Month: December 2025


  • Call: Multidisciplinary Approaches to Uncertainty Management in Human-Machine Interaction – at IPMU 2026

    Call for Papers: Multidisciplinary Approaches to Uncertainty Management in Human-Machine InteractionSpecial Session 17 atIPMU 2026, the 21st International Conference on Information Processing and Management of Uncertainty in Knowledge-Based SystemsJune 15-19, 2026Rome, Italyhttps://www.sbai.uniroma1.it/conferenze/ipmu2026/special_sessions.phphttps://www.sbai.uniroma1.it/conferenze/ipmu2026/index.php Organizers: Madalina Croitoru, University of Montpellier, France (madalina.croitoru@lirmm.fr) Ganesh Gowrishankar, LIRMM, CNRS, Montpellier, France (ganesh.gowrishankar@lirmm.fr) Deadline for submissions: January 12, 2026 Format: 14 pages Springer LNCS (see https://www.sbai.uniroma1.it/conferenze/ipmu2026/submission-instructions.php) SCOPE AND TOPICS: Recent advances in robotics and autonomous systems have brought machines increasingly close to human environments, requiring them to act, decide, and communicate under multiple layers of uncertainty. While traditional research in uncertainty management has focused on data,…

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  • How UC Davis researchers are bringing human communication to virtual teaching

    [Researchers at the University of California, Davis are enhancing social presence, communication and learning in virtual settings by giving AI-based agents the ability to better mimic how humans use gestures. See the original version of this story for three more images. For more context, see a report in The Conversation (coincidentally published on the same day) titled “People who talk with their hands seem more clear and persuasive – new research.” –Matthew] [Image: Ozgur Demir, a Ph.D. student in computer science and researcher in the UC Davis Motion Lab, left, and Professor Michael Neff, simulate interacting in the virtual space,…

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  • Call: EVA London 2026

    Call for Proposals: EVA London 2026Electronic Visualisation and the Arts (EVA) London 2026 ConferenceJuly 13–17, 2026London and onlinehttp://www.eva-london.org/ Deadline for submissions of main conference proposals: January 12, 2026Deadline for submissions of Research Workshop proposals: February 23, 2026 The EVA London 2026 conference is planned for 13th–17th July 2026 at the BCS London office (Moorgate, central London) as a physical conference as well as an online conference using Zoom. The conference will be organised under the auspices of the BCS Computer Arts Society Specialist Group. CONFERENCE THEMES EVA London’s Conference themes include the use of new and emerging technologies in the…

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  • California’s Kern Community College District debuts mobile virtual reality classroom

    [A large Community College District in central California is taking presence experiences on the road, as reported by The Bakersfield Californian; see the original version of this story for three more pictures. For more details see coverage from the District, which includes more pictures and cites an earlier story from Arizona State University, and a press release via PR Newswire. –Matthew] [Image: The Kern Community College District recently purchased a movable trailer with 16 virtual reality stations to help students learn a variety of subjects. The district plans to move the trailer around to its various campuses while also making…

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  • Call: Textures of Digital Entertainment Conference

    Call for Papers: Textures of Digital Entertainment ConferenceJune 25-26, 2026The University of Southern Denmark (SDU)Odense, Denmarkhttps://www.sdu.dk/en/forskning/digital_entertainment_machine/conference Deadline for abstract submissions: February 15, 2026 Digital entertainment has moved from the margins of leisure to the centre of everyday life. It unfolds across fragmented temporalities, hybrid spaces, and shifting sensory environments, becoming woven into the rhythms through which people navigate work, leisure, relations, care, rest, or exercise through different modes of engagement (attention, distraction, intention…). Yet despite its ubiquity, entertainment remains undertheorised in media studies, overshadowed by approaches that focus on platforms, industries, or traditional media formats. Much of this scholarship explains…

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  • VR headsets take war-scarred children to world away from Gaza

    [It’s hard to imagine the immediate and long-term physical and psychological effects of war on the children in Gaza, but one therapy program there is using presence-evoking virtual reality to “transport the youngsters to a world far away from the destruction around them” and “help them rebuild positive perceptions of the world.” Some of the details are in this story from AFP via Barrons; see the original version for four more pictures. A 3:20 minute video report is available from ETV Bharat. –Matthew] [Image: Palestinian children using goggles and a joystick experience virtual reality as part of a therapy programme.…

    Read more: VR headsets take war-scarred children to world away from Gaza
  • Job: Postdoctoral research position in social robotics at Lund U. in Sweden

    Call for Applications: Postdoctoral research position in Social RoboticsDepartment of Philosophy and Cognitive ScienceLund University, Swedenhttps://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=BCS-HCI;74d507bb.2511https://lu.varbi.com/what:job/jobID:876363 Deadline for applications: December 23, 2025 Dear colleagues, The SITE research group has opened a postdoc position in a brand-new exciting research project (MEET) at the intersection between social robotics, ecological kinematics and developmental psychology. A short description can be found below, and a more detailed description of the candidate profile can be found [at the link below]. Please feel free to share the call with interesting and interested candidates, or contact me in case you have questions. Thank you! Valentina — 24-months postdoctoral employment…

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  • Musion 3D opens world’s largest AI hologram showroom

    [Although there isn’t much other information about it online, the “showroom” for presence technologies described in this story from Essential Install sounds like a rewarding destination for a presence field trip. See the original story for a large photo gallery, and the Musion 3D website for contact information. –Matthew] Musion 3D opens world’s largest AI hologram showroom By Daniel J SaitDecember 2, 2025 Musion 3D opens what it describes as the world’s largest hologram showroom in London, unveiling an 11,000 sq ft interactive space designed to demonstrate the latest advances in holographic communication, AI-driven avatars and immersive display systems. The…

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  • Virtual Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age

    [Note the many indirect references to presence in this story from Art Basel about a new museum of “automotive culture” that exists only in virtual form. See the original version of the story for eight more images. For a related story, see the other ISPR Presence News post today, “Metropolitan Museum of Art launches new immersive VR and online feature with iconic works from its collection.” –Matthew] Inside the museum that doesn’t exist A pioneering museum without physical walls, Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age By Payal UttamNovember 24, 2025…

    Read more: Virtual Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age
  • Metropolitan Museum of Art launches new immersive VR and online feature with iconic works from its collection

    [The new virtual and online versions of works from the collection of the Metropolitan Museum of Art in New York described in the Met’s press release below is important news on its own, but the potential of the Atopia no-code platform for cultural institutions may be even more significant. See the original version of the press release for a second image. For a related story, see the other ISPR Presence News post today, “Virtual Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age.” –Matthew] [Image: Still from Dendur Decoded. Credit: Courtesy of The…

    Read more: Metropolitan Museum of Art launches new immersive VR and online feature with iconic works from its collection
  • Call: BEA Research Symposium: Communicating in an AI Driven World

    Call for Papers: Communicating in an AI Driven World: The Impact of AI on Creators and Consumers of News and Entertainment2026 BEA (Broadcast Education Association) Research SymposiumApril 17-21, 2026Las Vegas, Nevadawww.beaweb.org/conv/2026rs Deadline for submissions: December 31, 2025 Artificial intelligence is changing the way the world interacts with machines and people, as well as how media organizations operate. As society grapples with the use of AI, those in the field of mass communication must consider how the opportunities AI offers come with ethical ramifications. Professional organizations (RTDNA, PRSA, AAF, NAB) have adopted professional codes and guidelines for using AI in industry.…

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  • Kennesaw State U. researcher draws on personal experience in creation of VR system designed to address grief

    [A U.S. professor of game development at Kennesaw State University (in Georgia) is drawing on his own experiences navigating grief after the loss of his young daughter to apply presence-evoking technology to help others in similar situations. This story is from KSU; though it’s behind a paywall, more coverage is available from the Atlanta Journal-Constitution. –Matthew] [Image: Credit: Matt Yung] KSU researcher draws on personal experience in creation of VR system designed to address grief By Alyssa OzmentSeptember 24, 2025 Six years ago, Assistant Professor of Game Development Lei Zhang and his wife welcomed their first child into the world.…

    Read more: Kennesaw State U. researcher draws on personal experience in creation of VR system designed to address grief

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