Author: Matthew Lombard
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Holotron is a robotic exosuit that could transform the way we use VR
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Read more: Holotron is a robotic exosuit that could transform the way we use VR[Digital Trends reports on the development of a novel exosuit designed to make virtual experiences “indistinguishable from real life”; the original story includes a one minute video and three different images. Coverage in New Atlas adds these details: Reese has been testing it at a simulated 1/20th of normal Earth gravity, making walking around and jumping less laborious than in real life while still giving a user a sense of force and balance. Currently, there are motors only at the hip and knee joints, but future plans would extend this to five motors on each leg, with more on your…
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Locomotion Vault compiles and classifies all known VR locomotion methods
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Read more: Locomotion Vault compiles and classifies all known VR locomotion methods[A January 4, 2021 item in The Ghost Howls blog highlights an interesting and potentially valuable resource, an interactive compilation and classification of over 100 different methods of locomotion in virtual environments. –Matthew] Discover all the available VR locomotion methods Some amazing researchers have collected and classified all the known VR locomotion methods, for a total of more than 100! There are all the most common solutions, like smooth movement and teleporting, but also some crazy ones like changing the gravity of the world using your fingers. All the data is available for free to everyone on GitHub, so…
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All the good VR ideas were dreamt up in the 60s
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Read more: All the good VR ideas were dreamt up in the 60s[The terminology for presence is different, but this story from Hackaday provides a valuable review and assessment of our progress toward compelling presence experiences. See the original version for an additional image. –Matthew] All the Good VR Ideas Were Dreamt Up in the 60s By Donald Papp January 4, 2021 Virtual reality has seen enormous progress in the past few years. Given its recent surges in development, it may come as a bit of a surprise to learn that the ideas underpinning what we now call VR were laid way back in the 60s. Not all of the imagined possibilities…
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Call: @ the Crossroads: Where do we go from here? A Telematic LASER Online Public Dialogue
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Read more: Call: @ the Crossroads: Where do we go from here? A Telematic LASER Online Public Dialogue@ the Crossroads ::: where do we go from here? /// Telematic LASER presented by Third Space Network, University of Brighton School of Art, & Leonardo/ISAST ///ONLINE PUBLIC DIALOGUE Randall Packer (US) (moderator), Ghislaine Boddington (UK), Steve Dixon (SG) & Paul Sermon (UK) /// GLOBAL TIME Saturday, Jan. 16th 2021, 9am ET / 2pm UK / 3pm CET / 10pm Singapore /// ONLINE REGISTRATION Save Your Spot on Crowdcast https://www.crowdcast.io/e/telematic-laser-crossroads/register ///OVERVIEW In the wake of Covid-19, we have witnessed a mass migration to the third space, that telematic region of shared networked space that lies between the local and the…
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Presence after death: Microsoft could bring you back as a chatbot
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Read more: Presence after death: Microsoft could bring you back as a chatbot[This short story from Forbes describes Microsoft’s efforts to create audio and audio-visual chatbots based on specific people, including people who have died. Other coverage notes the idea’s similarity to the plot of the Black Mirror episode “Be Right Back” and/or refers to the bots as ‘ghostbots.’ For more on this topic see a new 22:46 minute WSJ documentary “How Tech Can Bring Our Loved Ones to Life After They Die,” which is also available via YouTube and is described in a short profile in The Verge. –Matthew] Microsoft Could Bring You Back From The Dead… As A Chat Bot…
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Call: 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces – CHI 2021 workshop
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Read more: Call: 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces – CHI 2021 workshopCall for Papers 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces Part of the CHI 2021 Conference on Human Factors in Computing Systems May 8-9, 2021 Online https://crowdcomputing.net/2vt-workshop Submission deadline: February 19, 2021 Interested in spatial experiences, urban environments, technology speculation, and HCI? We bring you a multi-disciplinary workshop to be held at CHI 2021 and we are looking for your submissions! Please find more info below. DESCRIPTION The workshop provides an international agora for practitioners from various backgrounds to exchange information, stimulate discussion, and explore issues that attend to human scale spaces in the smart…
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Smell Museum: Odeuropa uses AI to recreate historical smells for attractions
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Read more: Smell Museum: Odeuropa uses AI to recreate historical smells for attractions[The ambitious project Odeuropa will use AI to analyze descriptions of smells from Europe’s past and then recreate them for use in immersive cultural heritage attractions. This story from Blooloop provides details. The original story includes a second image and for a press release and 2:59 minute video visit the Odeuropa website (which also features a series of interesting blog posts). Coverage in the Minnesota Star Tribune has more details about the challenges of measuring and reproducing smells, and a New York Times item focuses on the idea of a personal smell museum and links to an interactive example: “The…
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Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshop
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Read more: Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshopCall for Papers Robo-Identity: Artificial identity and multi-embodiment Co-located with the 2021 International Conference on Human-Robot Interaction (HRI 2021) Boulder, Colorado, USA (Virtual) March 12, 2021 Website: sites.google.com/view/agentidentity Submission deadline: 29 January 2021 Interactive robots are becoming more commonplace and complex, but their identity has not yet been a key point of investigation. Identity is an overarching concept that combines traits like personality or a backstory (among other aspects) that people readily attribute to a robot to individuate it as a unique entity. Given people’s tendency to anthropomorphize social robots, “who is a robot?” should be a guiding question above…
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The Metaverse is coming
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Read more: The Metaverse is coming[In this short piece from Wired, the CEO and co-founder of online gaming platform Roblox predicts the pandemic-accelerated increase in 2021 and beyond of social and spatial presence experiences in 3D virtual worlds, which will “become a human co-experience utility.” –Matthew] [Image: Credit: Leonie Bos] The Metaverse is coming A 3D virtual world where millions meet online will become our key social hub By David Baszucki, an inventor and the CEO and Founder of Roblox January 2, 2021 We will see a shift in the way people play, work, learn or simply hang out in 2021. Some of this connection…
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Call: IEEE International Conference on Development and Learning (ICDL) 2021
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Read more: Call: IEEE International Conference on Development and Learning (ICDL) 2021CALL FOR PAPERS IEEE International Conference on Development and Learning (ICDL) 2021 (11th edition of ICDL-EPIROB) An IEEE Computational Society-sponsored conference August 23-26, 2021 Beijing, China (Due to the influence of COVID-19, IEEE ICDL 2021 may be held virtually) https://icdl-2021.org/ Paper submission deadline: February 15th, 2021 Tutorial and workshops submission deadline: February 1st, 2021 Journal track submission deadline: April 28th, 2021 OVERVIEW The IEEE International Conference on Development and Learning (ICDL), previously referred to as ICDL-EpiRob, is the premier gathering of professionals dedicated to the advancement of cognitive and developmental learning. As such, ICDL is a unique conference gathering researchers…
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How new Star Wars VR experience gets us closer to a theme park ‘metaverse’
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Read more: How new Star Wars VR experience gets us closer to a theme park ‘metaverse’[The pandemic has accelerated the development of innovative ways to link and merge virtual/mixed reality and designed physical spaces to create compelling entertainment experiences, as reported in this story from the Los Angeles Times (where the original includes two more pictures). –Matthew] [Image: “Star Wars: Tales From the Galaxy’s Edge” VR screenshot: View from inside a ship. Credit: ILMxLab / Disney / Oculus] How the new virtual reality ‘Star Wars’ experience gets us closer to a theme park ‘metaverse’ By Todd Martens, Game Critic December 28, 2020 After a fulfilling and action-focused ending to the second season of “The Mandalorian,”…
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Experiencing the illusion of having an opposite-sex body in VR can shift aspects of gender identity
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Read more: Experiencing the illusion of having an opposite-sex body in VR can shift aspects of gender identity[Reading this new story in PsyPost about a study demonstrating interesting effects of the illusion of having an opposite-sex body led me to the lead author’s earlier study of the effects of seeming to switch bodies with a friend. That study is nicely presented in a link-filled Vice story from August 2020 that reviews embodied cognition research based on these kinds of presence illusions. –Matthew] Experiencing the illusion of having an opposite-sex body in virtual reality can shift aspects of gender identity By Beth Ellwood December 23, 2020 A new study published in Scientific Reports offers insight into how the…
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