Author: Matthew Lombard
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Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME
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Read more: Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAMECall for Papers GAME – Games as Art, Media, Entertainment The Italian Journal of Game Studies Special Issue: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” https://www.gamejournal.it/n-112023-idn/ Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann Submission deadline: July 29, 2022 The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities and potentialities with relevant implications in terms of expression – both from the perspective of authors and players. The eleventh issue of G|A|M|E digs into interactive storytelling and interactive digital narratives (IDNs)…
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Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals
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Read more: Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals[I’ve combined coverage from XLIVE, Variety and VRScout to tell the story of a deal that will bring new presence experiences via augmented reality to live concerts. See the original stories for more pictures and a 51 second video (also available via YouTube. –Matthew] Snap, Live Nation Ink Deal for Snapchat AR Experiences at Concerts and Festivals [From XLIVE] Post-pandemic festivals have been upping their game when it comes to implementing new technologies and innovating on fan experiences. Festivals like Stagecoach have included a livestream element for the first time ever to reach fans who are not able to attend…
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Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022
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Read more: Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022Call for Papers Workshop on “New Trends in Sports and HCI” At MobileHCI 2022 October 1, 2022, AoE Online Workshop: https://mobilehci22-hci-and-sports.dfki.de/ Mobile HCI 2022: https://mobilehci.acm.org/2022/ Submission deadline: June 1, 2022, AoE The field of HCI for sports is evolving under the push of new technological developments and worldwide natural events, such as the Covid-19 pandemic and climate change. Recent technological advancements have widened the possibilities of HCI in the sports domain by paving the way to augmented humans, inbodied interactions, esports, new forms of sociality thanks to virtual reality and the metaverse, and new ways for engaging the audience thanks…
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This VR accessory is designed to make your mouth feel stuff
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Read more: This VR accessory is designed to make your mouth feel stuff[Researchers at Carnegie Mellon University, led by PhD student Vivien Chen, have developed a new approach to enhance presence for virtual reality users by using ultrasound to add haptic stimulation to their mouth. See the original Popular Science story for a 3:09 minute video (also available via YouTube); Carnegie Mellon’s coverage has more details, including the fact that the researchers just won a Best Paper Award for their work at CHI 2022. –Matthew] [Image: VR headset with mouth haptics add-on. Credit: Future Interfaces Group, Carnegie Mellon University] This VR accessory is designed to make your mouth feel stuff Stuff being…
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Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone
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Read more: Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob StoneCall for Participation Human Factors and VR Training with Professor Bob Stone An event by Immerse Australia Friday, May 6, 2022 Livestream available via link below at 5.30pm AEST, 3.30pm AWST [8:30am in London] If you’re based in Brisbane there will also be an in-person meetup and networking event to watch the livestream: Brisbane Meetup: 5.00pm to 7.00pm AEST Google Calendar / ICS [Source: https://immerseaustralia.org/events/human-factors-bob-stone ] Link for Livestream via Teams: https://bit.ly/immerse-bobstone Venue for Brisbane Meetup: Compono Pty Ltd, Level 3, 32 Duncan St, Fortitude Valley, QLD Cost: Free The study of Human factors is concerned with understanding human capabilities, and then…
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Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls
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Read more: Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls[A rare positive application of presence-evoking deepfake technology comes from the brand Dove, as explained in this story from Adweek. See the original version to watch the 3:48 minute film (also available via YouTube). –Matthew] [Image: A screenshot from “Toxic Influence”: A teen girl and her mother with shocked expressions as they see the mother on screen delivering the same harmful beauty advice found on social media. Credit: Ogilvy] Dove’s Disturbing Deepfakes Expose Social Media’s Toxic Influence on Teen Girls The Unilever brand highlights the harmful beauty advice found online By Brittaney Kiefer April 27, 2022 Last year it emerged…
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Call: ICIDS 2022: 15th International Conference on Interactive Digital Storytelling
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Read more: Call: ICIDS 2022: 15th International Conference on Interactive Digital StorytellingCall for Papers International Conference on Interactive Digital Storytelling December 4-7, 2022 Santa Cruz, California, USA [and online; see first paragraph below and last paragraph before KEY DATES] https://icids2022.ardin.online/ Submission deadline: July 15, 2022 ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. ICIDS 2022 is the 15th edition of the conference and will be presented as a fully hybrid…
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New virtual reality flight simulators propel aerospace engineering research at Auburn University
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Read more: New virtual reality flight simulators propel aerospace engineering research at Auburn University[As this story from Auburn University notes, the latest flight simulators that utilize virtual reality are much less expensive and cumbersome than traditional ones; Auburn has two new simulators in its aerospace engineering facilities that together offer students and faculty a wide variety of research experiences, especially when combined with TESLASUITs (no connection to Elon Musk’s company). See the original story for more images and a 1:23 minute video (also available via YouTube). Auburn also has extensive facilities for flight training including traditional simulators thanks in part to its partnership with Delta Airlines; see a 2019 article in Made In…
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Call: Publisher Intellect seeking special issue proposals
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Read more: Call: Publisher Intellect seeking special issue proposalsCALL FOR SPECIAL ISSUE PROPOSALS Intellect journals https://www.intellectbooks.com/asset/1547/call-fo-special-issue-2022.pdf Deadline: July 1, 2022 Intellect is seeking new special issue proposals to place within a number of our journal titles. We are particularly interested in receiving proposals for special issues on the following topics: Contemporary cinematic theory and practice Sound studies Theatre studies Dance studies Visual culture (particularly in relation to politics and public communication) Design research Art and technology Creative technologies Augmented reality If you would like to propose a special issue, please complete a Guest Editor form, which is available to download from our Publish with Us page: https://www.intellectbooks.com/why-publish-with-us Please…
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Asynchronous Reality lets users mute the real world, then revisit interactions they missed
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Read more: Asynchronous Reality lets users mute the real world, then revisit interactions they missed[Swiss researchers have developed a technology that creates a ‘focus mode’ that alters the version of reality presented in a collaborative virtual space to remove distractions while recording them for the users to experience later. It’s explained well i(including explicit references to presence) n this story from VRScout; see the original for four more pictures and the 8:42 minute video. For more details see the project’s web page and CHI 2022 paper. –Matthew] Hologram Voicemails Are Here Thanks To Asynchronous Reality Mute the real world and revisit interactions you may have missed using this mind-bending technology. By Bobby Carlton May…
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Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic Realities
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Read more: Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic RealitiesCall for Papers CEEGS 2022: Ludic Realities Central and Eastern European Game Studies conference (CEEGS) October 13-15, 2022 Tallinn University, Estonia [see NOTE below] https://web.htk.tlu.ee/ceegs2022/ Submission deadlines: Abstracts: June 10, 2022 Workshop proposals: June 20, 2022 After two consecutive postponements in 2020 and 2021, the Central and Eastern European Game Studies conference (CEEGS) is back this year and will take place in Tallinn, Estonia. The binary opposition between games and reality, between the playful and the serious, is a concept present in many cultures and deeply ingrained in the Western popular imaginary. And yet, the assumption that games are “not…
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New VR system maintains presence and safety by using electrical stimulation to control head movements of users
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Read more: New VR system maintains presence and safety by using electrical stimulation to control head movements of users[The strange new use of electrical muscle stimulation described in this story from SYFY WIRE could solve a common challenge to maintaining presence in interactive media – the need to ‘nudge’ users to pay attention to particular objects and events without breaking the presence illusion. See the original story for a second image and a 3:46 minute video (also available via YouTube). –Matthew] [Image: Figure 13: Wearable system setup from Tanaka, Y., Nishida, J., & Lopes, P. (2022). Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation. CHI ’22: CHI Conference on Human Factors in Computing Systems, April…
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