Author: Matthew Lombard
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Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022
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Read more: Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022[Note: For more information about social drones see “An intelligent and social drone” from the Chalmers University AI Research Centre (CHAIR). –Matthew] Call for Papers The 1st International Workshop on Social Drones for Health and Wellbeing NordiCHI 2022 Aarhus, Denmark 9th October 2022 Workshop: https://kivanctatar.com/Social-Drones-Workshop-Nordic-CHI-2022 Nordic CHI 2022: https://conferences.au.dk/nordichi2022 Submission deadline: August 23, 2022 The 1st International Workshop on AI driven Social Drones for health and wellbeing aims at bringing a team of interdisciplinary researchers together to address the state-of-the-art research on Social Drones, and derive a discussion on “how should we interact with intelligent social drone systems that manifest…
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‘Prince: The Immersive Experience’ is part of a presence trend
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Read more: ‘Prince: The Immersive Experience’ is part of a presence trend[Coverage of a new exhibition that celebrates and recreates elements of the life and work of the artist and activist Prince illustrates what seems to be an accelerating trend toward immersive experiences designed to evoke various forms of presence. Some of the features and origins of the trend are explored in the story from the San Francisco Chronicle below (see the original version for six different images). For more resources on this topic see the websites for the VR Immersive Experiences Catalogue of The Institut Français and the Immersive Experience Catalogue of the Immersive Experiences (IMEX) Lab at Penn State…
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Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism
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Read more: Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism[Some of the ideas in this free online conference next week touch on presence concepts and phenomena. –Matthew] Call for Viewing or Participation What is Left of Being Human? On the Anthropology of Trans- and Posthumanism July 13 and 14, 2022 In person: Neue Aula, Großer Senat, Geschwister-Scholl-Platz, 72074 Tübingen, Germany Free via Zoom: https://zoom.us/j/96163776890?pwd=RExCbW1CVTJucGJ1akF0RWlMRzRqQT09 Meeting-ID: 961 6377 6890 / Kenncode: 408047 Please mail to michael.herrmann@tfw.uni-tuebingen.de if you would like to participate via Zoom. Website: https://uni-tuebingen.de/de/224583 The promise of a New Human is at least as old as St. Paul’s call to put on a new self (Eph. 4:22). In the 19th and 20th century, several…
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Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action
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Read more: Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action[This story from the University of Oregon describes a positive use of presence to increase human empathy with endangered wildlife, in this case sea turtles, and thereby spur environmental action. For more information, images and a two-minute video see the Project Shell website, and for details about the research see the new article in Scientific Reports. –Matthew] Virtual reality gives humans a turtle’s-eye view of wildlife By Laurel Hamers, University Communications June 22, 2022 A virtual reality simulation designed by a UO professor could help spur people to environmental action. Participants in Project Shell don a virtual reality headset and…
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Call: International Journal of the Digital Human (IJDH)
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Read more: Call: International Journal of the Digital Human (IJDH)Call for Submissions International Journal of the Digital Human https://www.inderscience.com/jhome.php?jcode=ijdh Editor in Chief: Prof. Marina L. Gavrilova ISSN online: 2046-3383 ISSN print: 2046-3375 4 issues per year The digital human domain has witnessed significant advancements that have led to potent research with widespread implications for society. IJDH publishes original research in all fields of the digital human such as modelling, simulation, anatomy, computer graphics, robotics, biomechanics, biometrics, health informatics and collaborative spaces. The journal focuses on novel theories, methodologies, applications, reviews and technological implementations, aimed toward ensuring smarter and safer societies for the future. Particular emphasis is placed on real-world…
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Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.
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Read more: Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.[This first-person report from Grist describes the touring virtual reality experience designed to create the “overview effect” of being in space above our planet. The author doesn’t use the term presence but refers to several forms of it, along with several familiar barriers to sustained, effective presence illusions. See the original story for two more images. The study by University of Pennsylvania researchers that the author mentions is likely “The Overview Effect: Awe and Self-Transcendent Experience in Space Flight” in Psychology of Consciousness: Theory, Research, and Practice. See also three articles in the collection “Positive Technology: Designing E-experiences for Positive…
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Call: Computer Ethics: Philosophical Enquiry (CEPE) 2023: Human-AI Interaction and the Future
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Read more: Call: Computer Ethics: Philosophical Enquiry (CEPE) 2023: Human-AI Interaction and the FutureCALL FOR PAPERS Computer Ethics: Philosophical Enquiry (CEPE) 2023 Theme: Human-AI Interaction and the Future: Values, Responsibilities, and Freedoms May 16-18, 2023 Illinois Institute of Technology, Chicago, US https://ethics.iit.edu/node/904 Extended abstracts and symposia proposals submission deadline: November 16, 2022 CEPE (Computer Ethics—Philosophical Enquiry) is a leading international conference. It has played a significant role in defining the field since its first event in 1997. CEPE is held biennially and is organized by INSEIT (the International Society for Ethics and Information Technology) in collaboration with the Ionian University Research Team, IHRC (Information: History, Regulation, and Culture). The conference is co-hosted by…
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If we want children to thrive in the future, it’s time to bring VR to schools
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Read more: If we want children to thrive in the future, it’s time to bring VR to schools[Although he’s obviously not an objective observer, the author of this opinion column in Newsweek makes a compelling argument for taking steps now to avoid the damaging effects of a new digital divide based on presence-evoking virtual reality technology. –Matthew] [Image: Credit: Noah Seelam/AFP via Getty Images] Opinion If We Want Children to Thrive in the Future, It’s Time to Bring VR to Schools By Andrew Hawken, cofounder and CEO of Mesmerise June 29, 2022 Every technological revolution presents a dilemma: How far can we leap ahead without leaving anyone behind? Today, 15 years after the advent of smartphones and…
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Job: Assistant Teaching Professor, Interactive Media and Game Development, Worcester Polytechnic Institute
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Read more: Job: Assistant Teaching Professor, Interactive Media and Game Development, Worcester Polytechnic InstituteCall for Applications Assistant Teaching Professor The Interactive Media and Game Development (IMGD) program Worcester Polytechnic Institute (WPI) Worcester, Massachusetts https://wpi.wd5.myworkdayjobs.com/en-US/WPI_External_Career_Site/details/Assistant-Teaching-Professor_R0001988 Application review will begin on July 8, 2022 and continue until the position is filled. Dear colleagues, Interactive Media & Game Development at WPI is searching for an Assistant Teaching Professor! The start date is as soon as August 2022, with a January 2023 start possible. We especially welcome candidates with a background in experience design, interactive storytelling, narrative design, interactive theater, alternate reality games, live-action roleplaying, tabletop games, and/or escape rooms and other interactive experiences. IMGD is an…
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VR developer builds VR game inside VR in just 24 hours
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Read more: VR developer builds VR game inside VR in just 24 hours[This story from VRScout reminded me of the “infinite regression” or “simulations within simulations” scenario (see Jones, Lombard, and Jasak, 2011), portrayed in the 1999 film The Thirteenth Floor. To demonstrate how VR can be (and in the future will more easily and commonly be) used to create immersive experiences, developer Quentin Valembois spent 24 hours in virtual reality creating a virtual reality game. See the original story for two more images and watch the 9:31 minute video via YouTube. On a related topic, see the New World Notes blog post, “Why Are We Not Having Conferences About The Metaverse…
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Call: Positive Communication Scholarship – Special Issue of International Journal of Business Communication
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Read more: Call: Positive Communication Scholarship – Special Issue of International Journal of Business CommunicationCall for Papers Special Issue on Positive Communication Scholarship International Journal of Business Communication https://www.businesscommunication.org/d/do/4316 (.docx file) Deadline for submission of preliminary extended abstracts: December 2, 2022 The International Journal of Business Communication is inviting papers for a Special Issue in Positive Communication Scholarship. Positive Communication Scholarship (PCS) refers to the rigorous and systematic inquiry into the acts, mechanisms, and processes of social interaction that promote life-sustaining systems. It is a research approach that seeks to identify and measure communication practices and experiences that contribute to human flourishing. It focuses on both communication processes and outcomes with the purpose of…
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Feel tremors under your feet or watch an ocean bed split open: VR tech brings geography lessons to life
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Read more: Feel tremors under your feet or watch an ocean bed split open: VR tech brings geography lessons to life[Geography students at the National University of Singapore (NUS) can learn about earthquakes by experiencing vivid simulations from a variety of perspectives thanks to a combination of virtual reality and vibrating platforms. See the original version of this story for two additional images. For more on this topic see the ISPR Presence News posts “Big Shaker mobile earthquake simulator used to increase awareness and safety” (October 2019) and “An earthquake simulator to treat PTSD in New Zealand” (June 2012). –Matthew] [Image: The VR tech adds a touch of realism to the learning experience, allowing students to immerse themselves in various…
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