Author: Matthew Lombard
-
Pioneering new ways of telling stories: Wallace and Gromit in augmented reality
Published:
Read more: Pioneering new ways of telling stories: Wallace and Gromit in augmented reality[Adweek provides a short primer on a new non-linear, interactive Wallace & Gromit story users can experience at home via a free augmented reality app. The project was created through a UK government media innovation grant and “aims to push the boundaries of tech-driven storytelling.” See the original story for two videos. Next Reality adds these details: “With the viral launch and sustained success of Pokémon GO, intellectual property holders have been eager to replicate the geocaching formula with their own franchises, with Jurassic Park, Walking Dead, Ghostbusters, and Harry Potter games launching over the past two years, and a…
-
Job: Senior Research Assistant in IoT, Design and Creative Technology, Northumbria University, UK
Published:
Read more: Job: Senior Research Assistant in IoT, Design and Creative Technology, Northumbria University, UKCall for Applications Senior Research Assistant IoT, Design and Creative Technology Faculty of Arts, Design and Social Sciences Northumbria University Newcastle, UK Full-time 18-month position from April 2021 https://www.northumbria.ac.uk/work-for-us/job-vacancies/academic-3321-senior-research-assistant-in-design-and-creative-technology Application deadline: February 12, 2021 Northumbria University seeks to recruit a Senior Research Assistant with expertise in participatory design and creative technologies as part of the PETRAS-funded Reappearing Computer project (REAPPEAR). As the vision of a “disappearing computer” has become a reality, technologies have been designed to obscure the way they work-such as the data they collect, or the remote servers they rely on-making it hard for end users to understand…
-
Evaluating the impact of augmented and virtual reality at the Chicago History Museum
Published:
Read more: Evaluating the impact of augmented and virtual reality at the Chicago History Museum[A story from the American Alliance of Museums describes efforts not only to create presence experiences but to develop an evaluation tool to measure the impacts of those and other experiences, including whether they actually lead to visitor learning. See the original story for two more images. –Matthew] [Image: The dazzling effects of augmented and virtual reality are obvious, but how can museums know if they actually facilitate learning? Credit: Courtesy of Chicago History Museum] Evaluating the Impact of Augmented and Virtual Reality By Colleen McGaughey & John Russick [see bios at end below] January 15, 2021 “I am perfectly…
-
Jobs: Researchers, engineers for “The Realization of an Avatar-Symbiotic Society” with Prof. Ishiguro
Published:
Read more: Jobs: Researchers, engineers for “The Realization of an Avatar-Symbiotic Society” with Prof. IshiguroCall for Applications Researchers, engineers for “The Realization of an Avatar-Symbiotic Society where Everyone can Perform Active Roles without Constraint (PM: Professor Ishiguro)” Deep Interaction Laboratory Group (DIL) Advanced Telecommunications Research Institute International (ATR) Kyoto, Japan Application deadline subjects to the first selection: 25th, January, 2021 Dear all, Deep Interaction Laboratory Group (DIL) of Advanced Telecommunications Research Institute International (ATR) starts new research and development project for “The Realization of an Avatar-Symbiotic Society where Everyone can Perform Active Roles without Constraint (PM: Professor Ishiguro)” towards Moonshot Goal 1 in Moonshot Research and Development Program in Cabinet Office (Realization of a…
-
CES 2021 showed us how robots can ease our pandemic woes
Published:
Read more: CES 2021 showed us how robots can ease our pandemic woes[The new version of the expressive and now teleoperated-via-VR robot Reachy caught my attention but this story from CNET about new developments in robotics showcased at the (virtual) 2021 Consumer Electronics Show (CES) highlights other presence-related tech and how innovations are helping us live during the pandemic. The original story includes a 2:35 “Tactile Telerobot Showreel” from Shadow Robotics (also available via YouTube). For more on Reachy, see coverage in Tom’s Hardware and the Pollen Robotics website, both of which include a 1:26 minute video (also on YouTube); the website also features an online simulator. For more examples of presence…
-
Call: User Experience of AI in Games – IEEE Transactions on Games special issue
Published:
Read more: Call: User Experience of AI in Games – IEEE Transactions on Games special issueCall for Papers IEEE Transactions on Games Special Issue on User Experience of AI in Games http://transactions.games/CFP_UserExperienceofAIinGames.pdf Guest editors: Henrik Warpefelt, Christoph Salge, Magy Seif El-Nasr, Jichen Zhu and Mirjam Palosaari Eladhari Submission deadline: 28 February 2021 A commonly quoted aim of AI in Games research is the idea that we are not building AIs to beat a game, but to create a better user experience – but how do we do this, and maybe even more importantly, how do we know when we are successful? How do players experience Artificial Intelligence (AI) in games? How do they feel about…
-
Restorative presence: SpaceVR’s “float therapy” simulates astronauts’ Overview Effect experience
Published:
Read more: Restorative presence: SpaceVR’s “float therapy” simulates astronauts’ Overview Effect experience[With all the too-often avoidable turmoil and tragedy of the last many months, I think many of us would benefit from the application of presence described in this story from Tatler Hong Kong. See the original version for three more images, and for more details see the SpaceVR website, particularly the FAQ page. –Matthew] Float Co. Mid-Levels Introduces Asia’s First Virtual Reality Space Experience By Zabrina Lo January 7, 2021 With a VR headset and a sensory deprivation tank, aspiring cosmonauts can experience the thrill of being in orbit without having to leave planet Earth I have alway7s wanted to…
-
Call: IVA 2021 – 21st ACM International Conference on Intelligent Virtual Agents
Published:
Read more: Call: IVA 2021 – 21st ACM International Conference on Intelligent Virtual AgentsCall for Papers IVA 2021 21st ACM International Conference on Intelligent Virtual Agents University of Fukuchiyama, Fukuchiyama City, Kyoto, Japan [and/or online – see note below] 14th – 17th September 2021 http://www.iva2021.org Submission deadline: May 1, 2021 NOTE: Due to the ongoing global pandemic, it is not yet possible to say whether IVA 2021 will be held as an on-site conference, a fully virtual conference, or a hybrid conference. We will monitor the situation closely and make the decision in spring. This will be communicated to the community no later than the 1st of June when the notifications of the…
-
AI-based digital humans are next step in evolution of intelligent chatbots
Published:
Read more: AI-based digital humans are next step in evolution of intelligent chatbots[This PC Magazine story describes what it’s like to set up and use an AI driven digital human that can carry on emotionally engaged conversations with customers and others, the next step in chatbot technology: it includes this quote from an expert: “Digital humans are considerably more valuable than any alternative [since] they aren’t just transactional, they are ‘interactional.’” See the original story for three more images and a video. –Matthew] One Step Closer to SkyNet: Your Next Help Desk Chat Might Be With a Digital Human AI company UneeQ seeks to take the next step in the evolution of…
-
Call: MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience
Published:
Read more: Call: MIT Press PRESENCE Journal: VR/AR Special Issue on User ExperienceCall for Papers MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience “User Experience and Engagement in the Reality-Virtuality Continuum“ https://www.mitpressjournals.org/pb-assets/pdfs/Calls%20for%20Papers/PresenceSpecialIssueCallDRAFTv3-1607564620763.pdf Guest Editors: Tim Collins (t.collins@mmu.ac.uk) and Sandra Woolley (s.i.woolley@keele.ac.uk) Journal: https://www.mitpressjournals.org/loi/pvar Author Guidance: https://www.mitpressjournals.org/journals/pres/sub FEES WAIVED (“PRESENCE have waived all page fees until September 2021. There are no fees charged for publications unless the authors are opting for Open Access options”). Paper submission deadline: April 26, 2021 CALL AND SCOPE: There are new and exciting opportunities for user experience and engagement across the reality-virtuality continuum of virtual-, augmented-, mixed-, mediated- and shared-reality. But the gaps between expectations and…
-
We’re ‘maybe five-ish’ years away from Princess Leia holograms
Published:
Read more: We’re ‘maybe five-ish’ years away from Princess Leia holograms[This Debugger story explains the promise of and our progress toward effective and commonly available holograms (actually volumetric images); our colleague Frank Biocca is one of the experts quoted and the original story includes three videos and an additional image. For related news see USA Today’s story about IKIN’s new RYZ, “the first personal hologram platform”; Digital Trends’ story about Looking Glass Factory’s 3D holographic display and software that transforms any 2D image into a 3D one; and a short Bloomberg video about the Swiss company Inverse’s 3D hologram meeting technology that just won a CES 2021 Best of Innovation…
-
Call: DISENA 20: Design and Somatic Sensibilities (special issue)
Published:
Read more: Call: DISENA 20: Design and Somatic Sensibilities (special issue)Call for Papers DISEÑA # 20: Design and Somatic Sensibilities http://revistadisena.uc.cl/index.php/Disena/announcement/view/67 Guest editors: Claudia Nunez-Pacheco, KTH Royal Institute of Technology, claudia2@kth.se Marianela Ciolfi Felice, KTH Royal Institute of Technology, ciolfi@kth.se Vasiliki Tsaknaki, IT University of Copenhagen, vats@itu.dk Submission deadline: May 2, 2021 In his Phenomenology of Perception, Merleau-Ponty (1962) made a radical claim, stating that we are our bodies and that subjective experiences cannot be separated from our objective reality. Our somatic sensibilities − shaped by subjective experience − make us who we are. Additionally, Gendlin (1980) claimed that our imagination is bodily and that our bodies are interactional, influencing…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- November 2025 (30)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Eurohaptics 2026 Conference
- New tech quiets IMAX cameras, enabling intimate moments to join action sequences in the big screen format
- Call: Comm Horizons @ UCD 2026: Communication in the Age of AI and Algorithms
- An AI journalistic code of ethics (proposed by an AI)
- Call: ICSR + Art 2026 – 18th International Conference on Social Robotics