Author: Matthew Lombard
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Study: VR users need an emotional connection to virtual worlds, not better graphics
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Read more: Study: VR users need an emotional connection to virtual worlds, not better graphics[A new study by researchers at the University of Bath and published in the 2023 CHI Conference proceedings explored the separate and combined contributions to presence of visual realism, field of view, emotions (fear and happiness) and apparent agency in virtual reality games. Details and the interesting findings are in the press release from the University below; see the original version for a 1:13 minute video (also available on Vimeo), and follow the link to the study for more details and supplementary materials. –Matthew] VR users need an emotional connection to virtual worlds, not better graphics – study finds Being…
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Call: IEEE VR 2024 Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR)
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Read more: Call: IEEE VR 2024 Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR)Call for Papers Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR) At IEEE VR 2024: The 31st IEEE Conference on Virtual Reality and 3D User Interfaces March 16-21, 2023 Orlando, Florida USA IEEE MASSXR Workshop: https://sites.google.com/view/massxrworkshop2024 IEEE VR 2024: https://ieeevr.org/2024/ Submission deadline: January 10, 2024 Dear colleagues, The IEEE-MASSXR Workshop will take place during the 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024) conference, which will be held on March 16-17, 2023, in Orlando, Florida USA. IEEE-MASSXR is a half-day in-person workshop. The workshop invites researchers to submit original,…
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VR telepresence takes more anti-remote excuses away
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Read more: VR telepresence takes more anti-remote excuses away[This essay from CleanTechnica recaps the impact of COVID-19 lockdowns on the use of remote work and the “idiotic battle over remote vs. in-person work.” The author points out some of the many benefits of remote work and suggests (tele)presence-enhancing solutions to address some of the negative effects. See the original version for a second image and the Lex Fridman-Mark Zuckerberg interview (also available on YouTube). –Matthew] VR Telepresence Takes More Anti-Remote Excuses Away By Jennifer Sensiba November 29, 2023 Over the last couple of years, I’ve been chronicling the idiotic battle over remote vs in-person work. The pandemic and…
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Job: Tenure-Track Assistant Professor in Digital Media at Georgia Institute of Technology
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Read more: Job: Tenure-Track Assistant Professor in Digital Media at Georgia Institute of TechnologyCall for Applications Tenure-Track Assistant Professor Faculty Position in Digital Media School of Literature, Media, and Communication Georgia Institute of Technology Atlanta, Georgia, USA https://tinyurl.com/GTDM2023 Applications will be considered beginning January 2, 2024 and will continue until the positions are filled. The School of Literature, Media, and Communication (LMC) at the Georgia Institute of Technology invites applications for a tenure-track faculty position in Digital Media with a focus on humanities-based Human Computer Interaction (HCI). Applicants will be considered at the assistant professor level. We seek an interdisciplinary practitioner whose research explores humanities-based HCI. Preference will be given to candidates whose…
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First-person report: Apple’s new Spatial Video recorded on iPhone, experienced in Vision Pro VR
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Read more: First-person report: Apple’s new Spatial Video recorded on iPhone, experienced in Vision Pro VR[With its latest software update, Apple has enabled anyone with an iPhone 15 Pro to record in a new three-dimensional video format it calls Spatial Video and play the video in 3D on Apple’s soon-to-be-released Vision Pro mixed reality headset (or in 2D anywhere). While the author of this story from CNET doesn’t use the term, he provides a first-person report on the new format in which he describes a vivid presence experience. And while the equipment is still prohibitively expensive for most people, the advancements mean more people will be able to easily create vivid, presence-evoking recordings of their…
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Call: Digital Twinning issue of New Media and Society
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Read more: Call: Digital Twinning issue of New Media and SocietyCall for Papers “Digital Twinning” New Media & Society Special Issue https://necs.org/news/calls-for-papers/digital-twinning Editors: Christoph Borbach, Wendy Chun, and Tristan Thielmann Deadline for submission of abstracts: December 31, 2023 Datafication in the analogue era followed a different logic than do today’s media processes, with all their entanglements and interdependencies with and within the ‘real’ world. Human bodies, system processes, and their data traces and virtual models are deeply intertwined in current postdigital—or rather, more-than-human (Lupton 2019)—media cultures. It is surely not a new idea that data and the technologies of its collection, storage, circulation, and evaluation are shaping how societies and…
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‘Animate Anyone’ heralds the approach of full-motion deepfakes
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Read more: ‘Animate Anyone’ heralds the approach of full-motion deepfakes[This TechCrunch story provides a vivid example of the rapid evolution of presence-evoking technologies: the use of AI to create full-motion deepfake (or ‘dancefake’) video from a single image. See the original story for a 2:26 minute demonstration video (also available on YouTube). –Matthew] [Image: Source: Know Your Meme] ‘Animate Anyone’ heralds the approach of full-motion deepfakes By Devin Coldewey December 4, 2023 As if still-image deepfakes aren’t bad enough, we may soon have to contend with generated videos of anyone who dares to put a photo of themselves online: with Animate Anyone, bad actors can puppeteer people better than…
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Call: “Hybrid Culture in the Technology-Mediated World: Its Developments and Stakes” issue of INTERFACE
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Read more: Call: “Hybrid Culture in the Technology-Mediated World: Its Developments and Stakes” issue of INTERFACECall for Papers Hybrid Culture in the Technology-Mediated World: Its Developments and Stakes INTERFACE –Journal of European Languages and Literature Issue 24 (July 2024) https://interface.org.tw/index.php/if/pages/view/CallforPapers24 Guest Editors: Nobuo Kazashi (Hiroshima City University) Tien-Yi Chao (National Taiwan University) Submission deadline: April 15, 2024 In our era, the phenomenon of “hybridization” is not only expanding extensively but also venturing into completely new dimensions due to rapid technological advancements. In particular, generative AI has opened up new phases of hybridization between language and image or between real and virtual. It would not be an overstatement that we have entered a completely new era…
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Immersive VR goggles for mice unlock new potential for brain science
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Read more: Immersive VR goggles for mice unlock new potential for brain science[As explained in this story from Northwestern University, virtual reality goggles evoke more effective presence illusions for mice as they do for humans, creating new opportunities for neurological research. The original version of the story includes a second picture; for more information and images as well as videos, see the new publication in Neuron. –Matthew] [Image: A view through the new miniaturized goggles, which can accurately simulate natural environments. Credit: Dom Pinke] Immersive VR goggles for mice unlock new potential for brain science Goggles enabled researchers to study responses to overhead threats for first time By Amanda Morris December 8,…
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Call: Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) at ACM IUI 2024
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Read more: Call: Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) at ACM IUI 2024Call for Papers SOCIALIZE Workshop @ ACM IUI 2024 Fourth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) March 18, 2024 Greenville, South Carolina, USA Co-located with the 29th ACM International Conference on Intelligent User Interfaces (IUI) 2024 (https://iui.acm.org/2024/), March 18-21, 2024 Workshop website: http://socialize2024.di.unito.it/ Submission: https://easychair.org/conferences/?conf=socialize2024 [not active as of December 11, 2024 –ML] For any information: socialize2024@easychair.org IMPORTANT DATES Submission deadline: January 16, 2024 Authors notification: February 9, 2024 Camera-ready: March 1, 2024 Workshop date: March 18, 2024 OVERVIEW The SOCIALIZE workshop aims to bring together those interested in the development of interactive techniques, including social…
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Tom Hanks’ new “Moonwalkers” experience in London is a “gobsmackingly huge space spectacle”
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Read more: Tom Hanks’ new “Moonwalkers” experience in London is a “gobsmackingly huge space spectacle”[If you’ll be in London before April 21, 2024, you may want to visit the presence-evoking immersive experience described in this review from The Guardian (see the original version for two more images). The writer gives it only three of five stars, but that’s related to content choices rather than the form of the presentation. Other coverage of “The Moonwalkers: A Journey with Tom Hanks” adds interesting presence-related details. This is from AP News: “It’s a high-tech blend of archive film footage, drawings, animation and digitally remastered photographs — but not, Hanks stresses, any computer-generated images. ‘Every photograph, every image…
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Job: Postdoc in HCI (social robot-based “dining companion”) at Sapienza University of Rome
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Read more: Job: Postdoc in HCI (social robot-based “dining companion”) at Sapienza University of RomeCall for Expressions of Interest One-Year Postdoctoral Position in Human-Computer Interaction PRIN 2022 COCOA project: Create a social robot-based interactive system (a “dining companion”) Department of Computer Science Sapienza University of Rome Rome, Italy https://it.linkedin.com/jobs/view/postdoctoral-fellowship-position-in-computer-science-engineering-at-sapienza-universit%C3%A0-di-roma-3778467652 Deadline: December 29, 2023 ABOUT US: The Department of Computer Science is pleased to invite qualified candidates to express their interest in a one-year postdoctoral position in Human-Computer Interaction. Our institution is committed to advancing knowledge and fostering innovative research in Affective Computing and Social Signal Processing, and we are seeking a highly motivated postdoctoral researcher to join our team. POSITION DETAILS: Position Title: Postdoctoral…
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