analysis.workshop@gmail.com Gamelab (TU Delft), Centre for Education and Learning, University of Lincoln, the Cologne Game Lab (TH Köln), and the Welten Institute (Open University of the Netherlands) invite you to apply to a two-day, hands-on game analysis workshop. WORKSHOP GOAL In an attempt to develop a multidisciplinary game analysis methodology and toolkit, we are seeking a diverse spectrum of approaches to game analysis, which can also include critical evaluation of a game. By game analysis,…
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Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)
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Read more: Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)Call for Papers Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach At Automotive UI ’19, the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (https://www.auto-ui.org/19/) Utrecht, the Netherlands September 22, 2019 Workshop web site: https://sites.google.com/view/explainableai-autoui19/ Deadline for submissions: September 4, 2019 Response to authors: September 15, 2019 Camera ready submission deadline: September 20, 2019 We are pleased to announce that the Call for Papers for the Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach is now open. This workshop will take place on September, 22nd 2019 in Utrecht, Netherlands.…
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Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine
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Read more: Call: Technology and Aging Special Collection for journal Gerontology and Geriatric MedicineCall for Papers Gerontology and Geriatric Medicine Special Collection on Aging and Technology https://journals.sagepub.com/page/ggm/collections/call-for-papers/aging-and-technology Submission deadline: Ongoing Dear All, I would like to draw your attention to a CFP for the Technology and Aging Special Collection in the SAGE Journal Gerontology and Geriatric Medicine (GGM): OVERVIEW For the aging population, technology is a double-edged sword. On the one hand, the rapid pace of development and change can make it difficult for older adults to learn new technologies, while the world’s increasing use of and dependence on smart devices and digital technologies leaves those who struggle to adapt at a distinct,…
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Call: IEEE VR 2020: 27th IEEE Conference on Virtual Reality and 3D User Interfaces
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Read more: Call: IEEE VR 2020: 27th IEEE Conference on Virtual Reality and 3D User InterfacesCall for Journal Papers IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces March 22-26, 2020 Atlanta, USA http://ieeevr.org/2020/ IMPORTANT DATES Journal Track September 3, 2019: Abstracts due (REQUIRED) September 10, 2019: Submissions due November 9, 2019: Notification of first review cycle results January 6, 2020: Revised paper submissions due to second review cycle January 22, 2020: Final notifications January 31, 2020: Camera-ready material due from authors of accepted papers Conference Track November 16: Conference paper abstracts due (REQUIRED) November 23: Conference paper submissions due January 26: Conference paper notifications of results returned to authors…
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Call: Human-Machine Communication at International Communication Association 2020
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Read more: Call: Human-Machine Communication at International Communication Association 2020Call for Papers Human-Machine Communication Interest Group International Communication Association 70th annual conference – ICA 2020 Gold Coast, Australia 21-25 May 2020 Conference: https://www.icahdq.org/page/2020CFP HMC: https://www.icahdq.org/mpage/HMC_CFP Submission deadline: 1 November 2019 at 16:00 UTC The Human-Machine Communication (HMC) Interest Group supports and promotes scholarship regarding communication between people and technologies designed to enact the role of communicator. Such technologies include, but are not limited to, artificial intelligence (AI) software and devices, robots, digital and home assistants, automated-writing software, smart toys, and Internet of Things (IOT) devices. HMC research focuses on the meaning-making that unfolds when people engage directly with technology…
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Call: The 18th European Conference on Computer-Supported Cooperative Work (ECSCW 2020)
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Read more: Call: The 18th European Conference on Computer-Supported Cooperative Work (ECSCW 2020)Call for Papers ECSCW 2020 – The 18th European Conference on Computer-Supported Cooperative Work The International Venue on Practice-centred Computing and the Design of Cooperation Technologies Siegen, Germany 13-17 June 2020 https://ecscw.eusset.eu/2020/ Paper submission deadline: March 15, 2020 ECSCW – European Conference on Computer-Supported Cooperative Work is a series of conferences on computer-supported cooperative work located in Europe. The full paper submission for the ECSCW 2020 Conference is open and ONGOING. This year for the first time, the conference supports a continuous review process which will allow authors a longer time to revise their manuscript and achieve the high standard…
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Call: Yearbook of Moving Image Studies -“Trilogy of Synthetic Realities I: Virtual Images” (2020)
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Read more: Call: Yearbook of Moving Image Studies -“Trilogy of Synthetic Realities I: Virtual Images” (2020)Call for Abstracts/Articles Yearbook of Moving Image Studies »Trilogy of Synthetic Realities I: Virtual Images« (2020) https://www.movingimagescience.com/call-for-papers/ Deadline for Abstracts: November 30, 2019 (Review till January 24, 2020) Deadline for Articles: May 29, 2020 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, artists, designers, developers and film makers for the fifth issue, which is the first part of the »Trilogy of Synthetic Realities« concept, entitled »Trilogy of Synthetic Realities I: Virtual Images«. The issue in 2021 will focus on »Augmented Images« and 2022 will address »Mixed Reality Images«. YoMIS will be enriched by…
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Call: “AI and Law – Ethical, Legal, and Sociopolitical Implications” issue of AI & Society
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Read more: Call: “AI and Law – Ethical, Legal, and Sociopolitical Implications” issue of AI & SocietyCall for Papers AI & Society: Journal of Knowledge, Culture and Communication Editor-in-Chief: Karamjit S. Gill (editoraisoc@yahoo.co.uk) Special issue on: AI and Law – Ethical, Legal, and Sociopolitical Implications Extended Deadline: December 31, 2019 Contributions are invited for a Special Issue on AI and Law – Ethical, Legal, and Socio-political Implications, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) (http://link.springer.com/journal/146). This special issue examines the ethical, legal, and socio-political implications of AI and Law. The unprecedented technological advances of the recent decades have had a number of positive effects in almost every area…
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