Author: Matthew Lombard
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Students are using AI to write papers without detection by instructors or plagiarism detectors
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Read more: Students are using AI to write papers without detection by instructors or plagiarism detectors[This Motherboard story doesn’t use the term and isn’t about any traditional type of presence, but it describes a presence phenomenon in which humans overlook the key role of artificial intelligence technology in their mediated experience. See the original version for a Twitter post and link to an extended conversation, and Futurism’s March 2020 story “This Grad Student Used a Neural Network to Write His Papers.” –Matthew] Students Are Using AI to Write Their Papers, Because Of Course They Are Essays written by AI language tools like OpenAI’s Playground are often hard to tell apart from text written by humans.…
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Call: 7th Annual International GamiFIN Conference 2023
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Read more: Call: 7th Annual International GamiFIN Conference 2023Call for Papers 7th Annual International GamiFIN Conference 2023 April 18 – April 21, 2023 Levi, Finland Conference website: http://gamifinconference.com/ Full CFP and instructions: http://gamifinconference.com/cfp2023/ GamiFIN will again be held in the snowy and magical Lapland of Finland, 200 km north from the Arctic Circle. GamiFIN 2023 conference welcomes paper submissions, posters, and doctoral consortium applications. IMPORTANT DATES December 20th, 2022: Full papers submission deadline February 6th, 2023: Notifications of acceptance/rejection sent to authors February 13th, 2023: Submissions deadline for posters and doctoral consortium notes February 20th, 2023: Deadline for camera-ready full papers February 20th, 2023: Notification of acceptance for…
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Starline update: A meeting in Google’s 3D chat booth felt like real life science fiction
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Read more: Starline update: A meeting in Google’s 3D chat booth felt like real life science fiction[We haven’t heard much about Google’s Project Starline for a while, but this first-person report from The Verge indicates that Google is gradually expanding access to, and pursuing use cases for, the “next generation 3D video chat booth.” In addition to describing the impressive illusions it evokes, the author makes this key observation about both Starline and Meta’s virtual and mixed reality efforts: “I found it striking that two of the biggest tech companies in the world are trying to improve virtual presence.” See the original story for more images and the 1:51 minute “heartwarming” video. –Matthew] [Image: This image…
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New Publication: Deepfakes
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Read more: New Publication: DeepfakesNew Publication: Deepfakes By Graham Meikle Publisher: Polity Press (December 2022) ISBN-10: 1509548211 ISBN-13: 978-1-50954-821-7 160 pages https://www.politybooks.com/bookdetail?book_slug=deepfakes–9781509548200 https://www.amazon.com/Deepfakes-Graham-Meikle/dp/1509548211 [From the air-l listserv] Hi everyone With the usual apologies for self-promotion and cross-posting, some of you may be interested in my book about deepfakes, published this week by Polity. Here’s the back cover blurb to give you an idea: What happens when we can no longer believe what we see? Show the AI technologies that create deepfakes enough images of a celebrity or a politician and they will generate a convincing video in which that person appears to say and…
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John Carmack offers refreshingly honest assessments and advice about virtual reality
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Read more: John Carmack offers refreshingly honest assessments and advice about virtual reality[Amid the incessant hype about virtual reality and the metaverse, honest assessments and advice from an expert can be both refreshing and valuable. John Carmack illustrates this in the Ars Technica story below; the original version features additional sidebars and Carmack’s hour-long unscripted talk at Meta Connect 2022 (which is also available on YouTube). For related assessments, and some historical context, see “What happened to the virtual reality gaming revolution?,“ also from Ars Technica, and “Virtual reality will now ruin ‘The Office’” from Cracked. –Matthew Carmack: “There’s a bunch that I’m grumpy about” in virtual reality Lonely lecture as a…
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Call: Chapters for “Agent, Assembled: The Relational and Technical Anatomy of Social Robots”
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Read more: Call: Chapters for “Agent, Assembled: The Relational and Technical Anatomy of Social Robots”CALL FOR CHAPTER PROPOSALS Agent, Assembled: The Relational and Technical Anatomy of Social Robots Editor: Jaime Banks, Syracuse University Publisher: Peter Lang, Digital Formations Series https://bit.ly/AgentAssembled Chapter proposals due by: November 30, 2022 Agent, Assembled will be a curated volume that unpacks the complexity of social robots – not as monoliths but as sociotechnical assemblages, pieced together from embodied features like gender cues and anthropomorphic containers to technical features like learning systems and sensors. Each chapter will account for the empirical, theoretical, philosophical, and/or critical understandings of very discrete robot components or dimensions. Altogether, the chapters will contribute to an…
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Meta’s new AI can turn text prompts into videos, but raises ethical questions
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Read more: Meta’s new AI can turn text prompts into videos, but raises ethical questions[The evolution of artificial intelligence systems that generate images, and now videos, from text prompts, has been particularly rapid this year. As the qualifiers in this story from MIT Technology Review (and others) suggests, it’ll still be a while before a member of the public can generate complete, complex and convincing audiovisual renderings of imagined objects, people and events, but the prospects are both intriguing and concerning. The original MIT Technology Review story includes three example videos, and for more on Meta’s system see coverage in The Verge. Google has already answered Meta’s work with its own Imagin system– see…
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Call: Game Studies Area: 2023 PCA/ACA National Conference
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Read more: Call: Game Studies Area: 2023 PCA/ACA National Conference[Note: There are several other Areas that might be relevant for presence, including Communication & Digital Culture, Psychology and Popular Culture, Radio and Audio Media, Virtual Identities and Self-Promoting and Visual Culture. See https://pcaaca.org/areas for details. –Matthew] Call for Papers: Game Studies Area 2023 Popular Culture Association/American Culture Association National Conference April 5-8, 2023 San Antonio, TX, USA https://pcaaca.org/area/game-studies https://pcaaca.org/conference/2023 Deadline for Paper Proposals: December 20, 2022 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/ American Culture Association…
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Amazon wants its home robot, Astro, to anticipate your every need
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Read more: Amazon wants its home robot, Astro, to anticipate your every need[Wired reports on Amazon’s improvements in, and longer term plans for, its home robot Astro, which include evolutions in form (limbs?) and function (elder care? companionship?) likely to generate a variety of medium-as-social-actor presence responses. Key quotes: “the company firmly believes domestic robots will one day become widespread. And they described how such devices offer a powerful way for Amazon to fulfill its main objective—anticipating customers’ every want and need.” and “’This is the beginning.’ Don’t expect Astro to evolve into something wildly more capable overnight—or Amazon to give up on the project.” –Matthew Amazon Wants Its Home Robot, Astro,…
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Job: Lecturer – Visual Communications (Interaction Design) at Farmingdale State College, NY
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Read more: Job: Lecturer – Visual Communications (Interaction Design) at Farmingdale State College, NY[From our colleague Yi-Fan Chen (cheny3@farmingdale.edu). –Matthew] Call for Applications Lecturer – Visual Communications (Interaction Design) Department of Visual Communications School of Business Farmingdale State College (FSC) Farmingdale, NY, USA Ref. No.: 23-07 Position ID: 153340 https://farmingdale.interviewexchange.com/jobofferdetails.jsp?JOBID=153340&CNTRNO=1&TSTMP=1665485150349 Application deadline: Open Until Filled ABOUT FARMINGDALE STATE COLLEGE: Farmingdale State College (FSC) is the State University of New York’s largest college of applied science and technology with an enrollment of approximately 10,000 students. A leader in applied and experiential learning, the college delivers rigorous programs that equip graduates with the academic foundation and skills sought by both emerging industries and graduate institutions.…
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Insights from director of ‘A Glitch in the Matrix’ documentary
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Read more: Insights from director of ‘A Glitch in the Matrix’ documentary[This insightful Big Think interview with the director of the documentary “A Glitch in the Matrix,” about the ultimate form of presence and its meanings and implications, isn’t new, but examples of people interpreting events as examples of the phenomenon continue to appear in the news, as noted in the new Yahoo! story, “TikToker convinced she finds ‘glitch in the matrix’ when unpacking after her move: ‘Your timelines merged’”; see the original Big Think story for different images and the documentary’s trailer (also available on YouTube). –Matthew ‘A Glitch in the Matrix’ documentary explores the dark side of simulation theory…
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Call: TEI 2023 Arts Track – 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction
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Read more: Call: TEI 2023 Arts Track – 17th International ACM Conference on Tangible, Embedded, and Embodied InteractionCall for Submissions TEI 2023 Arts Track – 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction February 26 – March 1, 2023 Warsaw, Poland https://tei.acm.org/2023/ Submission deadline (extended): October 21, 2022 THEME Technology distances us from each other, causing the social tissue to fall apart. It’s time for the tangible revolutions – being together without screens. Screens have created a distance from the environment that has shaped us, destroying the work of evolution that through hundreds of thousands of years has adapted both the mind and body to the ever changing environment. Nowadays the contact of the digital…
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