Author: Matthew Lombard
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Call: AI: Technological, Social, and Cultural Ties – NEWPATH online conference
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Read more: Call: AI: Technological, Social, and Cultural Ties – NEWPATH online conferenceCall for Papers NEWPATH: New Paradigms in Communication Technologies and HumanityArtificial Intelligence: Technological, Social, and Cultural TiesMarch 6 and 7, 2025Onlinehttps://newpath.uskudar.edu.tr/ Deadline for submission of abstracts: December 20, 2024 We invite submissions for the 2025 online conference on “Artificial Intelligence: Technological, Social, and Cultural Ties,” which will be held in joint organization between the University of Tras-os-Montes and Alto Douro (UTAD-Portugal) and the Üsküdar University (Türkiye). In an era of unprecedented digital transformation, this multidisciplinary event will explore the entangled relationships between artificial intelligence, technology, society, and culture. There has been a significant amount of speculation about AI, including far-fetched…
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Can AI, and our robot stories, be blamed for a teen’s suicide?
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Read more: Can AI, and our robot stories, be blamed for a teen’s suicide?[Abridged versions of a detailed report and an opinion essay in The New York Times, both about a recent tragedy, illustrate some of the potential dangers of medium-as-social-actor presence. For more details and images, see the unabridged versions (if you have access). –Matthew] Can A.I. Be Blamed for a Teen’s Suicide? The mother of a 14-year-old Florida boy says he became obsessed with a chatbot on Character.AI before his death. By Kevin RooseOctober 23, 2024 On the last day of his life, Sewell Setzer III took out his phone and texted his closest friend: a lifelike A.I. chatbot named after…
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Call: Conference on Disability, Accessibility and Representation in the Creative Industries (DARCI)
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Read more: Call: Conference on Disability, Accessibility and Representation in the Creative Industries (DARCI)Call for Papers Conference on Disability, Accessibility and Representation in the Creative Industries (DARCI)September 10-12, 2025School of Arts and Creative Technologies, University of YorkYork, UKhttps://enhancingaudiodescription.com/darci-conference-announcement Deadline for submission of abstracts: November 4, 2024 We are delighted to announce that in September 2025 we will be hosting the Conference on Disability, Accessibility and Representation in the Creative Industries (DARCI) at the University of York (UK). The arts are central to human experiences. However, lack of access to creative and cultural experiences, and to creative practice marginalises disabled people, and limits their representation. Moreover, most work on accessibility still occurs outside of…
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URI professor exploring VR as tool to help adults with intellectual and developmental disabilities deal with trauma’s aftermath
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Read more: URI professor exploring VR as tool to help adults with intellectual and developmental disabilities deal with trauma’s aftermath[A potentially very valuable application of presence-evoking technologies is described in this report from the University of Rhode Island about the work of Professor Krishna Venkatasubramanian. For more information about his work see the NSF website, an earlier URI report, and the website for his Lab. –Matthew] URI professor exploring virtual reality as tool to help adults with intellectual and developmental disabilities deal with trauma’s aftermath Research is backed by $600K grant from National Science Foundation By Tony LaRocheOctober 21, 2024 KINGSTON, R.I. – Oct. 21, 2024 – Virtual reality devices have become a popular alternative for entertainment, communications, and…
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Call: Ethics of VR topical collection for the journal Ethics and Information Technology
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Read more: Call: Ethics of VR topical collection for the journal Ethics and Information TechnologyCall for Papers Topical Collection: Ethics of VRFor the journal Ethics and Information Technologyhttps://link.springer.com/collections/bgdgiebfai Guest-Edited by Patrizia Breil & Jörg Noller Deadline for submissions: July 31, 2025 Like artificial intelligence (AI), virtual reality (VR) is becoming an increasingly important part of our lives. It is a major factor in media and communication, technological interaction, economic production, and simulation. Recently, David Chalmers (2022) has argued that virtual reality is as real as physical reality and that we can live a good life in virtual reality. Chalmers therefore raises the question of “[h]ow you should behave in a virtual world”. However, unlike…
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Runway just changed filmmaking forever — Act-1 lets you control AI characters
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Read more: Runway just changed filmmaking forever — Act-1 lets you control AI characters[The story below from Tom’s Guide describes a “game-changing” AI video generation tool from the Google-backed company Runway. The tool reproduces the subtleties of a human performance on any video character or actor (or multiple characters/actors) without costly and complex motion capture techniques. The original story includes an animated image and a 1:21 minute demonstration video (also available on YouTube); see Runway’s blog post for more information and many videos. Coverage from The Decoder highlights the potential for creating (presence-evoking) live action video: “While the obvious use case is transferring human facial expressions and voice to animated characters for games…
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Call: “A Century of Propaganda Studies: From Pen and Sword to Surveillant Smartphone” Forum
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Read more: Call: “A Century of Propaganda Studies: From Pen and Sword to Surveillant Smartphone” ForumCall for Papers Critical Studies in Media CommunicationFORUM – A Century of Propaganda Studies: From Pen and Sword to Surveillant Smartphonehttps://t.co/IZ2qDU7ime Editors:Emma L. Briant, Ph.D., Monash University, AustraliaMarc O. Jones, Ph.D., Northwestern University, Qatar Submission deadline: December 13, 2024 This Forum marks what has been, arguably, a century since the birth of modern Propaganda Studies: the flurry of scholarship that followed as a reaction to the rise of fascist and Stalinist propaganda use in Europe at a time of developing mass media. Propaganda is the deliberate use of organized communications to influence an audience or audiences to achieve political, or…
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Can you spot the celebrity ‘deepfakes’ in a new ad warning against election disinfo?
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Read more: Can you spot the celebrity ‘deepfakes’ in a new ad warning against election disinfo?[Concern continues to grow about the use of audio and video tools, especially those that utilize AI, to produce messages about the U.S. elections that are increasingly effective at deceiving the public by hiding the roles of these technologies. This story from NBC News reports on a new public service announcement designed to increase media literacy about this (and other) malicious deception. Ironically, the original story includes the embedded PSA but not a link to a copy on YouTube, or the website of the non-profit sponsoring organization RepresentUs, or a website that provide resources for voters like Vote411.…
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Call: “Are we about to experience another AI Winter?” AISB 2025 Symposium
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Read more: Call: “Are we about to experience another AI Winter?” AISB 2025 Symposium[NOTE: As with virtual reality’s long and continuing evolution, I’d argue that the answer to the question to be addressed at this event will impact but not negate the progression of presence experiences available to scholars and the public. –Matthew] Call for Papers Are we about to experience another AI Winter?A symposium of the 2025 convention of the UK Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB)January 14-16, 2025Bristol, UKhttps://easychair.org/cfp/AISB-25AIW Deadline for submission of short papers and abstracts: November 11, 2024 The history of AI reflects many periods of novel technological development, followed by hyperbolic…
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When humans swipe right for an AI companion
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Read more: When humans swipe right for an AI companion[Presence experts will be familiar with the trends, benefits and concerns involving increasingly sophisticated AI bots that act as companions and evoke medium-as-social-actor presence, but this story from Forbes provides a useful summary; see the original version for six more images. –Matthew] [Image: This illustration photo shows a user interacting with a smartphone app to customize an avatar for a personal artificial intelligence chatbot known as a Replika in Warsaw, Poland on 22 July, 2023. Credit: Photo by Jaap Arriens / NurPhoto via Getty Images] When Humans Swipe Right For An AI Companion By Sandy Carter, Contributor and COO at…
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Call: Big Pictures edited collection on creative interventions in the built environment
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Read more: Call: Big Pictures edited collection on creative interventions in the built environmentCall for Proposals Big Pictures edited collection on creative interventions in the built environmenthttps://www.instagram.com/wilsondesignkpu/p/DA9jXNSyQIR/ Deadline for submission of abstracts: November 30, 2024 We are excited to announce that we are currently seeking submissions for an edited collection of essays and imagery focusing on creative interventions in the built environment. Drawing from the themes showcased in the Big Pictures conferences (2023 and 2024), the publication will feature work exploring the role of murals, billboards, public art, and interactive projects in creating meaningful experiences in urban spaces. Potential themes could include, but are not limited to: Activating temporary and transitional public spaces…
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Washington Commanders quarterback Jayden Daniels’ growth with VR simulation has team embracing mind games
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Read more: Washington Commanders quarterback Jayden Daniels’ growth with VR simulation has team embracing mind games[The evolution of presence-evoking simulations for training and practice in football is nicely illustrated in this story from The Athletic. A December 2023 story from the same publication (where it includes more images and three videos) provides more context, noting that “studying the intricacies of neuroscience and biomechanics“ shaped the perspective of Christian Hartman, co-founder of the company Cognilize: “Alongside [Verena] Krakau, whom he’d known since high school, Hartmann pursued an answer to the following question: How could they present information to athletes’ brains that the brain would treat as if it is real practice? They settled on building an…
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Recent Posts
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