Author: Matthew Lombard
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Call: The Interplay between Affect and Cognition in Development: From Humans to Robots and Back
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Read more: Call: The Interplay between Affect and Cognition in Development: From Humans to Robots and BackCall for Papers Special Issue in Elsevier Cognitive Systems Research (CSR/CogSys): The Interplay between Affect and Cognition in Development: From Humans to Robots and Back Submission deadline: April 15, 2023 Dear Colleagues, Following up on the show of interest in the ICDL 2022 workshop FEEL-COG: The Role of Affect in the Development of Cognition, we are pleased to announce a special issue in the Elsevier Cognitive Systems Research (CSR/CogSys) journal on related topics. Extended versions of the submitted workshop papers in FEEL-COG 2022, or of the published conference papers from ICDL 2022 are welcome, but they should have at least…
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First-person report: VR meetings with Meta Quest Pro undeniably cool but…
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Read more: First-person report: VR meetings with Meta Quest Pro undeniably cool but…[The author of this story from Business Insider describes her “undeniably cool” spatial and social presence experiences in a demonstration of the high-end Meta Quest Pro headset in the company’s Horizon Worlds Workrooms meeting environments, as well as the significant challenges to making the technology an effective alternative to in-person meetings and standard video conferencing platforms. See the original story for two more pictures. –Matthew] I tried out Meta’s $1,500 virtual reality headset to attend a meeting in the metaverse. The tech was undeniably cool, but after 20 minutes I was relieved to take it off. By Sawdah Bhaimiya December…
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Call: Animex Research and Innovation Conference
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Read more: Call: Animex Research and Innovation ConferenceCALL FOR PROPOSALS Animex Research and Innovation Conference April 17-18, 2023 Teesside University, UK Hybrid Conference: In-Person and Online https://www.tees.ac.uk/animexconference/index.cfm Submission deadline: January 6, 2023 We are delighted to announce the inaugural Animex Research and Innovation Conference. The Animex Research and Innovation Conference is the latest addition to the Animex family and brings students and practitioners together from across the animation, games and VFX landscape to share their research in these disciplines. TOPICS We are seeking proposals for a variety of formats from animation, games and VFX. All related proposals will be considered but we encourage you to consider the…
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Becoming a chatbot: My life as a real estate AI’s human backup
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Read more: Becoming a chatbot: My life as a real estate AI’s human backup[A long first-person essay in n+1 magazine describes the author’s experiences maintaining the medium-as-social-actor presence illusion that a chatbot is a human being. The Guardian published a shorter version and the version below (which combines elements of the headlines from each) retains material I thought particularly relevant to presence. See the other versions for more examples, details and observations from the author. –Matthew] [Image: Rochelle Goldberg, Consent (detail). 2022, concrete, shellac, acrylic paint, steel cables, wire, and cell phones. Dimensions variable. Credit: Photo by Roberto Marossi. Courtesy of the artist and Galleria Federico Vavassori.] HUMAN_FALLBACK Becoming a chatbot: My life…
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Call: Trusting and Distrusting the Digital World in Imaginative Literature Conference
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Read more: Call: Trusting and Distrusting the Digital World in Imaginative Literature ConferenceCALL FOR PAPERS Trusting and Distrusting the Digital World in Imaginative Literature University College Dublin, Ireland June 7-9, 2023 https://trustlit.org/conference-2023/ Keynote Speakers: Prof. William Davies (Goldsmiths, University of London) Prof. Ellen Rutten (University of Amsterdam) Submission deadline: February 13, 2023 This conference aims to connect two prominent scholarly conversations of the contemporary moment: concerning, on the one hand, the ways in which the digital age has shaped (and been shaped by) human trust relations; and on the other, how digital technologies have intersected with the traditions and practices of imaginative literature. We seek to bring together scholars interested in either…
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Video game design meets cancer research: Visualizing tumors in VR
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Read more: Video game design meets cancer research: Visualizing tumors in VR[In a years-long interdisciplinary initiative, researchers are using presence-evoking technologies to help doctors better understand and treat cancerous tumors. As two key quotes from this Cancer Research UK story put it: “[Cancer researchers] never actually get to see what they’re working on; they never actually get to visually and viscerally see the results of the things that they’re doing.”… “By making it possible to look at tumours as they appear in the body, and not just as isolated clumps of data about individual cells, IMAXT could take analysing biopsies to the next level.” See the original story for more pictures…
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Call: The Struggle Is (For) Real: Cultivating Authenticity in the “BeReal” Age – Flow special issue
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Read more: Call: The Struggle Is (For) Real: Cultivating Authenticity in the “BeReal” Age – Flow special issueCall for Papers THE STRUGGLE IS (FOR) REAL: CULTIVATING AUTHENTICITY IN THE “BEREAL” AGE Flow Volume 29 Special Issue 4 https://ecrea.eu/page-18206/13024948 Deadline: January 13, 2023 The viral popularity of BeReal prophesizes the next generation of social media and social sharing platforms. The image-centric sharing platform, launched in 2020 by Alexis Barreyat and Kevin Perreau, promotes itself as a platform for people who hate social media. The platform’s 10 million active users receive a daily notification reminding them it is “time to BeReal” while allowing two minutes to snap their current moment. Already recognized as the “antidote to social media fakery”…
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Schrödinger’s Metaverse: Both hype and reality – Outlook
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Read more: Schrödinger’s Metaverse: Both hype and reality – Outlook[This story from MIXED summarizes the views of business and technology experts regarding the status, challenges, promise and likely future of the so-called “metaverse,” including key presence-evoking technologies. See the original version for three infographics. For more about the Gartner technology research and consulting firm and its 2022 IT Symposium see the company’s website. –Matthew] Schrödinger’s Metaverse: Both hype and reality – Outlook Some preach the metaverse while others have nothing to do with it. What do experts say? I was at the Gartner IT Symposium 2022 and these are the trends for the next few years. By Dr. Rolf…
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Call: Information design and technology – Special issue of InfoDesign
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Read more: Call: Information design and technology – Special issue of InfoDesignCall for Papers InfoDesign – Special issue Information design and technology https://infodesign.org.br/infodesign/announcement/view/24 Submission deadline: February 28, 2023 For some time there has been a growing interest in investigating the use of technology in various activities and areas of information design, both in physical and digital environments. As technology becomes more interconnected and indispensable in our everyday lives, this has become an important and urgent area of research. With this special issue, we aim to bring together contributions that focus primarily on the relationship between information design and technology, and report on emerging issues within this topic. Related topics include, but…
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Fictional reality: Why the real metaverse doesn’t require a headset
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Read more: Fictional reality: Why the real metaverse doesn’t require a headset[The author of this essay in Fast Company presents an interesting framework that, while not using presence terminology, distinguishes social and perceptual realism and predicts ways in which their combination will create more (and arguably more compelling) presence experiences. See the original version for six more images. –Matthew] Fictional reality: Why the real metaverse doesn’t require a headset AI is letting us live out alternative realities on the digital platforms where we already spend our time online. By Michael Mignano December 9, 2022 Much has been said of, written about, and invested in the “metaverse.” For the uninitiated, the metaverse…
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Call: “The Future of Work, Play, and Education in the Metaverse” issue of Moral Philosophy and Politics
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Read more: Call: “The Future of Work, Play, and Education in the Metaverse” issue of Moral Philosophy and PoliticsCall for Papers Special Issue of Moral Philosophy and Politics on “The Future of Work, Play, and Education in the Metaverse” https://mopp-journal.org/go-to-main-page/calls-for-papers/ Guest Editors: Nir Eisikovits (Director, Center for Applied Ethics, UMass Boston) James Hughes (IEET Executive Director and Associate Provost, UMass Boston) Alec Stubbs (UMass Boston Post-Doctoral Fellow) Submission deadline: July 1, 2023 With Facebook’s rebranding to Meta in 2021, the concept of ‘the metaverse’ became a ubiquitous term overnight, inviting both excitement and intense skepticism about the possibilities of our digital future. Broadly speaking, ‘the metaverse’ refers to the emerging online network of three-dimensional, virtual worlds facilitated by…
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Man fakes an entire month of his life using AI generated photos
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Read more: Man fakes an entire month of his life using AI generated photos[We’re back after a two-week hiatus… This story from PetaPixel illustrates the rapid evolution of AI and its ability to create convincing presence experiences for both consumers and creators. See the original story for five more images and Kyle Vorbach’s 10:15 minute video (also available on YouTube). –Matthew] Man Fakes an Entire Month of His Life Using AI Generated Photos By Jaron Schneider December 14, 2022 Self-described writer and director Kyle Vorbach realized that by specifically training the Stable Diffusion artificial intelligence (AI) image generator, he could create realistic photos that never happened. So he did, and faked a whole…
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