Author: Matthew Lombard
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Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design
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Read more: Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction DesignCall for Papers HAID 2022 – 11th International Workshop on Haptic & Audio Interaction Design August 24-25-26, 2022 Queen Mary University of London, UK [and online; see below] https://haid2022.qmul.ac.uk/ Submission deadlines (final): Papers: 22 May 2022 Demos: 26 June 2022 Work in Progress: 26 June 2022 Since its conception by Stephen Brewster in 2006, the aim of the HAID workshop is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human-computer/machine interaction. The research challenges in the area are best approached through user-centred design, empirical…
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Study identifies uses and gratifications that drive engagement with virtual reality videos
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Read more: Study identifies uses and gratifications that drive engagement with virtual reality videos[This short press release from North Carolina State University describes a new study that applied the uses and gratifications approach to understand what leads to consumer engagement with and interest in continued use of 360 degree videos, and they found key roles for realism and enjoyment. Quoting the abstract, the study “found that five types of gratification, including utilitarian (i.e., navigation), hedonic (i.e., enjoyment), sensual (i.e., realism), social (i.e., community), and symbolic (i.e., coolness), significantly motivated users to use such immersive videos. Simultaneously, data demonstrated that these five types of gratification could influence users’ cognitive engagement with virtual content. In…
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Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)
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Read more: Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)Call for Papers HRI4Wellbeing: The 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots Co-located with RO-MAN22 September 2, 2022 Hybrid format, join our workshop: In-person: Royal Continental Hotel, Via Partenope, 38, 80121 Napoli NA, Italy Naples, Italy or Remotely: TBD Workshop: https://hri4wellbeing.github.io/ ; https://easychair.org/cfp/hri4wellbeing IEEE RO-MAN 2022: http://www.smile.unina.it/ro-man2022/ Submission deadline: June 15, 2022 The main topic of our workshop will be socially adaptive robots for wellbeing, which aligns strongly with the RO-MAN 2022 theme in making robots adaptive and emotional to be socially accepted in different contexts (i.e., clinical and not clinical) – “robots capable of being welcomed as our…
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ControllerPose tracks your legs and lets you see them in VR, enhancing presence
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Read more: ControllerPose tracks your legs and lets you see them in VR, enhancing presence[A team from Carnegie Mellon University has developed a clever way to enhance presence by using cameras in hand controllers to add full body tracking and thereby allow the user to see their own legs in the virtual environment. This CNN story provides details (and a six minute video report about “How virtual reality is gamifying fitness”; a February 2022 ISPR Presence News post of a CNN story by the same author provides context; and for more information and a demo-filled 2:34 minute video (also available via YouTube), see the project’s web page (there’s also a video presentation from CHI…
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Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022
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Read more: Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022Call for Papers Workshop on Augmenting Usability Evaluation In conjunction with the Mensch&Computer [Humans and Computers] 2022 conference Darmstadt, Germany Workshop: https://www.hs-heilbronn.de/de/unitylab-mensch-computer-conference Conference: https://muc2022.mensch-und-computer.de/en/ Important Dates: June 15, 2022 – Deadline for workshop submission July 13, 2022 – Notification of Acceptance July 27, 2022 – Deadline for the camera-ready paper September 07, 2022 – Workshop Day (in the morning) OBJECTIVE: The aim of the workshop is to collect, share and discuss novel approaches that support and augment the (semi-)automatic evaluation of (complex) interactive applications focusing on the user interface. CONTEXT: There exist many guidelines, norms, and standards on how usability…
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Inspiring presence: Meeting the grandfather of VR in the metaverse
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Read more: Inspiring presence: Meeting the grandfather of VR in the metaverse[This is a wonderful, sweet and wise blog entry from the Ericsson Blog that captures some of the inspiring potential of the presence experiences virtual reality and other technologies can provide. If you visit the original version of the post you can listen to the first author tell the story. –Matthew] Meeting the grandfather of VR in the metaverse “With my Oculus headset still warm, I sat and googled him,” says Ericsson’s Zeljka Sotra. “I couldn’t believe it. I just had a virtual experience with Tom Furness, the grandfather of VR technology. In this other space – a space I…
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Job: Postdoctoral position in trustworthy human-robot interaction at Uppsala University
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Read more: Job: Postdoctoral position in trustworthy human-robot interaction at Uppsala UniversityCall for Applications Postdoctoral position in trustworthy human-robot interaction Uppsala Social Robotics Lab Department of Information Technology Uppsala University Uppsala, Sweden https://www.uu.se/en/about-uu/join-us/details/?positionId=505867 Application deadline: May 31, 2022 Uppsala University is a comprehensive research-intensive university with a strong international standing. Our ultimate goal is to conduct education and research of the highest quality and relevance to make a long-term difference in society. Our most important assets are all the individuals whose curiosity and dedication make Uppsala University one of Sweden’s most exciting workplaces. Uppsala University has over 54,000 students, more than 7,500 employees and a turnover of around SEK 8 billion.…
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Immersive VR: Empowering kids to survive in fire, flood, and war
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Read more: Immersive VR: Empowering kids to survive in fire, flood, and war[This story from the University of South Australia describes a new application of virtual reality and presence to help children stay safe during bushfires. See the original story for a two-minute news report from 7NEWS Australia (also available via YouTube) and for more details see the Journal of Educational Computing article. For a very different but related study, see the new Computers & Education article “Unintended consequences of spatial presence on learning in virtual reality“ by our colleagues Sun Joo (Grace) Ahn, Kristine Nowak and Jeremy Bailenson. –Matthew] Immersive VR: Empowering kids to survive in fire, flood, and war April…
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Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”
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Read more: Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”Call for Participation “Sound Design(ed) Futures: New realities, spaces, technologies” One-day international conference Date: 27 May 2022 10.00-18.30 Place: Online & Université Gustave Eiffel (Paris, France) Organisation: Eleni-Ira Panourgia & Andrea Giomi Conference: https://lisaa.univ-gustave-eiffel.fr/actualites/actualite/sound-designed-futures-new-realities-spaces-technologies Free registration: https://www.eventbrite.co.uk/e/sound-designed-futures-new-realities-spaces-technologies-tickets-276697348217 As part of the CCAMAN Team (Confluences, Cinematographic, Audiovisual, Musical and Digital Arts) and the Literature, Knowledge and Arts Research Lab (LISAA), a one-day international conference will be devoted to the future directions of sound design through artistic and scientific approaches. Sound is omnipresent in the physical and virtual spaces that surround us in our everyday life, and is becoming increasingly important in…
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How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology
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Read more: How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology[You have to watch the use of deepfakes in Kendrick Lamar’s new video to understand the power of the presence illusions it creates. This link-filled analysis from Pitchfork provides useful perspective and notes that “Lamar’s ‘The Heart Part’ video is easily the most significant intersection yet between music and deepfakes.” The author concludes: “Lamar won’t be the last musician to harness [the technology]. But he’ll be remembered as the first one who opened Pandora’s box and dared audiences to doubt their own eyes in the service of adding yet another layer of depth to his work.” The 5:42 minute music…
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Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME
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Read more: Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAMECall for Papers GAME – Games as Art, Media, Entertainment The Italian Journal of Game Studies Special Issue: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” https://www.gamejournal.it/n-112023-idn/ Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann Submission deadline: July 29, 2022 The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities and potentialities with relevant implications in terms of expression – both from the perspective of authors and players. The eleventh issue of G|A|M|E digs into interactive storytelling and interactive digital narratives (IDNs)…
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Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals
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Read more: Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals[I’ve combined coverage from XLIVE, Variety and VRScout to tell the story of a deal that will bring new presence experiences via augmented reality to live concerts. See the original stories for more pictures and a 51 second video (also available via YouTube. –Matthew] Snap, Live Nation Ink Deal for Snapchat AR Experiences at Concerts and Festivals [From XLIVE] Post-pandemic festivals have been upping their game when it comes to implementing new technologies and innovating on fan experiences. Festivals like Stagecoach have included a livestream element for the first time ever to reach fans who are not able to attend…
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