Author: Matthew Lombard


  • Call: Special Issue of Publizistik on Human-Machine Communication

    Call for Papers Special Issue of Publizistik “Human-Machine Communication” https://www.springer.com/journal/11616/updates/19728790 Guest Editors: Katrin Etzrodt (TU Dresden), Peter Gentzel (Friedrich–Alexander University Erlangen–Nürnberg), Sonja Utz (Tübingen University), Sven Engesser (TU Dresden) Submission deadline: 30 April 2022 Smart AI-powered machines such as virtual agents, chatbots, and social robots are increasingly pervading everyday lives. They are increasingly able to perceive their environment and act autonomously. As a result, we are witnessing a profound change in which communication through technologies is extended by communication with technologies—machines turn into interlocutors. This implies several theoretical, empirical, and methodological challenges for communication and media research, such as applying,…

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  • Whitney Houston died 10 years ago, but her legacy and voice live on in Vegas hologram show

    [This story from USA Today makes clear that the latest version of a hologram concert is much more elaborate and compelling than a stage with a translucent projected image and soundtrack of a musical artist who has died. See the original story for a 30 second video and a large photo gallery. For more information see the BASE Hologram website and for information and tickets see the WhitneyHouston.com website. –Matthew] Whitney Houston died 10 years ago, but her legacy and voice live on in Vegas hologram show By Melissa Ruggieri February 11, 2022 “Good evening, everyone, and welcome. There’s going…

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  • Call: Thirteenth International Conference on The Image: Here Comes the Metaverse…

    CALL FOR PAPERS The Thirteenth International Conference on The Image – A conference organized by the Image Research Network at The University of Texas at Austin, Austin, United States Special Focus: Here Comes the Metaverse: Designing the Virtual and the Real Place: Online and The University of Texas at Austin, Austin, Texas, United States Format: A mix of live, pre-recorded, and in-person (at a scale that’s allowed) presentations and social interaction spaces. Dates: 28-29 September 2022 https://ontheimage.com/2022-conference https://ontheimage.com/2022-conference/call-for-papers Early Proposal deadline:  28 February 2022 Regular Proposal deadline:  28 June 2022 Late Proposal deadline:  28 August 2022 Founded in 2010, The…

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  • Greenpeace uses giant real-time portal to bring the Antarctic and penguins’ plight to heart of London

    [To raise awareness about the climate crisis, Greenpeace installed a large ‘Ice Portal’ in London’s Trafalgar Square, “bringing the remote and fragile Antarctic straight into the heart of a bustling city over 8,000 miles away.” Press coverage of the effort drew on this press release; follow the link under “NOTES” for a three-minute video and a large photo gallery. –Matthew] “It’s like looking through a window” – Giant portal to the Antarctic appears in London Greenpeace International 24 January 2022 London, UK – In a world-first, a towering portal has appeared in London’s iconic Trafalgar Square bringing the Antarctic to…

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  • New Publication: Expressive Space: Embodying Meaning in Video Game Environments

    New Publication: Expressive Space: Embodying Meaning in Video Game Environments Volume 4 in the series Video Games and the Humanities By Greg Whistance-Smith Publisher: De Gruyter Oldenbourg (January 2022) ISBN-10:‎ 3110723573 ISBN-13:‎ 978-3110723571 265 pages https://doi.org/10.1515/9783110723731 https://www.gregws.ca/expressive-space-launch/ https://www.amazon.com/Expressive-Space-Embodying-Environments-Humanities-ebook/dp/B09MPCVM8S/ Hi everyone, I’m excited to announce the release of my book, Expressive Space: Embodying Meaning in Video Game Environments. It approaches video games as built environments, places constructed for particular activities. Since we experience space from the position of our body, the book develops a framework for analyzing meaning in video game spaces by synthesizing five theories from the field of embodied cognition.…

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  • Cisco AR holograms, the call of the future

    [Despite its current limitation, technology expert Charlie Fink is very impressed with the recently introduced Cisco Webex augmented reality holograms, as he reports in this story from Forbes. See the original version for two videos and two different images, and a related Forbes story about how McLaren Racing is using the technology “for a competitive edge in car design.” Fast Company’s first-person story about Cisco’s announcement of the technology last October clearly identifies the company’s goal: “Microsoft developed the ability to render a company’s product within the HoloLens; Cisco aims to add to the experience by making the people seem…

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  • Call: HCI Postdoc: Enhancing Remote Collaboration – Luxembourg Institute of Science and Technology

    Call for Applications Postdoctoral Position in HCI Project: ReSurf – Enhancing REmote collaboration across interactive SURFaces with awareness cues Luxembourg Institute of Science and Technology (LIST.lu) https://app.skeeled.com/offer/61f9297d5e4674312e99acc9?language=en&show_description=true Application deadline: March 31, 2022 Dear all, I am looking for a motivated PostDoc to work with us on the FNR CORE project ReSurf (Enhancing REmote collaboration across interactive SURFaces with awareness cues) funded by the Luxembourgish National Research Fund, running 2022-2025. The main objective of ReSurf is to explore and study how mutual awareness can be enhanced for collaborative decision-making in a distributed wall-display setup. We work with the interactive wall displays…

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  • World’s biggest walk-through kaleidoscope delivers psychedelic visuals

    [Presence experiences need not match our experiences in the ‘real’ world (i.e., the mediated stimuli need not be perceptually or socially realistic), as demonstrated by the walk-through kaleidoscope described in this story from New Atlas. See the original version for a second image and a 1:27 minute video. DesignTAXI’s coverage (drawing on a press release) adds this: “The result appeared way more expansive than the space allowed, presenting solutions that can be replicated in areas beyond the realms of art. ‘Our kaleidoscope is meant to represent how a simple and considered design, when supported with a material that can scale…

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  • Call: Workshop on Human-Robot Interaction in Public Spaces at HRI 2022

    Call for Papers Workshop on Human-Robot Interaction in Public Spaces At the 2022 International Conference on Human-Robot Interaction (HRI 2022) Virtual Event [see HRI 2022 website for details] March 11, 2022 Workshop: https://sites.google.com/view/hripublicspaces2022 HRI 2022: https://humanrobotinteraction.org/2022/ Submission deadline: February 14, 2022 There has been an increasing number of examples where robots and intelligent agents are being deployed in public domains. Commercial solutions such as Pepper or Cruzr and more specialized robots serving as guards or providing delivery services are increasingly being tested in applications in everyday public environments. At the same time, customer value and business models for social robots…

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  • Meta establishes four-foot “personal boundary” to deter VR groping

    [This Ars Technica report describes a new feature in Meta’s virtual worlds designed to maintain personal space among user avatars and prevent the longstanding problems of harassment and assaults in virtual settings. The story, which includes a second image and a 6:37 minute video, provides important context but only briefly mentions a specific recent groping incident experienced by Meta beta tester Nina Jane Patel, Co-founder and VP of Metaverse Research – Kabuni; she wrote a thoughtful Medium post about her experience and its relevance to bigger issues including the role of presence. See also coverage from CNBC TV18. –Matthew] Meta…

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  • Call: Experiential Learning in Communication – National Communication Association 2022 Convention

    Call for Proposals National Communication Association (NCA) 2022: Experiential Learning in Communication Division November 17-20, 2022 New Orleans, Louisiana, USA Division Call: https://ww4.aievolution.com/nca2201/index.cfm?do=pln.viewPlanner&plannerID=1376 Division Info: https://www.natcom.org/experiential-learning-communication-division Other division Calls: https://ww4.aievolution.com/nca2201/index.cfm?do=pln.pubListPlanners&hasDescription=1&hasTypesDefined=1 Submission Deadline: March 31, 2022 Experiential Learning in Communication welcomes your submissions for our sessions in New Orleans, Louisiana. Experiential learning is an engaged learning process whereby students “learn by doing” and by reflecting on the experience. This division focuses on the practice of Experiential Learning toward understanding the process and impacts of the communication process in our world. Forms of Experiential Learning include: Community-Based Learning Internships and Practicum Study…

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  • Stepping into virtual reality as a parent brings adventure and unknowns

    [This ‘Perspective’ column from The Washington Post, which includes insights from a recent study by and an interview with our colleague Jeremy Bailenson, describes a parent’s experiences with virtual reality and presence. For more on the topic see the December 2021 CNN story “In VR, there are no rules, so parents are making up their own,” which includes this: “While casting [an option that lets you see what the VR headset-wearer is doing in real time on a smartphone or other flat screen] and limiting types of content kids can access may help adults track what their children are doing,…

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